-Griffin Posted February 23, 2010 Report Share Posted February 23, 2010 |Red Meteor Path||Normal Spell||Remove from play 1 Level 7 monster in your Graveyard. Special Summon 1 "Red Dragon Archfiend" from your Extra Deck (This Summon counts as a Synchro Summon). You cannot Special Summon other monsters this turn.| |Lost Power Highway||Normal Trap||Activate only during your opponent's Standby Phase. Send 2 Equip Spell Cards from your Deck to the Graveyard to Special Summon 1 "Power Tool Dragon" from your Extra Deck (this is considered a Synchro Summon).| |Rose Thorn Avenue||Quickplay Spell||Activate during the Main Phase 2 of a turn when 3 or more monsters were destroyed and sent to the Graveyard. Destroy 1 card each player controls. Then, you can Special Summon 1 "Black Rose Dragon" from your Extra Deck.| Link to comment
-Griffin Posted February 24, 2010 Author Report Share Posted February 24, 2010 Would anyone be interested in something like this for the other 3 Dragons? I think I could make some really valid tech options with these. Link to comment
Bringerofcake Posted February 24, 2010 Report Share Posted February 24, 2010 a) RDA has no specific Summon condition. Obviously, it's a semi-nomi, but I don't think you need that ignoring clause.b) Personally? I'd make it count as a Synchro Summon, for the ease of support. Think about it: RDA needs all the help it can get.c) I like it. I'm not sure which decks run level 7 monsters in force right now, but I still like it. Link to comment
-Griffin Posted February 27, 2010 Author Report Share Posted February 27, 2010 Fix'd to fit in with the first two points.YVD shows these level 7s that this could notably help:Armed Dragon Level 7AthenaArcaniteAncient Fairy Dragon/Scared WyvernBarrel DragonBlack RoseArmored WingDADDark MagicianNorthwemkoAll Neo-Spacian FusionsNeosShienYellow/Green BaboonDaedalusRed Eyes B. DragonZeta ReticulantMachina Fortress There are others, too, such as the rest of the level 7 Synchros, but that shows most of the archtypes it would be fun in. Looks like some nice tech for weird Decks. Link to comment
玄魔の王 Posted February 28, 2010 Report Share Posted February 28, 2010 |Red Meteor Path||Normal Spell||Remove from play 1 Level 7 monster in your Graveyard. Special Summon 1 "Red Dragon Archfiend" from your Extra Deck (This Summon counts as a Synchro Summon). You cannot Special Summon other monsters this turn.| This reminds me of Crimson Flare Road' date=' which I posted in my King Post. The only difference is that mine has different conditions. I like this. I should take you up on making the other three. Link to comment
Bringerofcake Posted March 2, 2010 Report Share Posted March 2, 2010 Gigavise loves you, Griffin. Link to comment
-Griffin Posted March 2, 2010 Author Report Share Posted March 2, 2010 Gigavise loves you' date=' Griffin.[/quote'] The version that just uses Supervis, or the one that also uses DDR and Mark of Rose? I think the latter gets more out of this. Is that version even run anymore? I kinda lost track of Gigavise. I'm sure some Equip Morphs will like it too. Maybe some amusing Equip Gemini Warriors. Between UWS@2, Sunlight Unicorn, PTD, LPHighway and some of the other Equip Support, do you think Equips might soon-ish find their way into a wider range of Decks? Link to comment
Bringerofcake Posted March 2, 2010 Report Share Posted March 2, 2010 The version that just uses Supervis' date=' or the one that also uses DDR and Mark of Rose? [b']The latter. I have a friend who could do evil, evil things with this card.[/b] I'm sure some Equip Morphs will like it too. Maybe some amusing Equip Gemini Warriors.Definitely Morphs. Not so much Geminis. Between UWS@2, Sunlight Unicorn, PTD, LPHighway and some of the other Equip Support, do you think Equips might soon-ish find their way into a wider range of Decks? I haven't a clue. Really, equips need to do a lot more/utilize draw power if they're to be widespread. The only really devastating Equip that comes to mind is Elma, and that's because it was part of a ridiculous OTK. Link to comment
-Griffin Posted March 3, 2010 Author Report Share Posted March 3, 2010 Hmm... I think I might make a set that makes Equip Spells more usable. Oh, right, BRD has a card up now. Link to comment
Bringerofcake Posted March 3, 2010 Report Share Posted March 3, 2010 The BRD card is perfect for swarm decks. Your 1-3 punch with blackwings not work out? Blow up the rest of the field! Link to comment
-Griffin Posted March 3, 2010 Author Report Share Posted March 3, 2010 The BRD card is perfect for swarm decks. Your 1-3 punch with blackwings not work out? Blow up the rest of the field! Close, but you just get a destruction and a beatstick, I very carefully DIDN'T make this one a Synchro Summon =p Link to comment
Bringerofcake Posted March 4, 2010 Report Share Posted March 4, 2010 Oddly enough, you know what this would run with?Reptiles.Offerings, kill a monster you control and 2 your opponent does, activate BRD Road. Link to comment
-Griffin Posted March 4, 2010 Author Report Share Posted March 4, 2010 Hm, nice point, I like.Or Hydra, if you'd just reduced a large field.and ofc, it works with battle. Link to comment
Bringerofcake Posted March 4, 2010 Report Share Posted March 4, 2010 Or Eltanin, or Chimeratech, or any field clearer...You've got a winner on your hands here. Link to comment
玄魔の王 Posted March 5, 2010 Report Share Posted March 5, 2010 |Lost Power Highway||Normal Trap||Activate only during your opponent's Standby Phase. Send 2 Equip Spell Cards from your Deck to the Graveyard to Special Summon 1 "Power Tool Dragon" from your Extra Deck (this is considered a Synchro Summon).| This seems fine' date=' because Supervise triggers when sent from the field.[/b'] |Rose Thorn Avenue||Quickplay Spell||Activate during the Main Phase 2 of a turn when 3 or more monsters were destroyed and sent to the Graveyard. Destroy 1 card each player controls. Then, you can Special Summon 1 "Black Rose Dragon" from your Extra Deck.| Conditional, but good. I like these. Are you making ones for Blackfeather and Ancient Fairy? Link to comment
[B.C.E.] Posted March 7, 2010 Report Share Posted March 7, 2010 Red Meteor Path I think this is a pretty good card, it's simple but it has a good effect that can be helpful. Though shouldn't you remove a Level 8 monster since Red Dragon is a Level 8? Otherwise the conditions and drawbacks are good and seems very playable. |Lost Power Highway| It's good and it has a condition that impairs Power Tool but it still gives you a powerful monster. |Rose Thorn Avenue| It's good, but it would probably be difficult to use, but still good. Name - 9/10 I like that they all have a common themeEffect - 8/10OCG - 8/10 Work on that a little more because I saw some mistakesPlayability - 10/10 Very playable in the actual gameOverall - 36/40 Good Link to comment
-Griffin Posted March 7, 2010 Author Report Share Posted March 7, 2010 I specifically made it level 7 because currently, anything above level 6 is effectively identical in playability other than level 8 which has Trade-In, it was an attempt to increase the difference between how certain levels of monsters play to give meaning to the levels of high leveled monsters. Also, since it's a "path", it seemed like it worked as a way of moving forwards and increasing in power (or at least level)Thanks for the review, I'll try and get Ancient Fairy Dragon's one up today. Link to comment
Ririkun Posted March 7, 2010 Report Share Posted March 7, 2010 i think red meteor path should be removing a level 8 monster since it's level 8? And that rose thorn avenue should get a different name, because it sounds like a street name o,o But other than those, these are really interesting and the effects are balanced. Link to comment
-Griffin Posted March 7, 2010 Author Report Share Posted March 7, 2010 I specifically made it level 7 because currently' date=' anything above level 6 is effectively identical in playability other than level 8 which has Trade-In, it was an attempt to increase the difference between how certain levels of monsters play to give meaning to the levels of high leveled monsters. Also, since it's a "path", it seemed like it worked as a way of moving forwards and increasing in power (or at least level)[/quote'] Oh, and the Rose Thorn Avenue thing made me laugh enough that I refuse to change it. Link to comment
玄魔の王 Posted March 8, 2010 Report Share Posted March 8, 2010 Are you making ones for Blackfeather and Ancient Fairy? I'm sorry Griffin, but you never answered me so I have to ask again. Link to comment
dee 1000 Posted March 29, 2010 Report Share Posted March 29, 2010 good balance perfect ideas 10/10 Link to comment
Bringerofcake Posted April 1, 2010 Report Share Posted April 1, 2010 Spiritual Forest PathNormal TrapActivate during the turn a Field Spell Card is sent to the Graveyard. Remove a Level 4 monster in your Graveyard from play and Special Summon an "Ancient Fairy Dragon" from your Extra Deck in Defense Position. (This is treated as a Synchro Summon) Black Wind PathNormal TrapActivate during a turn in which you receive more than 3000 damage through card effects. Special Summon a "Blackfeather Dragon" from your Extra Deck. (This is treated as a Synchro Summon) Put a Black Feather Counter on it for each increment of 2000 damage you have taken this turn. Link to comment
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