Sp1at Posted February 15, 2010 Report Share Posted February 15, 2010 I had this idea when someone made and trap deck, and royal decree and other cards basicly screaw you over. [spoiler= ProtoTrap]Basicly ProtoTraps cards that are like traps but there monsters. [spoiler=Monsters] Prototrap - Robo Kuribuh2 StarsLIGHTATK/200 DEF/300Machine/PrototrapThis card cannot be Normal Summoned or Special Summoned. This card can only be Set if the Field Spell "ProtoTrap Heaven" is face-up on your side of the field. This card cannot be switched to Defence Position. Before you can Activate this cards efftct you must Set it Vertically. This card cannot be Flip Summoned. This card only be Summoned when your opponent attacks this card. That turn you take 0 damage. This card cannot be destroyed the first turn it is Summoned. When this card is destroyed and sent to the Graveyard, select 1 Spell card from you or your opponents deck. During the your next turn after this card was destroyed you can use the effect of that Spell card you picked and send that card to the Graveyard at the end of your turn.ProtoTrap - Infinite4 StarsLIGHTATK/1700 DEF/0Machine/ProtoTrapTHis card cannot be Normal Summoned or Special Summoned. This card can only be Set if the Field Spell "ProtoTrap Heaven" is face-up on your side of the field. This card cannot be switched to Defence Position. Before you can Activate this cards efftct you must Set it Vertically. After you second Standby Phase you may activate this card like a trap card. When you activate the effect of this card, no Spells, Traps or monster Effect's can negate the effects. Negate the effect's of all cards that target a ProtoTrap Card. ProtoTrap - Monarch7 StarsLIGHTATK/3000 DEF/0Machine/ProtoTrapTHis card cannot be Normal Summoned or Special Summoned. This card can only be Set if the Field Spell "ProtoTrap Heaven" is face-up on your side of the field. This card cannot be switched to Defence Position. Before you can Activate this cards efftct you must Set it Vertically. After you second Standby Phase you may activate this card like a trap card. Pay x000 Life Points. The amount you payed allows you to inflict 200x per 1000 you payed to your opponent each time a Trap or ProtoTrap Card is fliped. ProtoTrap - Decreaser2 StarsLIGHTMachine/ProtoTrapATK/800 DEF/0THis card cannot be Normal Summoned or Special Summoned. This card can only be Set if the Field Spell "ProtoTrap Heaven" is face-up on your side of the field. This card cannot be switched to Defence Position. Before you can Activate this cards efftct you must Set it Vertically. After your second Standby Phase you may activate this card like a Trap card. Increase the ATK of this card and decrease the ATK of all monsters on your opponents side of the field by 200 for each ProtoTrap face-up on your side on the field. ProtoTrap - Negater 4 StarsLIGHTMachine/ProtoTrapATK/2500 DEF/0THis card cannot be Normal Summoned or Special Summoned. This card can only be Set if the Field Spell "ProtoTrap Heaven" is face-up on your side of the field. This card cannot be switched to Defence Position. Before you can Activate this cards efftct you must Set it Vertically. After your second Standby Phase you may activate this card like a Trap card. This card cannot declare an attack. As long as this card remains face-up on the field negate the effects a Spell, Trap or monster Effect that targets a Spell or Trap card on your side of the field. ProtoTrap - Limit2 StarsLIGHTMachine/ProtoTrapATK/200 DEF/0THis card cannot be Normal Summoned or Special Summoned. This card can only be Set if the Field Spell "ProtoTrap Heaven" is face-up on your side of the field. This card cannot be switched to Defence Position. Before you can Activate this cards efftct you must Set it Vertically. After your second Standby Phase you may activate this card like a Trap card. This card cannot declare an attack. As long as this card remains face-up on the field all monsters Level 3 or higher cannot declare an attack. ProtoTrap - Increaser5 StarsLIGHTMachine/PrototrapATK/8000 DEF/0THis card cannot be Normal Summoned or Special Summoned. This card can only be Set if the Field Spell "ProtoTrap Heaven" is face-up on your side of the field. This card cannot be switched to Defence Position. Before you can Activate this cards efftct you must Set it Vertically. After your second Standby Phase you may activate this card like a Trap card. This card cannot declare an attack. Each Standby Phase this card remains face-up on your side of the field decrease this cards ATK by 1000 and increase your Life Points by 1000. ProtoTrap - Turbine Tribute8 StarsMachine/ProtoTrapLIGHTATK/2000 DEF/0THis card cannot be Normal Summoned or Special Summoned. This card can only be Set if the Field Spell "ProtoTrap Heaven" is face-up on your side of the field. This card cannot be switched to Defence Position. Before you can Activate this cards efftct you must Set it Vertically. After your second Standby Phase you may activate this card like a Trap card. This card cannot declare an attack. For each turn this card remains face-up on your side of the field put 1 Proto Counter on this card (max 10). When there is 10 Proto Counters on this card you can destroy this card and inflict 2000 Life Points of damage to your opponent. If you don't choose to use that effect you can tribute 10 Proto Counters and Special Summon a Level 4 or lower ProtoTrap monster from your Deck. ProtoTrap - Turbine Summoner4 StarsLIGHTMachine/ProtoTrapATK/0 DEF/0THis card cannot be Normal Summoned or Special Summoned. This card can only be Set if the Field Spell "ProtoTrap Heaven" is face-up on your side of the field. This card cannot be switched to Defence Position. Before you can Activate this cards efftct you must Set it Vertically. After your second Standby Phase you may activate this card like a Trap card. This card cannot declare an attack. This card cannot be attacked. Each Standby Phase this card remains face-up on the field add 1 Proto Counter (max 5). If there are 5 Proto Counter's on this card you may use those counters as a tribute. Special Summon 1 Level 4 or lower from your hand in face-up Attack Position. Prototrap - Removable1 StarLIGHTMachine/PrototrapATK/0 DEF/0THis card cannot be Normal Summoned or Special Summoned. This card can only be Set if the Field Spell "ProtoTrap Heaven" is face-up on your side of the field. This card cannot be switched to Defence Position. Before you can Activate this cards efftct you must Set it Vertically. After your second Standby Phase you may activate this card like a Trap card. This card cannot declare an attack. You can only activate the effect of this card if it is removed from play. Return this card to your hand. Prototrap - Virus2 StarsLIGHTMachine/PrototrapATK/0 DEF/0THis card cannot be Normal Summoned or Special Summoned. This card can only be Set if the Field Spell "ProtoTrap Heaven" is face-up on your side of the field. This card cannot be switched to Defence Position. Before you can Activate this cards efftct you must Set it Vertically. After your second Standby Phase you may activate this card like a Trap card. This card cannot declare an attack. As long as this card remains face-up on the field all Spell, Traps or Level 5 or higher monster that your opponent draws is sent to the Graveyard. [spoiler=Spells] ProtoTrap HeavenField SpellAs long as this card remains face-up on your side of the field you can Set ProtoTrap Monsters Vertically. For each Standby Phase this card remains face-up on the field increase all ProtoTraps on your side of the field by 200x per Standby Phases this card has been on the field. Field LockSpell CardThis card can only be activated when there is a face-up Field Spell card on the field. That Field Spell cannot be destroyed or negated by the effect of anything. ProtoTrap - FlipSpell cardThis card can only be activated when a ProtoTrap has been face-down Attack Position for at least 1 Standby Phase. Flip that card face-up. If you flip the a monster with the following Level use this effect:Level 1-4.Destroy 1 face-up monster on your opponents side of the field and inflict half of the destroyed monster's ATK.Level 5-8.Add 1 Level 4 or lower from your Deck to your Hand.If you use 1 of the these effects at the end of your turn flip the card you fliped with the effect of this card face-down. Ultra ProtoSpell cardAdd 2 Level 2 or lower ProtoTrap from your Deck to your Hand. Proto RebornSpell cardRemove 10 cards on the top of your Deck. Special Summon 2 Prototrap monsters from your Graveyard. Proto LifeQuick Play Spell cardFor each Prototrap monster on your side of the field increase your Life Points by 500. If Life Point Gain = BOOM is face-up on your side of the field double the damage from its effect. [spoiler=Traps] Life Point Gain = BoomContinous TrapEach time you gain Life Points inflict the same amount of Life Points you gained to your opponent. Counter TableContinuos Trap Each Standby Phase you may add 3 Proto Counters to 1 face-up ProtoTrap monster on the field. Decoy TrapTrap cardYou can only activate this card during your Standby Phase. Increase your Life Points by 300x for each Prototrap face-up on the field. During your End Phase you must set this card face-down. If the Trap card "Life Point Gin = BOOM is face-down on the field flip it face-up. Desperate NeedsContinuos TrapYou can only activate this card if ProtoTrap Heaven is on the Field. You can remove from play 1 ProtoTrap monster you control to draw 2 cards. Desperate RebornTrap cardYou can only activate this card if "Desperate Needs" is face-up on your side of the field. Tribute Desperate Needs and Special Summon the last monster that was destroyed by the effect of a monster card. Battle DecoyContinuos TrapYou can only activate this card well Prototrap - Virus is face-up on the field. During you Standby Phase pay 300 Life Points to keep this card on the field. As long a this card remains face-up on your side of the field, your opponent cannot attack Prototrap - Virus. Set Complete Link to comment
Sp1at Posted February 15, 2010 Author Report Share Posted February 15, 2010 come on people Link to comment
Lady_Killer Posted February 16, 2010 Report Share Posted February 16, 2010 Keep up the work, I want to see these card in the Finished Set forum. Link to comment
Bringerofcake Posted February 16, 2010 Report Share Posted February 16, 2010 See, the thing is, there are already Trap Monsters: Embodiment of Apophis, Gear Golem, Metal Reflect Slime, etc. The idea is good, but I say you move the monsters in more of the direction of trap monsters, and support for them. Link to comment
Bleeding Tears Posted February 16, 2010 Report Share Posted February 16, 2010 so your using this deck in my RP....hey it's pretty good, you might win alot of duels... Link to comment
Sp1at Posted February 16, 2010 Author Report Share Posted February 16, 2010 ya the my teacher character is using it Link to comment
Sp1at Posted February 20, 2010 Author Report Share Posted February 20, 2010 ADDED Negater and Decreaser!!! Link to comment
Sp1at Posted February 22, 2010 Author Report Share Posted February 22, 2010 ADDED Field Lock!! Link to comment
Sp1at Posted February 23, 2010 Author Report Share Posted February 23, 2010 Added ProtoTrap - Turbine Tribute, Increaser and Limit!!!! Link to comment
Sp1at Posted February 24, 2010 Author Report Share Posted February 24, 2010 come on comment people!!! Link to comment
Sp1at Posted February 25, 2010 Author Report Share Posted February 25, 2010 Proto Reborn and Life ADDED!! Link to comment
TheShedinjA Posted February 25, 2010 Report Share Posted February 25, 2010 Hey thanks for helping with my Voltage deck! to an oppinnion i will suggest some draw power to the deck to get those cards quickly :/those monsters seems a bit overpowered to me. just an oppinion ^.^ Link to comment
Sp1at Posted February 25, 2010 Author Report Share Posted February 25, 2010 dude it takes 2 turns of the card being face-down to be able to flip summon it. And you can't attack with these cards. Read them over again and you will find that they all flow except Proto Reborn doesn't flow with anything. Link to comment
TheShedinjA Posted February 26, 2010 Report Share Posted February 26, 2010 ok I understabd that point. but i was suggesting something like this: *insert card name* *spell or trap as you like* You can only activate this card if ProtoTrap Heaven is on the Field. You can remove from play 1 ProtoTrap monster you control to draw 2 cards. well thats the idea ^.^ Link to comment
Sp1at Posted February 26, 2010 Author Report Share Posted February 26, 2010 thats a good Idea I'll make a card for that! Link to comment
Sp1at Posted February 27, 2010 Author Report Share Posted February 27, 2010 ADDED to new Traps. Link to comment
Sp1at Posted March 2, 2010 Author Report Share Posted March 2, 2010 ADDED Robo Kuribuh!!!!!!! Link to comment
Des HERO Posted March 6, 2010 Report Share Posted March 6, 2010 Prototrap-Increaser wow 8000 Atk but cannot Attack lol.Great card,great cards. Link to comment
Sp1at Posted March 9, 2010 Author Report Share Posted March 9, 2010 The Set is Complete!! Link to comment
Sp1at Posted March 24, 2010 Author Report Share Posted March 24, 2010 BUMP!!! WANT MORE COMMENTS!!!!!!! Link to comment
dee 1000 Posted March 29, 2010 Report Share Posted March 29, 2010 that life point gain = boom is cool. Link to comment
Quiksilver Posted March 29, 2010 Report Share Posted March 29, 2010 Very cool cards, except I think Prototrap Heaven is a bit overpowered once you added Field Lock. Just a thought. Like the effects though. Especially Robo Kuribuh's. Link to comment
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