Toffee. Posted February 24, 2010 Report Share Posted February 24, 2010 Google is my friend :3Google is everyone's friend. This is assuming they errata it to a once per turn effect instead of "Fairy Archer" once per turn.Knowing Konami' date=' we will probobly get to use this FTK for at least 1-2 formats >__> Its like with Green Baboon and Twin Headed.They had ridiculous effects, and it took them like 5 years to finaly realise they messed something up.[/quote'] Or the might make an "emergency" change to the list just to ban it (unlikely, though)Naw, Konami will just "assume" we all know what they REALLY ment, but secretly we are FTKing with it left to right. Link to comment Share on other sites More sharing options...
darkwolf777 Posted February 24, 2010 Report Share Posted February 24, 2010 I guess. I only play the games so they generally follow OCG rules anyway. For you guys who play the TCG, hopefully that works out for you. If the OCG changes erratas it then that'll work out nicely too and allow it to not be banned (so to not allow it to be abused by changing its name). Link to comment Share on other sites More sharing options...
burnpsy Posted February 24, 2010 Report Share Posted February 24, 2010 I guess. I only play the games so they generally follow OCG rules anyway. For you guys who play the TCG' date=' hopefully that works out for you.[/quote'] You make it sound like there's a difference. In terms of this card, it's ONLY in the OCG, so the ridiculous FTK only works there too. Too bad WC10 lacks TSHD. >___> Link to comment Share on other sites More sharing options...
darkwolf777 Posted February 24, 2010 Report Share Posted February 24, 2010 I guess. I only play the games so they generally follow OCG rules anyway. For you guys who play the TCG' date=' hopefully that works out for you.[/quote']You make it sound like there's a difference. You can I both know some of the TCG rulings Konami makes that don't coincide with OCG rules, so yeah, sometimes it makes a difference. And of course I mean if the card were released here with whatever wording it gets on its card and how it would be interpreted here. Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted February 24, 2010 Report Share Posted February 24, 2010 I guess. I only play the games so they generally follow OCG rules anyway. For you guys who play the TCG' date=' hopefully that works out for you.[/quote'] You make it sound like there's a difference. In terms of this card, it's ONLY in the OCG, so the ridiculous FTK only works there too. Too bad WC10 lacks TSHD. >___> Too bad indeed, would have been fun to run even more blackwings as well, and abuse cards like this (which probably would work like they meant it in game or something). Link to comment Share on other sites More sharing options...
Tronta Posted February 24, 2010 Report Share Posted February 24, 2010 /cracks knucklestime to straighten things out. the person who said you can only do 2000 a turn is absolutely right. no matter how many you have on the field, each one prevents the others from activating. this is the same effect as spell power grasp or gather your mind. make sense? if one burns 2k, the others cannot. this logic is based on the text presented in the OP's post. the reason konami put the text this way is to avoid a potential otk. they couldnt envision how letting a player activate multiples per turn would result in an otk, but they still assumed it was possible. right off the top of my head, the inferno reckless + celestial transformation combo seems to fit pretty well. as well as cycling athena's with a superbia and this chick. so we can see that letting it activate multiple times per turn could cause some problems, yes? thus they wrote it so that it could not be done. unfortunately, they accidentally created a 2card otk. with both cards unlimited and one searchable by like, 3 other cards (at least). gj. stupid things happen, yada yada, get over it. they will likely rewrite it to say: "only one fairy archer can use its effect per turn. once per turn, burn". eliminating both potential otk routes. or they will ban it. cuz fuckit. /topic Link to comment Share on other sites More sharing options...
Alordzynix Posted February 24, 2010 Report Share Posted February 24, 2010 ... the reason konami put the text this way is to avoid a potential otk. they couldnt envision how letting a player activate multiples per turn would result in an otk' date=' but they still assumed it was possible. right off the top of my head, the inferno reckless + celestial transformation combo seems to fit pretty well. as well as cycling athena's with a superbia and this chick. so we can see that letting it activate multiple times per turn could cause some problems, yes? thus they wrote it so that it could not be done. .../topic[/quote']Only controlling 3 of these and no other LIGHT monsters would be (3*400)*3=3600 Points of damage. For every other LIGHT monster you add you inflict another 1200 points of damage making a maximum of 6000 points of damage if you control 5 LIGHT monsters. I don't see how you could make an OTK with it being once per turn instead of 1 Fairy Archer per turn. Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted February 24, 2010 Report Share Posted February 24, 2010 ... the reason konami put the text this way is to avoid a potential otk. they couldnt envision how letting a player activate multiples per turn would result in an otk' date=' but they still assumed it was possible. right off the top of my head, the inferno reckless + celestial transformation combo seems to fit pretty well. as well as cycling athena's with a superbia and this chick. so we can see that letting it activate multiple times per turn could cause some problems, yes? thus they wrote it so that it could not be done. .../topic[/quote']Only controlling 3 of these and no other LIGHT monsters would be (3*400)*3=3600 Points of damage. For every other LIGHT monster you add you inflict another 1200 points of damage making a maximum of 6000 points of damage if you control 5 LIGHT monsters. I don't see how you could make an OTK with it being once per turn instead of 1 Fairy Archer per turn. If it's name is changed by, for instance, Hero's Mask, it's name would no longer be "Fairy Archer" and thus could be activated as much as one wanted.You can inflict 400 damage to your opponent for each face-up LIGHT monster you control. This card cannot attack during the turn you activated this effect. You can only use "Fairy Archer's" effect once per turn. Equip Hero Mask to this card and win? Wikia's on the fritz? Ban material' date=' right from the womb?[/quote'] Link to comment Share on other sites More sharing options...
Alordzynix Posted February 24, 2010 Report Share Posted February 24, 2010 ... the reason konami put the text this way is to avoid a potential otk. they couldnt envision how letting a player activate multiples per turn would result in an otk' date=' but they still assumed it was possible. right off the top of my head, the inferno reckless + celestial transformation combo seems to fit pretty well. as well as cycling athena's with a superbia and this chick. so we can see that letting it activate multiple times per turn could cause some problems, yes? thus they wrote it so that it could not be done. .../topic[/quote']Only controlling 3 of these and no other LIGHT monsters would be (3*400)*3=3600 Points of damage. For every other LIGHT monster you add you inflict another 1200 points of damage making a maximum of 6000 points of damage if you control 5 LIGHT monsters. I don't see how you could make an OTK with it being once per turn instead of 1 Fairy Archer per turn. If it's name is changed by, for instance, Hero's Mask, it's name would no longer be "Fairy Archer" and thus could be activated as much as one wanted.I know that, read again. I said: I don't se how you could make an OTK with it being once per turn instead of 1 "Fairy Archer" per turn. Tronta said they worded it this way to prevent a potentinal OTK and just forgot about Hero Mask. Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted February 24, 2010 Report Share Posted February 24, 2010 Fairy Archer + Infernal Reckless Summon + 2 LIGHT monsters + something to reset Fairy ARcher's ability (flip it down the face-up, destroy and revive, etc.) + ??? = OTK Link to comment Share on other sites More sharing options...
Alordzynix Posted February 24, 2010 Report Share Posted February 24, 2010 Fairy Archer + Infernal Reckless Summon + 2 LIGHT monsters + something to reset Fairy ARcher's ability (flip it down the face-up' date=' destroy and revive, etc.) + ??? = OTK[/quote'] SS Card to SS Fairy Archer (if from hand it is an extra card) + Inferno Reckless Summon + 2 LIGHT Monsters Is already a 5 card combo and you need to get those LIGHT monsters out first, making it by adding the last part no OTK worth preventing. Link to comment Share on other sites More sharing options...
burnpsy Posted February 24, 2010 Report Share Posted February 24, 2010 Valhalla + IRS + Fairy Archer + 2x Solar Ray. Better that 6+ cards, but still 5 cards. Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted February 24, 2010 Report Share Posted February 24, 2010 I can garuntee SOMEONE would find a way to abuse it if it was "once per turn" instead of what it is now, and they would do it well, somehow reminds me of Kuraz's draw engine, seems completly obscure but creates a broken FTK. Link to comment Share on other sites More sharing options...
bakupenguin Posted February 24, 2010 Report Share Posted February 24, 2010 good card, 4kids will censor it though. Link to comment Share on other sites More sharing options...
werewolfjedi Posted February 24, 2010 Report Share Posted February 24, 2010 good card' date=' 4kids will censor it though.[/quote'] 4-kids doesn't get to do anything anymore.it went belly up. they don't have much time left. Link to comment Share on other sites More sharing options...
darkwolf777 Posted February 24, 2010 Report Share Posted February 24, 2010 Now that i think about it, adding another "Once per turn" in its effect would prevent the Hero Mask infinite. "Once per turn, You can inflict 400 damage to your opponent for each face-up LIGHT monster you control. This card cannot attack during the turn you activated this effect. You can only use "Fairy Archer's" effect once per turn." You'd still be able to use Hero Mask to change its name and get 1 additional use per turn, but not an infinite amount since the initial effect would be limited to once per turn also. Link to comment Share on other sites More sharing options...
Tronta Posted February 24, 2010 Report Share Posted February 24, 2010 easy as sheet to do, just add athena and superbia. 3 archers, 1 athena, superbia in grave.3 archers burn for 400x3x4 = 4800athena swaps archer for superbia who gets archer, 2x600 = 1200fresh archer burns for 400x5 = 2000exactly 8.adding more athenas can compensate for archers, and this doesnt take into account summoning order, which could cause additional burn if archers came after athena. this would take roughly 5 cards to do at the beginning.foolish superbia, valhalla athena, celestial-inferno the archer. this would supply the afore mentioned 8k as well as 1800 more, actually obviating the need for superbia to begin with.so a 4card otk of cards that can all be run at 3.i'm sure there's a better way too. Link to comment Share on other sites More sharing options...
darkwolf777 Posted February 24, 2010 Report Share Posted February 24, 2010 As mentioned though (based on the way the card text is written in the OP), you wont be able to use Fairy Archer's effect more than once per turn, even if you have more than one Fairy Archer on the field, or remove/flip face-down the Fairy Archer. Its weird how you said this a few posts back, and yet bring up Athena/Superbia combo stating otherwise. Which side do you support?! Link to comment Share on other sites More sharing options...
Guest Chaos Pudding Posted February 25, 2010 Report Share Posted February 25, 2010 You all fail at rule comprehension (except maybe Tronta, didn't take time to read it all the way through). Let's look at a little card called A Legendary Ocean: A Legendary OceanField SpellThis card's name is treated as "Umi". Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Increases the ATK and DEF of all WATER monsters by 200 points. The way this works is that you can only have 3 cards in your Deck that are named A Legendary Ocean OR Umi, so you can have 2 ALO and 1 Umi, or 2 Umi and 1 ALO, ect. Now, let's look at Warrior of Atlantis: Warrior of Atlantis(Level 4/WATER/1900/1200)[Aqua / Effect]You can discard this card to the Graveyard to add 1 "A Legendary Ocean" from your Deck to your hand. Now, if the Hero Mask + Fairy Archer combo worked, then Warrior of Atlantis wouldn't be able to search for ALO, because it says right in the card's effect that ALO's name is treated as Umi. Therefor, for the purpose of other cards effects, whenever a card changes its name, it is treated as having both its printed name AND the changed name. Therefor, the combo doesn't work. Link to comment Share on other sites More sharing options...
~/Coolio Prime\~ Posted February 25, 2010 Report Share Posted February 25, 2010 I guess "also" doesn't matter anymore. :[ Link to comment Share on other sites More sharing options...
darkwolf777 Posted February 25, 2010 Report Share Posted February 25, 2010 Therefore' date=' for the purpose of other cards effects, whenever a card changes its name, it is treated as having both its printed name AND the changed name. Therefor, the combo doesn't work.[/quote'] Well, that works better then as long as it continues to keep its own name to prevent the supposed abuse. Link to comment Share on other sites More sharing options...
Guest Chaos Pudding Posted February 25, 2010 Report Share Posted February 25, 2010 Also, Konami issued an official ruling on the matter. So, unless the TCG screws it up (which it could), the case is closed. http://yugioh-wiki.net/index.php?cmd=read&page=%A1%D4%A5%D5%A5%A7%A5%A2%A5%EA%A1%BC%A1%A6%A5%A2%A1%BC%A5%C1%A5%E3%A1%BC%A1%D5&word=%09%20%A5%D5%A5%A7%A5%A2%A5%EA%A1%BC%A1%A6%A5%A2%A1%BC%A5%C1%A5%E3%A1%BC Second to the bottom. Link to comment Share on other sites More sharing options...
burnpsy Posted February 25, 2010 Report Share Posted February 25, 2010 You all fail at rule comprehension (except maybe Tronta' date=' didn't take time to read it all the way through). Let's look at a little card called A Legendary Ocean: A Legendary OceanField Spell[b']This card's name is treated as "Umi".[/b] Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Increases the ATK and DEF of all WATER monsters by 200 points. The way this works is that you can only have 3 cards in your Deck that are named A Legendary Ocean OR Umi, so you can have 2 ALO and 1 Umi, or 2 Umi and 1 ALO, ect. Now, let's look at Warrior of Atlantis: Warrior of Atlantis(Level 4/WATER/1900/1200)[Aqua / Effect]You can discard this card to the Graveyard to add 1 "A Legendary Ocean" from your Deck to your hand. Now, if the Hero Mask + Fairy Archer combo worked, then Warrior of Atlantis wouldn't be able to search for ALO, because it says right in the card's effect that ALO's name is treated as Umi. Therefor, for the purpose of other cards effects, whenever a card changes its name, it is treated as having both its printed name AND the changed name. Therefor, the combo doesn't work. [/center] [spoiler=Evidence]If you activate "Inferno Reckless Summon" when you Special Summon "Proto-Cyber Dragon"' date=' you will Special Summon "Cyber Dragon" from your hand, Deck, and Graveyard.[/quote'] This should speak for itself. Yeah, Konami ruled in your favor, but your logic still contradicts my piece of evidence. Link to comment Share on other sites More sharing options...
Guest Chaos Pudding Posted February 25, 2010 Report Share Posted February 25, 2010 You all fail at rule comprehension (except maybe Tronta' date=' didn't take time to read it all the way through). Let's look at a little card called A Legendary Ocean: A Legendary OceanField Spell[b']This card's name is treated as "Umi".[/b] Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Increases the ATK and DEF of all WATER monsters by 200 points. The way this works is that you can only have 3 cards in your Deck that are named A Legendary Ocean OR Umi, so you can have 2 ALO and 1 Umi, or 2 Umi and 1 ALO, ect. Now, let's look at Warrior of Atlantis: Warrior of Atlantis(Level 4/WATER/1900/1200)[Aqua / Effect]You can discard this card to the Graveyard to add 1 "A Legendary Ocean" from your Deck to your hand. Now, if the Hero Mask + Fairy Archer combo worked, then Warrior of Atlantis wouldn't be able to search for ALO, because it says right in the card's effect that ALO's name is treated as Umi. Therefor, for the purpose of other cards effects, whenever a card changes its name, it is treated as having both its printed name AND the changed name. Therefor, the combo doesn't work. [/center] [spoiler=Evidence]If you activate "Inferno Reckless Summon" when you Special Summon "Proto-Cyber Dragon"' date=' you will Special Summon "Cyber Dragon" from your hand, Deck, and Graveyard.[/quote'] This should speak for itself. Yeah, Konami ruled in your favor, but your logic still contradicts my piece of evidence. There's also the rulings on Prohibition not being able to declare A Legendary Ocean or Cyber Harpie Lady, but those are BKSS rulings as far as I'm concerned. If the game didn't work the way that I described it, then Warrior of Atlantis doesn't work, period. It can't search anything. Link to comment Share on other sites More sharing options...
~/Coolio Prime\~ Posted February 25, 2010 Report Share Posted February 25, 2010 Also' date=' Konami issued an official ruling on the matter. So, unless the TCG screws it up (which it could), the case is closed. http://yugioh-wiki.net/index.php?cmd=read&page=%A1%D4%A5%D5%A5%A7%A5%A2%A5%EA%A1%BC%A1%A6%A5%A2%A1%BC%A5%C1%A5%E3%A1%BC%A1%D5&word=%09%20%A5%D5%A5%A7%A5%A2%A5%EA%A1%BC%A1%A6%A5%A2%A1%BC%A5%C1%A5%E3%A1%BC Second to the bottom.[/quote'] The card still says it can. There's the silly ruling I predicted. Link to comment Share on other sites More sharing options...
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