YAMI-ACE Posted January 21, 2010 Report Share Posted January 21, 2010 Welcome to Oblivion The Elder Scrolls Club IntroductionAfter the mysterious and untimely death of the Emperor, desperate factions vie for control of Tamriel's throne. With the empire ready to crumble, the gates of Oblivion open and demons march upon the land, laying waste to everything in their path. To turn the tide of darkness the player must find the lost heir to the throne and unravel the sinister plot that threatens to destroy all of Tamriel. The Club for Champions RulesRulesAll YCM Rules & YCM Club Rules MUST be Met.All YCM Rules & YCM Club Rules MUST[align=center]Official Club Rules are as followed: 1st You must represent the Club at all times.2nd Must make a Deadric card of Your favorite Deadra. 3rd All member must join a Guild.4th Each Guild has there Guild Master.5th All Guild members report to there Guild Masters. If You Want To Sign, Fill This Form Your User name:Your favorite race:Your birthsign:Your 5 mejor skill:[/align] Choose Your RaceChoose Your RaceArgonian Alchemy +5, Athletics +10, Blade +5, Hand-to-Hand +5, Illusion +5, Mysticism +5, Security +10 Resist Disease (75 points constant), Resist Poison (100 points constant), Water Breathing (constant) Not really a coherent range of skill bonuses but the special abilities are pretty good. Breton Alchemy +5, Alteration +5, Conjuration +10, Illusion +5, Mysticism +10, Restoration +10 Fortified Magicka (+50 points constant), Resist Magicka (50 points constant), Shield (50 points for 60 secs - once a day) Good for spell casting although there's no bonus for Destruction. The Magicka abilities and Shield are great though. Dark Elf Athletics +5, Blade +10, Blunt +5, Destruction +10, Light Armor +5, Marksman +5, Mysticism +5 Summon Ghost (60 secs - once a day), Resist Fire (75 points constant) The more offensive spellcaster, with Blade skill bonus for melee fights. High Elf Alchemy +5, Alteration +10, Conjuration +5, Destruction +10, Illusion +5, Mysticism +10 Fortified Magicka (+100 points constant), Weakness to Fire, Frost, Shock (25 points constant), Resist Disease (75 points constant) Offensive spellcasters who only rely on magic, no Blade bonus like Dark Elf. Imperial Blade +5, Blunt +5, Hand-to-Hand +5, Heavy Armor +5, Mercantile +10, Speechcraft +10 Absorb Fatigue (100 points - once a day), Charm (30 points - once a day) Speechcraft bonus and Charm special are great! Khajiit Acrobatics +10, Athletics +5, Blade +5, Hand-to-Hand +10, Light Armor +5, Security +5, Sneak +5 Demoralize (100 points - once a day), Night-Eye (30 secs) The unlimited Night-Eye and Sneak and Security bonuses make for a great thief character! Nord Armorer +5, Blade +10, Block +5, Blunt +10, Heavy Armor +10, Restoration +5 Frost Damage on touch (50 points - once a day), Shield (30 points for 60 seconds - once a day), Resist Frost (50 points constant) Excellent skill bonuses for a melee fighter Orc Armorer +10, Block +10, Blunt +10, Hand-to-Hand +5, Heavy Armor +10 Fortify Health +20, Fortify Fatigue +200, Fortify Strength +50, Drain Agility -100 (all 60 secs - once a day), Resist Magicka (25 points) Excellent special ability for melee fighter, less interesting skill bonuses but still okay. Redguard Athletics +10, Blade +10, Blunt +10, Hand-to-Hand +5, Heavy Armor +10 Fortify Agility +50, Fortify Speed +50, Fortify Strength +50, fortify Endurance +50, Fortify Health +25 (all 60 secs), Resist Poison (75 points), Resist Disease (75 points) Special ability is excellent for a combat player, skill bonuses pretty good too. Wood Elf Acrobatics +5, Alchemy +10, Alteration +5, Light Armor +5, Marksman +10, Sneak +10 Command Creature (20 points for 60 secs - once a day), Resist Disease (75 points) Good for stealth fighters. Choose Your BirthsignChoose Your BirthsignApprentice Magicka +100, 100% Weakness to Magicka Useful for spellcasting mages Atronach Magicka +150, no Magicka regeneration, Spell Absorption 50% Useful for spellcasting mages but it will take extra effort to restore Magicka Lady Endurance +10, Willpower +10 - Lord Restore Health (6 points for 15 secs), 25% Weakness to fire Restore Health is pretty useful but might not be worth the weakness Lover Paralyze on touch (10 secs) and lose 120 Fatigue - once a day Always useful Mage Magicka +50 Useful for spellcasting; you could choose Apprentice but that comes with a weakness Ritual Restore Health (200 points at once) - once a day, Turn Undead (100 points for 30 seconds) - Serpent Cure Poison, Damage Fatigue (100 points on self), Damage Health on touch (3 points for 20 secs), Dispel (90 points) - all at once, and once a day Not really useful in my opinion Shadow Invisibility (60 secs) - once a day Useful for thieves' quests Steed Speed +20 +20 Speed is a good choice, but it might not be as useful later in the game Thief Agility +10, Luck +10, Speed +10 For playing a stealth character Tower Reflect Damage (5 points for 120 secs), Open Average Lock daily - Warrior Endurance +10, Strength +10 Perfect for combat-oriented characters Choose Your skillsChoose Your skillsAgility Marksman, Security, Sneak Affects the marksman damage you can do, the total Fatigue and your ability to manoeuver and balance. Endurance Armorer, Block, Heavy Armor Affects your health, fatigue and how much your health increases on level-up. Intelligence Alchemy, Conjuration, Mysticism Affects your total Magicka. Luck - Luck affects everything you do but doesn't govern any skills. Personality Illusion, Mercantile, Speechcraft Affects people's disposition towards you. Speed Acrobatics, Athletics, Light Armor Determines how fast you move. Strength Blade, Blunt, Hand-to-Hand Affects how much you can carry, your Fatigue and how much melee damage you can do. Willpower Alteration, Destruction, Restoration Affects your Fatigue and how quickly you regenerate Magicka. GuildsGuilds Court of Madness: Fighters' Guild: Mages Guild: Thieves Guild: Dark Brotherhood: This Club page will be update it with more stuff to come. Like news letters, Activities, contests, and much more. Link to comment Share on other sites More sharing options...
MysticWater Posted January 22, 2010 Report Share Posted January 22, 2010 Oh Jesus. I am SO in this. Username: MysticWaterRace: ImperialSign: WarriorSkills: Endurance, Luck, Personality, Strength, Willpower I'd also like to be a part of the Fighter's Guild. Link to comment Share on other sites More sharing options...
Headmaster Monokuma Posted January 22, 2010 Report Share Posted January 22, 2010 Why is this the first one?Your User name: DarkMarkYour favorite race: BretonYour birthsign: ApprenticeYour 5 major skill: Willpower, Intelligence, Personality, Agility, LuckIf possible, can I be in the Mages Guild? Um, about the cards.. Do they have to be Daedra? Can we make one that is say Dremora? I found a perfect picture of a Dremora. Yeah, a tough situtation. Just asking. Link to comment Share on other sites More sharing options...
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