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[DUEL] Control Themed Cards [Update 2.2]


Icy

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Guest JoshIcy

[align=center]"To me, Ice conveys control and solid comfort. Yet understanding. You use very little to express so much. This usually results in a very rigid atmosphere and way to live, but you find comfort in it. "

 

"With this set, I shall try and interpret this design through the use of Control Cards. Much like the Ice Boundary Cards, but for my own personal use, as each card will express in some way my mannerisms and truths."[/align]

 

Winter Everlast

Field Spell

- As long as this card remains face-up on the field, your Opponent may only activate as many Spell and Trap Cards as you activated during your turn, during their turn. If you activated none, the effect of this card is negated until the Standby Phase of your next turn.

 

Hermit of the Seasons

Spellcaster | Water | Level 4 | Effect

1850/1300

- This card cannot attack your Opponent directly. During the Standby Phase of your turn, increase the ATK of this card by 500 for each Spell or Trap Card your Opponent activated during their last turn until the End Phase of this turn. If your Opponent activated no Spell or Trap Cards, the ATK of this card is treated as 4000 until the End Phase of this turn.

 

Lingering Anger

Normal Spell Card

- Special Summon 1 monster from your Opponents Graveyard to their side of the field. Double the damage your opponent would receive as a result of battle with this monster.

 

Fading Stranger

Normal Trap Card

- This card can only be activated during your Opponents turn. Look at your Opponents hand and Special Summon 1 Monster in their hand, ignoring Summoning Conditions. If that monster attacks or uses its effect, remove from play the top 3 cards in their deck. During the End Phase, return the Summoned Monster to the owners hand.

 

More to come later...

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