Jump to content

The Elder Scrolls - Divine Punshinment (PG16+)


Blablafodfpå

Recommended Posts

This is created from the Xbox360, PC and Playstation 3 roleplaying game, The elder scrolls IV: Oblivion.

The story itself set foot in Cyrodiil, Tamriel.

The main quest and the mythic dawn in oblivion does not exist anymore.

[spoiler=Plot]

The imperial city jail has been annihilated by an divine force. The prisoners rapidily broke out of the destroyed jail, Creating chaos in cyrodil. The potiential necromancer who created the divine force by filling a colossal black soul gem is slowly gathering more and more members in order to unleash the great essence of the black soul gem. This could possibly mean the end of tamriel and it's civilizations. It's up to you if you wan't to help them or perform heroic actions and save tamriel, Let's RP :D.

As you may see, I only made this plot to make the RP stabilized.

As soon as i feel like improving it, I will extract the length of it and include more details.

 

[spoiler=Factions]

You can have atleast 3 factions.

*Town name* Citizen - Civilian of that town.

*Town name* Guard court - member or higher rank in a town's guard court.

Fighters Guild - Member or higher rank in the official warrior guild.

Mage´s guild - Member or higher rank in the official mages guild.

Thieves guild - Member or higher rank in the official thieves guild.

Dark brotherhood - Member or higher rank in the official hired murders guild.

Blackwood Company Member or higher rank in the rival faction against fighters guild.

*Daedric Prince/Princess name* Worshipper - Worshipper of a daedric god.

Bandit - Member or higher rank in the different gangs of bandits.

Marauder - Member or higher rank in the different gangs of Marauders.

The Order of the Virtuous Blood - Vampire hunter.

Adventurer group/Alone - An member/Vagabond of the adventures. They explore And adventure.

Shopowners - Owns a shop in a town.

Travelling Shopowner - As the name says.

Pirates - Member or higher rank in different pirate ships.

Vampire factions - Member or higher rank in different Vampire guilds.

*Town name* Beggar - An beggar of that town.

Noble citizen - Born in a noble familiy.

Black bow Faction - Member or higher rank in different black bow gangs.

Blades - Protectors of the emperor.

Count of *Town name* - The ruler of that town.

Village *Village name* Citizen - Name says all.

Street gang - Gang of a selective town or village.

Daedric prince/Princess - Can take human form by sending it's spirit throught a dead body.

Prisoner/Escaped prisoner - An outlaw who has either been jailed or has jail broken.

Creature - A sort of creature.

Bounty Hunter - A person who hunts bountys.

Ayleid Protector - A protector of the ayleid ruins.

*Aedra god name* Priest - Priest in the chapal of a selective town or village.

Blackwater Brigands - A gang of bandits, Marauding boats and harbors. (Wears heavier armor and acts different then pirates.

Necromancer - An mage that conjure dead things to life.

*Name of Noble* Servant/Guard - An bodyguard/Assistant to a Noble.

Monks - Worshippers who have given their life to the nine divines.

 

If i have forgotten anything, Simple comment here then

 

[spoiler= Races]

[spoiler=Altmer (High elf)]In the Imperial tongue, the haughty, tall, golden-skinned peoples of Summerset Isle are called High Elves, the Ayleid referred to them as Salache, but they call themselves Altmer, or the "Cultured People." In the Empire, "High" is often understood to mean "proud" or "snobbish," and as the Altmer generally personify these characteristics, the "lesser races" harbor little warmth for them. Altmer confidently consider themselves, with some justice, as the most civilized culture of Tamriel; the common tongue of the Empire, Tamrielic, is based on Altmer speech and writing, and most of the Empire's arts, crafts, and sciences are derived from Altmer traditions. However, the Altmer's smug self-assurance of superiority can be hard to bear. Deft, intelligent, and strong-willed, Altmer are the most strongly gifted in the arcane arts of all the races, and Altmer boast that their sublime physical natures make them far more resistant to disease than the "lesser races." However, they are also somewhat vulnerable to fire, frost, and shock.

 

The High Elves are among the longest living and most intelligent races of Tamriel. Because of this they often become powerful magic users having centuries in which to practice their art. Due to their incredibly strong minds they are naturally immune to paralysis, both natural and magical.

 

 

[spoiler=Argonian]

Argonians are the reptilian denizens of Black Marsh. Little is known and less is understood about them. Years of defending their borders have made the Argonians experts in guerrilla warfare, and their natural abilities make them equally at home in water and on land. They are well-suited for the treacherous swamps of their homeland, and have developed natural immunities to the diseases and poisons that have doomed many would-be explorers into the region. Their seemingly expressionless faces belie a calm intelligence, and many Argonians are well-versed in the magical arts. Others rely on stealth or steel to survive, and their natural agility makes them adept at either. They are, in general, a reserved people, slow to trust and hard to know. Yet they are fiercely loyal, and will fight to the death for those they have named as friends.

 

While Argonians appear reptilian in nature at first glance, they also exhibit fish- and amphibian-like qualities, such as being able to breathe underwater, having small gills behind their ears, and swim using the same body mechanism as that of a tadpole or eel, waving its tail side-to-side to propel itself through the water. Unfortunately for the Argonians, the very traits that enabled them to survive so well in the swamps of their homelands also made them ideal slaves for hard labour in regions of Morrowind that would prove uninhabitable to the other races. They are commonly enslaved along with the Khajiit in Morrowind. Though slavery is illegal in the rest of the Empire, the Dunmer of Morrowind were allowed to own slaves for quite some time. This was due to the conditions of the treaty under which Morrowind joined the Empire, which allowed the Dunmer to follow their ancient traditions concerning the ownership of slaves. King Helseth has recently abolished slavery from Morrowind due to political and moral reasons.

 

[spoiler=Bosmer (Wood elf]The Bosmer are the various barbarian Elven clan-folk of Valenwood, a forested province in southwestern Tamriel. In the Empire, they are often collectively referred to as Wood Elves, but "Bosmer", or "the Tree-Sap People", is what they call themselves. "Tree-Sap" suggests the wild vitality and youthful energy of Wood Elves, in contrast with their more dour cousins, the Altmer and Dunmer. Bosmer reject the stiff, formal traditions of Aldmeri high culture, preferring a romantic, simple existence in harmony with the land, its wild beauty and wild creatures. These country cousins of the High Elves and Dark Elves are nimble and quick in body and wit, and because of their curious natures and natural agility, Bosmer are especially suitable as scouts, and thieves. But most of all, the Bosmer are known for their skills with bows; there are no finer archers in all of Tamriel. Their ability to command simple-minded creatures is also well known. As part of their Green Pact, they are religiously carnivorous and cannibalistic, but do not destroy trees or plant life, though they are not averse to using wooden or plant-derived products created by others.

 

The elves of Valenwood have always been involved in political arguments between the other races of Tamriel, but have never waged war with other nations, only defended their lands countless times, from the Khajiits of Elsweyr and the High Elves of the Summerset Isle. One of these skirmishes with the Khajiits formed the basis of the book Mixed Unit Tactics.

 

They have never been truly allied with other nations. Mistrust has been engendered by the ritual cannibalism that they practice in accord with their Green Pact. The specifics of other Bosmeri beliefs and traditions makes them uncomfortable with the "dour" city life lived by other races. In addition, the many invasions of Valenwood have probably not helped, nor the depredations of the Camoran Usurper in the Colovian Highlands and other provinces.

 

[spoiler=Breton]

Bretons are the human descendants of the Aldmeri-Nedic Manmer of the Merethic Era and are now the inhabitants of the province of High Rock. They are united in culture and language even though they are divided politically, for High Rock is a factious region. Bretons make up the peasantry, soldiery, and magical elite of the feudal kingdoms that compete for power. Many are capable mages with innate resistance to magicka. They are known for a proficiency in abstract thinking and flamboyant customs. They are not the only ethnicity of High Rock; the Horse People of the Bjoulsae River and the Witchmen of the Reach could possibly be referred to as Bretons as well, though it would be a primarily geographic label.

 

The Bretons' origin can be traced to the First Era of Tamriel's history, when the Aldmer intermingled extensively with Nedic peoples. This occurred both through war and long periods of coexistence in a multiracial society. While the Aldmer maintained control of Tamriel, the Manmer lived as lower-class citizens, supporting their meric brethren. After the Aldmer lost their foothold, the remaining Manmer interbred with the controlling human races. The Bretons of modern-day Tamriel have a much-diluted meric ancestry, seen in their higher magical affinity.

 

Breton culture operates under the Feudal System, and their society is agrarian and hierarchical. Monarchs rule over castles and villages of half-timber houses. The cities are sprawling trade hubs.

 

[spoiler= Dunmer (Dark elf]

Dunmer, also known as Dark Elves, or Moriche in the Ayleid Language, are the dark-skinned Elven peoples of the Eastern Empire. "Dark" is variously understood to mean "dark-skinned," "gloomy," and "ill-favored by fate." The Dunmer and their national character embrace these various connotations with enthusiasm. In the Empire, "Dark Elves" is the common usage, but in their Morrowind homeland, and among their Aldmeri brethren, they call themselves the "Dunmer". The dark-skinned, red-eyed Dunmer combine powerful intellect with strong and agile physiques, producing superior warriors and sorcerers. On the battlefield, Dunmer are noted for their skilled and balanced integration of the sword, the bow and destruction magic. In character, they are grim, aloof, and reserved, distrusting and disdainful of other races.

 

Dunmer distrust and are treated distrustfully by other races. They are often proud, ruthless, and cruel, and young female Dark Elves are well known for their promiscuity. Despite their powerful skills and strengths, the Dunmer's vengeful nature, age-old conflicts, betrayals, and ill reputation prevent them from gaining more influence.

 

[spoiler=Imperial]

Known as Cyrodils, or Cyro-Nordics, before the time of Talos, the well-educated and well-spoken Imperials are the natives of the civilized, cosmopolitan province of Cyrodiil. Imperials are also known for the discipline and training of their citizen armies. Though physically less imposing than the other races, the Imperials have proved to be shrewd diplomats and traders, and these traits, along with their remarkable skill and training as light infantry, have enabled them to subdue all the other nations and races, and to have erected the monument to peace and prosperity that comprises the Glorious Empire. Their hegemony has waxed and waned throughout the eras, and most historians refer to three distinct Empires. The repeated rise and fall of Cyrodiil has never failed to reorder the continent, and each Empire has marked a new epoch in Tamrielic history.

 

Common Cyrodilic names, certain aspects of Nibenean architecture and Colovian martial tradition (military organization and equipment) should seem familiar, as they are inspired by the real world Roman Empire. In Tamriel, many of these parallels are in fact the result of Akaviri influence, dating back to the First Era cooperation between Reman I and the defeated invaders.

 

[spoiler=Khajiit]

The Khajiit are a race of feline creatures hailing from the province of Elsweyr, well-known for their keen Intelligence and Agility. While these traits make them superb thieves, Khajiit are also fearsome warriors, although seldom gifted with the skill to harness magical forces. This is not to say that Khajiit do not possess the ability, merely that strenuous training must be undertaken to make wielding magic a serious option, either in passive or aggressive actions.

 

Physiologically, Khajiit differ greatly from both the varied races of man and mer, not only in their skeletal structure (possessed of a tail and aft-jointed legs) and dermal makeup (the "fur" that covers their bodies) but in their digestion and metabolism as well. The Khajiit, along with the Argonians, make up the so called 'beast races' of the Empire, due to their therianthropic qualities.

 

It is currently unclear whether a successful union between Khajiit and other races may occur, for, while reports of children born of such unions have been noted in the past, no well-documented cases exist.

 

[spoiler=Nord]The Nords are a race of tall and fair-haired humans from Skyrim who are known for their incredible resistance to cold and even magical frost. They are enthusiastic warriors, and act as soldiers and mercenaries all over Tamriel. Eager to augment their martial skills beyond the traditional methods of Skyrim, they excel in all manner of warfare. They thrive in the cold, reminiscent of their native Atmora, and are known as a militant people by their neighbors. Nords are also natural seamen, and have benefited from nautical trade since their first migrations across the sea from Atmora. They captain and crew the merchant fleets of many regions, and may be found all along Tamriel's coasts.

 

[spoiler= Orc]

Orcs, also called Orsimer, "Corrupt Elves," or "Pariah Folk" in ancient times, are sophisticated barbarian beast peoples of the Wrothgarian Mountains, Dragontail Mountains, and Orsinium, also known as the "City of the Pariah." They are noted for their unshakable courage in war and their unflinching endurance of hardships. In the past, Orcs have been widely feared and hated by the other nations and races of Tamriel, but they have slowly won acceptance in the Empire, in particular for their distinguished service in the Emperor's Legions. Orc armorers are prized for their craftsmanship, and Orc warriors in heavy armor are among the finest front-line troops in the Empire, and are fearsome when using their berserker rage. Most Imperial citizens regard the Orc society as rough and cruel, but there is much to admire in their fierce tribal loyalties and generous equality of rank and respect among the sexes.

 

The Hero of Daggerfall reported Gortwog gro-Nagorm united his people by establishing an autonomous enclave, and forced the Emperor Uriel Septim VII to recognize Orsinium as an equal of the other lesser kingdoms (such as Daggerfall or Sentinel).

 

Their religion centers around the worship of the Daedric Prince who governs outcasts, Malacath. The Orcs were supposedly created when the Daedric Prince Boethiah destroyed the Aldmeri God Trinimac, transforming him into Malacath and his faithful, the Orsimer, into Orcs. The stories recount that Boethiah "ate" Trinimac.

 

[spoiler=RedGuard]

The most naturally talented warriors in Tamriel, the dark-skinned, wiry-haired Redguards of Hammerfell seem born to battle, though their pride and fierce independence of spirit makes them more suitable as scouts or skirmishers, or as free-ranging heroes and adventurers, than as rank-and-file soldiers. In addition to their cultural affinities for many weapon and armor styles, Redguards are also physically blessed with hardy constitutions, resistance to poison, and quickness of foot. Redguards do not share the same blood as the other human races, and they have no connection with the ancestral human homeland of Atmora.

 

 

 

[spoiler=Application]

Name:

Race:

Age:

Gender:

Height:

Weight:

Appearence: (Description or Picture)

Armor Wearing:

Birthsign:

Class: (Create one yourself)

Govern Skill: (Endurance\Strength\Agility\Speed\Willpower\Personality\Intelligance\Luck..)

Bloodtype:

Personality:

Biography(Optional):

Weapons:

Fighting Style:

Magicial Gifts: (Lesser and greater powers)

Types of magic you use:

Familiy:(Noble\Rich\Common\Poor\Beggar)

Factions(3):

Future Goal:

 

[spoiler=My application]

Name: Serudin "Lightfoot"

Race: Altmer

Age: 27

Gender: Male

Height:6,2"

Weight:128lbs

Appearence:OB-npc-MarauderBattlemageAltmerMale.jpg

[spoiler=Armor Wearing:]

Head: None

Necklace: None

Rings: 2 enchanted rings. Night eye and Resistance to fire.

Upperbody: Orcish Cuirass

Lowerbody: Enchanted Pants, Fortify Magicka.

Gauntles:None

Boots: Orcish Boots.

Cape:none

 

Birthsign: The Steed

Class: Battlemage

Govern Skill: Willpower and Speed.

Bloodtype: B

Personality: serudin is very well-mannered and nice person which make it easy to make freinds However, during a battle he cannot be seem as the same person. When speaking to an elder man or an higher rank, he is very loyal. Sometimes when he feel an urge of blood,his temper lower fast and he better not be underestimated, not even by his freinds.

Biography(Optional):N/A

Weapons: He wears an Daedric bow and around 60-80 daedric arrows in his quiver on his back. On his hip, He has placed a fine Ebony shortsword for close combat.

Fighting Style: By combinding his magicka with his weapons, Serudin can create fiercly attacks against his foes.

Magicial Gifts: In generations Serudins familiy has been able to anger people and calming them by using illusion and their eyes. [spoiler=Pics]http://www.uesp.net/w/images/images.new/a/ad/O-calm.gif

http://www.uesp.net/w/images/images.new/b/bb/O-frenzy.gif

 

Types of magic you use: Illusion, Destruction and conjuration.

Familiy: Rich

Factions(3): The Order of the Virtuous Blood (Rank:Ringleader) and Imperial Citizen (Normal).

Future Goal: Clear the streets of tamriel of vampires.

As you look at mine, You don't need to put effort into your app

 

[spoiler=Rules]

All YCM rules apply and so does The rping rules.

No Ooc Only posts.

Atleast 3 sentences.

 

 

Now join! ^_^.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...