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Surpass your boundaries! Accel Synchro!


Umbra

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Since it looks like Accel Synchros could be released in Duelist Revolution, here's a set of celebration.

[spoiler=[color=#FF0000]Archetype: Rushing Knight[/color]]

Rushing Knight – Belonne the Strong

WIND

Warrior / Synchro / Tuner

4 / 2200 / 1800

1 Warrior-type Tuner + 1 or more non-Tuner monsters

If this card is used for a Synchro Summon, draw 1 card for each Synchro Monster used for the Synchro Summon.

 

Rushing Knight – Yohanna the Swift

WIND

Warrior / Synchro / Tuner

4 / 1900 / 2100

1 Warrior-type Tuner + 1 or more non-Tuner monsters

If this card is used for a Synchro Summon, discard a number of cards from your opponent's hand equal to the number of Synchro Monsters used for the Synchro Summon.

 

Rushing Squire

WIND

Warrior / Synchro

2 / 600 / 200

1 Tuner monster + 1 non-Tuner monster

If a ”Rushing Knight” monster is Synchro Summoned, you can Special Summon this card from your Extra Deck. If this card is used for a Synchro Summon, increase your Life Points by 500.

 

Rushing Knight – Tahlaan the Cunning

WIND

Warrior / Synchro

8 / 3200 / 3100

1 ”Rushing Knight” Synchro Tuner + 1 or more Synchro non-Tuner Monsters

When this card is Synchro Summoned, you can send up to 5 cards from the top of your Deck to the Graveyard. This card gains 200 ATK for each card sent by this effect, until the End Phase. When this card declares an attack, halve the other monster's ATK during damage calculation.

 

Rushing Knight – Ugyatta the Fierce

WIND

Warrior / Synchro / Tuner

3 / 1900 / 1400

1 Tuner + 1 or more non-Tuner monsters

If this card is used for a Synchro Summon, destroy a number of cards on the field equal to the number of Synchro Monsters used for the Synchro Summon.

 

 

[spoiler=[color=#0000FF]Set: Synchro Powerup![/color]]

Chaos Resonator

WIND

Fiend / Synchro / Tuner

3 / 1300 / 300

1 Fiend-type Tuner + 0 or more non-Tuner monsters

If this card is used for a Synchro Summon, the Synchro Monster can attack your opponent directly. Any Battle Damage the monster inflicts during that battle is halved.

 

Winged Chaos Dragon

DARK

Fiend / Synchro

10 / 3800 / 2600

”Chaos Resonator” + 1 non-Tuner Synchro monster

When this card would inflict Battle Damage to your opponent, you can destroy 1 monster on the field and inflict damage to your opponent equal to the destroyed monster's ATK instead. During your opponent's turn, you can remove from play this card until the End Phase.

 

Black Rose Knight

WIND

Warrior / Synchro / Tuner

3 / 1500 / 1200

1 Warrior-type Tuner + 0 or more non-Tuner monsters

When this card is Synchro Summoned, you can Special Summon 1 Plant-type Synchro Monster from your Graveyard.

 

Black Magnificent Rose

WIND

Plant / Synchro

9 / 3400 / 2800

”Black Rose Knight” + 1 non-Tuner Synchro monster

While this card is face-up on the field, the ATK of face-up non-Plant-type monsters is halved. You can remove from play 1 Plant-type monster in your Graveyard to negate the effect of a card and destroy that card. During your opponent's turn, you can remove from play this card until the End Phase.

 

Limit Surpass

Spell Card

Select 1 monster you control. It is treated as a Synchro Monster. Your opponent discards 1 card.

 

Fungi

WIND

Plant / Synchro / Tuner

1 / 400 / 800

1 Plant-type Tuner + 0 or more non-Tuner monsters

Once per turn, you can remove from play 1 Plant-type monster in either player's Graveyard to increase this card's Level by the removed monster's Level.

 

Forest Keeper Regulus

LIGHT

Beast / Synchro

7 / 2900 / 2500

”Fungi” + 1 non-Tuner Synchro monster

Field Spell Cards cannot be removed from the field, except by your card effects. When this card battles, decrease the other monster's ATK/DEF by 300 x it's Level before damage calculation. This attacking monster cannot be destroyed by battle. During your opponent's turn, you can remove from play this card until the End Phase.

 

Blackwing – Gale the Cloud Sky

DARK

Winged Beast / Synchro / Tuner

3 / 1400 / 1400

1 Winged Beast-type Tuner + 0 or more non-Tuner monsters

Once per turn, you can decrease the ATK of a monster your opponent controls to 0.

 

Black-Feathered Angel

DARK

Winged Beast / Synchro

10 / 3900 / 2800

”Blackwing – Gale the Cloud Sky” + 1 non-Tuner Synchro monster

When this card is Synchro Summoned, destroy all cards with Wedge Counters on them. When this card would destroy a monster by battle, you can place 1 Black Feather Counter on it instead. (max. 1) If this card or a ”Blackwing” monster you control battles a monster with a Black Feather Counter on it, destroy that monster after damage calculation and inflict damage to your opponent equal to the destroyed monster's ATK or DEF, whichever is higher. During your opponent's turn, you can remove from play this card until the End Phase.

 

 

[spoiler=[color=#00FF00]Set: Yusei[/color]]

Turbo Recoil Missile

WIND

Machine

10 / 4000 / 4000

This card can only be Summoned by the effect of ”Turbo Synchron”. When this card is Summoned, inflict damage to your opponent equal to this card's ATK. Destroy this card during the End Phase.

 

Turbo Destroyer

WIND

Machine / Synchro

11 / 4500 / 3800

”Turbo Synchron” + 1 or more non-Tuner monsters

When this card destroys a monster by battle, destroy cards on the field up to the difference between this card's and the destroyed monster's Level. This card is unaffected by your opponent's Effect Monster's effects.

 

Switch Synchron

WATER

Machine / Tuner

1 / 0 / 0

You can send this card you control to the Graveyard to Special Summon 1 ”Synchron” monster from your hand or Graveyard, except ”Switch Synchron”.

 

 

[spoiler=[color=#800080]That Throne In Heaven[/color]]

Black Shadow of Death

DARK

Fiend

8 / 0 / 0

If you control no cards, during your opponent's turn, you can Special Summon this card from your hand or Graveyard. During your opponent's turn, this card's ATK becomes equal to the total ATK of all monsters your opponent controls.

 

Forgotten Savior – Amber Dragon

LIGHT

Dragon / Synchro / Tuner

2 / 1000 / 1000

”Salvation Dragon – Savior Dragon” + 1 non-Tuner monster

If you control a Level 7 or higher Dragon-type Synchro Monster, you can send 1 ”Salvation Dragon – Savior Dragon” and 1 Level 1 non-Tuner monster in your hand to the Graveyard to Special Summon this card from your Extra Deck or Graveyard. If this card is used for a Synchro Summon, return it to the Extra Deck instead of sending it to the Graveyard.

 

Humanity's Hope – Crimson Dragon

LIGHT

Dragon / Synchro

10 / 4000 / 4000

”Forgotten Savior – Amber Dragon” + 1 Dragon-type Synchro Monster

This card's Level is also treated as 9. When this card is Synchro Summoned, send up to 5 different Dragon-type Synchro Monsters from your Extra Deck or side of the field to the Graveyard. Once per turn, you can remove from play 1 Dragon-type Synchro Monster in your Graveyard to activate 1 of the following effects:

• Increase this card's ATK/DEF by the removed monster's ATK or DEF, whichever is higher.

• Select 1 monster your opponent controls. The selected monster's ATK/DEF becomes 0, and any Battle Damage your opponent would take from battles involving it is increased by 1000.

• Decrease the ATK/DEF of all monsters your opponent controls by 1000.

• Your opponent cannot activate Spell or Trap Cards until the End Phase.

During the End Phase, you can remove from play this card until your next Standby Phase.

 

 

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Not to ignore your cards' date=' but that's still not quite confirmed yet and even then, no one knows how the REAL LIFE VERSION of the mechanic will be applied.

[/quote']

 

I don't see how any of this would stop me from making Accel Synchros, based on what we know of them. There is no reason as to why the mechanic would be different IRL, and therefore I assume there will be no change. If you have anything saying it will change, enlighten me.

 

Thanks for the fast reply.

Link to comment

Not to ignore your cards' date=' but that's still not quite confirmed yet and even then, no one knows how the REAL LIFE VERSION of the mechanic will be applied.

[/quote']

 

I don't see how any of this would stop me from making Accel Synchros, based on what we know of them. There is no reason as to why the mechanic would be different IRL, and therefore I assume there will be no change. If you have anything saying it will change, enlighten me.

 

Thanks for the fast reply.

 

Dark Synchros were changed to normal Synchros (people generally don't like to subtract, let alone deal with negative numbers), Light End and Dark End were made into Synchros and Accel Synchro from the anime doesn't function properly or competitively for the real game. Konami knows this. It's just like how cards like Armityle were changed.

 

 

And no, I'm not saying ANYTHING about your cards or using the anime version for them. You're free to do what you wish. Just saying you shouldn't assume the real life version will automatically be the same.

Link to comment

Not to ignore your cards' date=' but that's still not quite confirmed yet and even then, no one knows how the REAL LIFE VERSION of the mechanic will be applied.

[/quote']

 

I don't see how any of this would stop me from making Accel Synchros, based on what we know of them. There is no reason as to why the mechanic would be different IRL, and therefore I assume there will be no change. If you have anything saying it will change, enlighten me.

 

Thanks for the fast reply.

 

Dark Synchros were changed to normal Synchros (people generally don't like to subtract, let alone deal with negative numbers), Light End and Dark End were made into Synchros and Accel Synchro from the anime doesn't function properly or competitively for the real game. Konami knows this. It's just like how cards like Armityle were changed.

 

 

And no, I'm not saying ANYTHING about your cards or using the anime version for them. You're free to do what you wish. Just saying you shouldn't assume the real life version will automatically be the same.

 

The changes you list, in order:

• Entire redesign and integration of a card type

• Remake of two cards

 

Neither of this is the case here: Accel Synchros are normal Synchros with the added advantage of being able to SS themselves during the opponent's turn, with different requirements tossed in. Konami doesn't "know" that, you think that. I won't address Armitael, because it is completely irrelevant.

 

You shouldn't assume that they will change.

Link to comment

Not to ignore your cards' date=' but that's still not quite confirmed yet and even then, no one knows how the REAL LIFE VERSION of the mechanic will be applied.

[/quote']

 

I don't see how any of this would stop me from making Accel Synchros, based on what we know of them. There is no reason as to why the mechanic would be different IRL, and therefore I assume there will be no change. If you have anything saying it will change, enlighten me.

 

Thanks for the fast reply.

 

Dark Synchros were changed to normal Synchros (people generally don't like to subtract, let alone deal with negative numbers), Light End and Dark End were made into Synchros and Accel Synchro from the anime doesn't function properly or competitively for the real game. Konami knows this. It's just like how cards like Armityle were changed.

 

 

And no, I'm not saying ANYTHING about your cards or using the anime version for them. You're free to do what you wish. Just saying you shouldn't assume the real life version will automatically be the same.

 

The changes you list, in order:

• Entire redesign and integration of a card type

• Remake of two cards

 

Neither of this is the case here: Accel Synchros are normal Synchros with the added advantage of being able to SS themselves during the opponent's turn, with different requirements tossed in. Konami doesn't "know" that, you think that. I won't address Armitael, because it is completely irrelevant.

 

You shouldn't assume that they will change.

 

It's not an assumption to believe Konami has to look at the meta and judge how people will use or be able to use a new mechanic. GX didn't work for a reason. Yours is just as much of an assumption to think they will keep it as mine would be that they might not. No need to raise up about it. I'm just saying to wait until they confirm this and we get the real life details before making any plans or concepts reflecting it. You're also the only one making the assumptions. I said wait until the real ones come before making cards that use the same real life mechanic, you're the one putting words in people's mouths, I never said they WOULD change or I think they will. I said wait and see what we actually get.

 

In other words, nothing was stopping you from making Accel Synchros in the first place from the beginning, but if you're going to declare you will make them because they might be coming, you might want to wait until real life catches up before making cards based on how they will be in real life.

 

Also changes to Dark Synchro RATHER than releasing them as they were in the anime IS the point. Changing a card or mechanic to function better and hopefully more competitively is the point. They need card types to work or the game dies and that means money and interest dies with it. That's not "I think this way," it's business and how businesses have to think to survive, sometimes you risk it and sometimes you don't. Dark Synchros as they were could have a neutral or negative reaction and they (Konami and Shueisha) decided on function over style this way. It's just less problematic and less complaints in the long run. Accel Synchros are the same as people don't really care to summon two Synchros just to Sync them both into another one. They didn't even want to sync Stardust and Red Daemon into their Saviour forms. I know people in the business and two in Konami's R&D in California, and this is what they told me (within their own opinions and WHAT they are allowed to tell). They do have try to make a balance between what people can use and what would be too much on theme or too much in power and nothing is perfect regardless.

 

 

 

I'll stop here and refrain from dragging this topic any more off-topic or it turns into an heated argument (given your tone), just had to answer you back.

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You're kidding, right? The Dark Synchros are much more effective than the real-life counterparts we have now. I'm not saying that they should have released the Dark Synchros as is (that would have been difficult), but a lot of people wanted them to.

 

And yes, in practice, Accel Synchros would be incredibly cumbersome except with swarm-synchro decks like those Tech Genuses and maybe Blackwings.

 

OK, the cards. I like your Rushing Knights (I just want to point out that "increase your Life Points by 500" should be "gain 500 Life Points"), but - as with Accel Synchros in general - I'm not sure how well they would play. The Synchro Powerup! Set looks pretty awesome (I'm liking Chaos Resonator), particularly the 1 material Synchro Monster idea in general (I actually had an idea like that, too).

Your Yusei set is nice, though I'm a little lost with Turbo Recoil Missile (you would have to attack a monster with 4100 DEF to summon it, right?). Turbo Destroyer is epic awesomesauce.

Your last set I'm not too crazy about - that Black Shadow of Death is a little nutty, and the Amber Dragon is...well, whatever, it's for the Crimson Dragon, I guess. Unfortunately, the Crimson Dragon is a difficult card to design, but you definitely did better than others that have been made.

 

Overall, very well done.

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