DigiMaster Ragnarok Posted February 1, 2010 Report Share Posted February 1, 2010 Contest:See who has the better archtypeRules:Whoever gets 3 votes first Wins, Winner gets 2 reps from loserRequirements:Must be ArchtypeMust have at least 5 cardsONLY monsters I will show my monsters after first person challenges and shows theirs I'll Give a free rep to the first person to challenge. Link to comment Share on other sites More sharing options...
Lady_Killer Posted February 1, 2010 Report Share Posted February 1, 2010 ill Take you on! Believe it! Link to comment Share on other sites More sharing options...
DigiMaster Ragnarok Posted February 1, 2010 Author Report Share Posted February 1, 2010 kk post ur archtype when u r dun. Until then I will w8. Link to comment Share on other sites More sharing options...
Lady_Killer Posted February 1, 2010 Report Share Posted February 1, 2010 Done here they are. My archtype of choice is Archmages. [spoiler=Here they are][spoiler=Lore]Each time a Spell Card is activated, place 1 Spell counter on this card(Max. 3). By removing 3 Spell counters from this card, you may Special Summon 1 "Archmage Warlock" from your Hand, Deck, or Graveyard.[spoiler=Lore]Each time a Spell Card is activated, place 1 Spell Counter on this card (Max. 3). Remove 1 Spell Counter from this card to Special Summon 1 monster from your Graveyard.[spoiler=Lore]Each time a Spell Card is activated, place 1 Spell Counter on this card (Max. 3). Remove 3 Spell counters on this card to send your opponent's Hand to the Graveyard.[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Archmage Apprentice". When this card is Summoned, Place 2 Spell counters on this card (Max. 2). By removing 2 Spell counters from this card, you can Remove from Play up to 2 cards on the field.[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Removing from play 3 "Archmage" monsters. The card gains the effects of the monsters Removed from Play by this cards effect. When this card is Destroyed, Remove it from play. Link to comment Share on other sites More sharing options...
DigiMaster Ragnarok Posted February 2, 2010 Author Report Share Posted February 2, 2010 KK here's mine. I chose my Union Allies: [spoiler=Union Allies]Union Ally - Abyss Hydra [spoiler=Lore] Once per turn, during your main phase, you may equip this face-up card to 1 "Union Ally" monster on your side of the field as an equip spell card OR unequip this card to special summon it in face-up attack position. While this card is equipped to a monster on your side of the field by it's own effect, once per turn, during your main phase, you may discard 1 "Union Ally" monster from your hand to the graveyard to equip 1 "Union Ally" monster from your graveyard with the same level as the discarded card's level to a face-up "Union Ally" monster on your side of the field. Union Ally - Airborne Fortress [spoiler=Lore]Once per turn, during your main phase, you may equip this face-up card to 1 "Union Ally" monster on your side of the field as an equip spell card OR unequip this card to special summon it in face-up attack position. While this card is equipped to a monster on your side of the field by it's own effect, the equipped monster cannot be effected by spells or trap cards your opponent controls. Union Ally - Apollo Soldier [spoiler=Lore]This card cannot be normal summoned or set. This card can only be special summoned by sending 1 face up "Union Ally" monster on your side of the field to the graveyard while it is equipped with at least 3 union monster cards or by it's own effect. When this card is special summoned successfully, choose 3 "Union Ally" monsters from your graveyard and equip them to this card. This card's ATK and DEF are equal to the amount of union monsters equipped to this card x1000. Once per turn, during your main phase, you may equip this face-up card to 1 "Union Ally" monster on your side of the field as an equip spell card OR unequip this card to special summon it in face-up attack position. While equipped to a monster by this card's effect, the equipped monster gains 1000 ATK and DEF. Union Ally - Bountiful Mistress [spoiler=Lore]Once per turn, during your main phase, you may equip this face-up card to 1 "Union Ally" monster on your side of the field as an equip spell card OR unequip this card to special summon it in face-up attack position. During your standby phase, increase your life points by 500 for every "Union ally" card equipped to this card. Union Ally - Combustion Knight [spoiler=Lore]Once per turn, during your main phase, you may equip this face-up card to 1 "Union Ally" monster on your side of the field as an equip spell card OR unequip this card to special summon it in face-up attack position. While equipped to a monster on your side of the field by this card's effect, whenever a union ally(s) monster on your side of the field is destroyed, inflict 500 points of damage to your opponent for each card destroyed. Union Ally - Deep Sea Knight [spoiler=Lore]Once per turn, during your main phase, you may equip this face-up card to 1 "Union Ally" monster on your side of the field as an equip spell card OR unequip this card to special summon it in face-up attack position. While equipped to a monster on your side of the field by this card's effect, once per turn, during you main phase, you may destroy 1 face-down spell or trap card on your opponent's side of the field. Union Ally - Frozen Hunter [spoiler=Lore]Once per turn, during your main phase, you may equip this face-up card to 1 "Union Ally" monster on your side of the field as an equip spell card OR unequip this card to special summon it in face-up attack position. When this card is equipped to a monster on your side of the field, destroy 2 spell or trap cards on your opponents side of the field. Union Ally - Raging Skyfighter [spoiler=Lore]Once per turn, during your main phase, you may equip this face-up card to 1 "Union Ally" monster on your side of the field as an equip spell card OR unequip this card to special summon it in face-up attack position. While this card is equipped to a monster on your side of the field, once per turn, during your main phase, choose one monster on your opponent's side of the field and switch its battle position. It's battle position cannot be changed until the end of this turn. Union Ally - Scrapyard Collector [spoiler=Lore]Once per turn, during your main phase, you may equip this face-up card to 1 "Union Ally" monster on your side of the field as an equip spell card OR unequip this card to special summon it in face-up attack position. When this card is equipped to a monster on your side of the field, select 1 "Union Ally" monster in your graveyard and equip it to a face-up "Union Ally" monster on your side of the field. It's effect is negated until the end of the turn. Union Ally - Sky Guardian [spoiler=Lore]Once per turn, during your main phase, you may equip this face-up card to 1 "Union Ally" monster on your side of the field as an equip spell card OR unequip this card to special summon it in face-up attack position. While equipped to a monster by this card's effect, the equipped monster cannot be destroyed as a result of battle (damage calculation is applied normally). Union Ally - Underworld Sniper [spoiler=Lore]Once per turn, during your main phase, you may equip this face-up card to 1 "Union Ally" monster on your side of the field as an equip spell card OR unequip this card to special summon it in face-up attack position. While equipped to a monster by this card's effect, once per turn, during you main phase, you may destroy 1 face-down spell or trap card on your opponent's side of the field. Union Ally - Wu Fist Monk [spoiler=Lore]Once per turn, during your main phase, you may equip this face-up card to 1 "Union Ally" monster on your side of the field as an equip spell card OR unequip this card to special summon it in face-up attack position. During your opponent's end phase, your opponent must discard cards equal to the amount of "Union Ally" cards equipped to this card. Start voting evryone! Link to comment Share on other sites More sharing options...
Azra The Soulslayer Posted February 2, 2010 Report Share Posted February 2, 2010 I will vote for Digi, because i don't hold grudges...hint hint... 1. His archetype flows better together.2.The OCG is pretty good.3.Must've taken patience or a good amount of copying and pasteing to give all the cards the union text.4. The pictures are considerably good, they go with the cards for the most part. Link to comment Share on other sites More sharing options...
DigiMaster Ragnarok Posted February 2, 2010 Author Report Share Posted February 2, 2010 Thnx Dude! First vote gets free rep :D Score: Me: 1Sphinx: 0 Link to comment Share on other sites More sharing options...
wero-vasto Posted February 2, 2010 Report Share Posted February 2, 2010 Both sets have OCG errors... more Grammaticals that OCG... But, DigiRag :D has a better Archtype... why? well... SphinxPharoah just a Tip: When you do an Archtype, you need that all of them flow mutually, and your cards do not... they flow as any other Spellcaster-Type monster... DigiRag your Archtype flows good... you have to continue with it ^^ outside this contest ^^ if you need something PM ^^ this goes for both of you ^^ My votes goes for DigiRag. Link to comment Share on other sites More sharing options...
Lady_Killer Posted February 2, 2010 Report Share Posted February 2, 2010 I know how to make an Archtype. I've made many b4. Truth be told, I didn't even try. Link to comment Share on other sites More sharing options...
DigiMaster Ragnarok Posted February 2, 2010 Author Report Share Posted February 2, 2010 lol thnx Wero!! I plan to continue this series outside. And as for u sphinx, I could tell u didnt rlly try xD but thnx for challenging anyways Score:Me - 2Sphinx - 0 Keep Voting! Link to comment Share on other sites More sharing options...
Lady_Killer Posted February 3, 2010 Report Share Posted February 3, 2010 might as well i have nothing better to do. Link to comment Share on other sites More sharing options...
Aero~ Posted February 3, 2010 Report Share Posted February 3, 2010 phinxpharoah. His archtype is epic.The other has cap. errors (i.e. spell should be Spell)lol thnx Wero!! I plan to continue this series outside. And as for u sphinx' date=' I could tell u didnt rlly try xD but thnx for challenging anyways Score:Me - 2Sphinx - 0 Keep Voting![/quote'] lolfailflame. Link to comment Share on other sites More sharing options...
Lady_Killer Posted February 3, 2010 Report Share Posted February 3, 2010 Wait, WHAT! Link to comment Share on other sites More sharing options...
Aero~ Posted February 3, 2010 Report Share Posted February 3, 2010 and for you, counter should be Counter. Link to comment Share on other sites More sharing options...
Lady_Killer Posted February 4, 2010 Report Share Posted February 4, 2010 k i shall change it ASAP Link to comment Share on other sites More sharing options...
DigiMaster Ragnarok Posted February 4, 2010 Author Report Share Posted February 4, 2010 lol kk sphinx i think sumone here must be high or sumthing (and i think u know who i mean xD) but i respect all votes Score:Me - 2Sphinx - 1 Link to comment Share on other sites More sharing options...
Lady_Killer Posted February 4, 2010 Report Share Posted February 4, 2010 LOL i have to agree. Srry Xion, but my set sucks, they support eachother in no way, shape, or form. Link to comment Share on other sites More sharing options...
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