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OnLive: Flop or Destroyer of Consoles?


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Taken from Wikipedia:

 

OnLive is a gaming-on-demand game platform, announced at the Game Developers Conference in 2009. The service is a gaming equivalent of cloud computing: the game is synchronized, rendered, and stored on a remote server and delivered online. The service was announced to be compatible with any Windows PC running Windows XP or Windows Vista, or any Intel-based Mac running OS X and on smartphones. A low-end computer, as long as it can play video, may be used to play any kind of game since the game is computed on the OnLive server. For that reason, the service is being seen as a strong competitor for the console market. Steve Perlman states that a 1.5 Mbps connection will be needed to display games in SDTV resolution (typical output of Wii and previous generation console titles) while 4-5 Mbps will be needed for HDTV resolution, such as those output by the Xbox 360 and Playstation 3. The average broadband connection speed in the US at the end of 2008 was 3.9 Mbps, while 25% of US broadband connections were rated faster than 5 Mbps.

 

It was announced that Electronic Arts, Take-Two, Ubisoft, Epic Games, Atari, Codemasters, THQ, Warner Bros., 2D Boy and Eidos Interactive have signed up to have their PC games available on the service. Sixteen game titles are currently available from the OnLive service. The service was originally planned for a retail release in the winter of 2009. However it has yet to be released. Steve Perlman plans to offer the service in the United Kingdom and the rest of Europe after getting it established in the United States over the coming year.

 

For all who don't understand:

 

OnLive is a console which you hook up to a TV or a low to high end computer. It's very cheap, as announced at teh show. It uses cloud gaming, which is basically playing games over the internet without any download of some sort, and it'll be able to play HD games as long as you have a good internet service.

 

 

Awesome?

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The cool thing here is that your only requirement is a capable internet connection and some sort of computer. In theory, you should be able to play Crysis on a netbook. A handful of us have played the game, at its highest settings, on a MacBook Air with the service. Not only is the game not normally available on the Mac (outside of running Boot Camp), but the MacBook Air is hardly a gaming device, and yet we were able to hop in and play it as smoothly as a nicely-specced machine. We also played Burnout Paradise on a similarly-equipped PC laptop, and despite how quick that game is, it ran and played fine as well.

 

Taken from IGN, who are very reliable.

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