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Synchro Dragons


K@LLDR@K3

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These cards were made up as a sort of 5Ds version of my own, each some how connected to an archtype with synchro monsters. Fiend Roar Deities, Dragunity, Flamvell, Ice Barrier, and Naturia. As soon as I get ideas really rolling, i'll try to get the fan fic posted.

 

Chaos End Dragon

8 Light Dragon/Synchro/Effect 2800 2400

1 Light or Dark Tuner + 1 or more non-tuners

While this card is face-up on the field, its Attribute is also treated as DARK. When an effect is activated, that activation can be negated at a by discarding one card from your hand. This card cannot attack this turn if the effect is used on this card's controller's turn. When this card is destroyed, special summon one "Light End Dragon" and "Dark End Dragon" from your grave or extra deck, these cards cannot attack, change their battle position, or use their effects.

 

Infinity Wind Dragon

8 Wind Dragon/Synchro/Effect 3000 2600

1 Wind Tuner + 1 or more non-tuners

Once per turn, you can select one monster in your grave and equip it to this card. There can only be one equipment card attached to this card at a time. By removing an equipment card from this and sending it to the grave. Destroy all spell and trap cards out without their effects activating. This card cannot attack the turn this effect is used.

 

Infernal Prominence Dragon

7 Fire Dragon/Synchro/Effect 2500 200

1 Fire Tuner + 1 or more non-tuners

Once per turn, you may discard one monster in your hand to the grave to inflict damage to your opponent equal to its attack or defense power, which ever is higher. You may not attack the turn this effect is used. When this card inflicts battle damage, add one Fire monster in your grave to the bottom of your deck.

 

Hail Storm Dragon

7 Water Dragon/Synchro/Effect 2600 2100

1 Water Tuner + 1 or more non-tuners

Once per turn, you may special summon one "Hail Token" (1/Water/Aqua/0/0) to your side of the field in attack mode. By sacrificing one "Hail Token" on your side of the field, you may destroy one card on the field, without its effect activating. The card zone where the card was destroyed cannot be used as long as this card is on the field. This effect cannot be used the turn the "Hail Token" is summoned and "Hail Storm Dragon" cannot attack the turn either effect is used.

 

Forest Sprite Dragon

7 Earth Dragon/Synchro/Effect 2300/1900

1 Earth Tuner + 1 or more non-tuners

If your opponent activates an effect targeting this card specifically, send the top three cards of your deck out of play to negate the effect. Once per turn, this card's controller can gain 500 life points by calling the type of the top card of this card's controller's deck(Monster, Spell, or Trap) correctly and sending it to the grave. This card cannot attack the turn either effect is used.

 

Chaos Inferno

Normal Spell

This card can only be used when there is a face up "Chaos End Dragon" on your side of the field. Destroy all monsters on your opponent's side on the field. "Chaos End Dragon" cannot attack or use its effect the turn this card is used.

 

Hurricane Wind Blast

Normal Spell

This card can only be used when there is a face up "Infinity Wind Dragon" on your side of the field. Return all cards in both players' spell and trap zones to their hands. No spell or trap cards can be played or set until your next turn. "Infinity Wind Dragon" cannot attack or use its effect the turn this card is used.

 

Blazing Fireball

Normal Spell

This card can only be used when there is a face up "Infernal Prominence Dragon" on your side of the field. If your opponent has over 2500 life points, inflict 2500 points of damage to their life points. "Infernal prominence Dragon" cannot attack or use its effect the turn this card is used.

 

Glacial Freeze

Normal Spell

This card can only be used when there is a face up "Hail Storm Dragon" on your side of the field. Fill all empty monster card zones on your side of the field with "Hail Tokens" (1/Water/Aqua/0/0). No set cards can be activated this turn. "Hail Storm Dragon" cannot attack or use its effect the turn this card is used.

 

Nature Light

Normal Spell

This card can only be used when there is a face up "Forest Sprite Dragon" on your side of the field. Return all monsters on the field except "Forest Sprite Dragon" to their owner's deck and shuffle. Both Player increase their life points by 300 for each of their own cards. "Forest Sprite Dragon" cannot attack or use its effect the turn this card is used.

 

So, what do you guys think, any feedback?

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Infernal Prominence Dragon should have 200 DEF.

 

Chaos End Dragon' date=' in my opinion, should be a fusion of Light End and Dark End.

[/quote']

 

I was considering the Infernal Prominence Dragon having 200 defense but wanted to see if anyone else though that.

Also, I see your point on Chaos End Dragon being their fusion, but I wanted a synchro similar to Light and Darkness Dragon, maybe I'll change that though or work off something like that.

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Chaos End Dragon

8 Light Dragon/Synchro/Effect 2800 2400

1 LIGHT or DARK Tuner + 1 or more non-tuners

While this card is face-up on the field' date=' its Attribute is also treated as DARK. You can discard 1 card to negate tha activation of a card's effect. This card cannot attack this turn if the effect is used on this card's controller's turn. When this card is destroyed, special summon 1 "Light End Dragon" and "Dark End Dragon" from your or Extra Deck or Graveyard. It cannot attack, change its Battle Position or activate its effect.

 

[b']This is a nice card. But, I'd make it "1 DARK Tuner" + 1 or more non-Tuner LIGHT monsters for real life. For fanfiction, this does fine.[/b]

 

Infinity Wind Dragon

8 Wind Dragon/Synchro/Effect 3000 2600

1 WIND Tuner + 1 or more non-tuners

Once per turn, you can select one monster in your Graveyard and equip it to this card. (You can only equip 1 card at a time to this card through this effect.) You can send 1 card equipped to this card by this effect to destroy all Spell & Trap Cards on the field. Spells and Trap Cards cannot be activated in response to this effect's activation, and this card cannot attack during the turn this effect is used.

 

This is a good dragon.

 

Infernal Prominence Dragon

7 Fire Dragon/Synchro/Effect 2500 200

1 Fire Tuner + 1 or more non-tuners

Once per turn, you may discard one monster in your hand to the grave to inflict damage to your opponent equal to its attack or defense power, which ever is higher. You may not attack the turn this effect is used. When this card inflicts battle damage, add one Fire monster in your grave to the bottom of your deck.

 

Volcanic Dragon? Huh. It's okay, but it needs a bit less ATK for that effect... say, 2400?

 

Hail Storm Dragon

7 Water Dragon/Synchro/Effect 2600 2100

1 Water Tuner + 1 or more non-tuners

Once per turn, you may special summon one "Hail Token" (1/Water/Aqua/0/0) to your side of the field in attack mode. By sacrificing one "Hail Token" on your side of the field, you may destroy one card on the field, without its effect activating. The card zone where the card was destroyed cannot be used as long as this card is on the field. This effect cannot be used the turn the "Hail Token" is summoned and "Hail Storm Dragon" cannot attack the turn either effect is used.

 

There are too few good WATER Tuners, that effect is a bit high for LV7, and that effect is a bit too much with the Zone not being usable and having to wait a whole turn. Of all the dragons, I like this one least.

 

Forest Sprite Dragon

7 Earth Dragon/Synchro/Effect 2300/1900

1 Earth Tuner + 1 or more non-tuners

If your opponent activates an effect targeting this card specifically, send the top three cards of your deck out of play to negate the effect. Once per turn, this card's controller can gain 500 life points by calling the type of the top card of this card's controller's deck(Monster, Spell, or Trap) correctly and sending it to the grave. This card cannot attack the turn either effect is used.

 

This isn't a useful effect. Next?

 

Chaos Inferno

Normal Spell

This card can only be used when there is a face up "Chaos End Dragon" on your side of the field. Destroy all monsters on your opponent's side on the field. "Chaos End Dragon" cannot attack or use its effect the turn this card is used.

 

It's Burst Stream for a Synchro. There's nothing else to say.

 

Hurricane Wind Blast

Normal Spell

This card can only be used when there is a face up "Infinity Wind Dragon" on your side of the field. Return all cards in both players' spell and trap zones to their hands. No spell or trap cards can be played or set until your next turn. "Infinity Wind Dragon" cannot attack or use its effect the turn this card is used.

 

Geez, does anyone ever actually attack in your fanfiction? I'm not a fan of Trunade, let alone something this asinine.

 

Blazing Fireball

Normal Spell

This card can only be used when there is a face up "Infernal Prominence Dragon" on your side of the field. If your opponent has over 2500 life points, inflict 2500 points of damage to their life points. "Infernal prominence Dragon" cannot attack or use its effect the turn this card is used.

 

Again, good Volcanic stuff.

 

Glacial Freeze

Normal Spell

This card can only be used when there is a face up "Hail Storm Dragon" on your side of the field. Fill all empty monster card zones on your side of the field with "Hail Tokens" (1/Water/Aqua/0/0). No set cards can be activated this turn. "Hail Storm Dragon" cannot attack or use its effect the turn this card is used.

 

Scapegoat? Good for that effect, not much else.

 

Nature Light

Normal Spell

This card can only be used when there is a face up "Forest Sprite Dragon" on your side of the field. Return all monsters on the field except "Forest Sprite Dragon" to their owner's deck and shuffle. Both Player increase their life points by 300 for each of their own cards. "Forest Sprite Dragon" cannot attack or use its effect the turn this card is used.

 

That's not a good effect. Yes my opponent is bare, but I just upped their Life Points and I have no monsters either.

 

So, what do you guys think, any feedback?

 

I think you need to make effect that actually let people attack, like any sane duelist.

 

7/10.

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