Scatty Posted February 27, 2010 Report Share Posted February 27, 2010 A 60 card gladiator deck. Basically, you put less cards in your deck to increase the chance of drawing something good, but with gladiator beasts, there's no risk of missing it, you can always search for a better card. On top of that, you won't get killed by deckout. Link to comment Share on other sites More sharing options...
Aero~ Posted February 27, 2010 Report Share Posted February 27, 2010 NO.Just 'cause they special Summon doesn't mean there's draw power.Remember, you have to put a card back in the deck to get the card.'Unless you use secutor. Link to comment Share on other sites More sharing options...
Scatty Posted February 27, 2010 Author Report Share Posted February 27, 2010 Remember' date=' you have to put a card back in the deck to get the card.'[/quote'] EXACTLY. That's why you don't deckout. Question would be...WHY make a gb deck and put only 40 cards in it? Link to comment Share on other sites More sharing options...
Great Unclean One: VK Posted February 27, 2010 Report Share Posted February 27, 2010 60 card deck = ULTRA Stall/Burn/Anti-Heal/Opression/Mill/Life Gain/Counter deck. 50 card deck = Medium Stall/Burn/Anti-Heal/Opression deck. Link to comment Share on other sites More sharing options...
Sleepy Posted February 27, 2010 Report Share Posted February 27, 2010 Even though the searching effect of GBs lets you have pretty much anything you want, you still need to think about the concistency of the Deck regarding the Spell and Traps you want.I guess that would be a reason. Link to comment Share on other sites More sharing options...
Aero~ Posted February 27, 2010 Report Share Posted February 27, 2010 A 60 card gladiator deck. Basically' date=' you put less cards in your deck to increase the chance of drawing something good, but with gladiator beasts, there's no risk of missing it, you can always search for a better card. On top of that, you won't get killed by deckout.[/quote']You can't tag out spells and traps. How could you deckout if you have to put something back to get out another monster? There's really no point. You can draw the right card at the right time with 40 easier. Link to comment Share on other sites More sharing options...
daboss144 Posted February 27, 2010 Report Share Posted February 27, 2010 Because regardless of how well you play, most people will think you're bad at this game for running a 60 card deck. And unless you win more often using a 60 card deck, it isn't worth it. Link to comment Share on other sites More sharing options...
Red_Gengar Posted February 27, 2010 Report Share Posted February 27, 2010 Flip Trolls can fall to a 60 card deck. inb4I'mstalkingTronta Link to comment Share on other sites More sharing options...
Lonk Posted February 27, 2010 Report Share Posted February 27, 2010 Maybe large deck sizes will be in another time of meta. One time in where some of the cards that exist can activate their effects by the number of cards in deck. Link to comment Share on other sites More sharing options...
Tronta Posted February 27, 2010 Report Share Posted February 27, 2010 shhh!i got gimped man. that was such a sweet play too. i filled his field with shallow grave, and via book of eclipse made him pull 5, then on his standby sunlight-eclipse-sunlight-moon-acid for funking 25 more cards.and he still had 3 left in deck.i couldnt figure it out. Link to comment Share on other sites More sharing options...
Toffee. Posted February 27, 2010 Report Share Posted February 27, 2010 Chaos Necromancer + Lightsworns = legitamit 60 card deck. [/topic] Link to comment Share on other sites More sharing options...
Fraz Posted February 28, 2010 Report Share Posted February 28, 2010 Because 60 cards means you're playing a lot of redundant cards that you'd be better off not playing. 40 means you have a better chance to draw test tigers and chariots. You don't understand yugioh if you play 60 card decks. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted February 28, 2010 Report Share Posted February 28, 2010 LS mill alot. Does that warrant running more than 40? No. Of course it doesnt. 60 card decks are what you see the little kids running. Unless your running 57 monsters and 3 Magical Merchant. with Skull Servants and Jinzo Returner. theres no point Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted February 28, 2010 Report Share Posted February 28, 2010 ITT: Having 60 cards in your GB deck is a new idea. Link to comment Share on other sites More sharing options...
burnpsy Posted February 28, 2010 Report Share Posted February 28, 2010 LS mill alot. Does that warrant running more than 40? No. Of course it doesnt. 60 card decks are what you see the little kids running. Unless your running 57 monsters and 3 Magical Merchant. with Skull Servants and Jinzo Returner. theres no point Magical Merchant doesn't work unless you run into a Spell/Trap before running out of cards. Otherwise, a replay is caused and everything is put pack. Link to comment Share on other sites More sharing options...
-Berserker- Posted February 28, 2010 Report Share Posted February 28, 2010 I use 60 cards in my Shadow Ghoul deck. Of course, 3 are Chaos-End Master... Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted March 2, 2010 Report Share Posted March 2, 2010 LS mill alot. Does that warrant running more than 40? No. Of course it doesnt. 60 card decks are what you see the little kids running. Unless your running 57 monsters and 3 Magical Merchant. with Skull Servants and Jinzo Returner. theres no point Magical Merchant doesn't work unless you run into a Spell/Trap before running out of cards. Otherwise' date=' a replay is caused and everything is put pack.[/quote'] I heard a ruling that if there are no Spell or Trap cards in your Deck. your entire deck is sent to the Grave and nothing happens If you pick up your entire Deck and there were no Spell or Trap Cards' date=' then "Magical Merchant"'s effect disappears. [/quote'] Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted March 2, 2010 Report Share Posted March 2, 2010 The problem with a 60 card Glad Deck is that spell and traps are still far and away some of the best cards in the game. Your deck would be completely lost once your opponent got out a monster with higher then 2400 attack (to jump over Hoplomus's defense) and a 2400 stick isn't hard to come by, especially in the age of Synchros. Link to comment Share on other sites More sharing options...
daboss144 Posted March 2, 2010 Report Share Posted March 2, 2010 The problem with a 60 card Glad Deck is that spell and traps are still far and away some of the best cards in the game. Your deck would be completely lost once your opponent got out a monster with higher then 2400 attack (to jump over Hoplomus's defense) and a 2400 stick isn't hard to come by' date=' especially in the age of Synchros.[/quote'] War chariot recycle with samnite/equeste? Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted March 2, 2010 Report Share Posted March 2, 2010 And you get out War Chariot... how? Your deck is cluttered with 20 cards that shouldn't be there, making drawing War Chariot much more difficult, and Samnite can't get the ball rolling when he's only got 1600 attack and can't destroy anything in battle. Link to comment Share on other sites More sharing options...
Fraz Posted March 2, 2010 Report Share Posted March 2, 2010 LS mill alot. Does that warrant running more than 40? No. Of course it doesnt. 60 card decks are what you see the little kids running. Unless your running 57 monsters and 3 Magical Merchant. with Skull Servants and Jinzo Returner. theres no point Magical Merchant doesn't work unless you run into a Spell/Trap before running out of cards. Otherwise' date=' a replay is caused and everything is put pack.[/quote'] I heard a ruling that if there are no Spell or Trap cards in your Deck. your entire deck is sent to the Grave and nothing happens If you pick up your entire Deck and there were no Spell or Trap Cards' date=' then "Magical Merchant"'s effect disappears. [/quote'] Effect disappearing doesn't mean you resolve the picking up part then put everything into grave, it means you shuffle up the cards you picked up after showing your opponent there's no spells or traps. Link to comment Share on other sites More sharing options...
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