Goblin Inquisitor Posted February 13, 2010 Report Share Posted February 13, 2010 Gluttony, True Sin ( SR )Earth8 StarsFiend/Effect~ can be Normal Summoned by removing two Spells, two Traps, and two Monster cards from your Graveyard from the game. As long as you have more Life Points then your opponent, ~ cannot be destroyed by combat. Once per turn during either player's turn, remove the top two cards on your Deck from the game, if you do increase ~ Defense by 300 points per monster card. You may pay 500 Life Points, switch ~ attack and defense. At the end of your turn, you lose 200 Life Points for each card removed from the game.500/3000 The Fifth Horseman, Chance ( R )Dark5 StarsZombie/EffectWhen ~ is successfully summoned to the Field, you and your opponent roll a six sided dice for each card on their side of the Field. If a 1, 3, or 6 shows up remove that card from the game. Otherwise the card remains on the Field. If ~ is attacked during a Battle Phase, put ~, a card from your hand, and the attacking monster into a pile. Put each card face down and shuffle the three around. If an opponent chooses ~, destroy it before combat damage is dealt. Otherwise the opponent puts the attacking monster at the top of the Deck.2050/750 Link to comment
Bringerofcake Posted February 13, 2010 Report Share Posted February 13, 2010 Gluttony' date=' True Sin ( SR )Earth8 StarsFiend/Effect[i']This card can be Normal Special Summoned by removing 2 Spell, 2 Trap, and 2 Monster cards in your Graveyard from play. As long as you have more Life Points then your opponent, this card cannot be destroyed in battle. Once per turn during either player's turn, you can remove the top two cards of your Deck from play to have this card gain 300 DEF for each monster removed by this effect. You may pay 500 Life Points to switch this card's ATK and DEF. During your End Phase, take 200 damage for each card removed from play.[/i]500/3000 The Fifth Horseman, Chance ( R )Dark5 StarsZombie/EffectWhen this card is Summoned, both players roll a six sided dice for each card they control. If the result is 1, 3, or 6, remove that card from play. If this card is attacked, put this card, a card from your hand, and the attacking monster into a pile. Your opponent randomly selects a card from the pile. If your opponent selects this card, destroy it, and return the other cards to their respective places. Otherwise, send the attacking monster to the top of the Deck, and the other cards to their respective places.2050/750 Both of these cards, IMO, are more trouble than they're worth. I see what you're getting at with Greed, but it still eats your Life Points, which outside of an Auto-Lose deck is unreasonably useless. With chance, it works out too well. The top decks are run so well because of consistency, the lack of variables in the deck that could derail them. This is an embodiment of those variables, and thus makes me dislike them. 6.5/10 Link to comment
Goblin Inquisitor Posted February 13, 2010 Author Report Share Posted February 13, 2010 Both of these cards, IMO, are more trouble than they're worth. I see what you're getting at with Greed, but it still eats your Life Points, which outside of an Auto-Lose deck is unreasonably useless. With chance, it works out too well. The top decks are run so well because of consistency, the lack of variables in the deck that could derail them. This is an embodiment of those variables, and thus makes me dislike them. Sorry for the wording and effects. Really It's hard to get back into this game after you spend so much time playing MTG, the wording for creating different cards. Now that I think about it, I should have renamed the first: True Sins, Greed & Gluttony. Also yes it is a lose situation, I didn't intend for it to benefit the controller, though if their was a card that would give control of this card to the opponent, then I could see this being viable. For chance, well I suppose the "Bounce" effect for it could work instead:That player puts the attacking card into his or her deck third from the top. Another card from my cache (Hopefully better): Goblin Inquisition (Secret Rare)Earth4 StarFiend/EffectThis card cannot be Normal Summoned, or Special Summoned except during an opponent's Battle Phase from your hand. Your opponent must attack this card unless they end their Battle Phase. At the end of your opponent's Battle Phase, shuffle this card back into your Deck. You can only have 1 of this card in your Deck.3600/0 Link to comment
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