Umbra Posted February 12, 2010 Report Share Posted February 12, 2010 Sin ThoughtContinuous SpellSelect 1 "Sin" monster you control and send it to the Graveyard. If this card is removed from the field by a card effect, Special Summon the selected monster to your side of the field. Sin BurstTrap CardDestroy 1 "Sin" card you control. Inflict 500 damage x the number of different "Sin" cards in your Graveyard. You can only activate 1 "Sin Burst" per turn. Sin King DragunDARKDragon / Effect7 / 2400 / 1100This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "King Dragun" from your Extra Deck. There can only be 1 face-up "Sin" monster on the field. When this card is face-up on the field, non-Dragon-type monsters you control cannot declare an attack, and Dragon-type monsters you control are unaffected by your opponent's card effects. Sin Parallel FangEARTHBeast / Tuner3 / 1200 / 800If you control a face-up "Sin" monster, you can Special Summon this card from your hand. If this card is used for the Synchro Summon of a "Sin" monster, the Synchro Monster gains 500 ATK, and the following effect:• When this card destroys a monster by battle, inflict damage to it's controller equal to the destroyed monster's DEF. Sin Zero DivideTrap CardRemove from play 1 "Sin" Synchro Monster you control. Destroy all cards on your side of the field, then send 2 cards from the top of your opponent's Deck to their Graveyard for each card destroyed by this effect. Sin Paradox GuardianDARKWarrior / Synchro9 / 3800 / 29001 "Sin" Tuner monster + 1 or more "Sin" non-Tuner monsters.When this card is Synchro Summoned, Special Summon 1 monster that is removed from play to your side of the field. You can Tribute 1 Synchro Monster you control to decrease the ATK of all monsters your opponent controls by the Tributed monster's ATK and increase this card's DEF by the same amount. Sin ProsperityContinuous SpellThe number of cards you draw during the Draw Phase becomes the number of "Sin" monsters you control. Sin DimensionField SpellYou can Special Summon 1 "Sin" monster from your hand or Graveyard by taking damage equal to the monster's ATK, ignoring any summoning conditions. This damage cannot be negated. Sins of ReflectionTrap CardRemove from play 1 "Sin" monster you control, until the End Phase. Sinbound Immortal - Wiraqocha RascaDARKWinged Beast / Effect10 / 100 / 100This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Earthbound Immortal - Wiraqocha Rasca" in your Deck. If there is no face-up Field Spell on the field, this card cannot declare an attack. There can only be one face-up "Sin" monster. This card can attack your opponent directly. This card cannot be selected as an attack target, and is unaffected by your opponent's card effects. When this card attacks, after damage calculation you can destroy 1 Field Spell Card you control to make your opponent's Life Points become equal to this card's ATK. Until your next Main Phase, your opponent's Life Points cannot be decreased. Sin PuppeteerDARKMachine / Effect5 / 1900 / 1200If you control a face-up "Sin" monster, you can Special Summon this card from your hand. Once per turn, you can discard 1 card to take control of 1 monster your opponent controls, until the End Phase. The monster is treated as a "Sin" monster while you control it. Sin DunkerDARKWarrior / Effect2 / 800 / 800If you control a face-up "Sin" monster, you can Special Summon this card from your hand. Up to a number of times equal to the number of "Sin" monsters you control per turn, you can send 1 "Sin" monster from your Deck to your Graveyard to inflict damage equal to the sent monster's Level x 200. Sin Revival RitualContinuous TrapActivate only during your turn. Special Summon as many "Sin" monsters from your Graveyard as possible. The monsters' name(s) are treated as "Bound Spirit". During each of your End Phases, Tribute 1 "Bound Spirit" you control or destroy this card. If a monster Special Summoned by this card are removed from the field, destroy this card. When this card would be destroyed, you can pay half your Life Points instead. Link to comment
玄魔の王 Posted February 13, 2010 Report Share Posted February 13, 2010 No offence Umbra, but you totally ripped off my title. [spoiler=Reviews]Sin ThoughtContinuous SpellSelect 1 "Sin" monster you control and send it to the Graveyard. If this card is removed from the field by a card effect, Special Summon the selected monster to your side of the field. Interesting idea. Remove the Sin to summon a new one, then after it dies play MST or something. Good plan. Sin BurstTrap CardDestroy 1 "Sin" card you control. Inflict 500 damage x the number of different "Sin" cards in your Graveyard. You can only activate 1 "Sin Burst" per turn. Nastiness. I like. Sin King DragunDARKDragon / Effect7 / 2400 / 1100This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "King Dragun" from your Extra Deck. There can only be 1 face-up "Sin" monster on the field. Other monsters you control cannot attack. If there is no face-up Field Spell Card, destroy this card. When this card is face-up on the field, non-Dragon-type monsters you control cannot declare an attack, and Dragon-type monsters you control are unaffected by your opponent's card effects. I'd errata that last effect as Sin Support. Sin Parallel FangEARTHBeast / Tuner3 / 1200 / 800If you control a face-up "Sin" monster, you can Special Summon this card from your hand. If this card is used for the Synchro Summon of a "Sin" monster, the Synchro Monster gains 500 ATK, and the following effect:• When this card destroys a monster by battle, inflict damage to it's controller equal to the destroyed monster's DEF. Ow. Sin Zero DivideTrap CardRemove from play 1 "Sin" Synchro Monster you control. Destroy all cards on your side of the field, then send 2 cards from the top of your opponent's Deck to their Graveyard for each card destroyed by this effect. I don't know if Sins should be trying to mill. They're more beatdown/control/damage, but I like this card nonetheless. Sin Paradox GuardianDARKWarrior / Synchro9 / 3800 / 29001 "Sin" Tuner monster + 1 or more "Sin" non-Tuner monsters.When this card is Synchro Summoned, Special Summon 1 monster that is removed from play to your side of the field. You can Tribute 1 Synchro Monster you control to decrease the ATK of all monsters your opponent controls by the Tributed monster's ATK and increase this card's DEF by the same amount. A Warrior-Type Sin? Meh, it works. Sin ProsperityContinuous SpellThe number of cards you draw during the Draw Phase becomes the number of "Sin" monsters you control. Sin World = up to five draws per turn? OWNed, and definitely broken. Sin DimensionField SpellYou can Special Summon 1 "Sin" monster by taking damage equal to the monster's ATK, ignoring any summoning conditions. This damage cannot be negated. Why would I play this when I can use Sin World instead? Sins of ReflectionTrap CardRemove from play 1 "Sin" monster you control, until the End Phase. It's IMT, but I might run it. Sinbound Immortal - Wiraqocha RascaDARKWinged Beast / Effect10 / 100 / 100This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Earthbound Immortal - Wiraqocha Rasca" in your Deck. If there is no face-up Field Spell on the field, this card's effect is negated. There can only be one face-up "Sin" monster. This card can attack your opponent directly. This card cannot be selected as an attack target, and is unaffected by your opponent's card effects. When this card attacks, after damage calculation your opponent's Life Points become equal to this card's ATK. Until your next Main Phase, you cannot inflict damage to your opponent. Anime effect variant = Broken. Sin PuppeteerDARKMachine / Effect5 / 1900 / 1200If you control a face-up "Sin" monster, you can Special Summon this card from your hand. Once per turn, you can discard 1 card to take control of 1 monster your opponent controls, until the End Phase. The monster is treated as a "Sin" monster while you control it. I likes it. Sin DunkerDARKWarrior / Effect2 / 800 / 800If you control a face-up "Sin" monster, you can Special Summon this card from your hand. Up to a number of times equal to the number of "Sin" monsters you control per turn, you can send 1 "Sin" monster from your Deck to your Graveyard to inflict damage equal to the sent monster's Level x 200. This makes Beginning of the End easily playable, so I like it. Sin Revival RitualContinuous TrapActivate only during your turn. Special Summon as many "Sin" monsters from your Graveyard as possible. The monsters' name(s) are treated as "Bound Spirit". During each of your End Phases, pay half your Life Points or destroy this card. When all monsters Special Summoned by this card are removed from the field, destroy this card. If this card would be removed from the field, you can Tribute 1 "Bound Spirit" you control instead. This is broken. Fix it. All in all, the nature of these cards, plus the fact that I'm not happy about the title, leads me to say 7/10. Link to comment
Umbra Posted February 13, 2010 Author Report Share Posted February 13, 2010 It's not like both of us ripped off Luke 15:21, but I get your point. SKD is the way it is to enable use outside Sin decks. Hopeless could do very well with it, along with pretty much any other Dragon deck. I don't consider it broken, and thus it will not be changed. SZD is basically the one-trick-pony last comeback of the Archetype. If you've got yourself in trouble, then you could activate SZD and at least have some effect. I don't see the clause that says all Sin monsters must be Dragon-type. I don't see how Prosperity works with http://yugioh.wikia.com/wiki/Sin_World; enlighten me. SBI-WR and SRR redesigned. Link to comment
玄魔の王 Posted February 13, 2010 Report Share Posted February 13, 2010 It's not like both of us ripped off Luke 15:21' date=' but I get your point. SKD is the way it is to enable use outside Sin decks. Hopeless could do very well with it, along with pretty much any other Dragon deck. I don't consider it broken, and thus it will not be changed. [b']What Field Spell does Hopeless run again?[/b] SZD is basically the one-trick-pony last comeback of the Archetype. If you've got yourself in trouble, then you could activate SZD and at least have some effect. I see what you mean, but it would appear that Sins are beatdown based on all the monsters they have being powerhouses; their Spells and Traps are generic support, but there's so many that they do almost everything needed. I don't see the clause that says all Sin monsters must be Dragon-type. Not all Dragon-type, but with the exception of Parallel Gear they are all Dragonic I don't see how Prosperity works with Sin World; enlighten me. Sin World's full effect was originally written there, but has since been changed for some reason. It allows the player to control more than 1 Sin, and attack them all. SBI-WR and SRR redesigned. They're better now. Now I say 8/10. Link to comment
Umbra Posted February 13, 2010 Author Report Share Posted February 13, 2010 It's not like both of us ripped off Luke 15:21' date=' but I get your point. SKD is the way it is to enable use outside Sin decks. Hopeless could do very well with it, along with pretty much any other Dragon deck. I don't consider it broken, and thus it will not be changed. [b']What Field Spell does Hopeless run again?[/b] None that I can think of, hence I didn't include that sentence. SZD is basically the one-trick-pony last comeback of the Archetype. If you've got yourself in trouble, then you could activate SZD and at least have some effect. I see what you mean, but it would appear that Sins are beatdown based on all the monsters they have being powerhouses; their Spells and Traps are generic support, but there's so many that they do almost everything needed. I don't see the clause that says all Sin monsters must be Dragon-type. Not all Dragon-type, but with the exception of Parallel Gear they are all Dragonic That's because they're based off Dragon-type monsters to begin with, par Sin Paradox Dragon. Hence, here's another Sin Paradox Synchro. I don't see how Prosperity works with Sin World; enlighten me. Sin World's full effect was originally written there, but has since been changed for some reason. It allows the player to control more than 1 Sin, and attack them all. Pretty sure that was a different and yet unnamed card. SBI-WR and SRR redesigned. They're better now. Glad you like them. Now I say 8/10. Link to comment
Aesirson Posted February 13, 2010 Report Share Posted February 13, 2010 "There can only be 1 face-up "Sin" monster on the field." That line makes the other cards unplayable. Other then that, this set is nice. Link to comment
Umbra Posted February 14, 2010 Author Report Share Posted February 14, 2010 "There can only be 1 face-up "Sin" monster on the field." That line makes the other cards unplayable. Other then that' date=' this set is nice.[/quote'] Take a look at the other cards in the Archetype (http://yugioh.wikia.com/wiki/Sin_Stardust_Dragon comes to mind) before you clank down on me. Somehow, Paradox summons Sin Stardust and Sin Parallel Gear for SPD; therefore there is a way to have more than 1 "Sin" monster on the field. Link to comment
Phantom Roxas Posted February 15, 2010 Report Share Posted February 15, 2010 That is because Sin World allows you to control more than one Sin monster. I like this set. Definitely didn't expect Wiraqocha Rasca or Sin King Dragun. Link to comment
玄魔の王 Posted February 15, 2010 Report Share Posted February 15, 2010 That is because Sin World allows you to control more than one Sin monster. I know Roxy' date=' but I played this game already: I don't see how Prosperity works with Sin World; enlighten me.Sin World's full effect was originally written there' date=' but has since been changed for some reason. It allows the player to control more than 1 Sin, and attack them all.[/b']Pretty sure that was a different and yet unnamed card. See? He didn't believe me when I said that either. Link to comment
Umbra Posted February 15, 2010 Author Report Share Posted February 15, 2010 Edited SBIWQR to avoid ruling shenanigans. And from what I read in the movie summary on Wiki, it looks like Sin World does that, yes... Or the Anime's Sin cards work differently than their IRL versions. Link to comment
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