Toffee. Posted February 17, 2010 Report Share Posted February 17, 2010 Since Accell Synchros are comming out, lets discuss the possibilitys of them Go-Go-YCM! Link to comment Share on other sites More sharing options...
.Nu-13 Posted February 17, 2010 Report Share Posted February 17, 2010 Or maybe it should be - AA + LT + AA + UT this is moe like accel synchro, because on opp turn Link to comment Share on other sites More sharing options...
Crimson General Posted February 17, 2010 Report Share Posted February 17, 2010 I lol'd, they seem promising, however.... Prediciton Stage One Everyone will Shock, Awe, and create Ideas. Stage Two Everyone will claim it's a dumb gimmick that won't affect the meta one bit. Stage Three Konami will inevitably make a couple Synchro Tuners/Accel Synchros that are Generic and Broken, Everyone will play them. Stage Four Bad/Butthurt players will claim they ruined the game, that this games sucks, and hope for the anti-cards but still continue to play. Stage Five They eventually just become part of the game and no one pays anymore attention to thier existence then any other card type. By this point, there will be a new mechanic/set of rules. Just like what happened with Synchros Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted February 17, 2010 Report Share Posted February 17, 2010 Since Accell Synchros are comming out' date=' lets discuss the possibilitys of them Go-Go-YCM![/quote'] The point of accel synchro summoning is because it is spell speed two, meaning you can trigger it during your opponent's turn in order to avoid destruction, bounce, or control issues. :mrgreen: Link to comment Share on other sites More sharing options...
Crimson General Posted February 17, 2010 Report Share Posted February 17, 2010 Since Accell Synchros are comming out' date=' lets discuss the possibilitys of them Go-Go-YCM![/quote'] The point of accel synchro summoning is because it is spell speed two, meaning you can trigger it during your opponent's turn in order to avoid destruction, bounce, or control issues. :mrgreen: I just wish it could dodge the Smashing Grounds now @ 3 =( Link to comment Share on other sites More sharing options...
Wizarus Posted February 17, 2010 Report Share Posted February 17, 2010 I could care less about Accel Synchros; if my opponent wants to -2 themselves for a beatstick, they most certainly can. I'm more concerned about the Extra Deck going from 15 to 20 because of these synchros. Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted February 17, 2010 Report Share Posted February 17, 2010 Since Accell Synchros are comming out' date=' lets discuss the possibilitys of them Go-Go-YCM![/quote'] The point of accel synchro summoning is because it is spell speed two, meaning you can trigger it during your opponent's turn in order to avoid destruction, bounce, or control issues. :mrgreen: I just wish it could dodge the Smashing Grounds now @ 3 =( Dang non-targeting destruction at resolution... Link to comment Share on other sites More sharing options...
evilfusion Posted February 17, 2010 Report Share Posted February 17, 2010 Huh, is that really how Accel Synchro works? You can synchro on your opponent's turn as long as you have a Tuner Synchro and a regular Synchro? Can you Synchro with opponent's Synchros? Or are Accel Synchros a completely different card type? Link to comment Share on other sites More sharing options...
Great Unclean One: VK Posted February 17, 2010 Report Share Posted February 17, 2010 I can't wait for the new accell synchro monsters. They'd better be good. Then again, they're too hard to do. Link to comment Share on other sites More sharing options...
Crimson General Posted February 17, 2010 Report Share Posted February 17, 2010 Huh' date=' is that really how Accel Synchro works? You can synchro on your opponent's turn as long as you have a Tuner Synchro and a regular Synchro? Can you Synchro with opponent's Synchros? Or are Accel Synchros a completely different card type?[/quote'] I'm assuming Accel Synchros are a Sub-type, that's the only way they would excuse the lack of Border Color Change (though I would like Silver or somthing). However they could easily be thier own card type. You can't use your opponent's. unless you control it currently. Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted February 17, 2010 Report Share Posted February 17, 2010 So... you can Accel Synchro Summon on opponents turn? Does that mean you can Accel SS at any point during your own turn, such as after you've already attacked, so you can attack again? Very important distinction to make IMO... Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted February 17, 2010 Report Share Posted February 17, 2010 So... you can Accel Synchro Summon on opponents turn? Does that mean you can Accel SS at any point during your own turn' date=' such as [b']after you've already attacked, so you can attack again[/b]? Very important distinction to make IMO... I do not know yet, they might still be working out the details on rulings and such for how accel synchro summons work. Link to comment Share on other sites More sharing options...
Flame Dragon Posted February 17, 2010 Report Share Posted February 17, 2010 I could care less about Accel Synchros; if my opponent wants to -2 themselves for a beatstick' date=' they most certainly can. I'm more concerned about the Extra Deck going from 15 to 20 because of these synchros.[/quote']Do you really think they will only be a beastick. They have to have really good effects to make it worth while. They are going to be a huge pain to summon. Even harder if the synchro-tuners need specific monsters, so they better have decent effects. Link to comment Share on other sites More sharing options...
Crimson General Posted February 17, 2010 Report Share Posted February 17, 2010 So... you can Accel Synchro Summon on opponents turn? Does that mean you can Accel SS at any point during your own turn' date=' such as [b']after you've already attacked, so you can attack again[/b]? Very important distinction to make IMO... If I had to guess, to avoid such stupid attacks, that it is Spell Speed 2, that you can do on your opponent's turn, but you can only do it on a Main Phase. Link to comment Share on other sites More sharing options...
daboss144 Posted February 17, 2010 Report Share Posted February 17, 2010 For these to be balanced, one of four things are going to have to happen. 1. The synchro-tuners will have to have bad stats/effects.2. The Accel Synchros will have to be synchro-tuner specific3. The synchro-tuners will have to be tuner specific4. The Accel Synchros must have some super ridiculous drawback. Link to comment Share on other sites More sharing options...
burnpsy Posted February 17, 2010 Report Share Posted February 17, 2010 The summoning requirements are enough. You have to -3 for it. You Synchro the Tuner Synchro (-1)You Synchro the regular Synchro (-1)You Accel Synchro the Accel Synchro (-1) Total: -3 If you -3 for something, it has to be worth it. Look at Majestic Red Dragon for instance. It's only a -2, its effect is OK, but nobody uses it because it's too much trouble. Link to comment Share on other sites More sharing options...
Crimson General Posted February 17, 2010 Report Share Posted February 17, 2010 The summoning requirements are enough. You have to -3 for it. You Synchro the Tuner Synchro (-1)You Synchro the regular Synchro (-1)You Accel Synchro the Accel Synchro (-1) Total: -3 If you -3 for something' date=' it has to be worth it. Look at Majestic Red Dragon for instance. It's only a -2, its effect is OK, but nobody uses it because it's too much trouble.[/quote'] That's assuming you used only 2 parts per monster too. but I guess if your doing multiple monsters more than likely there's Tuningware involved, and he makes up for himself. Link to comment Share on other sites More sharing options...
evilfusion Posted February 17, 2010 Report Share Posted February 17, 2010 I can think of a huge drawback already: Accel Synchros probably also need the exact levels to make, just like all normal Synchros. So you need to Synchro two times, one of them either becoming a tuner or already being a tuner and those Synchros' levels needs to add up to the Accel Synchro's. How many decks do you know that can Synchro that often and specifically without getting annihilated because of investing all those cards? Link to comment Share on other sites More sharing options...
daboss144 Posted February 17, 2010 Report Share Posted February 17, 2010 The summoning requirements are enough. You have to -3 for it. You Synchro the Tuner Synchro (-1)You Synchro the regular Synchro (-1)You Accel Synchro the Accel Synchro (-1) Total: -3 If you -3 for something' date=' it has to be worth it. Look at Majestic Red Dragon for instance. It's only a -2, its effect is OK, but nobody uses it because it's too much trouble.[/quote'] But majestic red dragon requires specific cards that are relatively bad overall (majestic dragon anyway). Suppose I'm playing zombies, it will not be uncommon for me to get plague and mezuki out in one turn by whatever means... So I sync for a lv.6 synchro-tuner, then I can revive whatever zombie in my graveyard for the other synchro material for the accel. So it really isn't as bad because the cards required are useable without the desired target. Sorry for the terribad example, that was all i could think of. basically what I'm trying to say is they're not as much trouble because the cards needed aren't that much of a pain. Link to comment Share on other sites More sharing options...
evilfusion Posted February 17, 2010 Report Share Posted February 17, 2010 Accel Synchro= Tuner Synchro + Non-tuner Synchro. You Synchro two Synchros. Link to comment Share on other sites More sharing options...
daboss144 Posted February 17, 2010 Report Share Posted February 17, 2010 Accel Synchro= Tuner Synchro + Non-tuner Synchro. You Synchro two Synchros. Hmm.... This difficultifies a bit. Link to comment Share on other sites More sharing options...
Toffee. Posted February 17, 2010 Author Report Share Posted February 17, 2010 Accel Synchro= Tuner Synchro + Non-tuner Synchro. You Synchro two Synchros. Hmm.... This difficultifies a bit. Not exactly. Seeing as how this gives Konami an excuse to print the Tech Genus cards, and other assorted cards that can easily Summon Synchro Tuners. Link to comment Share on other sites More sharing options...
Crimson General Posted February 17, 2010 Report Share Posted February 17, 2010 Plus you know some of them are going to be broken as crap and be worth the summon. Link to comment Share on other sites More sharing options...
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