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Ritual Gods (Also, DIVINE makes a comeback.)


~Wright~

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[spoiler=Monsters]

Ritual God Bronze Ninja

Ritual/DIVINE/Warrior/Level 6

This card cannot be Summoned, except by "Ceremony of the Ancients." This card cannot attack, except by removing from play 1 monster from your Deck. This card can attack 3 times per Battle Phase. Battle Damage from battles involving this card becomes 500.

2300/1200

 

Ritual God Rising Phoenix

Ritual/DIVINE/Winged Beast/Level 4

This card cannot be Summoned, except by "Ceremony of the Ancients." You can remove from play 3 cards from the top of your Deck to increase the ATK of this card by 300, until the End Phase. You can remove from play monsters whose total Level equals 8 from your Graveyard to Special Summon this card from your Graveyard. If you do, remove this card from play when it's removed from the field.

1700/400

 

Ritual God Emperor Shi

Ritual/DIVINE/Warrior/Level 8

This card cannot be Summoned, except by the effect of "Ceremony of the Ancients." This card gains ATK equal to the number of monsters removed from play x100. Each time you activate a Ritual Spell card, draw 1 card.

1900/1800

 

Unwilling Sacrifice

EARTH/Fiend/Level 2

When this card is removed from play from your Deck, you can treat it as Level 1, 2, or 3. Then, you can discard 1 card to increase this card's Level by 1 for each card discarded. Then remove from play the top card of your Deck.

800/400

 

Master of the Ritual

WATER/Spellcaster/Level 4

You can discard this card to add 1 Ritual Spell Card or Ritual Monster from your Deck to your hand. If this card is removed from play from your Deck, add 1 Ritual Spell Card from your Graveyard to your hand.

1600/1400

 

Ritual Searcher

WIND/Spellcaster/Level 1

If this card is removed from play from your Deck, draw 1 card. Your opponent then looks at your hand, and selects 1 card. That card is removed from play.

0/0

 

Demise, the Ritual Monarch

DARK/Fiend/Level 6

If this card is removed from play, you can Tribute 1 monsters to Special Summon it. When this card is Summoned, remove from play 2 cards from your Deck.

2400/1000

 

Ritual High Priest

LIGHT/Spellcaster/Level 3

You can discard 1 Monster card to Special Summon a removed from play 1 Level 4 or lower monster. If this card is removed from play, select 1 removed from play card, and roll a six-sided die. After that many Standby Phases, add that card to your hand.

1300/800

 

Ritual Disruption Mage

EARTH/Machine/Level 2

You can return this card from your hand to the top of your Deck to send 1 random card from your opponent's hand to the Graveyard. When this card is removed from play from your Deck, both players remove from play 1 random card from their hand. That card is treated as if it were removed from play from your Deck.

1200/0

 

Ritual Nimble Ninja

WIND/Warrior/Level 4

When this card is removed from play from your Deck, Special Summon it. During the End Phase this card is Summoned, remove it from play.

1800/0

 

 

 

[spoiler=Spells]

Ceremony of the Ancients

Ritual Spell

Select 1 Ritual Monster in your hand. Remove from play monsters from your Deck, hand, field, or monsters with Bonding Counters whose total Level is twice that of the selected Ritual Monster. Special Summon the selected Ritual Monster.

 

Preparation for the Ceremony

Normal Spell

You must activate this card during the beginning of your Main Phase 1, if possible. Discard 1 card. Remove from play 1 monster from your Deck, and add 1 Ritual Spell Card or 1 Ritual Monster Card from your Deck to your hand. Then add 1 "Preparation for the Ceremony" from your Deck to your hand. You can only activate 1 "Preparation for the Ceremony" per turn.

 

Removal Draw

Normal Spell

Roll a six-sided die, and remove that many cards from the top of your Deck from play. After that many of your Standby Phases, draw 1 card.

 

Foolish Expulsion

Normal Spell

Remove from play 1 monster from your Deck. Place 1 Bonding Counter on a monster your opponent controls.

 

 

 

[spoiler=Traps]

Ritual Bonding Net

Normal Trap

When an opponent's monster declares an attack, place 1 Bonding Counter on all Attack Position monsters your opponent controls.

 

 

 

Many more coming, you can donate cards to this set if you wish.

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