Azra The Soulslayer Posted January 24, 2010 Report Share Posted January 24, 2010 New to yugiohcardmaker, fan of yugioh forever. I got a new idea for a set, Archangels Divination, introducing a new Archtype, Archangels! I know many have probably made similar archtypes, but oh well. Here are some examples. Angelic Archangel- Light7 starsArchangel/Gemini1st Edition/ AADV-EN001This card is treated as a normal monster while face-up on the field or in the graveyard. While this card is face-up on the field, you can normal summon it to have it be treated as an effect monster with this effect:Once per turn, you may discard a card to add 1 "Archangel" monster from your graveyard to your hand.ATK: 2750 DEF: 2800 Heaven's Archangel- Light1 starArchangel/Spirit1st Edition/ AADV- EN003This card returns to your hand at the end phase of the turn it was summoned. When this card is summoned, choose 1 card on your opponents side of the field. When this card returns to your hand, destroy the selected card. If your opponent plays a monster during their turn, you may special summon this card during their turn.ATK/0 DEF/0 Divine Archangel- Light12 starsArchangel/Fusion/Effect1st Edition/ AADV- EN002Angelic Archangel + Heaven's ArchangelThis card can only be fusion summoned with the above fusion material monsters and only by using "Archangel's Formation." When this card is fusion summoned successfully, destroy all other cards on the field. This card cannot attack the turn you use this effect. When this monster is destroyed, choose one of the monsters used for its fusion summon and add it to your hand.ATK/3500 DEF/3500 Archangel's Formation- SpellContinuous1st Edition/ AADV-EN004This card is used to fusion summon any monster who's name includes "Archangel." If this card is removed from the field, destroy all monsters fusion summoned by its effect and remove them from play. Archangelic Dragoon- Fire12 starsDragon/Synchro/Effect1st Edition/ AADV-EN015Tunangel + 2 or more non-tuner "Archangel" monsters.When this card is synchro summoned successfully, destroy all other cards on the field. You cannot delcare an ttack this turn. Once per turn, you may discard 1 "Archangel" card to destroy a number of cards on the field equal to the number of non-tuner monsters used in this cards synchro summonATK/4000 DEF/3500 Tunangel- Light1 starArchangel/Tuner1st Edition/ AADV-EN016This cards level increases by 1 for each "Archangel" card on the field. By paying 500 life points per level star, you can either raise or lower any monsters level stars that you control.ATK/1000 DEF/1000 Archangel's Spirit- TrapCounter1st Edition- AADV-EN010Activate only when a face-up archangel monster you control is destroyed as a result of battle and sent to the graveyard. Destroy the monster that attacked it and speical summon 1 Archangel's Spirit Token (Light/Level 4/Archangel/Attack ?/ Defense ?) Its attack and defense are each equal to the attack and defense of the monster that attacked. Airngel- Wind4 starsArchangel/Effect1st Edition/ AADV-EN019This card cannot be destroyed as a result of battle. You take no damage from battles involving this card. Once per turn you can discard any number of cards to have this card gain attack and defense points equal to the number of cards discarded x1000.ATK/? DEF/? Angelic Spirit Of Light- Light1 starArchangel/Union1st Edition/ AADV-EN012Once per turn, you can equip this card to an Archangel-type monster you control, OR unequip it to special summon this card in face-up attack position. While equipped to a monster by this effect, when that monster destroys a monster as a result of battle, your opponent loses life points and you gain life points equal to half the destroyed monsters Attack. If the equipped monster would be destroyed, you can destroy this card insteadATK/500 DEF/500 Angelic Usurp Machine- TrapNormal1st Edition/ AADV-EN011Activate only when your opponents monster attacks a face-up archangel monster you control. Negate the attack and gain life points equal to that attacking monsters attack points. The attacked creature also gains attack and defense points equal to half the attacking monsters attack and defense points. Aquangel-Water4 starsArchangel/Effect1st Edition/ AADV-EN018This card cannot be destroyed as a result of battle. You take no damage from battles involving this card. Once per turn you can tribute 1 monster to gain life points equal to this monsters attack. This monsters attack and defense are each equal to the number of cards on your opponents side of the field x300.ATK/? DEF/? Archangel's Divine Sword- SpellEquip1st Edition/ AADV-EN021Equip only to an Archangel-type monster. It gains 1000 attack and defense. If it destroys an opponents monster as a result of battle, that monster is removed from play. When this card is destroyed return all removed from play monsters to their owners decks. The decks are then shuffled. Archangel's Intervention- SpellNormal1st Edition/ AADV-EN022Activate only when your opponent controls 3 or more monsters then you and you control at least 3 Archangel cards. Destroy all cards on the field and special summon 1 Archangel monster from your hand. It cannot attack this turn. Archangel's Realm- SpellField1st Edition/ AADV-EN008As long as you control an archangel monster, this card cannot be destroyed and another field spell cannot be placed. All archangel monsters gain 500 attack and defense, and when an archangel monster destroys a monster as a result of battle, inflict damage to your opponent equal to half the attack of the destroyed monster. Archangel's Ruler- Light10 starsArchangel/Ritual/Effect1st Edition/ AADV-EN013This card can only be ritual summoned using "Ruler's Benediction." You must also offer monsters whose total level stars equal 10 or more. Once per turn, you can discard 1 archangel card from your hand to the graveyard to add 1 archangel card from your graveyard to your hand.ATK/3000 DEF/3200 Ruler's Benediction- SpellRitual1st Edition/ AADV-EN014This card is used to ritual summon "Archangel's Ruler." You must also offer monsters whose total level stars equal 10 or more. Archangel's Wing Shield- SpellEquip1st Edition/ AADV-EN006Equip only to an archangel type monster. Increase that monsters defense by 1000 and switch them to defense position. That monsters remains in defense position as long as this card is equipped to them. If an opponents monster attacks the equipped monster, increase its defense by 1000 during the damage step only. Archangel's Wing Shield Blast- SpellQuick-Play1st Edition/ AADV-EN007Activate only while you control a monster equipped with "Archangel's Wing Shield." Destroy the equip card and all cards on your opponents side of the field. Only the monster that was equipped with "Archangel's Wing Shield" may attack this turn. Doom Archangel- Dark5 starsArchangel/Effect1st Edition/ AADV-EN005You may tribute summon this card using 2 tributes. If you do, send 1 card from your opponents deck, 1 from their hand, and 1 from their field to the graveyard. Then, choose 3 cards in your opponents graveyard and remove them from play. When this card is destroyed, return those 3 cards to your opponents deck, their deck is then shuffled.ATK/2300 DEF/2100 Firangel- Fire4 starsArchangel/Effect1st Edition/ AADV-EN017This card cannot be destroyed as a result of battle. You take no damage from battles involving this card. Once per turn you can tribute 1 monster to inflict damage to your opponents life points equal to this monsters attack. This monsters attack and defense are each equal to the number of cards on your opponents side of the field x300ATK/? DEF/? Gaiangel- Earth4 starsArchangel/Effect1st Edition/ AADV-EN020This card cannot attack or be used to deal damage. This card is not destroyed as a result of battle. Once per turn, you may have this monster lose 1000 attack to search your deck for a card and add it to your hand. If you play that card this turn this monster loses an additional 1000 attack. When this monster's attack reaches 0, it is destroyed and removed from play. You may 1000 life points to have this monsters gain 1 attack point.ATK/9999 DEF/0 Judgment of the Archangel's- TrapContinuous1st Edition/ AADV-EN009All non archangel monsters are changed to defense position and remain their as long as this card is active. If an archangel monster attacks, its attack becomes 100 more then the defending monsters defense. If your opponent controls no monsters, destroy this card. This is just a few out of the 100 card set-to-come. Please leave comments, suggestions, or even flames. I don't care about flames as much as others would. Sub if you want. Link to comment
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