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What are you guys talking about? We were able to Accell Synchro the whole time!


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I lol'd, they seem promising, however....

 

Prediciton

 

Stage One Everyone will Shock, Awe, and create Ideas.

 

Stage Two Everyone will claim it's a dumb gimmick that won't affect the meta one bit.

 

Stage Three Konami will inevitably make a couple Synchro Tuners/Accel Synchros that are Generic and Broken, Everyone will play them.

 

Stage Four Bad/Butthurt players will claim they ruined the game, that this games sucks, and hope for the anti-cards but still continue to play.

 

Stage Five They eventually just become part of the game and no one pays anymore attention to thier existence then any other card type. By this point, there will be a new mechanic/set of rules.

 

Just like what happened with Synchros

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129109064362722303.jpg

 

Since Accell Synchros are comming out' date=' lets discuss the possibilitys of them

 

Go-Go-YCM!

[/quote']

 

The point of accel synchro summoning is because it is spell speed two, meaning you can trigger it during your opponent's turn in order to avoid destruction, bounce, or control issues. :mrgreen:

 

I just wish it could dodge the Smashing Grounds now @ 3 =(

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129109064362722303.jpg

 

Since Accell Synchros are comming out' date=' lets discuss the possibilitys of them

 

Go-Go-YCM!

[/quote']

 

The point of accel synchro summoning is because it is spell speed two, meaning you can trigger it during your opponent's turn in order to avoid destruction, bounce, or control issues. :mrgreen:

 

I just wish it could dodge the Smashing Grounds now @ 3 =(

 

Dang non-targeting destruction at resolution...

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Huh' date=' is that really how Accel Synchro works? You can synchro on your opponent's turn as long as you have a Tuner Synchro and a regular Synchro? Can you Synchro with opponent's Synchros? Or are Accel Synchros a completely different card type?

[/quote']

 

I'm assuming Accel Synchros are a Sub-type, that's the only way they would excuse the lack of Border Color Change (though I would like Silver or somthing). However they could easily be thier own card type.

 

You can't use your opponent's. unless you control it currently.

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Guest PikaPerson01

So... you can Accel Synchro Summon on opponents turn? Does that mean you can Accel SS at any point during your own turn, such as after you've already attacked, so you can attack again? Very important distinction to make IMO...

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So... you can Accel Synchro Summon on opponents turn? Does that mean you can Accel SS at any point during your own turn' date=' such as [b']after you've already attacked, so you can attack again[/b]? Very important distinction to make IMO...

 

I do not know yet, they might still be working out the details on rulings and such for how accel synchro summons work.

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I could care less about Accel Synchros; if my opponent wants to -2 themselves for a beatstick' date=' they most certainly can. I'm more concerned about the Extra Deck going from 15 to 20 because of these synchros.

[/quote']

Do you really think they will only be a beastick. They have to have really good effects to make it worth while.

 

They are going to be a huge pain to summon. Even harder if the synchro-tuners need specific monsters, so they better have decent effects.

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So... you can Accel Synchro Summon on opponents turn? Does that mean you can Accel SS at any point during your own turn' date=' such as [b']after you've already attacked, so you can attack again[/b]? Very important distinction to make IMO...

 

If I had to guess, to avoid such stupid attacks, that it is Spell Speed 2, that you can do on your opponent's turn, but you can only do it on a Main Phase.

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For these to be balanced, one of four things are going to have to happen.

 

1. The synchro-tuners will have to have bad stats/effects.

2. The Accel Synchros will have to be synchro-tuner specific

3. The synchro-tuners will have to be tuner specific

4. The Accel Synchros must have some super ridiculous drawback.

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The summoning requirements are enough. You have to -3 for it.

 

You Synchro the Tuner Synchro (-1)

You Synchro the regular Synchro (-1)

You Accel Synchro the Accel Synchro (-1)

 

Total: -3

 

If you -3 for something, it has to be worth it. Look at Majestic Red Dragon for instance. It's only a -2, its effect is OK, but nobody uses it because it's too much trouble.

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The summoning requirements are enough. You have to -3 for it.

 

You Synchro the Tuner Synchro (-1)

You Synchro the regular Synchro (-1)

You Accel Synchro the Accel Synchro (-1)

 

Total: -3

 

If you -3 for something' date=' it has to be worth it. Look at Majestic Red Dragon for instance. It's only a -2, its effect is OK, but nobody uses it because it's too much trouble.

[/quote']

 

That's assuming you used only 2 parts per monster too. but I guess if your doing multiple monsters more than likely there's Tuningware involved, and he makes up for himself.

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I can think of a huge drawback already: Accel Synchros probably also need the exact levels to make, just like all normal Synchros. So you need to Synchro two times, one of them either becoming a tuner or already being a tuner and those Synchros' levels needs to add up to the Accel Synchro's. How many decks do you know that can Synchro that often and specifically without getting annihilated because of investing all those cards?

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The summoning requirements are enough. You have to -3 for it.

 

You Synchro the Tuner Synchro (-1)

You Synchro the regular Synchro (-1)

You Accel Synchro the Accel Synchro (-1)

 

Total: -3

 

If you -3 for something' date=' it has to be worth it. Look at Majestic Red Dragon for instance. It's only a -2, its effect is OK, but nobody uses it because it's too much trouble.

[/quote']

 

But majestic red dragon requires specific cards that are relatively bad overall (majestic dragon anyway). Suppose I'm playing zombies, it will not be uncommon for me to get plague and mezuki out in one turn by whatever means... So I sync for a lv.6 synchro-tuner, then I can revive whatever zombie in my graveyard for the other synchro material for the accel. So it really isn't as bad because the cards required are useable without the desired target.

 

Sorry for the terribad example, that was all i could think of. basically what I'm trying to say is they're not as much trouble because the cards needed aren't that much of a pain.

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