metalflygon08 Posted February 22, 2010 Report Share Posted February 22, 2010 I was upset pulling an Ultimate of this :( anyways, what good is this card? you lose 500 LP, and your opponentt gets the spell back to their hand where they can just reactivate it. Discuss Uses and stuff go go go! Link to comment Share on other sites More sharing options...
jabber2033 Posted February 22, 2010 Report Share Posted February 22, 2010 It can delay an OTK and give you a chance to defend against it, but yeah, pretty bad overall. Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted February 22, 2010 Report Share Posted February 22, 2010 It can delay an OTK and give you a chance to defend against it' date=' but yeah, pretty bad overall.[/quote'] How? Link to comment Share on other sites More sharing options...
~/Coolio Prime\~ Posted February 22, 2010 Report Share Posted February 22, 2010 Activation costs. Link to comment Share on other sites More sharing options...
jabber2033 Posted February 22, 2010 Report Share Posted February 22, 2010 It can delay an OTK and give you a chance to defend against it' date=' but yeah, pretty bad overall.[/quote'] How? It says it negates spells, so if a spell is needed for an OTK, it can negate that and give you a turn to defend or counter it. Link to comment Share on other sites More sharing options...
The Sacred Ninja Posted February 22, 2010 Report Share Posted February 22, 2010 Well... If the opponent only has 2 cards in their hand and they activate Lightening Vortex, you can use this. So... It's a bad card. Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted February 22, 2010 Report Share Posted February 22, 2010 The only thing that would dislike this is Lightning Vortex, unless you are super low on LP, you can just reactivate things like Brain Control Link to comment Share on other sites More sharing options...
morfowt Posted February 22, 2010 Report Share Posted February 22, 2010 the way I see it, it has use 2 ways:1. when your opponent activates a quick-play spell during your turn, and even then it's kinda bad2. combo this with great shogun shien Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted February 22, 2010 Report Share Posted February 22, 2010 It can delay an OTK and give you a chance to defend against it' date=' but yeah, pretty bad overall.[/quote'] How? It says it negates spells, so if a spell is needed for an OTK, it can negate that and give you a turn to defend or counter it. But they will just play it again after it's negated... Link to comment Share on other sites More sharing options...
Bringerofcake Posted February 23, 2010 Report Share Posted February 23, 2010 That ruler guy looks like a douche. 2. combo this with great shogun shien Pro move. Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted February 23, 2010 Report Share Posted February 23, 2010 Screws with cards with activation costs. D-Draw (lol-limited), Trade-In, Solar Recharge, Monster Reincarnation, Lightning Vortex. In any of the above cases however, I'd perfer to run Magic Drain over this. Link to comment Share on other sites More sharing options...
Psycho Shocker Android Posted February 23, 2010 Report Share Posted February 23, 2010 2. combo this with great shogun shien LOL Link to comment Share on other sites More sharing options...
byak Posted February 23, 2010 Report Share Posted February 23, 2010 It'd be funny to use this if your opponent used Autonomous Action Unit. Link to comment Share on other sites More sharing options...
Yankee Posted February 23, 2010 Report Share Posted February 23, 2010 If it said that it was be reset after activation it would...still be bad Link to comment Share on other sites More sharing options...
Bringerofcake Posted February 23, 2010 Report Share Posted February 23, 2010 Pay 500 Life Points. Negate the activation of a Spell Card and return it to the owner's hand. It cannot be activated until the next player's End Phase. God, even THAT'S bad. But it's better than what's already there. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted February 23, 2010 Report Share Posted February 23, 2010 would be good if that was the effect.but i like Pay 500 Life Points. Negate the activation of a Spell Card and destroy it. Link to comment Share on other sites More sharing options...
daboss144 Posted February 23, 2010 Report Share Posted February 23, 2010 Lol, run in some obscure (probably bad) Deck running Van'Dalgyon? Link to comment Share on other sites More sharing options...
RyanAtlus Posted February 23, 2010 Report Share Posted February 23, 2010 Even though it's outclassed, I'd be pretty pissed should someone use this on my Countdown... Link to comment Share on other sites More sharing options...
daboss144 Posted February 23, 2010 Report Share Posted February 23, 2010 Even though it's outclassed' date=' I'd be pretty pissed should someone use this on my Countdown...[/quote'] Or anything else with a cost. Would this card work with Upstart Goblin for +1500 LP? Link to comment Share on other sites More sharing options...
werewolfjedi Posted February 23, 2010 Report Share Posted February 23, 2010 Even though it's outclassed' date=' I'd be pretty pissed should someone use this on my Countdown...[/quote'] Or anything else with a cost. Would this card work with Upstart Goblin for +1500 LP? no, the +1000lp to oppoent isn't a cost, it's just a negitive effect.would be good if that was the effect.but i like Pay 500 Life Points. Negate the activation of a Spell Card and destroy it. but hasn't it been semi-established that 1 card is worth 1000 lp in trap and spell effects, not 500? I mean, magic jammer is discard 1 card, magic drain is one card, dark bribe is 1 card. upstart is 1000 lp for 1, ancient leaf is 1000 for a +1, etc. I'm just saying, 500 for an unavoidable (no or choice.) negation at any time is very cost effective, so konami wouldn't give us that. Link to comment Share on other sites More sharing options...
Time Psyduck Posted February 23, 2010 Report Share Posted February 23, 2010 I think this is supposed to be the anti-spell version of Malfunction. Unfortunately someone apparently forgot to account for the fact that whilst traps can't be used on the turn they're set, meaning malfunction does have a use if you tend to find yourself short of life points, spells can be played again immediately (provided you can pay the cost), so this does nothing. If it said they couldn't activate or set it that turn then maybe it would do something, but it doesn't, so all it does is waste 500 life points. Link to comment Share on other sites More sharing options...
crimsonwendy Posted February 23, 2010 Report Share Posted February 23, 2010 Quick play spell cards, like mythical space typhoon, can be activated on your turn so maybe they were going for that. Still that is not that great though. Link to comment Share on other sites More sharing options...
daboss144 Posted February 23, 2010 Report Share Posted February 23, 2010 Maybe activate on your own Hand Destuction and do (insert something here?) To activate the cost making you/your opponent discard 2 cards? Some wierd discard deck maybe? Link to comment Share on other sites More sharing options...
Aero~ Posted February 23, 2010 Report Share Posted February 23, 2010 It can delay an OTK and give you a chance to defend against it' date=' but yeah, pretty bad overall.[/quote'] How? It says it negates spells, so if a spell is needed for an OTK, it can negate that and give you a turn to defend or counter it.Nobody ever said they can't activate it again the same turn..... Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted February 23, 2010 Report Share Posted February 23, 2010 Only point I see in this card is messing up timing/combos, otherwise might as well run dark bribe, solemn judgment, starlight road, or other cards. Link to comment Share on other sites More sharing options...
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