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Daily's Card Gallery [50 / 1001] Comment or ... I don't know! But something will happen >:D


SmallieBigs

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I'm bored and I'm just going to try to make this a 1001 card set ... so onto the cards.

 

[spoiler=Cards 1-10]

The Great Fang

EARTH | Level 4

Beast/Tuner

Lore: One per turn when this monster battles a monster you can reveal 1 Beast-type monster in your hand to destroy the attacking monster.

1600 ATK | 1000 DEF

 

Different Dimension Catapult

Spell | Continuous

Lore: You can return 1 removed from play monster to the Graveyard to inflict 800 damage to your opponents Life Points.

I just realized this has a loop.

 

Mass Level Change

Trap | Continuous

Lore: Declare 1 Level. All face-up monsters are treated as the declared Level.

 

Beast Pack Attack

Trap | Normal

Lore: Tribute 1 Warrior-type monster you control. Special Summon as many Level 3 or lower Beast-type monsters from your hand to your side of the field.

 

Hound of Ha Des

DARK | Level 3

Beast/Effect

Lore: This monster cannot be Normal Summoned or Set. You can Special Summon this monster from your hand if there is no monsters removed from play. You can remove from play 1 Beast-type monster in your Graveyard in your Graveyard to destroy up to 2 cards on the field.

500 ATK | 300 DEF

 

Eternal Book

Spell | Continuous

Lore: Once per turn you can flip 1 monster on the field face-down.

 

Seventh Count

Spell | Normal

Lore: When you activate this card select 1 Level 7 or lower monster from your Deck. Remove this monster from play. After the 7th turn after activaion Special Summon the removed monster.

 

Ruling: This card remains face-up on the field after activation.

 

Marvelous Tiger

EARTH | Level 4

Beast/Effect

Lore: When this monster is destroyed by battle you can pay 500 Life Points to end the Battle Phase and Special Summon 1 Level 4 or lower Beast-type monster from your hand.

1800 ATK | 1200 DEF

 

Spirit Forest

Spell | Field

Lore: Once per turn you can tribute 1 Level 6 or lower Beast-type monster to Special Summon 2 Level 4 or lower Beast-type monsters from your Graveyard.

 

Double-Stinger Scorpion

EARTH | Level 3

Insect/Tuner

Lore: This monster can be Special Summoned from your hand by discarding 1 card from your hand.

1200 ATK | 500 DEF

 

 

[spoiler=11-20]

 

The Vicious Mars

LIGHT | Level 7

Machine/Effect

Lore: When this monster declares an attack you can discard all cards (minimum of 4) in your hand to destroy all cards your opponent controls. When this monster is selected as an attack target you can tribute 1 face-up monster you control to destroy the attacking monster.

2300 ATK | 1300 DEF

 

Dimension Portal

Spell | Normal

Lore: Special Summon all monsters that are removed from play to their owners side of the field. The Special Summoned monsters cannot declare an attack or be tributed for a Tribute Summon. During the End Phase of this turn remove from play all monsters Special Summoned by this effect.

 

Fake Necromancer

Trap | Normal

Lore: Select 1 Normal Fiend-type monster in your Graveyard. Special Summon the monster until the 4th Standby Phase after activation the Special Summoned monster gains the following effect: This monster gains 100 ATK for every monster in the Graveyard. Monsters in the Graveyard cannot be Special Summoned or removed from play. Monsters cannot be removed from play.

 

The Dark Pluto

DARK | Level 6

Fiend/Effect

Lore: When this monster is Normal Summoned destroy 1 monster you control. This monster cannot be destroyed by battle. When a monster you control is tributed add 1 Space Counter on this card. You can remove 5 Space Counters on this card to destroy all cards on the field except for this card, this monster gains 200 ATK for every card destroyed by this effect. During your End Phase you must tribute 1 monster you control or destroy this monster.

600 ATK | 1800 DEF

 

Vampire's Prodigy

DARK | Level 3

Zombie/Effect

Lore: When this monster is Special Summoned return up to 2 removed from play cards to the Graveyard. Once per turn you can pay 700 Life Points to Special Summon 1 Zombie-type monster from your hand.

800 ATK | 1000 DEF

 

Dedicated Herald

LIGHT | Level 3

Fairy/Tuner

Lore: You can discard the top 3 cards from your Deck to the Graveyard to Special Summon this monster from your Graveyard. You can tribute this face-up monster to discard all cards in your hand to draw cards from your Deck equal to the amount of discarded cards.

1200 ATK | 500 DEF

 

Dark Soul Eater

DARK | Level 4

Fiend

Lore: This Fiend has an important job in the Dark World to eat all souls of the dead that could disturb the Dark World.

2100 ATK | 0 DEF

 

Planet Bowler

EARTH | Level 2

Warrior/Tuner

Lore: You can remove from play 1 Level 6 or higher monster from your Graveyard to Special Summon this monster from your hand.

 

Depressed Angel

LIGHT | Level 4

Fairy/Effect

Lore: This monster can attack your opponent directly by tributing 2 Fairy-type monsters you control.

1500 ATK | 1200 ATK

 

Soul Charge

Trap | Normal

Lore: Special Summon 2 Celestial Tokens to your side of the field (Level 3/Fairy-type/1000 ATK/500 DEF). Celestial Tokens cannot be tributed for a Tribute Summon.

 

 

[spoiler=Cards 21-30]

The Iron

EARTH | Level 7

Machine/Synchro/Effect

Lore: 1 Tuner + 1 or more non-Tuners

When this monster is Synchro Summoned you can Special Summon 2 Level 5 or lower DARK monsters from your Graveyard. When this monster is destroyed you can return all removed from play to your Graveyard.

2600 ATK | 1700 DEF

 

Blister Cell

DARK | Level 4

Fiend/Effect

Lore: When this monster is Normal Summoned you can pay 1000 Life Points to Special Summon 1 Level 3 monster from your Deck.

1600 ATK | 300 DEF

 

The Summoned Chaos

DARK | Level 8

Fiend/Ritual/Effect

Lore: This monster can only be Ritual Summoned by the effect of "Rematerializing Chaos." You can remove from play 2 LIGHT and DARK monsters in your Graveyard to destroy all monsters on the field except this card or destroy all Spell and Trap cards on the field. When this monster is destroyed and sent to the Graveyard remove from play all monsters in your Graveyard.

2600 ATK | 2000 DEF

 

Rematerializing Chaos

Spell | Ritual

Lore: This card is used to Ritual Summon "The Summoned Chaos." You must also tribute monsters from your field or hand whose total Level equal 8 or higher.

 

Tamed Soul

Trap | Counter

Lore: When a monster you control would be destroyed by the effect of a card you can negate the effect of the card and destroy it. Also your opponent cannot activate any Spell or Trap cards until your next End Phase.

 

Beastial Trap Hole

Trap | Normal

Lore: When your opponent Summons a monster while you control 2 or more Beast-type monsters destroy all monsters your opponent controls and 1 monster you control.

 

World of Nothingness

Spell | Field

Lore: When this card is activated place the following cards face-down "Darkness", "Zero", "Infinity" "Chaos" and "End", if you do not have enough empty Spell and Trap Card Zones destroy all Spell and Trap cards on the field this card is not destroyed. This card cannot be destroyed by the effect of "Darkness", "Zero", "Infinity", "Chaos" or "End." All monsters you control cannot be destroyed by battle. When another Field Spell is activated you can add this card from your Graveyard to your hand. Cards cannot be removed from play. You take 0 Battle Damage from direct atttacks. When Effect Damage would be inflicted to you inflict it to your opponent instead. Neither player can look at their set cards. Negate the effect of all Continuous Traps. Both players can only activate 1 Spell or Trap per turn. Spell and Traps you control cannot be destroyed. Your opponent can only attack twice per turn. If you control a "Vandabric, Dragon of Nothing" this cards effects are negated.

 

Darkness

Spell | Continuous

Lore: While "World of Nothingness" is face-up this card is placed face-down. This cards effect cannot be activated while "World of Nothingness" is not face-up on the field. This cards effect cannot be activated the turn "World of Nothingness" was activated except during your End Phase. When this card is activated while "World of Nothingness" is face-up on the field destroy all monsters on the field. During your End Phase flip this card face down and then shuffle all face-down cards on the field and destroy all face-up Spell and Traps on the field.

 

Zero

Spell | Continuous

Lore: While "World of Nothingness" is face-up this card is placed face-down. This cards effect cannot be activated while "World of Nothingness" is not face-up on the field. This cards effect cannot be activated the turn "World of Nothingness" was activated except during your End Phase. When this card is activated while "World of Nothingness" is face-up on the field both players check their face-down Spell and Traps ignoring the effect of "World of Nothingness" destroy all Spell and Traps that aren't named "Darkness", "Zero", "Infinity", "Chaos" and "End." When this card is activated while "World of Nothingness" is face-up on the field destroy all monsters on the field. During your End Phase flip this card face down and then shuffle all face-down cards on the field and destroy all face-up Spell and Traps.

 

Infinity

Spell | Continuous

Lore: While "World of Nothingness" is face-up this card is placed face-down. This cards effect cannot be activated while "World of Nothingness" is not face-up on the field. This cards effect cannot be activated the turn "World of Nothingness" was activated except during your End Phase. When this card is activated while "World of Nothingness" is face-up on the field remove from play all cards in the Graveyard. When this card is activated while "World of Nothingness" is face-up on the field destroy all monsters on the field. During your End Phase flip this card face down and then shuffle all face-down cards on the field and destroy all face-up Spell and Traps.

 

 

[spoiler=Cards 31-40]

Chaos

Spell | Continuous

While "World of Nothingness" is face-up on the field this card is placed face-down. This cards effect cannot be activated while "World of Nothingness" is not face-up on the field. This cards effect cannot be activated the turn "World of Nothingness" was activated except during your End Phase. When this card is activated while "World of Nothingness" is face-up on the field remove from play all monsters on the field. During your End Phase flip this card face down and then shuffle all face-down cards on the field and destroy all face-up Spell and Traps.

 

End

Spell | Continuous

Lore: While "World of Nothingness" is face-up on the field this card is placed face-down. This cards effect cannot be actiavted while "World of Nothingness" is not face-up on the field. This cards effect cannot be activated the turn "World of Nothingness" is activated except during your End Phase. When this card is activated while "World of Nothingness" is face-up on the field draw 5 cards from your Deck Special Summon all monsters drawn ignoring the Summoning Conditions. During your End Phase flip this card face-down and shuffle all your face down cards on the field and destroy all face-up Spell and Traps.

 

Virus-Launching Catapult

DARK | Level 1

Machine/Effect

Lore: You can tribute 1 DARK Fiend-type monster with 1000 or less ATK to destroy 2 monsters your opponent controls. You cannot attack the turn you used this effect.

0 ATK | 2100 DEF

 

Energy Buster

Spell | Equip

Lore: You can tribute 1 monster to increase the ATK of the equipped monster by 1000. During your End Phase remove from play 1 card you control or destroy this card. If the equipped monster is destroyed you can destroy all monsters you control to add this card to your hand.

 

Flash Burn

Spell | Normal

Lore: Discard all cards in your hand to the Graveyard increase the ATK of all monsters you control by 800.

 

Beastial Gardna

EARTH | Level 3

Beast/Tuner

Lore: While you control a Beast-type monster and this monster is in your Graveyard you can Special Summon this monster from your Graveyard. Your opponent must select this card as an attack target.

800 ATK | 2300 DEF

 

Spell Eating Worm

DARK | Level 2

Insect/Effect

Lore: You can Special Summon this monster from your hand if you control 1 monster. Your opponent then destroys all Spell cards on their side of the field and discards all Spells in their hand.

500 ATK | 800 DEF

 

Paranoia

Spell | Quick-Play

Lore: Select 1 face-down card you control as long as that card remains on the field your opponent cannot declare an attack.

 

Truth, Guardian of Light

LIGHT | Level 4

Fairy/Tuner

Lore: When this monster is destroyed you can discard 1 LIGHT monster from your hand to Special Summon this monster.

1700 ATK | 1400 DEF

 

Kena

LIGHT | Level 4

Fairy/Effect

Lore: This monsters Attribute is also treated as DARK. When this monster is discarded Special Summon this monster.

1500 ATK | 1900 DEF

 

 

[spoiler=Cards 41-50]

Gaia the Earth

EARTH | Level 7

Rock/Effect

Lore: This monster cannot be Normal Summoned or Set. This monster can only be Special Summoned by removing from play 3 EARTH monsters in your Graveyard. When this monster declares an attack you can remove from play 1 EARTH monster in either players Graveyard to increase the ATK of this monster equal to the ATK of the removed monster. You can remove from play 2 EARTH monsters in your Graveyard to destroy all cards on the field except for this card.

1900 ATK | 3000 DEF

 

Tempest the Fire

FIRE | Level 7

Pyro/Effect

Lore: This monster can only be Normal Summoned by tributing 2 FIRE monsters. Once per turn you can tribute 1 FIRE monster you control to decrease the ATK of all non-FIRE monsters on the field by 1000. When this monster is destroyed and sent to the Graveyard draw 1 card for each FIRE monster in the Graveyard.

2600 ATK | 1000 DEF

 

Voda the Water

WATER | Level 7

Aqua/Effect

Lore: This monster cannot be Normal Summoned or Set. This monster can only be Special Summoned by discarding 1 WATER monster in your hand and remove from play 2 WATER monsters in your Graveyard. You can pay 2000 Life Points to draw 2 cards from your Deck if you use this effect you cannot activate the effect on any cards this turn.

2800 ATK | 1900 DEF

 

Rüzgar the Wind

WIND | Level 7

Winged-Beast/Effect

Lore: This monster can be Normal Summoned by tributing 1 WIND monster. You can return up to 2 cards on the field to the top of your Deck to return 3 cards your opponent controls to the top of their Deck.

2300 ATK | 1000 DEF

 

NEGATIVE Discharge

Spell | Normal

Lore: Add 1 DARK monster from your Deck to your hand. You cannot declare an attack this turn.

 

Zero Barrier

Spell | Continuous

Lore: Your opponent cannot destroy any cards you control (damage calculation is applied normally). Destroy this card after the 4th Standby Phase after activation.

 

Title of the King

Spell | Normal

Lore: Select 1 "Monarch" monster in your Graveyard. Activate the monsters effect. You cannot Normal Summon or Set this turn.

 

The Kind Fiend

DARK | Level 3

Fiend/Effect

Lore: When this monster declares an attack you can increase your opponents by 2000.

1500 ATK | 1000 DEF

 

Necrochaos

DARK | Level 1

Spellcaster/Tuner

Lore: When this monster is used for a Synchro Summon remove from play the top 5 cards of your opponents Deck.

 

 

 

Finishing later

 

More to come...

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