玄魔の王 Posted February 11, 2010 Report Share Posted February 11, 2010 Something my friend and I came up with in Math Class: Negative Zero WorldField SpellSpell Cards are treated as Trap Cards and must be set for one turn before they can be activated. Trap Cards are treated as Spell Cards and can be activated from the hand. The Levels of all face-up monsters on the field are multiplied by -1. Change the Attributes of all face-up monsters to a different Attribute based on the following: DARK: LIGHT. LIGHT: DARK. WIND: EARTH. EARTH: WIND. WATER: FIRE. FIRE: WATER. DIVINE: DARK DIVINE. DARK DIVINE: DIVINE. When played, everything's colour scheme would be reversed and would be flipped upside-down. Now, community thread for Negative Zero Deck. Negative Zero Cruncher [DARK]Fiend/Tuner***This card is unaffected by the effects of "Negative Zero World". When this card battles, the battling monster loses ATK equal to it's Level x-250. If this card is destroyed and sent to the Graveyard, destroy 1 monster with a Level of 4 or lower when it's original Level is multiplied by -1.ATK: 1100DEF: 400 Negative World TravelerDARKWarrior/Effect4/1300/1800If "Negative World" is active, this card gains 600 ATK and cannot be destroyed by card effects. Negativity DragonDARKLevel: -5[DRagon/Effect]If you control "Negative Zero World" and no monsters, and your opponent controls a card(s), you can Special Summon this card from your hand.ATK/ 2000DEF/ 1200 Negative Ruler [DARK]Fiend/Synchro/EffectLV: 9"Negative Zero Cruncher + 1 or more non-Tuner monsterThis card is unaffected by the effects of "Negative Zero World". When this card battles, the battling monster loses ATK equal to it's Level x-500. This card cannot be destroyed by Spell Cards. Synchro monsters are treated as Fusion monsters, Toon monsters are treated as Tuner monsters, and Spirit monsters are treated as Gemini monsters.ATK: 2600DEF: 3000 Negative Horror - AladsuDARK DIVINEFiend/Dark Synchro (That's right)-8/3000/30001 "Negative" Tuner + 1 or more non-Tuner monsters OR1 monster - 1 Dark Tuner monsterThis card can be either Synchro Summoned or Dark Synchro Summoned from the Extra Deck. This card can only be Synchro Summoned while you control "Negative World". This card is unaffected by other cards' effects. If this card would be destroyed in battle, increase its ATK by 500 instead. If you do not control "Negative World", return this card to the Extra Deck. This card gains the following effects based on the printed monster Attribute(s) your opponent controls:DARK - Remove from play a monster this card destroys in battle.LIGHT - Your opponent cannot Set monster cards.WIND - Once per turn, return a random card in your opponent's hand to the Deck.WATER - You may choose if a monster you control is affected by "Negative World"FIRE - Deal 500 damage to your opponent at the end of each of their Phases.EARTH - At the end of the Battle Phase in which this card attacked, destroy all other monsters.DIVINE - Negate the effects of all DIVINE monsters.DARK DIVINE - If this card battles a DARK DIVINE monster, destroy all cards on the field. Negative Rule - Plus and MinusContinuous SpellThis card is unaffected by "Negative Zero World". Once per turn, you can Tribute a "Negative" monster you control to take control of a monster your opponent controls with a Level equal to the Tributed monster. That card's name is also treated as "Negative". If a "Negative" monster battles another "Negative" monster, negate the effects of "Negative Zero World." After this effect is applied, if a "Negative" monster battles a non-"Negative" monster, reapply the effects of "Negative Zero World". Zero InverseContinuous SpellTHis card is unaffected by the effect of "Negative Zero World". Activate only while you control "Negative Zero World". DRaw 2 cards, then turn both player's Decks upside-down. There can only be 1 face-up "Zero Inverse" on the field. Negative Zero ReflectCounter TrapThis card is unaffected by the effects of "Negative Zero World". Activate only while you control "Negative Zero World". Negate the activation of a Spell Card that includes the effect of Drawing cards, and instead that player discards the same number of cards. Link to comment
Shinobi Phoenix Posted February 11, 2010 Report Share Posted February 11, 2010 Oh good, I was afraid you were going to make Divided By Zero, I already made that card for almost the same reason. Nice concept, but almost impossible to playtest. Specifically because of the "Dark Divine" part and because it would just be weird and confusing. Incidentally, would Traps become Normal Magic or Quick-Play Magic? Same thing with Normal Magic becoming Traps, they would end up being Speed 2, right? Else, most people wouldn't get how they would trigger (seems only Curse of Fiend gets to be weird like that). Link to comment
玄魔の王 Posted February 11, 2010 Author Report Share Posted February 11, 2010 Nice concept' date=' but almost impossible to playtest. Specifically because of the "Dark Divine" part and because it would just be weird and confusing.[/quote'] That was a last-minute decision, when I realized DIVINE had no Counterpart. Link to comment
Shinobi Phoenix Posted February 11, 2010 Report Share Posted February 11, 2010 Nice concept' date=' but almost impossible to playtest. Specifically because of the "Dark Divine" part and because it would just be weird and confusing.[/quote'] That was a last-minute decision, when I realized DIVINE had no Counterpart. I don't think it's necessary to give it one. Certainly gets excluded from Clear World. Card has to have an opening somewhere. Link to comment
Guest Lily Posted February 11, 2010 Report Share Posted February 11, 2010 Negative Zero Cruncher [DARK]Fiend/Tuner***This card is unaffected by the effects of "Negative Zero World". When this card battles, the battling monster loses ATK equal to it's Level multipled by -1 and x250. If this card is destroyed and sent to the Graveyard, destroy 1 monster with a Level of 4 or lower when it's original Level is multiplied by -1.ATK: 1100DEF: 400 This is a nice concept, it'd be fun to play ;D Link to comment
Shinobi Phoenix Posted February 11, 2010 Report Share Posted February 11, 2010 But back to my question: Would Traps end up Normal Magic or Quick-Play Magic because that would just confuse people since they haven't tried that sort of thing since Curse of Fiend. Normal Magic ends up Traps, so Pot of Greed as a Trap? Monster Reborn as a Trap? Link to comment
Lightning Bagon Posted February 11, 2010 Report Share Posted February 11, 2010 Negative Emo [DARK]Fiend/Synchro/Effect*********"Negative Zero Cruncher + 1 or more non-Tuner monsterThis card is unaffected by the effects of "Negative Zero World". When this card battles, the battling monster loses ATK equal to it's Level multipled by -1. This card cannot be destroyed by Spell Cards. As long as this card is on the field Synchro monsters are treated as Fusion monster, Toon monsters are treated as Tuner monsters, and Spirit monsters are treated as Gemini monsters.ATK: 2600DEF: 3000 Link to comment
玄魔の王 Posted February 11, 2010 Author Report Share Posted February 11, 2010 Certainly gets excluded from Clear World. Card has to have an opening somewhere. That's because it wasn't a real Attribute when Clear World was written. I intend to include it now. Negative Zero Cruncher [DARK]Fiend/Tuner***This card is unaffected by the effects of "Negative Zero World". When this card battles' date=' the battling monster loses ATK equal to it's Level x-250. If this card is destroyed and sent to the Graveyard, destroy 1 monster with a Level of 4 or lower when it's original Level is multiplied by -1.ATK: 1100DEF: 400 This is a nice concept, it'd be fun to play ;D[/quote'] That's a good card, and thanks. I'll add that monster, and a Trap Card. Link to comment
Lightning Bagon Posted February 11, 2010 Report Share Posted February 11, 2010 Don't forget this:Negative Emo [DARK]Fiend/Synchro/Effect*********"Negative Zero Cruncher + 1 or more non-Tuner monsterThis card is unaffected by the effects of "Negative Zero World". When this card battles, the battling monster loses ATK equal to it's Level multipled by -1. This card cannot be destroyed by Spell Cards. As long as this card is on the field Synchro monsters are treated as Fusion monster, Toon monsters are treated as Tuner monsters, and Spirit monsters are treated as Gemini monsters.ATK: 2600DEF: 3000 Link to comment
Grunt Issun Posted February 11, 2010 Report Share Posted February 11, 2010 this is cool. would be awsome to see in the anime Link to comment
HakuroDK Posted February 11, 2010 Report Share Posted February 11, 2010 Where's the Convulsion of Nature clone? Link to comment
Bringerofcake Posted February 12, 2010 Report Share Posted February 12, 2010 This could quite literally turn the game on its head. Negative Horror - [any name here]DARK DIVINEFiend/Dark Synchro (That's right)-8/3000/30001 "Negative" Tuner + 1 or more non-Tuner monsters1 monster - 1 Dark Tuner monsterThis card can be either Synchro Summoned or Dark Synchro Summoned from the Extra Deck. This card can only be Synchro Summoned while you control "Negative World". This card is unaffected by other cards' effects. If this card would be destroyed in battle, increase its ATK by 500 instead. If you do not control "Negative World", return this card to the Extra Deck. This card gains the following effects based on the printed monster Attribute(s) your opponent controls:DARK - Remove from play a monster this card destroys in battle.LIGHT - Your opponent cannot Set monster cards.WIND - Once per turn, return a random card in your opponent's hand to the Deck.WATER - You may choose if a monster you control is affected by "Negative World"FIRE - Deal 500 damage to your opponent at the end of each of their Phases.EARTH - At the end of the Battle Phase in which this card attacked, destroy all other monsters.DIVINE - Negate the effects of all DIVINE monsters.DARK DIVINE - If this card battles a DARK DIVINE monster, destroy all cards on the field. There we are. Fan-fic quality Boss monster. Not balanced in the least, but regardless, an impressive specimen. Link to comment
玄魔の王 Posted February 12, 2010 Author Report Share Posted February 12, 2010 But back to my question: Would Traps end up Normal Magic or Quick-Play Magic because that would just confuse people since they haven't tried that sort of thing since Curse of Fiend. Normal Magic ends up Traps' date=' so Pot of Greed as a Trap? Monster Reborn as a Trap?[/quote'] They would end up Quick-Play Magic. Don't forget this:Negative Emo [DARK]Fiend/Synchro/Effect*********"Negative Zero Cruncher + 1 or more non-Tuner monsterThis card is unaffected by the effects of "Negative Zero World". When this card battles' date=' the battling monster loses ATK equal to it's Level multipled by -1. This card cannot be destroyed by Spell Cards. As long as this card is on the field Synchro monsters are treated as Fusion monster, Toon monsters are treated as Tuner monsters, and Spirit monsters are treated as Gemini monsters.ATK: 2600DEF: 3000[/quote'] Sorry. I missed this the first time. Will add. This could quite literally turn the game on its head. Negative Horror - [any name here]DARK DIVINEFiend/Dark Synchro (That's right)-8/3000/30001 "Negative" Tuner + 1 or more non-Tuner monsters OR1 monster - 1 Dark Tuner monsterThis card can be either Synchro Summoned or Dark Synchro Summoned from the Extra Deck. This card can only be Synchro Summoned while you control "Negative World". This card is unaffected by other cards' effects. If this card would be destroyed in battle' date=' increase its ATK by 500 instead. If you do not control "Negative World", return this card to the Extra Deck. This card gains the following effects based on the printed monster Attribute(s) your opponent controls:DARK - Remove from play a monster this card destroys in battle.LIGHT - Your opponent cannot Set monster cards.WIND - Once per turn, return a random card in your opponent's hand to the Deck.WATER - You may choose if a monster you control is affected by "Negative World"FIRE - Deal 500 damage to your opponent at the end of each of their Phases.EARTH - At the end of the Battle Phase in which this card attacked, destroy all other monsters.DIVINE - Negate the effects of all DIVINE monsters.DARK DIVINE - If this card battles a DARK DIVINE monster, destroy all cards on the field. There we are. Fan-fic quality Boss monster. Not balanced in the least, but regardless, an impressive specimen.[/quote'] Thank you for the card. I'll add it, and I'll add a Spell Card. Link to comment
Bringerofcake Posted February 12, 2010 Report Share Posted February 12, 2010 Hmmm... Negative World TravelerDARKWarrior/Effect4/1300/1800If "Negative World" is active, this card gains 600 ATK and cannot be destroyed by card effects. Link to comment
玄魔の王 Posted February 13, 2010 Author Report Share Posted February 13, 2010 I'll add Cakeman's new card, and my own monster. Link to comment
Bringerofcake Posted February 13, 2010 Report Share Posted February 13, 2010 A quick thing on Negativity Ruler: Negative Ruler [DARK]Fiend/Synchro/EffectLV: 9"Negative Zero Cruncher + 1 or more non-Tuner monsterThis card is unaffected by the effects of "Negative Zero World". When this card battles, the battling monster loses ATK equal to its printed Level x500. This card cannot be destroyed by Spell Cards. Synchro monsters are treated as Fusion monsters, Toon monsters are treated as Tuner monsters, and Spirit monsters are treated as Gemini monsters.ATK: 2600DEF: 3000 Whenever I passed by that, it always confused me. I think that's what the creator meant, but - x - = +, so... Negative Rule - Plus and MinusContinuous SpellThis card is unaffected by "Negative Zone". Once per turn, you can Tribute a "Negative" monster you control to take control of a monster your opponent controls with a Level equal to the Tributed monster. That card's name is also treated as "Negative". If a "Negative" monster battles another "Negative" monster, negate the effects of "Negative Zone." After this effect is applied, if a "Negative" monster battles a non-"Negative" monster, reapply the effects of "Negative Zone". Link to comment
玄魔の王 Posted February 13, 2010 Author Report Share Posted February 13, 2010 A quick thing on Negativity Ruler: Negative Ruler [DARK]Fiend/Synchro/EffectLV: 9"Negative Zero Cruncher + 1 or more non-Tuner monsterThis card is unaffected by the effects of "Negative Zero World". When this card battles' date=' the battling monster loses ATK equal to [b']its printed Level x500[/b]. This card cannot be destroyed by Spell Cards. Synchro monsters are treated as Fusion monsters, Toon monsters are treated as Tuner monsters, and Spirit monsters are treated as Gemini monsters.ATK: 2600DEF: 3000 Whenever I passed by that, it always confused me. I think that's what the creator meant, but - x - = +, so... That's why I changed it to x-500, but I suppose that is confusing, yes. Negative Rule - Plus and MinusContinuous SpellThis card is unaffected by "Negative Zero World". Once per turn, you can Tribute a "Negative" monster you control to take control of a monster your opponent controls with a Level equal to the Tributed monster. That card's name is also treated as "Negative". If a "Negative" monster battles another "Negative" monster, negate the effects of "Negative Zero World." After this effect is applied, if a "Negative" monster battles a non-"Negative" monster, reapply the effects of "Negative Zero World". Yeah, I'll add that card. Link to comment
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