Poseidon© Posted January 23, 2010 Report Share Posted January 23, 2010 Taken from Wikipedia: OnLive is a gaming-on-demand game platform, announced at the Game Developers Conference in 2009. The service is a gaming equivalent of cloud computing: the game is synchronized, rendered, and stored on a remote server and delivered online. The service was announced to be compatible with any Windows PC running Windows XP or Windows Vista, or any Intel-based Mac running OS X and on smartphones. A low-end computer, as long as it can play video, may be used to play any kind of game since the game is computed on the OnLive server. For that reason, the service is being seen as a strong competitor for the console market. Steve Perlman states that a 1.5 Mbps connection will be needed to display games in SDTV resolution (typical output of Wii and previous generation console titles) while 4-5 Mbps will be needed for HDTV resolution, such as those output by the Xbox 360 and Playstation 3. The average broadband connection speed in the US at the end of 2008 was 3.9 Mbps, while 25% of US broadband connections were rated faster than 5 Mbps. It was announced that Electronic Arts, Take-Two, Ubisoft, Epic Games, Atari, Codemasters, THQ, Warner Bros., 2D Boy and Eidos Interactive have signed up to have their PC games available on the service. Sixteen game titles are currently available from the OnLive service. The service was originally planned for a retail release in the winter of 2009. However it has yet to be released. Steve Perlman plans to offer the service in the United Kingdom and the rest of Europe after getting it established in the United States over the coming year. For all who don't understand: OnLive is a console which you hook up to a TV or a low to high end computer. It's very cheap, as announced at teh show. It uses cloud gaming, which is basically playing games over the internet without any download of some sort, and it'll be able to play HD games as long as you have a good internet service. Awesome? Link to comment Share on other sites More sharing options...
Cyber Altair Posted January 23, 2010 Report Share Posted January 23, 2010 It's a great idea, just arrived too early. Link to comment Share on other sites More sharing options...
Poseidon© Posted January 23, 2010 Author Report Share Posted January 23, 2010 It's a great idea' date=' just arrived too early.[/quote'] Same goes for Sony then. They trademarked "PS Cloud" the day after it was announced. Link to comment Share on other sites More sharing options...
Kizzi Posted January 23, 2010 Report Share Posted January 23, 2010 Current internet speeds aren't fast enough for this to be worth using for any serious gaming. Link to comment Share on other sites More sharing options...
Cyber Altair Posted January 23, 2010 Report Share Posted January 23, 2010 It's a great idea' date=' just arrived too early.[/quote'] Same goes for Sony then. They trademarked "PS Cloud" the day after it was announced. That was a trademark. Companies do that before hand to protect certain ideas from competition. Link to comment Share on other sites More sharing options...
fenrir Posted January 23, 2010 Report Share Posted January 23, 2010 Current internet speeds aren't fast enough for this to be worth using for any serious gaming. I'll nod to this. Link to comment Share on other sites More sharing options...
Poseidon© Posted January 24, 2010 Author Report Share Posted January 24, 2010 The cool thing here is that your only requirement is a capable internet connection and some sort of computer. In theory, you should be able to play Crysis on a netbook. A handful of us have played the game, at its highest settings, on a MacBook Air with the service. Not only is the game not normally available on the Mac (outside of running Boot Camp), but the MacBook Air is hardly a gaming device, and yet we were able to hop in and play it as smoothly as a nicely-specced machine. We also played Burnout Paradise on a similarly-equipped PC laptop, and despite how quick that game is, it ran and played fine as well. Taken from IGN, who are very reliable. Link to comment Share on other sites More sharing options...
Cyber Altair Posted January 24, 2010 Report Share Posted January 24, 2010 You have to live 1000 miles near a server to play well. plus it has the disadvantage of Steam, ie. when you buy a game you don't own it so if this company bankrupts your money has been wasted. Link to comment Share on other sites More sharing options...
BIG ROD Posted January 24, 2010 Report Share Posted January 24, 2010 good point but overall its a good idea Link to comment Share on other sites More sharing options...
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