Shinobi Phoenix Posted February 16, 2010 Report Share Posted February 16, 2010 I couldn't decide on if I wanted to actually start posting my ideas here (as my most recent concepts aren't finished, others are months old, and others still will never have appropriate images for posting here), so I decided on a group exercise I've done on my home forum. It's partially a game (as in it has rules) but mostly also a way to help understand the game better as well as see what people really think is overpowered or underpowered. The concept is self-explanatory. - Pick a real life card (OCG or TCG, but preferably TCG) and change or add in up to 3 words (or phrases) of the effect text to improve (or nerf) the card.(NOTE: I say preferably TCG ONLY because that text is more or less the "final confirmed version" of it as opposed to the multiple ways a fan translation can be done on an OCG card. This is NOT a set in stone thing and you are free to use the card you wish as long as it's a real card.(Note: this is coming from a confirmed OCG player) I decided to start this because I feel a lot of older cards got the shaft due to simply being made at a time when the game was young and one could not get away with much, so cards that MIGHT have been useful if one could get away with it were complete crap even a few years ago, let alone in current times. Cards with too high a cost or mechanic that was never revisited. Underrated older cards also fit the same bill. I'm sure others feel the same. Rules: --- Effects Only, you may not change any of the stats, including ATK or DEF, Star Level, Main-Type (Attribute), Sub-Type (Type), or Archtype (Union, Tuner, etc), or Mechanic of the Magic or Trap card (as in Quick-Play, Counter, Etc). You may however change the effect to alter the stats if possible. --- You may erase or remove up to 7 words from the effect text as desired, but an exception can be made if a word would need to be removed to make the sentence proper for game-mechanics or proper English. --- However, you may only change or add in up to 3 not including if you need to add a monster's name to an effect text. Those are freebies. All together with the previous rule, up to 10 words of the effect text may be changed. --- Also, feel free to change Fusion and Synchro Materials, those are freebies as well as it would be a crock to waste "change slots" on those. --- Out of fairness, certain phrases used normally in the game will count as only ONE word, especially when changing how to pay a cost. This includes "Once per turn," "removed from play" and any of the official terms that are more than one word such as "Draw Phase." --- Try to keep the nature of the original card intact. --- Finally, improve the card, but use discretion, especially with amount changes. No changing Pot of Greed to "draw 5 cards." Not a rule, but a suggestion: It helps to post your reason for the change, if for no other reason than to keep people from arguing. Cold logic is harder to complain about. Of course, I'm not saying to do it, just saying it's ok if you wish to express the logic behind your change. I've made a lot of these already, but I'll start with only 4 that I made and leave the rest of the forum. --------------------------------- Cannon Soldier MK-2 (OCG: Megacannon Soldier):You can Release 1 monster to inflict 1000 damage to your opponent. Notes: Amazon Archer is an EARTH/Warrior with 500 less ATK but almost the EXACT SAME effect. Difference? MK-2 is a Level 5. Why do I need to waste a monster or a card to summon this thing JUST to inflict a mere 300 more damage than a VERY old card that I can just slap down? Spell Vanishing:Remove from play 2 cards from your Graveyard. Negate the activation of a Magic Card and destroy it. Also, look at your opponent's hand and Deck and if you find any Magic cards of the same name as the destroyed Magic Card, send all of them to the Graveyard. The reason is obvious, far too expensive for what it gave even at the time. This is especially in consideration that, most of the time, you were never going to negate a card that had copies. My Body as a Shield:Version 1:When your opponent activates a card that has an effect that destroys 1 or more monster(s) on the field, pay 500 Life Points to negate the activation of that card and destroy it. Version 2:When your opponent activates a card that has an effect that destroys 1 or more card(s) on the field, pay 1000 Life Points to negate the activation of that card and destroy it. I take this one a little person, as this is still an incredibly useful card even (and especially) in the current where 70% of the cards have "destroy" in their effect text. Prime Material Dragon is the same card in monster form with a discard cost, but his usefulness proves the point. My Body as a Shield should be remade as a card with a new name and lower cost and I don't mean Destruction Jammer. Being a Trap doomed that card from the start. My Body works against all the most used "annoying" cards in the game, such as Bottomless Trap Hole or Sakuretsu Armor, but the cost makes you regret it unless you really needed the monster, especially if your opponent is just playing MORE destruction that turn. Just my grip with the game anyway. Riryoku Field:Negate the activation of a Magic Card that affects a single monster on the field and destroy the Magic Card. Changes the mechanic so that it doesn't matter if it would target or not, which means Soul Taker and Smashing Ground alike are stopped instead of always one or the other. Link to comment
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