metalflygon08 Posted February 2, 2010 Report Share Posted February 2, 2010 Blackwing SniperWarriorLv.41850/950Earth This monster is unnaffected by the effects of all "Blackwing" monsters your opponent controls. This card may once again for each Face-Up "Blackwing" monsters on your opponent's side of the Field. LifespringsSpellcontinous Increase the ATK of all LIGHT and WATER monsters by 400. No Zombie monsters can be summoned while this card is Face-Up on the field. Shadow of the Old MillSpellQuick-Play When your opponent sends a card(s) to the Gravyard from their Deck. Remove From Play card(s) from the top of their Deck equal to the number of cards sent to the Graveyard. Link to comment
-Griffin Posted February 2, 2010 Report Share Posted February 2, 2010 Can your card be best described in use with the word "anti"?[spoiler=If yes]Bad concept [spoiler=If no]Be glad you aren't in the first spoiler, those guys need to learn non-degenerate card design, seriously. The last one might make some odd plays with Needle Worm, but overall the first two are badly designed at the third isn't much use. Link to comment
DFireZX Posted February 6, 2010 Report Share Posted February 6, 2010 unfortunately Blackwing Sniper works with Black Whirlwind and is categorized as both support and anti-support Link to comment
[B.C.E.] Posted February 6, 2010 Report Share Posted February 6, 2010 Blackwing Sniper Well it's hardly an Anti-Support card if it's in the same Archtype as the cards it's attempting to hurt right? If your gonna make an Anti-Support then don't make them the same cards you are trying to fight against. And another thing, what is this [This card may once again for each Face-Up]? This card may once again do what? Attack? Oh and don't put 50 in a monsters ATK and DEF points because very few cards have that and it makes you look like a noob. Overall you should have put more thought an effort into this card. I would like to look at it when you spend more then 3 minutes on it, that way it will actually be a good card. Lifesprings How is this Blackwing Anti-Support? It's a little too overpowered with the Zombie (by the way it should be Zombie-Type not just Zombie) without you needing to pay a cost to keep it on the field. Otherwise it's okay but nothing special. Shadow of the Old Mill You got a lot of OCG problems here but it actually could be a good Anti-Support for Blackwings. Work on the OCG! Otherwise it's okay. Overall I would keep working and spend A LOT more time on your cards if you ever want them to be taken seriously. I suggest going to the Yu-Gi-Oh Wikia and studying the OCG or you could look at the helpful posts on this site concerning OCG. Keep trying. Link to comment
玄魔の王 Posted February 7, 2010 Report Share Posted February 7, 2010 Blackwing SniperWarriorLv.41850/950Earth This monster is unnaffected by the effects of all "Blackwing" monsters your opponent controls. This card may once again for each Face-Up "Blackwing" monsters on your opponent's side of the Field. That's little use with Kalut and Sirocco running rampant. Use the name "B.W. Hunter"' date=' like "G.B. Hunter".[/b'] LifespringsSpellcontinous Increase the ATK of all LIGHT and WATER monsters by 400. No Zombie monsters can be summoned while this card is Face-Up on the field. Shadow of the Old MillSpellQuick-Play When your opponent sends a card(s) to the Graveyard from their Deck. Remove From Play card(s) from the top of their Deck equal to the number of cards sent to the Graveyard. The last two aren't anti-BW. Try Anti-Meta, and badly so. 5/10. Link to comment
HakuroDK Posted February 11, 2010 Report Share Posted February 11, 2010 I have to agree with Genma no Ou on this. The first card is very decent anti-BW, but the name allows it to be both anti-BW and a BW supporter. If renamed "B.F. Sniper" or something similar that does not specifically have 'Blackwing' in the name, then it'd be purely anti-blackwing. As for the other two, it's clearly anti-zombie and anti-lightsworn, to which the topic kinda says otherwise. As for my critiques with other cards, I think that Lightsprings, other than the anti-zombie, should have a significantly better impact than just increasing the ATK and DEF of LIGHT and WATER monsters. I'd like to say that you should focus less on LIGHT (because it could be used in Lightsworn) and focus more on the WATER aspect. As for Shadow of the Old Mill, it can be made into a horrifying combo with cards like Needle Worm. I suggest something more like Dimension Fortress Weapon, that prevents sending cards from the deck to the graveyard in general. Link to comment
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