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Random Weavers-lol


Master White

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Like the name, I don't really know what to call these monsters, they are kind of random effects at best. But any how, what ever you want to call them, feel free to do so. They are all named Card Shard because I was lazy and stumbled into making them an archetype, yet they are an random effect archetype.

 

[spoiler=Card Shard Monsters]

 

[spoiler=1]

Name: Card Shard-Loreto

Attribute: Wind

Type: Winged-Beast

Level: 4

Effect: While this card is on the field, Once per turn, your opponent can take control of one of your monsters until your 2nd standby phase.

 

ATK/DEF: 2500/2500

Set Id: SOCH-EN001

SN: 00000001

 

 

 

 

 

[spoiler=2]

Name: Card Shard-Trinity

Attribute: Water

Type: Aqua

Level: 5

Effect: During each of your end phases, inflict 1000 damage to the player with more than two monsters on their side of the field. If it is a tie, destroy this card and inflict 500 to both players’ life points.

 

ATK/DEF: 2000/2000

Set Id: SOCH-EN002

SN: 00000010

 

 

 

 

 

[spoiler=3]

Name: Card Shard-Core

Attribute: Earth

Type: Beast

Level: 6

Effect: When this card is Normal, Special, Flipped Summoned, immediately switch to face-up defense position and cannot be changed. This cards name is treated as any “Earth Monster” name. While its name is being treated as an “Earth Monster” name, it gets the following effect: One time only, add one card to your opponents hand and take control of one of your opponent’s monster. If its name is not being treated as an “Earth Monster” name while face-up on the field, destroy this card.

 

ATK/DEF: 0/2500

Set Id: SOCH-EN003

SN: 0000010

 

 

 

 

 

[spoiler=4]

Name: Card Shard-Chaos

Attribute: Dark

Type: Fiend

Level: 4

Effect: When this card is Normal, Special, Flipped Summoned, immediately switch to face-up defense position and cannot be changed. This cards name is treated as any “Dark Monster” name. While its name is being treated as a “Dark Monster” name, it gets the following effect: One time only, Increase this cards DEF by 300* the amt equal to the number of cards on the field with “Card Shard” in their name. If its name is not being treated as a “Dark Monster” name while face-up on the field, destroy this card.

 

ATK/DEF: 0/2500

Set Id: SOCH-EN004

SN: 00001000

 

 

 

 

 

[spoiler=5]

Name: Card Shard-Favnir

Attribute: Fire

Type: Pyro

Level: 4

Effect: When this card is Normal, Special, Flipped Summoned, immediately switch to face-up defense position and cannot be changed. This cards name is treated as any “Fire Monster” name. While its name is being treated as a “Fire Monster” name, it gets the following effect: During each player’s end phase, inflict 500 to both players’ life points. If its name is not being treated as a “Fire Monster” name while face-up on the field, destroy this card.

 

ATK/DEF: 0/2000

Set Id: SOCH-EN005

SN: 00010000

 

 

 

 

 

[spoiler=6]

Name: Card Shard-Krystia

Attribute: Light

Type: Fairy

Level: 7

Effect: When this card is Normal, Special, Flipped Summoned, immediately switch to face-up defense position and cannot be changed. This cards name is treated as any “Light Monster” name. While its name is being treated as a “Light Monster” name, it gets the following effect: Once per turn, you can Special Summon one Level 6 or lower monster from your graveyard. That Special Summoned cards effect is negated. If its name is not being treated as a “Light Monster” name while face-up on the field, destroy this card.

 

ATK/DEF: 0/3000

Set Id: SOCH-EN006

SN: 00100000

 

 

 

 

 

[spoiler=7]

Name: Card Shard-Black Luster Soldier

Attribute: Earth

Type: Warrior / Ritual

Level: 4

Effect: This monster can only be Ritual Summoned with the Ritual Spell Card, "Card Shard-Black Luster Ritual". You must also offer monsters whose total Level Stars equal 4 as a Tribute from the field or your hand. This card cannot be destroyed by a result of battle. One time only, your opponent draws one card from your deck and adds it to your hand. If it is a monster card, your opponent draws two cards. If it is a spell card, he adds it to his hand instead. If it is a trap card, remove it from play.

 

ATK/DEF: 1500/2250

Set Id: SOCH-EN007

SN: 01000000

 

 

 

 

 

[spoiler=8]

Name: Card Shard-Black Luster Ritual

Attribute: N/A

Type: Spell Card / Ritual

Level: N/A

Effect: This card is used to Ritual Summon “Card Shard-Black Luster Soldier ". You must also Tribute monsters from the field or your hand whose total Levels equal 4. When Card Shard-Black Luster Soldier is successfully ritual summoned, draw one card.

 

ATK/DEF: N/A

Set Id: SOCH-EN008

SN: 10000000

 

 

 

 

 

[spoiler=9]

Name: Card Shard-Straight way of Dire End

Attribute: Light

Type: Beast

Level: 2

Effect: This monster can only be Ritual Summoned with the Ritual Spell Card, "Card Shard-Advanced Ritual Art". You must also offer monsters whose total Level Stars equal 2 as a Tribute from the field or your hand. Once per turn, you can increase your life points by 200 for each card named “Card Shard” in the graveyard.

 

ATK/DEF: 1500/2250

Set Id: SOCH-EN009

SN: 10000001

 

 

 

 

 

[spoiler=10]

Name: Card Shard-Advanced Ritual Art

Attribute: N/A

Type: Spell Card / Ritual

Level: N/A

Effect: Select 1 Ritual Monster in your hand with “Card Shard” in its name. Send Normal Monsters from your Deck to the Graveyard whose total Levels are equal to that Ritual Monster's. Ritual Summon a card with the name of the selected Ritual Monster from your hand.

 

ATK/DEF: N/A

Set Id: SOCH-EN010

SN: 10000010

 

 

 

 

 

[spoiler=11]

Name: Card Shard-Black Luster’s Dire End

Attribute: Light

Type: Beast-warrior/ Synchro

Level: 10

Effect: 1 Card Shard-Black Luster Ritual + 1 Card Shard-Straight way of Dire End + 1 tuner monster + 1 or more non-tuner monsters. When this card is successfully Synchro Summoned, destroy all cards on the field, except this card and this effect cannot be negated by any spells, traps, or effect monsters’ effects.

During each of your end phases, inflict 500 to your opponent’s life points and increase your life points by 200.

ATK/DEF: 3500/3500

Set Id: SOCH-EN011

SN: 10000100

 

 

 

 

 

[spoiler=12]

Name: Card Shard-Spell Shard

Attribute: N/A

Type: Spell Card / Continuous

Level: N/A

Effect: While this card is face-up on your side of the field, any card effect that destroys a card or more than one card, negate it and its new effect is, “Increase all cards on the field by 1000 until the end phase of this turn”.

 

ATK/DEF: N/A

Set Id: SOCH-EN012

SN: 10001000

 

 

 

 

 

[spoiler=13]

Name: Card Shard-Crystalis Crystallica

Attribute: N/A

Type: Spell Card / Continuous

Level: N/A

Effect: While this card is face-up on your side of the field, cards with “Card Shard” in their name are unaffected by the effects of trap cards.

 

ATK/DEF: N/A

Set Id: SOCH-EN013

SN: 10010000

 

 

 

 

 

[spoiler=14]

Name: Card Shard-Charases

Attribute: N/A

Type: Spell Card / Continuous

Level: N/A

Effect: All cards on the field cannot attack if there is more than one spell, trap, or monster card on the field.

 

ATK/DEF: N/A

Set Id: SOCH-EN014

SN: 10100000

 

 

 

 

 

[spoiler=15]

Name: Card Shard-Trap Shard

Attribute: N/A

Type: Trap Card / Counter

Level: N/A

Effect: Negate a card that negates a spell, monster, or an effect monsters effect with “Card Shard” in its name and destroy it.

 

ATK/DEF: N/A

Set Id: SOCH-EN015

SN: 11000000

 

 

 

 

 

[spoiler=16]

Name: Card Shard-Trap Static

Attribute: N/A

Type: Trap Card / Counter

Level: N/A

Effect: This card can only be activated from your hand when a trap card is activated. Negate the activation of the trap card and return it to the owner’s hand. For the rest of this turn, no trap cards can be activated.

 

ATK/DEF: N/A

Set Id: SOCH-EN016

SN: 2100000

 

 

 

 

 

[spoiler=17]

Name: Card Shard-Favnirs Shield

Attribute: N/A

Type: Trap Card / Continuous

Level: N/A

Effect: This card is treated as an equip spell card and can only be equipped to Card Shard-Favnir. While equipped, this cards name is treated as “Raging Flame Sprite”. While equipped, the equipped card cannot be destroyed by spells, traps, or an effect monsters effect. While this card is equipped, Increase your life points by 1000 during each of your standby phases. When this card is destroyed, destroy the equipped monster and remove this card from play.

 

ATK/DEF: N/A

Set Id: SOCH-EN017

SN: 2110000

 

 

 

 

 

[spoiler=18]

Name: Card Shard-Black Luster’s Dire End Consequence

Attribute: N/A

Type: Trap Card / Normal

Level: N/A

Effect: If “Card Shard-Black Luster’s Dire End” is face-up on the field, you can activate this card. If your opponent controls it, switch control of it to your side of the field. If you control it, add one card to your hand and give control of it to your opponent.

 

ATK/DEF: N/A

Set Id: SOCH-EN018

SN: 2120000

 

 

 

 

 

[spoiler=19]

Name: Card Shard

Attribute: N/A

Type: Trap Card / Normal

Level: N/A

Effect: You can substitute this card for any 1 Fusion, Synchro, or Ritual Material Monster. The other Fusion, Synchro, or Ritual Material Monster(s) must be the correct one(s). By Tributing Fusion, Synchro, or Ritual Material Monsters on the field, including this card, Special Summon 1 Fusion, Synchro, or Ritual Monster with “Card Shard” in its card name from your Extra Deck, Deck, or graveyard.

 

ATK/DEF: N/A

Set Id: SOCH-EN019

SN: 2120000

 

 

 

 

 

[spoiler=SP1]

Name: Card Shard-Mimic

Attribute: Wind

Type: Warrior / tuner

Level: 10

Effect: You can treat this cards name as any monster on the field. While treated as that monsters name, this card gains that cards effect and ATK/DEF. When this card is destroyed as a result of battle, remove it from play. If this card is destroyed by a card effect, remove it from play until your next standby phase and Special Summon it to your side of the field. If this card has been Special Summoned to your side of the field more than three times, remove it from play and add two spell or trap card from your deck to your hand.

 

ATK/DEF: 0/0

Set Id: SOCH-ENSP1

SN: 2121000

 

 

 

 

 

[spoiler=SP2]

Name: Card Shard-Crystal Beast Rue

Attribute: Wind

Type: Warrior / Tuner

Level: 1

Effect: While this card is face-up on the field; destroy any card with “Crystal Beast” in its card name on the field. During your 2nd standby phase, destroy this card. If this card was destroyed by an card with “Crystal Beast” in its card name, destroy all cards on the field. If this card was destroyed by a monster without “Crystal Beast” in its card name, destroy all cards you control and in your hand.

 

ATK/DEF: 0/0

Set Id: SOCH-ENSP2

SN: 2121200

 

 

 

 

 

 

Don't you just love to click :lol:

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