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The new Sub-Type ProtoTrap! Set Complete!!!


Sp1at

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I had this idea when someone made and trap deck, and royal decree and other cards basicly screaw you over.

 

[spoiler= ProtoTrap]

Basicly ProtoTraps cards that are like traps but there monsters.

 

 

 

[spoiler=Monsters]

 

Prototrap - Robo Kuribuh

2 Stars

LIGHT

ATK/200 DEF/300

Machine/Prototrap

This card cannot be Normal Summoned or Special Summoned. This card can only be Set if the Field Spell "ProtoTrap Heaven" is face-up on your side of the field. This card cannot be switched to Defence Position. Before you can Activate this cards efftct you must Set it Vertically. This card cannot be Flip Summoned. This card only be Summoned when your opponent attacks this card. That turn you take 0 damage. This card cannot be destroyed the first turn it is Summoned. When this card is destroyed and sent to the Graveyard, select 1 Spell card from you or your opponents deck. During the your next turn after this card was destroyed you can use the effect of that Spell card you picked and send that card to the Graveyard at the end of your turn.

ProtoTrap - Infinite

4 Stars

LIGHT

ATK/1700 DEF/0

Machine/ProtoTrap

THis card cannot be Normal Summoned or Special Summoned. This card can only be Set if the Field Spell "ProtoTrap Heaven" is face-up on your side of the field. This card cannot be switched to Defence Position. Before you can Activate this cards efftct you must Set it Vertically. After you second Standby Phase you may activate this card like a trap card. When you activate the effect of this card, no Spells, Traps or monster Effect's can negate the effects. Negate the effect's of all cards that target a ProtoTrap Card.

 

ProtoTrap - Monarch

7 Stars

LIGHT

ATK/3000 DEF/0

Machine/ProtoTrap

THis card cannot be Normal Summoned or Special Summoned. This card can only be Set if the Field Spell "ProtoTrap Heaven" is face-up on your side of the field. This card cannot be switched to Defence Position. Before you can Activate this cards efftct you must Set it Vertically. After you second Standby Phase you may activate this card like a trap card. Pay x000 Life Points. The amount you payed allows you to inflict 200x per 1000 you payed to your opponent each time a Trap or ProtoTrap Card is fliped.

 

ProtoTrap - Decreaser

2 Stars

LIGHT

Machine/ProtoTrap

ATK/800 DEF/0

THis card cannot be Normal Summoned or Special Summoned. This card can only be Set if the Field Spell "ProtoTrap Heaven" is face-up on your side of the field. This card cannot be switched to Defence Position. Before you can Activate this cards efftct you must Set it Vertically. After your second Standby Phase you may activate this card like a Trap card. Increase the ATK of this card and decrease the ATK of all monsters on your opponents side of the field by 200 for each ProtoTrap face-up on your side on the field.

 

ProtoTrap - Negater

4 Stars

LIGHT

Machine/ProtoTrap

ATK/2500 DEF/0

THis card cannot be Normal Summoned or Special Summoned. This card can only be Set if the Field Spell "ProtoTrap Heaven" is face-up on your side of the field. This card cannot be switched to Defence Position. Before you can Activate this cards efftct you must Set it Vertically. After your second Standby Phase you may activate this card like a Trap card. This card cannot declare an attack. As long as this card remains face-up on the field negate the effects a Spell, Trap or monster Effect that targets a Spell or Trap card on your side of the field.

 

ProtoTrap - Limit

2 Stars

LIGHT

Machine/ProtoTrap

ATK/200 DEF/0

THis card cannot be Normal Summoned or Special Summoned. This card can only be Set if the Field Spell "ProtoTrap Heaven" is face-up on your side of the field. This card cannot be switched to Defence Position. Before you can Activate this cards efftct you must Set it Vertically. After your second Standby Phase you may activate this card like a Trap card. This card cannot declare an attack. As long as this card remains face-up on the field all monsters Level 3 or higher cannot declare an attack.

 

ProtoTrap - Increaser

5 Stars

LIGHT

Machine/Prototrap

ATK/8000 DEF/0

THis card cannot be Normal Summoned or Special Summoned. This card can only be Set if the Field Spell "ProtoTrap Heaven" is face-up on your side of the field. This card cannot be switched to Defence Position. Before you can Activate this cards efftct you must Set it Vertically. After your second Standby Phase you may activate this card like a Trap card. This card cannot declare an attack. Each Standby Phase this card remains face-up on your side of the field decrease this cards ATK by 1000 and increase your Life Points by 1000.

 

ProtoTrap - Turbine Tribute

8 Stars

Machine/ProtoTrap

LIGHT

ATK/2000 DEF/0

THis card cannot be Normal Summoned or Special Summoned. This card can only be Set if the Field Spell "ProtoTrap Heaven" is face-up on your side of the field. This card cannot be switched to Defence Position. Before you can Activate this cards efftct you must Set it Vertically. After your second Standby Phase you may activate this card like a Trap card. This card cannot declare an attack. For each turn this card remains face-up on your side of the field put 1 Proto Counter on this card (max 10). When there is 10 Proto Counters on this card you can destroy this card and inflict 2000 Life Points of damage to your opponent. If you don't choose to use that effect you can tribute 10 Proto Counters and Special Summon a Level 4 or lower ProtoTrap monster from your Deck.

 

ProtoTrap - Turbine Summoner

4 Stars

LIGHT

Machine/ProtoTrap

ATK/0 DEF/0

THis card cannot be Normal Summoned or Special Summoned. This card can only be Set if the Field Spell "ProtoTrap Heaven" is face-up on your side of the field. This card cannot be switched to Defence Position. Before you can Activate this cards efftct you must Set it Vertically. After your second Standby Phase you may activate this card like a Trap card. This card cannot declare an attack. This card cannot be attacked. Each Standby Phase this card remains face-up on the field add 1 Proto Counter (max 5). If there are 5 Proto Counter's on this card you may use those counters as a tribute. Special Summon 1 Level 4 or lower from your hand in face-up Attack Position.

 

Prototrap - Removable

1 Star

LIGHT

Machine/Prototrap

ATK/0 DEF/0

THis card cannot be Normal Summoned or Special Summoned. This card can only be Set if the Field Spell "ProtoTrap Heaven" is face-up on your side of the field. This card cannot be switched to Defence Position. Before you can Activate this cards efftct you must Set it Vertically. After your second Standby Phase you may activate this card like a Trap card. This card cannot declare an attack. You can only activate the effect of this card if it is removed from play. Return this card to your hand.

 

Prototrap - Virus

2 Stars

LIGHT

Machine/Prototrap

ATK/0 DEF/0

THis card cannot be Normal Summoned or Special Summoned. This card can only be Set if the Field Spell "ProtoTrap Heaven" is face-up on your side of the field. This card cannot be switched to Defence Position. Before you can Activate this cards efftct you must Set it Vertically. After your second Standby Phase you may activate this card like a Trap card. This card cannot declare an attack. As long as this card remains face-up on the field all Spell, Traps or Level 5 or higher monster that your opponent draws is sent to the Graveyard.

 

 

 

[spoiler=Spells]

 

ProtoTrap Heaven

Field Spell

As long as this card remains face-up on your side of the field you can Set ProtoTrap Monsters Vertically. For each Standby Phase this card remains face-up on the field increase all ProtoTraps on your side of the field by 200x per Standby Phases this card has been on the field.

 

Field Lock

Spell Card

This card can only be activated when there is a face-up Field Spell card on the field. That Field Spell cannot be destroyed or negated by the effect of anything.

 

ProtoTrap - Flip

Spell card

This card can only be activated when a ProtoTrap has been face-down Attack Position for at least 1 Standby Phase. Flip that card face-up. If you flip the a monster with the following Level use this effect:

Level 1-4.Destroy 1 face-up monster on your opponents side of the field and inflict half of the destroyed monster's ATK.

Level 5-8.Add 1 Level 4 or lower from your Deck to your Hand.

If you use 1 of the these effects at the end of your turn flip the card you fliped with the effect of this card face-down.

 

Ultra Proto

Spell card

Add 2 Level 2 or lower ProtoTrap from your Deck to your Hand.

 

Proto Reborn

Spell card

Remove 10 cards on the top of your Deck. Special Summon 2 Prototrap monsters from your Graveyard.

 

Proto Life

Quick Play Spell card

For each Prototrap monster on your side of the field increase your Life Points by 500. If Life Point Gain = BOOM is face-up on your side of the field double the damage from its effect.

 

 

 

[spoiler=Traps]

 

Life Point Gain = Boom

Continous Trap

Each time you gain Life Points inflict the same amount of Life Points you gained to your opponent.

 

Counter Table

Continuos Trap

Each Standby Phase you may add 3 Proto Counters to 1 face-up ProtoTrap monster on the field.

 

Decoy Trap

Trap card

You can only activate this card during your Standby Phase. Increase your Life Points by 300x for each

Prototrap face-up on the field. During your End Phase you must set this card face-down. If the Trap card "Life Point Gin = BOOM is face-down on the field flip it face-up.

 

Desperate Needs

Continuos Trap

You can only activate this card if ProtoTrap Heaven is on the Field. You can remove from play 1 ProtoTrap monster you control to draw 2 cards.

 

Desperate Reborn

Trap card

You can only activate this card if "Desperate Needs" is face-up on your side of the field. Tribute Desperate Needs and Special Summon the last monster that was destroyed by the effect of a monster card.

 

Battle Decoy

Continuos Trap

You can only activate this card well Prototrap - Virus is face-up on the field. During you Standby Phase pay 300 Life Points to keep this card on the field. As long a this card remains face-up on your side of the field, your opponent cannot attack Prototrap - Virus.

 

 

 

 

Set Complete

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