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Panda Archtype. Thats right, its awesome.


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DJ Panda -WIND-

Lvl1

[beast/Tuner]

When this card is Summoned, draw 1 card. If this card is used for the Synchro Summon of a "Panda" monster, draw 1 card and Remove this card from play.

300ATK / 0DEF

 

Samauri Panda -WIND-

Lvl3

[beast/Effect]

If this card is equipped with "Broken Bamboo Sword", increase the ATK and DEF of this card by 1000 points.

1300ATK / 900DEF

 

Panda Warrior -WIND-

Lvl3

[beast/Effect]

If you control another "Panda" monster, the opponent cannot activate the effect(s) of Trap cards during the Battle Phase. Inscrease the ATK of all "Panda" monsters by 300.

1000ATK / 1000DEF

 

Blacksmith Panda -WIND-

Lvl3

[beast/Effect]

Once per turn, you can discard 1 card to add 1 "Bamboo" Equip Spell card from your deck to your hand.

500ATK / 1700DEF

 

General Panda -WIND-

Lvl3

[beast/Effect]

When this card is Normal Summoned, you can Special Summon 1 level 3 "Panda" monster from your hand.

1500ATK / 200DEF

 

Ninja Panda -WIND-

Lvl3

[beast/Effect]

You can Special Summon this card from your hand by Removing from play 1 "Panda" monster in your Graveyard. When this card is Summoned in this way, select 1 "Bamboo" Equip Spell card in your Graveyard and equip it to this card.

1000ATK / 1100DEF

 

Shogun Panda -WIND-

Lvl6

[beast/Effect]

If you control at least 2 "Panda" monsters, you can Special Summon this card from your hand. If a "Panda" monster battles an opponent's monster, decrese the ATK/DEF of that monster by 800.

1900ATK / 2000DEF

 

Panda Squad -WIND-

Lvl3

[beast/Effect]

When this card is destroyed, add 1 WIND-Attribute "Panda" monster from your deck to your hand.

800ATK / 800DEF

 

Big Shield Panda -WIND-

Lvl3

[beast/Effect]

If a "Panda" monster would be destroyed, destroy this card instead. At that time, draw 1 card.

100ATK / 1700DEF

 

Baby Panda -WIND-

Lvl2

[beast/Tuner]

You can only control 1 "Baby Panda" at a time. You can send this face-up card to the Graveyard to Special Summon 2 level 4 or lower "Panda" monsters from your deck, except "Baby Panda". During the End Phase of this turn, the monsters that were Special Summoned by this effect are returned to your deck(your deck is then shuffled).

500ATK / 0DEF

 

Panda Statue -EARTH-

Lvl4

[Rock/Effect]

When this card is Summoned, it is switched to Defence Position. You can send this card from your side of the field to the Graveyard to increase the level of 1 "Panda" monster by up to 3, aswell as increase it's ATK and DEF by 500.

0ATK / 1500DEF

 

Bamboo Pandamonium -EARTH-

Lvl8

[Machine/Effect]

You can Special Summon this card from your hand by Removing from play 2 "Panda" monsters in your Graveyard. This card is treated as having "Panda" in it's name.

2600ATK / 2400DEF

 

Great-Emperor Panda -WIND-

Lvl4

[beast/Synchro/Effect]

1 Tuner + 1 non-Tuner "Panda" monster.

Once per turn, you can discard 1 card to activate 1 of the following:

•Increse the ATK/DEF of all other WIND "Panda" monsters you control by 1000.

•Add 1 "Bamboo" Equip Spell from your deck to you hand.

If this card would be destroyed, you can discard 1 "Panda" monster from your hand to prevent this card from bieng destroyed until the End Phase of this turn.

2000ATK / 1800DEF

 

Sneezing Panda -Quick Play Spell-

Activate only if you control a "Panda" monster. Decrese the ATK of all monsters the opponent controls by 1000, until the End Phase of this turn.

 

Bamboo Saber -Equip Spell-

Equip only to a level 3 "Panda" monster. If the equipped monster destroys an opponent's monster as a result of battle, add 1 level 3 "Panda" monster from your deck to your hand. Your deck is then shuffled.

 

Bamboo Spear -Equip Spell-

Equip only to a "Panda" monster. It gains 300ATK. When it attacks, *rest of piercing effect*

 

Bamboo Axe -Equip Spell-

Equip only to a "Panda" monster. Only 1 monster can be equipped with a "Bambo Axe" at a time. The equipped monster can attack twice during the same Battle Phase.

 

Bamboo Shop -Trap-

Add 1 "Bamboo" Equip Spell from your deck to your hand. Your deck is then shuffled.

 

Panda Charge -Quick-Play Spell-

Increase the ATK of all "Panda" monsters you control by 500. If this card is in your Graveyard, you can discard 1 "Panda" monster to add this card from your Graveyard to your hand.

 

Bamboo Bow & Arows -Equip Spell-

Equip only to a "Panda" monster. Once per turn, you can inflict 600 points of damage to your Opponent's Lifepoints. If you activate this effect, the equiped monster cannot attack this turn. Furthermore, you can inflict an additional 600 to your Opponent if you select another "Panda" monster you control, but that monster cannot attack this turn aswell.

 

Panda-Force Barrier -Trap-

Activate only if you control a "Panda" monster. The Opponent cannot declare an attack this turn, and all monsters on your Opponent's side of the field lose 300 ATK & DEF.

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Panda 1 card OTK

Cards Required: 1

Aditional cards Needed: 3 in hand

 

Summon "Rescue Cat" and Tribute it for 2 "Baby Panda"

Tribute Both "Baby Panda" for 3 x Panda Warrior and 1 x General Panda

- Each Panda Gains 900 ATK

- Attack for: 3000 + 1500 + 3600 = 8100

 

Panda Kicking Asses are Cool

 

Aside from this bieng epicly awesome.....

Thanks for noting that Baby Panda is broken.

 

*Goes to weaken it, but not to the point of it bieng dead*

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Panda 1 card OTK

Cards Required: 1

Aditional cards Needed: 3 in hand

 

Summon "Rescue Cat" and Tribute it for 2 "Baby Panda"

Tribute Both "Baby Panda" for 3 x Panda Warrior and 1 x General Panda

- Each Panda Gains 900 ATK

- Attack for: 3000 + 1500 + 3600 = 8100

 

Panda Kicking Asses are Cool

 

Aside from this being epically awesome.....

Thanks for noting that Baby Panda is broken.

 

*Goes to weaken it' date=' but not to the point of it bieng dead*

[/quote']

 

That OTK is awesome. :)

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