~Kip~ Posted January 31, 2010 Report Share Posted January 31, 2010 [spoiler=monsters] Gladiator Beast Samsura (EARTH)****Beast-Warrior / Effect When this card is Special Summoned by the effect of a "Gladiator Beast" monster, you can add 1 "Gladiator Beast" Spell Card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Samsura". ATK / 1500 DEF / 1500 Gladiator Beast Drinotor (EARTH)*****Dinosaur / Effect When this card is Special Summoned by the effect of a "Gladiator Beast" monster, draw 2 cards. At the end of the Battle Phase, if this card attacked or was attacked, you can return this card to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Drinotor". ATK / 2100 DEF / 1900 Gladiator Beast Gigas (EARTH)********Beast / EffectThis card cannot be Special Summoned with the effect of a "Gladiator Beast" monster. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 2 Level 4 or lower "Gladiator Beast" monsters from your Deck. ATK / 2500 DEF / 2300 [spoiler=spells] Gladiator Beast's Ultimate Battle CannonNormal Spell Card You can only activate this card while you control 2 or more "Gladiator Beast" monsters. Destroy 1 monster your opponent controls. This card can only be activated once per turn. Quick ReactionQuick-play Spell Card Return 1 "Gladiator Beast" monster on your side of the field to the Deck. Then, Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Gigas". A monster Special Summoned in this way is treated as if it were Special Summoned by the effect of a "Gladiator Beast" monster. [spoiler=traps]none currently More cards will come Plz rate / fix / comment Link to comment
~Kip~ Posted February 1, 2010 Author Report Share Posted February 1, 2010 oops, i just realized i forgot the ATK / DEF for these cards, fixed it Link to comment
Azra The Soulslayer Posted February 1, 2010 Report Share Posted February 1, 2010 Nice, Definatly would run good in the already funtional Glad beast decks. I use to run them, until recently when more effient archtypes came out. I still get annoyed when people who run them start contacting like crazy. Good job, 9/10. Hope to see more soon! Link to comment
[B.C.E.] Posted February 1, 2010 Report Share Posted February 1, 2010 Okay man, here is something that you need to remember when your making these cards. Remember to include every single part of the card. You forgot to write down their Attributes. And another thing, these cards aren't very original or interesting and I don't want to review them [though I can't because you didn't put their attributes]. You need to put more effort into your cards if you ever want to get better at making them. A good idea is to make your own original idea and not just go off of another Archtype that already exists. You get better by thinking up your own original ideas and just sponging off others [though I'm not saying you can't add an addition to an Archtype but it doesn't help your creativity too much]. Link to comment
-Griffin Posted February 1, 2010 Report Share Posted February 1, 2010 ' pid='3735392' dateline='1265013640']Okay man' date=' here is something that you need to remember when your making these cards. Remember to include every single part of the card. You forgot to write down their Attributes. And another thing, these cards aren't very original or interesting and I don't want to review them [though I can't because you didn't put their attributes']. You need to put more effort into your cards if you ever want to get better at making them. A good idea is to make your own original idea and not just go off of another Archtype that already exists. You get better by thinking up your own original ideas and just sponging off others [though I'm not saying you can't add an addition to an Archtype but it doesn't help your creativity too much]. Thinking how to best transform an archtypes playstyle or playability in a small amount of cards is perhaps one of the best card making exercises you can do, for creativity and much besides. Sorry, just saw that and had to comment, will edit with review when I can (although it's harder without attributes, pretty much every attribute that isn't Fire can affect a cards use in GBs. EDIT: First one interesting and usable, second one doesn't fit with a Deck that avoids drawing randomly for the most part to dodge dead GBs. Third is just not worth a Normal Summon and there aren't enough ways to SS it. Spell is alright, works with the first but I'd probably not run it for consistency. Also hard to tell what the "once per turn" clause is about for a Normal Spell. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.