The Sacred Ninja Posted February 14, 2010 Report Share Posted February 14, 2010 If you control a face-up "Infernity" monster, once per turn, you can remove from play your entire hand face-down until your next Standby Phase. Decent Support, imo. Discuss! Link to comment Share on other sites More sharing options...
CrabHelmet Posted February 14, 2010 Report Share Posted February 14, 2010 Haven't we discussed this once every two weeks since this was announced? Link to comment Share on other sites More sharing options...
werewolfjedi Posted February 14, 2010 Report Share Posted February 14, 2010 yeah, and most of them were by him, weren't they. still a good card though if you don't want to commit to a true infernity style of play. Link to comment Share on other sites More sharing options...
Rusty Shovel Posted February 14, 2010 Report Share Posted February 14, 2010 yeah' date=' and most of them were by him, weren't they.[/quote'] Lol. Link to comment Share on other sites More sharing options...
evilfusion Posted February 14, 2010 Report Share Posted February 14, 2010 After playtesting a proxied Handless Fake, I determined it was too slow, was a dead draw too often, would often sit around set on my field for half the duel because my hand had been zero because of using Infernity Gun, summoning, and using spells and traps that didn't clog up my spell/trap card zone. In the off-chance I had actually a use for its effect, I was usually just desperate. In any case, Infernity Inferno does it better. ...was this card errata'd? I thought it originally said to remove your hand faceUP. Link to comment Share on other sites More sharing options...
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