legolover09 Posted March 3, 2010 Report Share Posted March 3, 2010 "I'm going to use one of my older decks for this duel," Phaylin said. "I draw a card. And then I activated the effect of Time People from my deck. I can remove it from play from my deck. Then I special summon it in two turns. And then I use the effect of Time Warrior in my hand. I remove it from play and then I get to special summon it in two turns. I'll end with a face down." Hand: 4Field: One face downRemove from play: Time People, Time WarriorLife: 4000 [spoiler=cards used] Link to comment Share on other sites More sharing options...
Guest Lily Posted March 3, 2010 Report Share Posted March 3, 2010 As soon as the missile dropped, Smiling Jack returned in Defense Position yet again. "Not bad. Not bad at all." Felicity then drew a card before chuckling warmly to herself. "Just the card I needed. Go, emotion of the strong! Power of the brute! Gateway of Dread!" As Felicity activated the card, the ground shook as a large fiendish place appeared around Alan and Felicity, a large red portal to the side of the duel. ((If no response~)) Felicity chuckled warmly at the portal, before continuing. "Now, here is where the real fun begins! I destroy Smiling Jack to destroy Spell Reactor and your left face-down!" Smiling Jack jumped in the air at Spell Reactor before exploding into a cloud of dust. ((If no response~)) After the dust cleared, nothing was revealed left. Then, the ground shook as Smiling Jack was resurrected. "Now comes another fun part! Gateway of Dread allows me to add 1 Level 4 or lower Fiend-Type monster to my hand, so that means you can say hello to Saviour of the Damned!" Felicity flicked through her deck until she found a card, before revealing it to Alan. "End with a face-down." Felicity - End Turn 2Life Points: 4000Cards in hand: 3Monsters: Smiling Jack (Defense/DEF: 200)Spells/Traps: 2 Face-downGraveyard: Agonizing Restriction [spoiler=Gateway of Dread]Gateway of DreadField SpellIf your opponent controls 8 or more cards, destroy this card. Once per turn, during your Main Phase, you can destroy 1 Fiend-Type monster to destroy cards on the field equal to the destroyed monster's Level. When a Fiend-Type monster is Special Summoned from the Graveyard, add 1 Level 4 or lower Fiend-Type monster from your Deck to your hand. You cannot Summon that monster this turn. [spoiler=Saviour of the Damned]Saviour of the DamnedFiend/Effect****If a Fiend-Type monster you control would be removed from the field, you can discard this card and 1 other card to negate the effect and destroy 1 card your opponent controls.ATK: 800DEF: 1200 Link to comment Share on other sites More sharing options...
Time Psyduck Posted March 3, 2010 Report Share Posted March 3, 2010 (Response to Gateway of Dread) "Unfortunately," Alan cut in, "your spell won't be staying around for very long. Spell Reactor's effect activates, letting me destroy your Gateway and hit you for 800 points of damage. Go Spell Reactor RE! Eliminate that Gateway!" The machine flew towards the portal and dropped another of it's missiles. An explosion rocked the portal, before it collapsed, leaving the field as it was before the card had been played. (Felicity 4000>3200) "Please, continue," he added, gesturing to his opponent. She's got some skills, he mused, so what will she do now. Link to comment Share on other sites More sharing options...
Aesirson Posted March 4, 2010 Author Report Share Posted March 4, 2010 He got some nice cards there, but unfortunately for him he seems to have left his field open for direct attacks..."My turn. Draw!" Helio looked at his hand and smiled. "I activate the Spell Card, Gift of the Ritualist! First I discard a Ritual Spell card to draw two cards."He placed a spell card in his graveyard and then drew two cards from his deck."Look at this! I activate Preparations of Rites, which allows me to add a Level 7 or lower Ritual Monster from my Deck to my hand, as well as adding a Ritual Spell card from my Graveyard to my hand! Now, I will activate that Ritual card! Herald Promise!"A cloaked man appeared on the field as well as a statue of a machine-like angel."I will now offer one of my Perfect Heralds as a tribute for the Ritual, to Summon another Perfect Herald from my hand!"(OoC: If you respond here I will just use the effect of Herald of Purple/Green Light in my hand)The statue suddenly turned alive and the field was filled with a blinding light. When the light faded the Perfect Herald was facing towards Phaylin. Helio smiled. He then added the Perfect Herald he had used as a tribute to his hand, due to Herald Promise's effect."Perfect Herald! Attack him directly with Guiding Light!"The Herald emitted a strong light that struck Phaylin and decreased his life points by 1800."I will aslo set a face-down, ending my turn." HelioLP: 4000Cards in hand: 4, or 2 in case of responseMonsters: Perfect Herald (1800/2800, Attack Position)Spells/Traps: 1 Face DownGraveyard: n/a (or Herald of Green/Purple Light and Perfect Herald, in case of response) Link to comment Share on other sites More sharing options...
legolover09 Posted March 4, 2010 Report Share Posted March 4, 2010 Phaylin tried to activate Time Snap when Helio's monster attacked directly, but Helio negated with Herald of Green/Purple Light. Now it was his turn. not bad... "I draw. I activate MST from my hand. It destroys your face down card. Next I remove from play the Time Archer I have in my hand. Then I activate Clock. It allows me to special summon two removed from play "Time" monsters at the cost of them being treated a Gemeni monsters. I bring back Time Warrior and Time People to the field. Then I normal summon a Time Archer in my hand. Then I synchro summon Time Ranger. Then I attack you directly with Time Ranger. (Helio's life points, 4000-3200). I switch Time People to defense mod and end my turn." Phaylin sighed. He wasn't sure if his duel disk would hold out. He knew one card that could possible deactivate his duel disk. [spoiler=cards used] OoC: I have to go now, but I'll finish this up later. Hand: 1 Link to comment Share on other sites More sharing options...
Magnet Soldier Posted March 4, 2010 Report Share Posted March 4, 2010 Kris sighed as the duel went on. It looked promising, but was still too slow. So he walked towards the small crowd of duelists that had come to watch the duel, none getting in his way for fear of being challenged. "Anyone gonna duel me!? I'm bored so who wants a beating?!" He shouted into the crowd. "Or are you lot a bunch o' pussys?!" He said, getting closer to his duel runner. If noone responded he might aswell get out of here. OOC: Anyone can challenge me here. If not I'll just do an NPC.[spoiler=App for Quilla side]Name:Derven SilvondorAge: 21Gender: MaleAppearance: [spoiler=Appearence] Biography: Mother died of Child birth and Father died in a gunfight beforehand, he was raised abusively by his uncle and aunt. They beat him violently and killed his only friend. They fled the country soon after, leaving him in the abandoned house. He enjoy this while it lasted but was caught in the middle of a gang fight in the street and lost his arm. He now has a cybernetic arm and a dueldisk implanted in it. He now wanders the streets for duels, destroying them in his way.Personality: Happy and joyful, but in a cold cruel kind of way. He enjoys the pain of others and rips up the favourite card of the guy he beats, if he doesn't add it to his deck. Side of Quilla/Side of Inti: QuillaQuilla/Inti Card: Will make it later. Called: Dalliane, the Cursed Lightsworn. Link to comment Share on other sites More sharing options...
legolover09 Posted March 6, 2010 Report Share Posted March 6, 2010 OoC: I finished my post Link to comment Share on other sites More sharing options...
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