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Wow, that looks like crap from a distance


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To be completely honest' date=' I used to think this way, until I played a few games on YVD without uploading the images a month ago. It really feels like a different game without those images and [b']you really get a sense of how much we take the artwork for granted.[/b]

 

Just like those people that complains too much about cards censoring?

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am i the only one who noticed that the lines get more and more parallel with the box as they go down? the bottom one is actually parallel' date=' the one above it almost, and the top two ridiculously skewed as though it was from an angle.

[/quote']

 

No, I pointed that out implicitly by nothing the presence of one-point perspective because that's how one-point perspective works.

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Guest PikaPerson01

The right side of the deck box is clearly visible in the second image' date=' which is the one that actually has the perspective.

[/quote']

 

To be fair, my box can hold about 80 or so un-sleeved cards. In the show, Gold Sarcophagus is only big enough to hold one card. As such, it's clearly significantly more flat.

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WHAT IS THIS TOPIC I DONT EVEN....

 

Seriously....I thought maniacal artist complex shall be discussed in the Graphic Design Forum....

 

Also the art in the cards is only a visual description which become invaluable when compared to the Playability and Effectiveness of a card' date=' [b']WHICH IS WHAT REALLY MATTERS[/b].

 

 

Except it isn't. In that case' date=' the object's relative size in contrast to how close it is would be proportional. It is not. It is "bulging" upwards, as if the [b']carpenter[/b] who crafted that box did not properly measure the sides of the box before constructing it.

 

ITT: Gold sarcophaguses made of Gold were made with Wood by a carpenter....XD

 

Fine, the forger who crafted it.

 

Either way, why the F**K does it matter? This is a discussion about badly done art. 1) Art doesn't matter, playability does, unless it's the wrong art for the card. 2) You cannot judge other people's art for a game as surreal as this. 3) I'd like to see you do any F**KING better.

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