Jump to content

New Shining Darkness Cards


Recommended Posts

Preliminary Translations and Scans from The Shining Darkness Thread on Pojo:

 

http://img130.imageshack.us/img130/3391/img010no.jpg

http://img130.imageshack.us/img130/5922/img011z.jpg

http://img130.imageshack.us/img130/9022/img012rt.jpg

http://img694.imageshack.us/img694/1746/img013rx.jpg

http://img444.imageshack.us/img444/3482/img014g.jpg

http://img444.imageshack.us/img444/2072/img015af.jpg

http://img444.imageshack.us/img444/6276/img016w.jpg

http://img210.imageshack.us/img210/4577/img017s.jpg

 

Deformer Cleanan

Wind Machine

LV1 0/0

Attack Position: Once per turn you can send 1 Equip Card equipped to this card to the Graveyard to inflict (5/8)00 damage to your opponent.

Defense Position: Once per turn, you can select 1 face-up monster your opponent controls and equip it with this card. This effect can only be activated once per turn.

 

Rose Bird

Wind Plant

LV4 1800/1500

When this face-up Attack Position monster is destroyed by battle and sent to the Graveyard, you can Special Summon 2 Plant-Type Tuners from your Deck in face-up Defense Position.

 

Spore

Wind Plant

LV1 400/800

Tuner - You can remove a Plant-Type monster other than this card in your Graveyard from play to Special Summon this card from your Graveyard. This card gains the removed monster's Level. "Spore's" effect can only be activated once per Duel.

 

Fairy Archer

Light Fairy

LV3 1400/600

During your Main Phase, you can inflict 400 damage to your opponent for each LIGHT monster you control. This card cannot declare an attack during the turn you activated this effect. The effect of "Fairy Archer" can only be activated once per turn.

 

Bio-Falcon

Light Machine

LV4 1700/1200

While this card is face-up, when a Machine-Type monster you control is destroyed by battle and sent to the Graveyard, you can add 1 Machine-Type monster with 1000 or less ATK from your Deck to the hand.

 

Petit-Tomabo (Small-Inmato)

Dark Plant

LV2 700/400

Tuner - When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Tomabo(Inmato)" monster from your Deck. It cannot be used as a Synchro Material Monster this turn.

 

Magidog

Light Spellcaster

LV4 1700/1000

When this card is used to Synchro Summon a Spellcaster-Type Synchro Monster and sent to the Graveyard, you can add 1 Field Spell Card from your Graveyard to your hand.

 

Laina the Light Charmer

Light Spellcaster

LV3 500/1500

FLIP: Charmer lore except for LIGHT.

 

Elekitsune

Light Thunder

LV2 800/100

Tuner - When this card is destroyed by your opponent, during that turn, they cannot Special Summon or activated the effect of Spell, Trap, or Effect Monster Cards.

 

Elekitsutsuki

Light Thunder

LV3 1000/100

This card can attack twice during each Battle Phase. A monster that battles this card cannot change its Battle Position.

 

Memory Crush King

Dark Fiend

LV5 2000/0

When this card inflicts Battle Damage to your opponent as a result of (direct attack/battle?), remove all Synchro Monsters in your opponent's Graveyard and inflict 1000 damage to them for each removed.

 

Delta-Try/Delta-Tri (don't know Gradius, sorry)

Light Machine

LV4 1200/1000

When this card sends an opponent's monster to the Graveyard by battle, activate 1 of the following effects: -Select 1 Machine-Type Union Monster in your Graveyard and equip it to this card. -(Return 1 face-up LIGHT Machine-Type monster you control to the Deck to draw 1 card.)

 

Trygon/Tri-gon (again, don't know)

Fire Dragon

LV3 500/1700

Union - This is beyond me, sorry. If anyone can find a good scan for it, be my guest.

 

A Turtle Once Called God (Once-Revered Turtle works too)

Water Aqua

LV1 0/1800

While this card is face-up, neither player can Special Summon monsters with 1(6)00 ATK or more.

 

Iki-Gaeru (Stylish-Frog?)

Water Aqua

LV2 100/2000

This card's name is treated as "Des Frog" while face-up. You can remove 1 "Frog" monster in your Graveyard from play to Special Summon this card from your Graveyard. This card cannot be used as a Synchro Material Monster.

 

Jamming Wave

Spell Quick-Play

(Change the Battle Position of all face-up Synchro Monsters to face-up Defense Position. During the End Phase, return all face-up Defense Position Synchro Monsters to the Extra Deck.)

 

Miraculous Pyramid

Spell Continuous

All face-up Zombie-Type monsters you control gain 200 ATK x the number of monsters your opponent controls. When 1 face-up Zombie-Type monster you control would be destroyed, you can destroy this card instead.

 

The Fountain in the Sky

Spell Continuous

When a LIGHT monster(s)[wut?] you control is destroyed by battle, you can remove 1 of them from play to gain Life Points equal to that monster's ATK.

 

Dragon Laser

Spell Quick-Play

Send 1 face-up "Trygon/Tri-gon" you control that is equipped to "Delta-Try/Delta-Tri" to the Graveyard. Destroy all monsters your opponent controls.

 

Elecube

Spell Equip

I think this was translated, so I'm skipping it, let me know otherwise.

 

Electromagnetic Shield

Spell Continuous

Level (x) or lower face-up Defense Position Thunder-Type monsters you control cannot be destroyed by battle. When a face-up Attack Position monster you control is destroyed, destroy this card.

 

Koa'ki Meiru Initialize

Spell Quick-Play

Activate by Tributing 1 "Koa'ki Meiru" monster you control. Add 1 "Iron Core of Koa'ki Meiru" from your Deck or Graveyard to your hand.

 

Declarer Prophecy

Spell Ritual

(Ritual Stuff) When "Perfect Declarer" is Ritual Summoned by this card, you can remove this card in your Graveyard from play to add 1 of the monsters Released for the Ritual Summon from your Graveyard to the hand.

 

Shining Absorb

Spell Normal

(Select 1 face-up Defense Position LIGHT monster you control. All face-up Attack Position monsters you control gain ATK equal to the selected monster's ATK until the End Phase. )

 

Painful Corridor

Spell Continuous

While this card is face-up, monsters Special Summoned from the Deck cannot activate their effects and their effects are negated. They also cannot attack.

 

Power Frame

Trap Normal

Activate only when a face-up Attack Position you control is attacked by a monster with (higher/lower) ATK than it. Negate the attack. (A bunch of blurry crap)

 

Deformer Scramble

Trap Normal

Activate only when your opponent directly attacks you while you control no monsters. Negate the attack and Special Summon 1 "Deformer" monster from your hand.

 

Power Break

Trap Normal

Activate only if you control a face-up "Power Tool Dragon". Return up to 3 Equip Spell Cards from your field or Graveyard back to the Deck. Inflict (8/6)00 damage to your opponent for each returned.

 

Chaos Trap Hole

Trap Counter

Activate by paying X000 Life Points. Negate the Summon of a LIGHT or DARK monster and remove it from play.

 

"You now realize that there's only 1 AOJ, 1 Worm, and 1 Ice Barrier card in this whole damn set."


New frog is WTF amazing with Substitoad.

 

All in all...this set kinda disappoints me tbqh, not a lot I'm personally interested in.

 

The Elec Animals look like they could make some sort of fun Stun Deck, I'll definitely experiment with them but overall...yeah, not that amazing a set imo.

 

And unfortunately, amazing name turtle = not so amazing at all effect...as typical.

Link to comment
Share on other sites

  • Replies 60
  • Created
  • Last Reply

Preliminary Translations and Scans from The Shining Darkness Thread on Pojo:

 

http://img130.imageshack.us/img130/3391/img010no.jpg

http://img130.imageshack.us/img130/5922/img011z.jpg

http://img130.imageshack.us/img130/9022/img012rt.jpg

http://img694.imageshack.us/img694/1746/img013rx.jpg

http://img444.imageshack.us/img444/3482/img014g.jpg

http://img444.imageshack.us/img444/2072/img015af.jpg

http://img444.imageshack.us/img444/6276/img016w.jpg

http://img210.imageshack.us/img210/4577/img017s.jpg

 

Deformer Cleanan

Wind Machine

LV1 0/0

Attack Position: Once per turn you can send 1 Equip Card equipped to this card to the Graveyard to inflict (5/8)00 damage to your opponent.

Defense Position: Once per turn' date=' you can select 1 face-up monster your opponent controls and equip it with this card. This effect can only be activated once per turn.

 

Rose Bird

Wind Plant

LV4 1800/1500

When this face-up Attack Position monster is destroyed by battle and sent to the Graveyard, you can Special Summon 2 Plant-Type Tuners from your Deck in face-up Defense Position.

 

Spore

Wind Plant

LV1 400/800

Tuner - You can remove a Plant-Type monster other than this card in your Graveyard from play to Special Summon this card from your Graveyard. This card gains the removed monster's Level. "Spore's" effect can only be activated once per Duel.

 

Fairy Archer

Light Fairy

LV3 1400/600

During your Main Phase, you can inflict 400 damage to your opponent for each LIGHT monster you control. This card cannot declare an attack during the turn you activated this effect. The effect of "Fairy Archer" can only be activated once per turn.

 

Bio-Falcon

Light Machine

LV4 1700/1200

While this card is face-up, when a Machine-Type monster you control is destroyed by battle and sent to the Graveyard, you can add 1 Machine-Type monster with 1000 or less ATK from your Deck to the hand.

 

Petit-Tomabo (Small-Inmato)

Dark Plant

LV2 700/400

Tuner - When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Tomabo(Inmato)" monster from your Deck. It cannot be used as a Synchro Material Monster this turn.

 

Magidog

Light Spellcaster

LV4 1700/1000

When this card is used to Synchro Summon a Spellcaster-Type Synchro Monster and sent to the Graveyard, you can add 1 Field Spell Card from your Graveyard to your hand.

 

Laina the Light Charmer

Light Spellcaster

LV3 500/1500

FLIP: Charmer lore except for LIGHT.

 

Elekitsune

Light Thunder

LV2 800/100

Tuner - When this card is destroyed by your opponent, during that turn, they cannot Special Summon or activated the effect of Spell, Trap, or Effect Monster Cards.

 

Elekitsutsuki

Light Thunder

LV3 1000/100

This card can attack twice during each Battle Phase. A monster that battles this card cannot change its Battle Position.

 

Memory Crush King

Dark Fiend

LV5 2000/0

When this card inflicts Battle Damage to your opponent as a result of (direct attack/battle?), remove all Synchro Monsters in your opponent's Graveyard and inflict 1000 damage to them for each removed.

 

Delta-Try/Delta-Tri (don't know Gradius, sorry)

Light Machine

LV4 1200/1000

When this card sends an opponent's monster to the Graveyard by battle, activate 1 of the following effects: -Select 1 Machine-Type Union Monster in your Graveyard and equip it to this card. -(Return 1 face-up LIGHT Machine-Type monster you control to the Deck to draw 1 card.)

 

Trygon/Tri-gon (again, don't know)

Fire Dragon

LV3 500/1700

Union - This is beyond me, sorry. If anyone can find a good scan for it, be my guest.

 

A Turtle Once Called God (Once-Revered Turtle works too)

Water Aqua

LV1 0/1800

While this card is face-up, neither player can Special Summon monsters with 1(6)00 ATK or more.

 

Iki-Gaeru (Stylish-Frog?)

Water Aqua

LV2 100/2000

This card's name is treated as "Des Frog" while face-up. You can remove 1 "Frog" monster in your Graveyard from play to Special Summon this card from your Graveyard. This card cannot be used as a Synchro Material Monster.

 

Jamming Wave

Spell Quick-Play

(Change the Battle Position of all face-up Synchro Monsters to face-up Defense Position. During the End Phase, return all face-up Defense Position Synchro Monsters to the Extra Deck.)

 

Miraculous Pyramid

Spell Continuous

All face-up Zombie-Type monsters you control gain 200 ATK x the number of monsters your opponent controls. When 1 face-up Zombie-Type monster you control would be destroyed, you can destroy this card instead.

 

The Fountain in the Sky

Spell Continuous

When a LIGHT monster(s)[wut?'] you control is destroyed by battle, you can remove 1 of them from play to gain Life Points equal to that monster's ATK.

 

Dragon Laser

Spell Quick-Play

Send 1 face-up "Trygon/Tri-gon" you control that is equipped to "Delta-Try/Delta-Tri" to the Graveyard. Destroy all monsters your opponent controls.

 

Elecube

Spell Equip

I think this was translated, so I'm skipping it, let me know otherwise.

 

Electromagnetic Shield

Spell Continuous

Level (x) or lower face-up Defense Position Thunder-Type monsters you control cannot be destroyed by battle. When a face-up Attack Position monster you control is destroyed, destroy this card.

 

Koa'ki Meiru Initialize

Spell Quick-Play

Activate by Tributing 1 "Koa'ki Meiru" monster you control. Add 1 "Iron Core of Koa'ki Meiru" from your Deck or Graveyard to your hand.

 

Declarer Prophecy

Spell Ritual

(Ritual Stuff) When "Perfect Declarer" is Ritual Summoned by this card, you can remove this card in your Graveyard from play to add 1 of the monsters Released for the Ritual Summon from your Graveyard to the hand.

 

Shining Absorb

Spell Normal

(Select 1 face-up Defense Position LIGHT monster you control. All face-up Attack Position monsters you control gain ATK equal to the selected monster's ATK until the End Phase. )

 

Painful Corridor

Spell Continuous

While this card is face-up, monsters Special Summoned from the Deck cannot activate their effects and their effects are negated. They also cannot attack.

 

Power Frame

Trap Normal

Activate only when a face-up Attack Position you control is attacked by a monster with (higher/lower) ATK than it. Negate the attack. (A bunch of blurry crap)

 

Deformer Scramble

Trap Normal

Activate only when your opponent directly attacks you while you control no monsters. Negate the attack and Special Summon 1 "Deformer" monster from your hand.

 

Power Break

Trap Normal

Activate only if you control a face-up "Power Tool Dragon". Return up to 3 Equip Spell Cards from your field or Graveyard back to the Deck. Inflict (8/6)00 damage to your opponent for each returned.

 

Chaos Trap Hole

Trap Counter

Activate by paying X000 Life Points. Negate the Summon of a LIGHT or DARK monster and remove it from play.

 

"You now realize that there's only 1 AOJ, 1 Worm, and 1 Ice Barrier card in this whole damn set."


New frog is WTF amazing with Substitoad.

 

All in all...this set kinda disappoints me tbqh, not a lot I'm personally interested in.

 

The Elec Animals look like they could make some sort of fun Stun Deck, I'll definitely experiment with them but overall...yeah, not that amazing a set imo.

 

And unfortunately, amazing name turtle = not so amazing at all effect...as typical.

 

So, Spore looks like another Watapon¡?

Link to comment
Share on other sites

Painful Corridor

Spell Continuous

While this card is face-up, monsters Special Summoned from the Deck cannot activate their effects and their effects are negated. They also cannot attack.

 

Lol. Say bye to your beloved "GLAD FORMATS!"

 

Koa'ki Meiru Initialize

Spell Quick-Play

Activate by Tributing 1 "Koa'ki Meiru" monster you control. Add 1 "Iron Core of Koa'ki Meiru" from your Deck or Graveyard to your hand.

 

Another -1 that searches for the core. Konami will never learn.

 

 

Laina the Light Charmer

Light Spellcaster

LV3 500/1500

FLIP: Charmer lore except for LIGHT.

 

FINALLY!

Link to comment
Share on other sites

Good, I'm not the only person who was completely underwhelmed by this set. I was hoping for some good Ice Boundary support other than the 1 card.

 

There are some good anti-meta cards but beyond infernities, BW's, Batteryman, and some misc. plants the rest of the set is pretty bland.

 

Scramble Wave seems like an ideal main deck/side deck card. I would say anti-meta decks got a boost but I'm not so sure if Scramble Wave is really necessary considering they main Royal Oppression in 3's on top of a ton of other destruction cards. I suppose it wouldn't hurt to main 1 Scramble Wave considering it's an instant bye-bye to all Synchro's on the field.

Link to comment
Share on other sites

Painful Corridor

Spell Continuous

While this card is face-up' date=' monsters Special Summoned from the Deck cannot activate their effects and their effects are negated. They also cannot attack.

 

Yes! Finally new Assault Mode support!

[/quote']

 

This goes against Assault Modes. >____>

Link to comment
Share on other sites

Painful Corridor

Spell Continuous

While this card is face-up' date=' monsters Special Summoned from the Deck cannot activate their effects and their effects are negated. They also cannot attack.

 

Yes! Finally new Assault Mode support!

[/quote']

 

This goes against Assault Modes. >____>

 

it's a joke.

 

scrambler wave caught my eye, I think everyone is going to run that, since it sends them back to the extra deck, as well as turning them to defense mode and it is chainable, meaning that it will always clear the field of synchros, and any deck that just splices them in, not having them as the main focus of the deck, it will kill their synchro power for the duel.

Link to comment
Share on other sites

Painful Corridor

Spell Continuous

While this card is face-up' date=' monsters Special Summoned from the Deck cannot activate their effects and their effects are negated. They also cannot attack.

 

Yes! Finally new Assault Mode support!

[/quote']

 

This goes against Assault Modes. >____>

 

it's a joke.

 

scrambler wave caught my eye, I think everyone is going to run that, since it sends them back to the extra deck, as well as turning them to defense mode and it is chainable, meaning that it will always clear the field of synchros, and any deck that just splices them in, not having them as the main focus of the deck, it will kill their synchro power for the duel.

 

I'd much rather use Compulsory TBH. It works against Fusions and non-extra-Deck monsters too, and doesn't leave them a turn to use their effects or something.

Link to comment
Share on other sites

Painful Corridor

Spell Continuous

While this card is face-up' date=' monsters Special Summoned from the Deck cannot activate their effects and their effects are negated. They also cannot attack.

 

Yes! Finally new Assault Mode support!

[/quote']

 

This goes against Assault Modes. >____>

 

it's a joke.

 

scrambler wave caught my eye, I think everyone is going to run that, since it sends them back to the extra deck, as well as turning them to defense mode and it is chainable, meaning that it will always clear the field of synchros, and any deck that just splices them in, not having them as the main focus of the deck, it will kill their synchro power for the duel.

 

I'd much rather use Compulsory TBH. It works against Fusions and non-extra-Deck monsters too, and doesn't leave them a turn to use their effects or something.

 

This.

Link to comment
Share on other sites

Shining Absorb

Spell Normal

(Select 1 face-up Defense Position LIGHT monster you control. All face-up Attack Position monsters you control gain ATK equal to the selected monster's ATK until the End Phase. )

 

Hmm, lets see....

Special Summon a Batteryman Industrial Strength, play this -> all monsters you control gain 2100

Nice :3

Link to comment
Share on other sites

The new thunder stuff is good.

 

Side from that other cards I like are

Miraculous Pyramid

Chaos Hole (you pay 2000)

A Turtle Once Called God (it's name will be changed in the TCG. Also it stops 1800 and higher special summons)

Painful Corridor

Jamming Wave

Infernity Dragon

Chaos King

Bio-Falcon

Spore

Infernity Revenger

Dread Dragon

Link to comment
Share on other sites

Scrambler Wave seems like one of the best so far.

 

Talk about a good side card.

I'd much rather use Compulsory TBH. It works against Fusions and non-extra-Deck monsters too' date=' and doesn't leave them a turn to use their effects or something.

[/quote']

 

Except the turn player still has priority to activate their effects since CED is not a counter trap so it doesn't stop cards like brionac from clearing your field. Well, I should rephrase that - depending on how your opponent plays it may not stop brionac from clearing your field.

 

Both cards have their places in a deck its just CED is easier to main deck then Scramble Wave. Scramble Wave is definitely side deck material.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...