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New Glad Beasts


~Kip~

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[spoiler=monsters]

 

Gladiator Beast Samsura (EARTH)

****

Beast-Warrior / Effect

 

When this card is Special Summoned by the effect of a "Gladiator Beast" monster, you can add 1 "Gladiator Beast" Spell Card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Samsura".

 

ATK / 1500 DEF / 1500

 

 

Gladiator Beast Drinotor (EARTH)

*****

Dinosaur / Effect

 

When this card is Special Summoned by the effect of a "Gladiator Beast" monster, draw 2 cards. At the end of the Battle Phase, if this card attacked or was attacked, you can return this card to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Drinotor".

 

ATK / 2100 DEF / 1900

 

 

Gladiator Beast Gigas (EARTH)

********

Beast / Effect

This card cannot be Special Summoned with the effect of a "Gladiator Beast" monster. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 2 Level 4 or lower "Gladiator Beast" monsters from your Deck.

 

ATK / 2500 DEF / 2300

 

 

[spoiler=spells]

 

Gladiator Beast's Ultimate Battle Cannon

Normal Spell Card

 

You can only activate this card while you control 2 or more "Gladiator Beast" monsters. Destroy 1 monster your opponent controls. This card can only be activated once per turn.

 

 

Quick Reaction

Quick-play Spell Card

 

Return 1 "Gladiator Beast" monster on your side of the field to the Deck. Then, Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Gigas". A monster Special Summoned in this way is treated as if it were Special Summoned by the effect of a "Gladiator Beast" monster.

 

 

 

[spoiler=traps]

none currently

 

 

 

More cards will come

 

Plz rate / fix / comment

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Okay man, here is something that you need to remember when your making these cards. Remember to include every single part of the card. You forgot to write down their Attributes. And another thing, these cards aren't very original or interesting and I don't want to review them [though I can't because you didn't put their attributes]. You need to put more effort into your cards if you ever want to get better at making them. A good idea is to make your own original idea and not just go off of another Archtype that already exists. You get better by thinking up your own original ideas and just sponging off others [though I'm not saying you can't add an addition to an Archtype but it doesn't help your creativity too much].

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' pid='3735392' dateline='1265013640']

Okay man' date=' here is something that you need to remember when your making these cards. Remember to include every single part of the card. You forgot to write down their Attributes. And another thing, these cards aren't very original or interesting and I don't want to review them [though I can't because you didn't put their attributes']. You need to put more effort into your cards if you ever want to get better at making them. A good idea is to make your own original idea and not just go off of another Archtype that already exists. You get better by thinking up your own original ideas and just sponging off others [though I'm not saying you can't add an addition to an Archtype but it doesn't help your creativity too much].

 

Thinking how to best transform an archtypes playstyle or playability in a small amount of cards is perhaps one of the best card making exercises you can do, for creativity and much besides.

 

Sorry, just saw that and had to comment, will edit with review when I can (although it's harder without attributes, pretty much every attribute that isn't Fire can affect a cards use in GBs.

 

EDIT: First one interesting and usable, second one doesn't fit with a Deck that avoids drawing randomly for the most part to dodge dead GBs. Third is just not worth a Normal Summon and there aren't enough ways to SS it.

 

Spell is alright, works with the first but I'd probably not run it for consistency. Also hard to tell what the "once per turn" clause is about for a Normal Spell.

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