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Roads of the Signer Dragons


-Griffin

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|Red Meteor Path|

|Normal Spell|

|Remove from play 1 Level 7 monster in your Graveyard. Special Summon 1 "Red Dragon Archfiend" from your Extra Deck (This Summon counts as a Synchro Summon). You cannot Special Summon other monsters this turn.|

 

|Lost Power Highway|

|Normal Trap|

|Activate only during your opponent's Standby Phase. Send 2 Equip Spell Cards from your Deck to the Graveyard to Special Summon 1 "Power Tool Dragon" from your Extra Deck (this is considered a Synchro Summon).|

 

|Rose Thorn Avenue|

|Quickplay Spell|

|Activate during the Main Phase 2 of a turn when 3 or more monsters were destroyed and sent to the Graveyard. Destroy 1 card each player controls. Then, you can Special Summon 1 "Black Rose Dragon" from your Extra Deck.|

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Fix'd to fit in with the first two points.

YVD shows these level 7s that this could notably help:

Armed Dragon Level 7

Athena

Arcanite

Ancient Fairy Dragon/Scared Wyvern

Barrel Dragon

Black Rose

Armored Wing

DAD

Dark Magician

Northwemko

All Neo-Spacian Fusions

Neos

Shien

Yellow/Green Baboon

Daedalus

Red Eyes B. Dragon

Zeta Reticulant

Machina Fortress

 

There are others, too, such as the rest of the level 7 Synchros, but that shows most of the archtypes it would be fun in. Looks like some nice tech for weird Decks.

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|Red Meteor Path|

|Normal Spell|

|Remove from play 1 Level 7 monster in your Graveyard. Special Summon 1 "Red Dragon Archfiend" from your Extra Deck (This Summon counts as a Synchro Summon). You cannot Special Summon other monsters this turn.|

 

This reminds me of Crimson Flare Road' date=' which I posted in my King Post. The only difference is that mine has different conditions.

 

I like this. I should take you up on making the other three.

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Gigavise loves you' date=' Griffin.

[/quote']

 

The version that just uses Supervis, or the one that also uses DDR and Mark of Rose? I think the latter gets more out of this. Is that version even run anymore? I kinda lost track of Gigavise.

 

I'm sure some Equip Morphs will like it too. Maybe some amusing Equip Gemini Warriors.

 

Between UWS@2, Sunlight Unicorn, PTD, LPHighway and some of the other Equip Support, do you think Equips might soon-ish find their way into a wider range of Decks?

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The version that just uses Supervis' date=' or the one that also uses DDR and Mark of Rose?

[b']The latter. I have a friend who could do evil, evil things with this card.[/b]

 

I'm sure some Equip Morphs will like it too. Maybe some amusing Equip Gemini Warriors.

Definitely Morphs. Not so much Geminis.

 

Between UWS@2, Sunlight Unicorn, PTD, LPHighway and some of the other Equip Support, do you think Equips might soon-ish find their way into a wider range of Decks?

 

I haven't a clue. Really, equips need to do a lot more/utilize draw power if they're to be widespread. The only really devastating Equip that comes to mind is Elma, and that's because it was part of a ridiculous OTK.

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|Lost Power Highway|

|Normal Trap|

|Activate only during your opponent's Standby Phase. Send 2 Equip Spell Cards from your Deck to the Graveyard to Special Summon 1 "Power Tool Dragon" from your Extra Deck (this is considered a Synchro Summon).|

 

This seems fine' date=' because Supervise triggers when sent from the field.[/b']

 

|Rose Thorn Avenue|

|Quickplay Spell|

|Activate during the Main Phase 2 of a turn when 3 or more monsters were destroyed and sent to the Graveyard. Destroy 1 card each player controls. Then, you can Special Summon 1 "Black Rose Dragon" from your Extra Deck.|

 

Conditional, but good.

 

I like these. Are you making ones for Blackfeather and Ancient Fairy?

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Red Meteor Path

 

I think this is a pretty good card, it's simple but it has a good effect that can be helpful. Though shouldn't you remove a Level 8 monster since Red Dragon is a Level 8? Otherwise the conditions and drawbacks are good and seems very playable.

 

|Lost Power Highway|

 

It's good and it has a condition that impairs Power Tool but it still gives you a powerful monster.

 

|Rose Thorn Avenue|

 

It's good, but it would probably be difficult to use, but still good.

 

Name - 9/10 I like that they all have a common theme

Effect - 8/10

OCG - 8/10 Work on that a little more because I saw some mistakes

Playability - 10/10 Very playable in the actual game

Overall - 36/40 Good

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I specifically made it level 7 because currently, anything above level 6 is effectively identical in playability other than level 8 which has Trade-In, it was an attempt to increase the difference between how certain levels of monsters play to give meaning to the levels of high leveled monsters.

 

Also, since it's a "path", it seemed like it worked as a way of moving forwards and increasing in power (or at least level)

Thanks for the review, I'll try and get Ancient Fairy Dragon's one up today.

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i think red meteor path should be removing a level 8 monster since it's level 8?

 

And that rose thorn avenue should get a different name, because it sounds like a street name o,o

 

But other than those, these are really interesting and the effects are balanced.

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I specifically made it level 7 because currently' date=' anything above level 6 is effectively identical in playability other than level 8 which has Trade-In, it was an attempt to increase the difference between how certain levels of monsters play to give meaning to the levels of high leveled monsters.

 

Also, since it's a "path", it seemed like it worked as a way of moving forwards and increasing in power (or at least level)

[/quote']

 

Oh, and the Rose Thorn Avenue thing made me laugh enough that I refuse to change it.

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  • 3 weeks later...

Spiritual Forest Path

Normal Trap

Activate during the turn a Field Spell Card is sent to the Graveyard. Remove a Level 4 monster in your Graveyard from play and Special Summon an "Ancient Fairy Dragon" from your Extra Deck in Defense Position. (This is treated as a Synchro Summon)

 

Black Wind Path

Normal Trap

Activate during a turn in which you receive more than 3000 damage through card effects. Special Summon a "Blackfeather Dragon" from your Extra Deck. (This is treated as a Synchro Summon) Put a Black Feather Counter on it for each increment of 2000 damage you have taken this turn.

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