daxinator Posted December 15, 2007 Report Share Posted December 15, 2007 I was bored!Some ppl might have this game!So if your stuck here it is!~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ JJJJJJJJJJJJJJJJJJJJJJ JJJJJJJJJJJJJJJJJJJJJJ JJJJJJJJJ JJJJJJJJJ JJJJJJJJJJJJJ JJJJJJ JJJJJ AAAAAAAA JJJJJ JJJJJ JJJJJJ JJJJJ AAAAAAAA JJJJJ JJJJJ JJJJJJJJJJJ AAAAAAAA AAAAAAAAAAAAAAAAAAA AAAAAAAAAA AAAAAA AAAAAAAA AAAAAAAAAAAAAAAAAAAAA AAAAAAAAAA KKKKKK KKKKKKKK AAAAAA AAAAAA AAAAA AAAAA KKKKKKKKKKKKKK KKKKKK KKKKKK KKKKK KKKKK KKKKKKKKKKKK KKKKKK KKKKKK KKKKK KKKKK .;MHMHNEKSNRISN'. 'MHJKANSJFNNADIGN. '.JFUN .'HGNS ~~~~~~~ 'HSWEMMRIGMNREI. ~~~~~~~ ~~~~~~~ '.HWNNFJHGNWHENA. ~~~~~~~ '.JHANS .'LMAH' .:HEWNEJJGTNIEKN' ':EHGJNRKWENRKE'. ============================----------------------============================ INTRODUCTION ~INT============================----------------------============================ Ah, welcome to my second lone FAQ in the last week! Woop! Hah, anyway, thisFAQ is for the other big Platform game on the PlayStation 2 - Jak 3, justincase you were randomely clicking on Hyperlinks and happened to miss the hugeASCII (which, I know, is poor) at the top of the page. I aim for this guide tobe the most complete Jak 3 guide on the GameFAQs. Scratch that. The mostcomplete Jak 3 guide in the world. Now, I know I won't ever know if it is, butmeh, I can hope. Anywho, Jak 3 is the sequel to the well-selling platform game "Jak II", whichin turn was the sequel to a completely different type of Platform game "Jak andDaxter: The Precursor Legacy". I don't mean the Jak II story is different tothe Jak I story, I just mean it's got completely different gameplay! Yeah, andJak 3 is supposedly a little different too. When I purchased the game, I was alittle weary to play it, seen as though this is the last in the currenttrilogy, yes, that's right. The last. Anywho, (realises he has used this word to open two paragraphs in a row, doh) Ipersonally am enjoying the game. I'm missing Haven, but you do go back and it'sa helluva lot different. Spargus is OK I suppose, the desert is HUGE and itamazes me how games like Jak 3, San Andreas have these huge enviroments andlittle to no loading time. Gaming has taken a step forward. Anyway, to end my blabbering, I now introduce the main portions of the guide,where I won't be so personal, but I'll point out favourite parts, qualityquotes (which will be posted in random places mind you..so if you're in themiddle of the controls and you see something funny, don't go o_O, just laughand read on >_>). Anyway, can we go enjoy the game for pete's sake!? -- [The Game Intro -- MASSIVE SPOILERS FOR THE TWO PREQUALS!]------------------ Huh? Jak's back for more!? Hah, after his adventures in the "Precursor Legacy",who'd've thought he'd come back for more? Anyway, in the Precursor Legacy, Jakand Daxter discover their first encounter with Dark Eco - which results in Daxbeing turned into the loveable Ottsel everybody knows today. Anywho, theybattle through many locations, such as Sandover Village...a volcanic village,a lost Precursor aquatic tomb and eventually - the Dark Eco silo, where thegames two villains await Jak and Dax...until a winner prevails... In Jak II, seems that whatever the hell they brought back from the Silo didn'tdo any good (in Daxter's mind). They are warped through time to Haven City. Acharming, huge expanse of metal, concrete and Krimzon. Jak is arrested and putthrough Dark Eco torture, which turns him into a monster..you don't wanna pisshim off! Anyway, through the corrupt villainy from the Baron, Metal Headsovertake the city and Jak, Samos, Keira, the Underground and, who can forget,Dax, have to save the world...again..well...they saved the world againtechincally in Jak and Dax 1...but meh. Don't blame me if I spoiled the storyfor you. I did tell you just above that there were MASSIVE SPOILERS. Anyway, in Jak 3, Jak and Dax and Pecker are abandoned to the Wasteland due tothe citizens thinking it's his fault the Metal Heads have attacked again andfortunately, Damas of Spargus City finds him...and takes him under his wing... ============================----------------------============================ CONTROLS ~CTL============================----------------------============================ [Jak - Normal]---------------------------------------------------------------- Up - Red Weapon (area effect weapon)Down - Yellow Weapon (rifle)Left - Blue Weapon (Heavy Machine Gun)Right - Special Weapon Left Analogue Stick - Move JakRight Analogue Stick - Move Camera Triangle - Access vehicle/leaper exit vehicle/leaperSquare - Punch / Gun ButtX - JumpX, X - Double jumpCircle - Spin Attack R1 - Equip last weapon AND fire off quick burst with un-equiped gun / FireR2 - Unused L1 - Crouch / crawl with left stickL1 - Roll (from running to crouch) L1, X - Roll jumpL1 + X - Crouch Jump (high jump)X + O - Spin jump (floats and allows to attack)X + Square - Dive Attack (jumps up and pounds floor)Square, X - Uppercut (press X immediately after square) L3 - StatsR3 - First Person View (cannot move or shoot in view) Menu - StartPause - Select [Jak - Dark Powers]----------------------------------------------------------- L2 - Transfrom into Dark Jak Square, X - Dark spiral (jumps up, spins for few seconds, grabbing enemies with eco)X, Square - Dark Bomb (upon impact, wave of Dark Eco spreads out, attacking) R1 - Throw balls of Dark Eco (While Dark Jak, you will be a little faster and more resilient to attacks) [Jak - Light Powers]---------------------------------------------------------- Hold L2 - Access to Light Powers (must be gained) L2 + Triangle - Light Regenerate (regenerates Health, more health - more eco)L2 + Circle - Light Shield (cannot attack, very slow moving)L2 + Square - Light Freeze (slow down surroundings, not Jak!)L2 + X - Light Wings (fly - duh!) (While Light Jack, instead of holding L2 to select a power, just press thecorresponding button!) [Daxter - Dax o_O]------------------------------------------------------------ Left Analogue Stick - Move DaxRight Analogue Stick - Move Camera Square - PunchX - JumpX, X - Double jumpCircle - Spin Attack(?) Rest = same as Jak! [Vehicles - Those things that go vroom in the night...]----------------------- Triangle - Enter/exitSquare - Brake/reverse L1 - Jump (ONLY Buggies)R1 - Fire vehicle weapon (buggies) / Dax fires gun (zoomers)L2 - Rear viewR2 - Boost for period of time (Buggies) / Change Hover zone (zoomers) Left Analogue Stick + Circle - "Handbrake turn" (skid turn in Jak) [Leaper - FLY LEAPER, FLY!]--------------------------------------------------- X, X - GlideSquare - Attack [Hoverboard - Tony..Ottsel?]-------------------------------------------------- R2 - Equip X - JumpX....X - High Jump (press X upon landing - SLIGHTLY after) L1....X - Boost jump (charge, press X to actually jump)L1 - Crouch Square - Grind (balance with left analogue)Circle - Emit power surge to bump enemies out of way Back Buttons (any) + Analogue stick - Tricks 180 turn - Triangle ============================----------------------============================ WEAPONS ~WPN============================----------------------============================ If you're in a bit of bother, call on your weapons. If you are in IMMEDIATEdanger, hit R1 to bring out the last gun you had equipped and fire of a quickburst from it. Otherwise, use a directional button to pull out the gun youwant to equip. I always get pissed when I press R1 instead of a directionalbutton >_< Anyway, there are FOUR types of gun, which are, Blaster, Rifle, Heavy andSpecial. There are three add-ons to EACH class, and ANY of the twelve mods/guns can be accessed when you want (as long as you have collected them!).Say you wanted the...Plasmite RPG. Just hit up three times and voila. Oryou just wanted the..Beam Reflexor. Hit down twice. Get the jist of it? Good. Now here's a...barely completed list of what weapons you can find in theworld of Jak 3 - I will add more as they get them. At current, I am 42% of theway through the game! [RED GUN MODS - WTF, this gun is sheet!]--------------------------------------- The first level gun is the weakest...you don't use it for long though. +SCATTER GUN+OK. This gun shoots out a weak, red blast. It's useful for knocking people offledges in the Arena like, but that's about it. You recieve it just after yourtraining and I think that's probably the only time you'll use it. VERY slowrate of fire, kills the Marauders in the Arena in about 2-3 shots, maybe.It's ammo starts of at 50, and a bigger clip can be purchased from the Secretsmenu! +WAVE CONCUSSOR+Man, I love this gun! You don't often use it, cos it ain't too practical, buton a certain boss I find it EXTREMELY useful. Anyway, you have to charge thisbeut up for it to be useful, and that can range from anywhere between 2 to 5red ammo! Don't worry though, it's well worth it. You'll get it from Damasjust before the second Arena challenge - not too useful here, but use it non-the-less when enclosed. Happy blasting! +PLASMITE RPG+It's basically a grenade launcher. Yeah, "w00t, w00t! grenade launcher, to tehxtreeeem!" Well, this weapon only works on bosses or the Dark Eco Enemies inAct III, to be honest. Decent gun but it eats at the ammo and its rate of fireis pathetic. Good gun if you know how to use it like (in closed areas withloads of enemies), but otherwise useless. [YELLOW GUN MODS - WTF, this gun is the gun I use all the time!]-------------- Sorry for the long title thingymabob...but...meh, shutup. Anywho, you'll findyourself using these guns the most in the game probably. Enjoy. +BLASTER RIFLE+An OK rate of fire, powerfulish and deadly accurate, this gun is awesome. Ifound it more useful in Jak II, but that's probably because gun upgradesdidn't come thick and fast! You get it really early (first Arena challenge) andit's range is quite decent. It's definately not as accurate as a sniper, butheh, for a rifle it's coo'. It's ammo capacity is...100, and as before,upgrades can be bought. Oh yeah, damage increases can be bought for guns too! +BEAM REFLEXOR+Like the above, but more useful in more situations. It still only takes up oneyellow ammo and can richochet off walls until it hits an enemy. Bonus! Anyway,just keep this equipped above the Blaster after Arena 2 - you might as well, itdoes no harm! -------------------------------------------------------------------CONTRIBUTEDBeam Reflexor: Ah yes, initially it only tkaes up 1 ammo, but it takes up 1additional ammo for every successful reflection upon an enemy. I never noticedthis 'till later in the game.CONTRIBUTED------------------------------------------------------------------- +GYRO BURSTER+What a cool weapon! It fires something out that looks a but like the red ammocollectibles, but yellow. When it reaches an enemy, it will hover, and shootout 50 bullets EXTREMELY quickly. I recommend using this against flying enemiesdue to it's accuracy. As mentioned before, it takes up 50 ammo and is gained atthe gun course mission in Act II. [bLUE GUN MODS - Ho,ho,ho meeeery christmas! I gotta machine gun!]------------ Ahem, another long title, but hey, does it matter? Anyway, I use this when theenemies are in a line and when I'm seriously pissed... +VULCAN FURY+Extremely high rate of fire, decentish accuracy and really cool looking. You'lluse it without noticing sometimes (I do) for some strange reason...maybe cosyou use it in huge battles? Meh, you get it earlyish and it's decent for ashort period of time. 100 ammo capacity is a bit tight to begin with but, hey,it's a cool assed gun, mofo! +ARC WIELDER+Recieved after the first boss, it's a neat gun...but I never need to use it.Hold down R1 to emit a ray of "electricity" that takes up about 3 ammo persecond. VERY long range, powerfulish and not really useful, tbh. Yet, anyway... +NEEDLE LASER+Fires out three WEAK shots, costing three bullets. Not really useful to behonest, but hey, least you got it! It homes in on the targets (even if you arefacing the other way!), but it's lack of power is REALLY disappointing.Decent gun...you recieve at after the mission with Jinx. -------------------------------------------------------------------CONTRIBUTEDJoe Silver: "It actually uses up 2 ammo for 3 bolts. The bolts are also onlyas strong as a normal Vulcan Fury bullet or maybe half as strong. That is STILLvery effective."CONTRIBUTED------------------------------------------------------------------- [PURPLE GUN MODS - Damn, have all three, woot!]------------------------------- OMG LIEK TEH AWESOMENESS! +PEACE MAKER+Returning from Jak II, this gun is actually a little weaker seeing as thoughyou have to upgrade it with Precursor Orbs! Yeah, at most I think it can takeout about 3-4 enemies at once and it takes a while to charge it to get it tothat capacity, which sucks to be honest. Upgrade it and it will become lethalthough, so enjoy it! +MASS INVERTER+Meh. Shoot it and it will turn enemies upside down in the air and freeze themso they can be classed as easy pickings, but no. You cannot shoot them, whichis weird, well, according to Colton Wayne, anyway. I have the gun but havenever used it. I just picked it up and I was knacked so I had to go to sleepso...>_> +SUPERNOVA+Oh. ****ing. Yeah. It may take up ten ammo, which means you can get two maxshots of of it, but hell yeah it's worth it. Besides looking cool, the effectis cool. Right-o, just shoot it when you see the bigger Metal Headers in themission after you get it. This way you won't waste ammo and you'll get to seethe effect. The screen goes white after the bomb detonates (about 2-3 secondsafter it is launched) and when it appears back, you see a little mushroomcloud and no enemies. Oh yeah. ============================----------------------============================ CHARACTERS ~CHR============================----------------------============================ ____________________________________--------------------MASSIVE SPOILERS FOR JAK I, II, III!--------------------- [Jak]-------------------------------------------------------------------------The hero we all know and love. Says hes sick of this "whole saving the worldthing". Too right Jak, but it'd be a pointless game if you were to just giveup mate! Anyway, in TPL, Jak was a mute, but gained the talking skills in JakII - guess Dark Eco isn't too bad after all, eh? He's had many different hairstyles and every game, he looks more mature, and cooler. In Jak 3, his hair isshort again, his eyebrows are more furry and he just looks...cool! [Count Vegar - aka Count Vulgar]----------------------------------------------Jak's nemesis in the final chapter of the Precursor Legacy. He is the leader ofthe KG Bots and wants to find the powers below Haven in the catacombs. Guesswhat? It's up to us to stop him, for revenge! It's his fault we were banishedto the desert! Thanks for the real name Joe Silver! >_> [Ashelin - aka teh hotty!]----------------------------------------------------Was the daughter of Praxis in the last game but she rebelled her father andjoined the Underground, now the Freedom Group...or whatever they're called. Shehelps Damas find Jak in the desert and pops up a few times during the desert,and in Haven. She's a good fighter and very acrobatic, that's why she was oneof the top heads in the Krimzon Guard before she joined the FG... [Daxter - The one with the pants]---------------------------------------------That furry little sidekick we all laugh at. He's back and even funnier. Inevery game is jokes become more mature and dirtier - and funnier, obviously.Not the loveable friend kids thought of from Jak and Daxter - oh no, he's muchmore adulterated. Anyway, when Jak is thrown out into the desert, he wasallowed to stay in Haven - but he decided to come out into the desert with Jakand... [Pecker - the bird with the weird accent...]----------------------------------Thee biyrd with thee wierd accent - SQWARK!! Heh. Anyway, he was Onin'sinterpreter in Jak II, and is back in the next. He hangs with with Jak and Daxnow, and ends up being Damas's "advisor". Pretty annoying, but his squabbleswith Daxter are hilarious...watch out for them! [Damas - the King of Spargus City]--------------------------------------------You'd think he'd also be an anti-hero...but he's not. He seems to...like Jak.He treats him like his son and tries to teach him how to combat better andthe likes. Doesn't like it when Jak stops fighting in the third arena battle.But, he seems cool in Act I... [sig - the big, buff wastelander is back!]------------------------------------Oh, he's back! And tougher than ever! Seems he was a spy in Haven for theWastelanders and comes along on a mission or two with Jak out in the desert.Yay, he's back! [samos - the green, fat snot, clever dude..]----------------------------------The green eco Sage, this guy was the head of the Underground in Jak II, withhis alias of the "Shadow"..well, his future self was...wait...I'm gettingconfused...I need to play Jak II again >_< [Keira - teh hot girl from all three!]----------------------------------------Smart, funny and cute. What more could a guy want? Well, apart from her dadbeing Samos, I'd take her on >_> Anyway, she's a real mechanical wizard andJak seems to like her...I wonder if it's just me but her voice sounds likethere's a new voice actor? Well, on the com thing she sounds weird o_O [Torn - Freedom Guard Founder?]-----------------------------------------------Tough guy who returns from Jak II. He's the lead of the Freedom Guard andsends Jak on all the "crappy missions", as Daxter likes to put it. Hides outat the Naughty Ottsel - Dax's bar. [Kleiver - the car dealer]----------------------------------------------------Doesn't really like Jak - he thinks Jak is gonna take his place by the side ofSamus - also has a taste for Ottsel. He'll let you use his cars to do missionsin the desert, as long as you catch those blasted Kanga-Rats! He lookssuspisciously like Krew, but without those puny legs..and he has a weird scaron his face..cause for concern? [Errol - the metal dude]------------------------------------------------------He's back and even meaner than ever! He has teamed up with the Dark Makers todestroy all the Precursor planets - only Jak, Dax and the Precursors can savethe planet... [seem - the Precursor chick]--------------------------------------------------Doesn't seem (pun NOT intended) to like Jak or Dax and is leader of thePrecursor freaks. AKA "Colour by Numbers" - well, Dax calls her that anyway...XD [Onin - the lady with the bird]-----------------------------------------------Pecker's original master. She can't talk, but she knows things...very strange.All she does is wave her arms about, make pictures in the air appear andfreaked me out in the original. I know she's back, but I don't know why...I donow. She's back to partake in about 1 or 2 maybe 3 cutscenes. She tells Jakwhere to go in one of the cutscenes to further the game - not much else to say. [Tess - Dax's girl]-----------------------------------------------------------She has big....guns >_> Anyway, she was once a spy for the Resistance, spyingon Krew but this time she creates awesome guns for the guys. The Gun Coursescan be difficult... OMG, the walkthrough! ============================----------------------============================ WALKTHROUGH ~WKL============================----------------------============================ Finally! 20+kb of writing later, we arrive at the meat and bones of the FAK.The walkthrough! I've only done a few missions of Act I for now, but I willupdate bi-daily! That means sorry to the Ratchet and Clank readers, you'll haveto wait until January at the earliest for BIG updates. I may add a planet ortwo, but meh, this isn't the place to talk! Anyway, watch the intro, then the next scene..then we'll do the first mission. [Damas Mission 1: Complete Arena Training Course]----------------------------- Difficulty: 0/10 Walk into the ray of light, and the com thing will talk to you. It's Pecker.Anyway, we need to collect the 35 White Eco orbs here (they won't add to yourWhite Eco thing though : \). So, jump up the platforms and collect the firstcouple Orbs (2). Grab the four on this large platform here and go along the slim platformcollecting the next two. On the next platform collect the three here (9). Jumpon the ladder and climb up to reach the next platform. Collect the three here and double jump up the next platform collecting the orbsthere (15). Punch the manikan(sp) and collect the single orb behind it. Dropdown to the next platform. Grab the two orbs here, double jump to the next, lower platform, collect theorb and jump up to the next, higher one (19). Grab the two here, then crouch jump up the next wall and collect the threeorbs up here (24). Jump to the moving platform, then to the stable one. Grab the two here then roll jump to the next platform, grabbing two there. Jumponto the dropping platform, then onto the next stable one and grabbing threethere (31). Smash the panel in the floor and drop down, grabbing the three orbs on the wayto the next platform. Jump the gap and collect the last orb (35)! Jump on the platform that rises and we're done. [Damas Mission 2: Earn First War Amulet]-------------------------------------- Difficulty: 2/10 OK, not terribly hard, but definately hard compared to the previous mission!Anywho, equip the Scatter Gun (up) and blast away at any fools who dare attackyou. When you here beeping, kill one more Marauder then jump up onto the bigblocks scattered around the arena. Lava will now flood the arena, and any foolish Marauder who failed to climb uponto a block will perish. It doesn't count as a kill though, so that's why Isuggested killing at least one Marauder before the lava begins to flood. Thelava thing will happen periodically. I think up to 4 Marauders can be in thearena at any one time, so watch your back. They also fight each other, but that won't count as a kill either, so if yousee two fighting near the edge, blast them off. It counts as a kill. When there is 4 or 5 Marauders left, you will AUTOMATICALLY turn into Dark Jak.Don't even try to unequip Dark Jak - it could leave your guard down to beslashed. Kill the remainign Marauders to end the Arena mission and collect thegoodies! Items:- Dark JakScatter GunBlaster GunBattle Amulet (1)Spargus Gate Pass -- Before moving out of the room, jump on that little table infront of you. Thenjump up the platform with Damas's chair on. Behind it is a Precursor Orb. Iwill not be pointing out all the Orb's, just ones I find when I write thewalkthrough - I won't go out of my way to find them...yet... Head outside (jump left up the steps) to meet Kleiver and be introduced to theLeapers... [Kleiver Mission 1: Catch Kanga-Rats]----------------------------------------- Difficulty: 1/10 The only reason I gave this a point is because if you knock a pedestrian down,they will fire at you - watch out. Anyway, hop on the Leaper and get used to the controls. We have to catch theKanga-Rats, which are noted on your map as huge, red dots. In the game, theyappear as little pink dinosaur things... There are four of them which are really quite close, and two of them which arefarish away. Anyway, hunt down the closer four, near the Arena by getting closeto them and hitting square so your Leaper can eat them! Yeah! When the firstfour are down, head up to the Shore, near the Market. On the way to the Shore,look to the right row of houses. See the Precursor Egg? Well, find the stairsa little way past this Orb to the left. Climb up them, jump over then glide(just like a double jump with Jak) over to it. 2 Orbs already! Here two more await and are just as easy. Smash through the market if you wantfor some cool effects! -- Kleiver will let you use his cars later, for that... Head to the black and white coloured head on the map to get... [seem Mission 1: Unlock Satellite]-------------------------------------------- Difficulty: 3/10 You should do it first go, but it's still quite tedious..o_O All you have to do is press the corresponding button on your joypad when itenters the rings. You have to get 75 passes to complete the mission and you get5 fails. Once they're gone, it's Mission Failed. Make sure they don't hit the alien thing in the middle..well, it's not analien, but...y'know >_> If you press the wrong button, you get a Miss. If you hit the right button,when the symbol isn't in it you get a miss. As long as it's a bit in, you'llget a pass. The symbols come in from the direction they're on the control pad. Like circlecomes in the from the right, x from the bottom and so on... -- See the big, huge rock on the shore, with the ladders? Use the sticky out partson it to get round the back and snag a Precursor Orb (3)! Head to Kleiver.. [Kleiver Mission 2: Learn to Drive]------------------------------------------- Difficulty: 0/10 Easy - the bet is, Jak and Kleiver have a bet on Dax and the vehicle. If Jakwins he keeps the vehicle. If Jak loses, Dax ends up being Kleivers supper!Eek! Meh, get in the Tough Puppy and drive out. From here on, follow the lights anddo the skills (jumping, skids and stuff) until you are told to go to the race.. [Kleiver Mission 3: Kleivers Race]-------------------------------------------- Difficulty: 4/10 This one may take a few tries. OK, I'll do a lap 1 walkthrough, then you'lljust have to rinse and repeat - all the laps are the same. Anyway, just race up the banks until you get Boost 1. Use it across the bridgeand then continue along, crossing bridges until you get to Boost 2. Jump justas you leave the ramp to get it. DO NOT USE IT YET. Go over the bumps and assoon as the last bump is behind you (and you have control of the buggy) hit R2and blitz into the cave, turning right. Through the cave is easy, at the end another ramp and Boost. Remember to jumpwhen you are leaving the ramp to snag it. Don't use it yet. Wait until youenter the boggy part. Just before you hit the first pool, press R2. The boostshould run out JUST as you get out of the boggy area. Another boost awaits you up here. Remember what to do with the ramps. Don't useit immediately. Now, just, and I mean JUST before the path slopes downwardsradically, head off track to the right and cut the corner SLIGHTLY, whileboosting. If you don't boost while doing it, Mission Failed. Your boost shouldlast the gap and a bit more. Follow the track round to end Lap 1 of 3. Remember to repeat for the last two laps! Vehicles:- Tough Puppy is available whenever. [Damas Mission 3: Race for Artifacts]-----------------------------------------Difficulty: 3/10 Ah, another buggy mission. I really hate these with a passion! It's like acheckpoint race, really. Anyway, Damas wants you to go out and rescue 12 artifacts that the SandStormsuncover. So, ride out into the Desert and head for the first artifact. The pathwill take you pretty far away, and the Marauders don't help. If one comes headon...JUMP! It might make it over, maybe not. Remember if you crash that you canjust reverse, although it makes you a little slower accelerating. When you get all twelve (your time refills up to 25/26 seconds each time youcollect an artifact) your time will bump up to about 1:30, and you have to getback to Spargus. Race back, avoiding Marauders to complete this mission! -- Yay! Items:- Mars Bracers! Now we have more HPs! Head outside to Seem... [seem Mission 2: Beat the Monks in Leaper Race]------------------------------- Difficulty: 3/10 A race on Leapers - which are faster than the average Leaper, mind. I can offer only hints... 1) Try not to get jumped on by the opposition - it slows you WELL down...2) Jump and Glide often - it can give you the edge sometimes3) Watch the map too. Often the next ring is off screen...4) Watch out for pedestrians - they will fire at you! Hm. OK, that should do. -------------------------------------------------------------------CONTRIBUTEDJoe Silver: "Leaper Race: I have some tips to offer. A head start in thebeginning will not ensure victory. Your leaper is inherently faster than theothers, so try to overtake them after the cave thingy and avoid the jumping."CONTRIBUTED------------------------------------------------------------------- [Kleiver Mission 4: Destroy Wasteland Beasts]--------------------------------- Difficulty: 5/10 OK, hop in the car - you'll be startled be the size of the Metal Heads - soI've warned you. They are all off to the right of Spargus and are in a littleclump - so it's quite easy to get two of the monsters after you at once - tryto stay after just one at a time cos when you get wellied away, it can hurt.Anyway, when you find the first, just keep your finger on the fire button andfire away at it. To be honest, face it head on and when you feel it is a bittoo close, ride to the left or right. They are quite fast, but you should beable to time it just right. If that method fails, wait till it turns, chase after it and fire till yourfinger bleeds! The beasts can turn EXTREMELY well, so watch out. Always tryto stay about 20-30 feet away from them and you'll see the Dark Eco spew fromthem when you hit them. Take out the others in the same manner and return to Spargus to FINALLY be ableto fight on your own two feet! Items:- Dark Eco CrystalSand Shark as useable vehicle anytime! [Damas Mission 4: Earn 2nd Battle Amulet]------------------------------------- Difficulty: 4/10 So another blast of a mission. Ahem. Anyway as soon as you start smash thecrates and you'll be told to summon Dark Jak. Do so by pressing L2. Wait tillthere are four enemies in the arena and double jump (to get away from anyslashes in mid-jump) and hit square to smash to the floor and emit a shockwaveof Dark Eco, which will instantly anything in the blast. Woot. Get your Blaster out immediately and blast away at any Marauders that come downfrom the huts. When you get to about 20-22, Lava will start fizzing into thearena. There another three big squares you can jump to now, so do so. MoreMarauders will jump down onto the square you're on so kill them. Rinse andrepeat the method and always use Dark Jak when you can! Items:- Wave Concussor (Scatter Gun Mod)Beam Reflexor (Blaster Gun Mod)Battle Amulet (piece 2) [Kleiver Mission 5: Corral Wild Leapers]-------------------------------------- Difficulty: 2/10 A nice, fun mission. Get in the Sand Shark and we need to catch some BabyLeapers for Spargus, seems they're running low on transport. Seeing as thoughthey're babies and untrained they don't have any wings and haven't learned torestrict their speed. That's not what the game says, but it's just a "IMO".Anyway, drive out to the ruined settlement and talk with Kleiver. He'll tell usWE have to do it. Nevermind though, we get an awesome buggy out of it! What you have to do is to get up close to a Leaper and stay there for about asecond / half a second. Daxter will now leap out of the Buggy and jump on theLeapers back and ride it. You cannot run into the small Cacti on the floor!Stay away from them and any walls or the Leaper will die and you'll have to getthat Leaper again. Yeah, you don't have to get all of them again. When you have the Leaper, circle around the innards of the settlement and finda good route into the electric-doored pen in the center of it. When you see agood route, go for it. But remember - the Leapers are fast and cannot glide.Instead of gliding, their jumps are ridiculously long, so watch out for that.Real easy, so just get another two Leapers in and prepare for a horrid mission. -- We now have two options...I chose to do them in this order- you do not. If you want to go to a tedious mission, head to Spargus. If not, get into theDune Hopper and head to the orangey Precursor Icon on the map. [seem Mission 3: Climb the Precursor Monk Temple]----------------------------- Not exactly a mission for Seem, but it's to do with the Precursor Monks - soI just put it as a Seem section mission. Anyway - on with the Walkthrough. When you get to the Islands, just use your Super Jump to get across them. Thehigher platform may seem daunting, but time it right to access it. Fall intothe water and you have to start again from the front of the Islands. When youare onto the body of the Mountain, watch out for the concealed by hill jump,keep your eye on your map to see it is when the waterfall is in view. Drive tothe barriers and get the Orbs if you want (go into the yard behind the barrier,look to the right and climb the rocks then navigate your way along the path). Go into the room and jump on the raised stone, then the bowl and bounce on thething. Jump up to the next platform then grab the pole and jump when Jak isvertically above the pole. Repeat with the next one and land on the rightPlatform. Jump across to the next one and the next and then onto the pole abovebefore jumping to the next one and then again onto the next platform. Watch out here, the cracked platforms will collapse when stood on, so be quick.Jump across the many platforms and into the corridor, smashing the urn and thenup the stairs. Smash this earn then move across the next set of platforms,watching out for the falling ones. Jump on the poles and you know the drillnow, jump to the next platform and then to the next pole and so on. Jump across the platforms and then onto the poles and then onto even moreplatforms. Ugh. Continue along and onto the last two poles YEAH! and the lastplatform YEAH! and head towards the glider up here! [seem Mission 4: Gliding to the Volcano]-------------------------------------- Difficulty: 4/10 Still easyish, but more difficult than others. Anyway, the gliding part is easyalthough the controls are inverted which I think makes sense. Anyway, your aimis to go for the blue, big rings. Chances are, if you miss even one you'llplummet to your death. As long as the tip of your wing goes through the ring,you'll get a boost. Some blue rings will be diving all over, so watch the bluetrails they leave to see their pattern from a distance. The yellow, closed hoops need shooting at. Just fire off three rounds and oneof them is bound to hit, if not keep firing till it does. Also, the big greyflumes MUST be glided into, else you'll fall miserabley underneath the nextset of rings. There are a couple of checkpoints, but it really should be done in one go. Whenthere is a turn, I recommend sticking the stick (O_o) in a diagonal way, makesthe turn much smoother. Good luck! [seem Mission 5: Find Satellite in Volcano]----------------------------------- Difficulty: 5/10 Note the dark eco thing at the back of this room before moving on down towardsthe path. Go round the bend, hop up the ledge and then kill the many Metal HeadScorpions up here. Continue round and kill even more of the little bastards. Climb up the ledges and at the top smash the boxes for ammo before pursuing theLeaper. Run after it along the ledge and watch out for the falling platform.Here, equip the Rifle and shoot down the few flying metal heads with the secondmod (they can be quite tedious, in numbers). Continue after the Leaper - thesooner you can get on the Lizard, the better. Some more Metal Heads will popout and after they're dead, hop past two more falling ledges and chase onafter the Leaper. Continue round, watching out for the Metal Heads and rolling toads beforecontinuing the chase for the Lizard. On this last platform surrounded by magma,roll jump to catch up with it, before eventually getting on and jumping up thenext ledge. Why must we get it? Read on and find out. Jump the next and watch out for the ball of lava that will shoot out and hityou if you mistime your jump. Jump just as it falls and then glide to the nextplatform. Another lava ball awaits you here, so dodge it and glide to the small platformbelow you. Glide to the next, higher one and repeat the lava ball process. THistime there are MANY platforms to jump to and they will go up and down, makingthem a little harder the navigate past. Get through the labyrinth of raising platforms to get on some nice, safeground. Hop the next few gaps with lava flowing and grab the crate for someammo. Continue along the path to the left and to the next, LONG jump. You willmake it with a well timed glide. Jump down the stable ground and head towardsthe ladder. Jak will hop off the Leaper, so climb up the ladder. Phew. Up here, watch out for falling sections and get past the next few platformsunscathed. Daxter time. Stick to the FAR, FAR left of the netting and you'll befine, remember - take your time! There are three lava balls to get past untilyou get a little respite. At the lava-falls, wait until the lava has COMPLETELYdisappeared before attempting to jump. Make it to the otherside and then kill the Metal Heads with a spinning attack.Around the corner, another awaits before you can time your jumps across theswinging bridge to the other side. Great, another net. You know what to do!Follow the path along to start a scene where Daxter makes a bridge. Cross itand get to Jak to end Daxters session. Head back over the bridge as Jak and up onto the higher ledge. Kill the MetalHeads up here before advancing to more Metal Heads and a lone flying one. Killthem before whacking the circular, massive rock onto the Vent and getting onit. Jump up to the next ledge and kill the Metal heads up here. Continue along and hop the gap, get the crates and move on. Watch out for theMetal Head that tries to drop down on you while moving along the ledge. Anothergap awaits you and you'll land on an unstable ledge - so quickly hop along to asafe part. Move along, getting boxes before loads of Metal Heads come. Disperseof them quickly and keep your pace up. Here, Daxter will climb the pipe and another of his sessions begin. This time,think quick and keep Dax from falling from the pipes. Do this with the leftstick and jumping the gaps - it may take a couple of tries, don't worry. At theend, continue on foot up the path to the rocks on the left. Jump up the bouncyledges (there's a few) and at the top kill the toads, then move on. More bouncy things and more toads will be your next act of heroism. Anyway,pass them and climb up the next ledge, using more bouncy sheets. Continue alongthe path to access a new cutscene. Tis funny. Anyway, push the rock you justgot onto the vent and climb on it before it moves up. Up here more enemies await, so finish them off. More await on this section withthe three rocks and vents - so kill them before pushing the rocks onto thevents, which inturn activates the middle one - so use it. Climb up these"steps" and then the next set before going up the path and killing the toads.Get to the lava river and use the rocks to gain access to the ladder. Climb up and approach the woman in stone to end the level and access a scene.Now, jump back down onto the pancaked rocks and float along, looking for aplatform on the left. Jump to it get the crates and then go to the TeleporterRing. [seem Mission 6: Find Oracle in Monk Temple]---------------------------------- Difficulty: 3/10 Touch the dark eco statue behind you to go all invisible! Woo, a new Dark Jakpower!! Anyway (>_>) quickly get under the eye and through the door (the eyewill now disappear) and battle your way along the corridors, defeating all thelittle Dark Eco Spiders as they confront you. You'll come to a room with aDark Eco fountain, so fill up and head to the next room. Easyness repeated. DO NOT FIRE AT THE CIRCLE OF CAMERAS! If you do, they'll fire back which willequal an instant death. Inside, keep to the left wall of this circular room andreach the back - where a Dark Eco Statue will await you. Touch it and QUICKLYrun into the center of the circle of bots and pound the button on the mini-platform. Now, bring out the wave concussor (Red Mod II) and charge it upfully. Release the blast of death and it will remove the ring of robots. Head through the recently opened door, killing the many enemies that'll get inyour way. In the large room, head left to the Dark Eco Statue and use it to getpast the eye - how? Using the polls that move up and down, of course! Navigatethrough the first three and land on the well deservedly reached next platform.Hit the next statue and repeat the pole process. Then repeat a further twotimes to get into the room where we see - shock horror - WHITE ECO! Load up andgo forward to initiate a scene with the massive Precursor Oracle... Head through the teleporter and back to the buggy. Items:-Light JakLight Jak Regeneration (L2+Triangle) [Damas Mission 5: Rescue Wastelanders]---------------------------------------- Difficulty: 7/10 Oh, what a jabroni of a mission. Sorry, but I really can't be bothered to writeabout another driving section - so just get to the dots, pick up thewastelander, drive it to the transport. You must stop FULLY for the person toget in, and there are MANY Marauders after a bit of scrap buggy. Shoot them tohell to get boosts and boost away. It can be quite a difficult mission, and isthe only mission I don't really wanna write about. Not the hardest, but a painin the ass to write for. I ain't publishing what I had wrote >_> Anyway, there are four to pick up, and it is timed. Actually - there are threeand the fourth one is a.... --------------------------Boss: Dark Maker Satelitte-------------------------- OK, so this boss battle is timed, but quite easy. It has three stages - andeach stage gets a bit harder every round (3 rounds). The first thing it doesis hover around and shoot electric line things out to set a perimeter. Thereare two ways to avoid being electrocuted:- i) Roll and jump out - very riskyii) Stay DIRECTLY underneath the DMS - easy If you are hit by the lines, it will not enter stage two, but repeat stage oneAND take two orbs of health. The second stage is it diving into the sand, removing it's shielding andsending out one shockwave in round 1, two shockwaves in round 2 and three inround three. You have to jump them,then just fire away at the DMS with yourRifle. It'll send out a tentacle (just 1) in round 1 which goes in a whole360 movement, so you must jump. In round 2, it sends out two and so on. Stage 3 is it just floating around with it's shield on waiting to return toStage 1. Happy boss fighting! When done, just blitz back to Spargus and admire the Dark Eco Crystal! Items:-Dark Eco Crystal [Kleiver Mission 6: Beat Turret Challenge]------------------------------------ Difficulty: 4/10 Go talk to "Krew"ver to start the mission - upon speaking to him, climb theladder to reach the god damn awesome turret. The objective is easy - shoot theorb things that look like a character from Halo (o_O) and gain 7000 points.Easy. It'll start with red-faced discs (which are worth miniscule points), thenlight blue (not too shabby) then green (oh yeah!), they are all mixed intogether mind, so... You can miss 10 times, but that's more than enough, because most of the discsjust pop up infront of you. A few come from the sides and fly across the screenbut you can get them just as they emerge by looking out for an arrow near thecrosshair. Booya. Items:-Light Eco Crystal [Damas Mission 6: Defeat Marauders in Arena]---------------------------------- Difficulty: 4/10 You'll recieve this gun* before you enter the Arena, but only use it as a lastresort. Head to the center of the arena and grab the crates and let the battlecommence. Stay away from the center of the arena, or be blasted into the lava.Instead, head right around the perimeter and blast ahead of you, ocassionallyspraying a 180 with the new gun* and moving on with the rifle. as with everyother Arena battle, the whole arena will sick into the lava, so remember tojump on one of the four big blocks int the centers of the squares to survive.Ugh. Items:-Vulcan Fury [Damas Mission 7: Destroy Eggs in Nest]--------------------------------------- Difficulty: 3/10 Oh man >_< It's a good fun mission, this one, but it's so easy it don't reallyneed a walkthrough. I'll give hints though: i) Never remove your finger from R1! It's quite satisfying letting rip on the little Mushroom things ^_^ii) In the first chamber, follow the slightly raised path round for an easier routeiii) Stay away from the bridges that are cobbled - they have a high chance of collapsing before you can get over themiv) The Eggs are big green centered, black surrounded objects that are near the floor, but goo suspends them from abovev) Look for pillars that can be shot down by shooting the little eggs on them they make bridges that are neededvi) Don't let the mushrooms get on the car - they'll leech it's life! KEEP YOUR FINGER ON R1!vii) There are 9 eggs Good luck! [Freedom League Mission 1: Defend Ashelin at Oasis]--------------------------- Difficulty: 6/10 Not exactly a Freedom League mission, but hey, she's part of it, right? Anyway,she'll call for you to meet her at the Oasis (duh >_>) and then the Marauderswill attack! Oh noes! Two words: Wave concussor. Just wait till you're both surrounded while youcharge the gun up then let rip! Many marauder kills are needed, and when thebuggies come, whip out thour Vulcan Fury and blast away at them. When you areempty on your Wave Concussor, just use the Rifle - then the Vfury. Easy. Ish. Items:-JetboardSeal of Mar [Jak Mission 1: Complete Monk Temple Tests]----------------------------------- Difficulty: 3/10 This is it! Say buh-bye to Spargus for awhile. These last few missions are madefor Jak to battle through onto Haven. So, naturally, we're gonna get him there! Anyway, drive back to the temple on the mountain and head back over the spikedarea - where there are no more spikes. Battle down through the corridorskilling some flying Metal Heads. Reach the Dark Eco vent, then head to the bigroom. Head to the right door for it to open (the Seal of Mar will work here!).More flying MH's await in the room (three to begin), so head forward until yousee a Precursor emblem, floating in the entrance to a room. Get on the jetboard and let's go... 1) Right infront of you (1)2) Take a hard left and one is inside the little alcove. 4 more can be found dotted around the lower level (6)3) Head up the first slope on the right (as you enter) and one is at the tip of the slope. Head round to find two more (9)4) Head across the chamber to get through another tunnel. One is at the tip of the slope again. Head round to find two more. (12)5) One on the grindable bar at the end (13)6) There a 2 more in the next tunnel (15)7) Another single on the next bar (16)8) The last two are going through this tunnel (18) Super Jump up the stairs and go through the door. Unequip the Jetboard andhead towards the Precursor... Do the Light Jak Time Freeze and jump the platforms to reach another hall.Head up the hall and stairs to the next room and equip the Jetboard. Grind thebar and continue along on the Jetboard. Hop the gaps, grind the bars until ypureach the turbines. Use the Time Freeze and run across the Turbine - refillyour White Eco at the fountain. Repeat two more times on the turbines (whichget gradually harder). At the bridge use the time freeze again and cross over.Go through the Seal of Mar door, to end the level. [Jak Mission 2: Travel through Catacomb Sub-rails]---------------------------- Difficulty: 8/10 Head to the yellow Railer and climb in. You'll get pushed through a shield, andboosted forwards at high speeds. The aim of this is to get to the otherside ofthe rails. Easy enough. Not. Keep your finger on R1 to destroy gurders infront of you, which will stopdamage of which you can suffer very little. A little ways through, a orangesquare thing will come and start shooting at you. Destroy it - more will comelater on, and the more there is, the harder it is to not get blown up,obviously. Watch out for gaps in the track too - they are frequent, and willnormally result in a Mission Failed screen. Good luck. Items:-Light Jak Shield [Jak Mission 3: Explore Eco Mine]--------------------------------------------- Difficulty: 5/10 Head forward and meet up with Pecker before moving onto the white eco vent andsome crates. Nab them and climb up the jagged cliff to the South East of yourcurrent position. Up here, Pecker will leave. Shoot the bridge down and cross it, killing the two bird things. Head to thenext bridge, shoot it and cross, killing more Flyers. Head down the platformson the right of the track, grab the crates and continue on. Ah, the first ofthe two lifts on this level. Just before it stops at the bottom, shoot thebridge quickly, because the lift will drop from beneath you quick as. Kill theregular Metal Head down here and the Flying ones and the Salamander ones thatcling to the walls and shoot balls of Dark Eco down at you. Get them on thefloor quickly, because they can be difficult. Head round and up the ledge andthen kill more Metal Heads up here. Drop the bridge and get on the lift. At the top, kill the Metal Heads and thenthe flyers in the bigger, spacious part beyong the blue disabled fence. Killmore around the corner and jump the platforms along the ledge. Kill the loneSalamander before going past more disabled fences and down the slope to theleft, where more Metal Heads await you. Another lift! Remember the first onethat fell? Same applies here, so shoot the bridge and cross it. More MetalHeads protect the lift that leads to part 2 of the level. At the bottom, get on ANOTHER lift and at the bottom, use the scatter gun tokill the frog things. See the sewer wheel thing? Yeah? See the red, largeSewer Rats? Knock one of them into the wheel to activate the platforms toreach more frogs. Jump the next few platforms, killing frogs and repeat theSewer rat thing. Lewer one towards the wheel and punch it in, or kick, whateveryou want.Kill flyers and frogs up top and go up the path. Kill more enemies up hereand then do the Sewer Rat thing again. Navigate your way up the drill platformsand get to safe ground. Do the Sewer Rat thing AGAIN, before using the wheelto get to higher places. Use another wheel before killing more frogs and luringthe Sewer rats up to the higher ground before knocking one into the wheel.Ta-da! Use the platforms and go straight ahead to get Mar's Greaves! Head round to the right, hit the stick to end this boring level. Items:-Mars Greaves [Jak Mission 4: Escort Bomb Train]-------------------------------------------- Difficulty: 4/10 Doesn't really need a walkthrough to be honest, just follow the <> pathshooting the red lights to turn them blue while killing the enemies before thetime runs out. You'll need to hop on the JetBoard a few times, but it's obviouswhen. The time is plentiful, and the mission ain't to long, so don't worry.Remember, look for gaps! Use the gun that reflects bullets! >_> [Jak Mission 5: Beat Veger's Precursor Robot]--------------------------------- Difficulty: 6/10 Oh god, this is so easy, when you know what to do, that is. He'll open bysmashing the floor twice with his laser sword, which will send out two shock-waves, which can be damaging. Jump them. Then, he'll use his sword to cutthrough the area (horizontally) which is easily dodged with a jump. Then he'llshoot out two weird spherical bomb things, that turn out into Dark Eco thingsthat look like the bigger Metal Heads. Whip out your Wave Concussor and blastthem to hell and their offspring that they leave! This boss is again, stuck to a pattern. Which gets gradually harder, too. Anyway, after the Dark Eco creatures, he'll fire out 5 or 6 lava balls - stayaway from them. When they turn to stone, equip your Blaster or Vulcan Fury andhop up to the highest one, avoiding his fire. Shoot at any of the three BombTrains above, try the closest one though, and it'll come down on top of theRobot. Job done. Not. He'll come back up for round 2. Three shockwaves are there for you to dodge nowstill just as easy, though. He'll sweep the area with his sword again, threetimes this time though. Equip the Wave Concussor again and charge it when hefires three of the Dark Eco Creatures this time. Kill them, and their remnantsbefore dodging the lava needles again. Climb up to the tallest one and repeatwith your Rifle / Vfury. Round 3 is a carbon copy of the former round, but with four shockwaves for youto dodge. Easily enough, though. Spin-float (kick in mid-jump) if you need.This time, he'll sweep the area with two swords, four times. Double jump andkick to hop these! Once again, prepare to fight four of the Dark Eco Creaturesand their little ones before doing the lava stems one. Last. Time! Yay, he'sgone, and Act I is over - time for me to take a tea break! Unlocked:-Act II ------------------------------------------------------------------------------ ACT II------------------------------------------------------------------------------ Ge to the Samos sign using your Jetboard (hit circle to send out shockwaves tokill the little metal heads, if you want.) There? Get your first *OFFICIAL* mission for the Freedom League! [Freedom League Mission 2: Reach Port via Sewer]------------------------------ Difficulty: 6/10 As soon as you get down the lift of the sewer, head forward and be attacked bytwo flying Metal Heads - use the Beam Reflexor to make light work of them. Headleft around the outside and when you cross the bridge, two more flying MetalHeads will come. Dispose of them. Continue along, down the "steps" and grab thecrates for ammo and health (if you need). Remember, if you are REALLY low onhealth, a simple press of L2 + triangle gets you back to full health, with afull bar of Light Eco of course, though. Use the jetboard to get up the ledgeand then re-equip your gun. Go through the door and kill all the little frogs that await you. You'llautomatically hop on your jetboard, so watch out for the green circular gapsand blocks that stop you from going one way. Head to the exit at the end onthe left and then head right, towards the water. Look to the left before thedrop and go up the entrance here, into water. Quickly, kill the frogs andthe water Metal Heads before grabbing some ammo from the crates and gettingon the Jetboard again, going up the water slope. In this room, head straight across the room, onto the vent and at the top ofthe boost push forward and press L1 to get onto the ledge. Up here are somePrecursor Orbs and some ammo. Back down into the water and head left, grindthe pipe and jump to the next room, guarded by a fish and three fans. Get upclose to them and mash circle to destroy them. Repeat with the other two, andthe fish. Then head left and up and then left and up again. Up here, watch out for theswirling vortex and head right, down the slopes. This next room is quitedifficult, with LOADS of frogs and a couple of swirling vortex's. Kill thefrogs with your gun and also the water Metal Heads. Dodge the whirlpool's andthen get back on your board and grind the newly accessible pipe, up to thehigher ledge. Get round the whirl' and up the slope to the right. Watch out for a muchtrickier part here, with the fans and a whirly. Get past the fans (try and getpast a gap on the right, still sending shockwaves) and into a room with a pipe.Go round the whirly and find the slope directly infront of you and facing theright. Go up, get off the board and kill all the troops up here. Get back onthe board and up the slope, sending shockwaves to kill the frogs. Get onto the dry land and use the blue mod 2 (Arc Wielder) to kill all thelanky metal heads and the bigger ones. Jump the gaps by roll-jumping and thenkeep jumping in the water forwards so you don't get dragged down the 'fall.At the end, head to the door on the right. In here, watch out for MANY flyingMetal Heads and then head left and go along the final stretch. Phew. My finger-tips hurt :( If you want, look to the left to spot a Precursor Orb in the rubble, near theleft wall. Jack a car and head to the Martini-glass thing on the map to getanother mission. Or explore the port and get some Orbs, whatever. [Freedom League Mission 3: Destroy Incoming KG Blast Bots]-------------------- Difficulty: 4/10 Easy. The three green dots on your map point out the locations of the KG BlastBots, which are quite easy to take down actually - it's just their friends thatare annoying. Best way to take them down? Blue gun - any mod, preferably theFury mod - but it's still easy. If you ever run out of ammo for it, just kickthe bombs they leave back at the - it takes about three-to-four bombs to blowthem up. Word to the wise - when they crouch down, get the hella outta sight, cos theygon' blow! Rinse and repeat for the remaining two, easy, huh? - Head back to the Ottsel. [Freedom League Mission 4: Destroy Barrier With Missile]---------------------- Difficulty: 5/10 Great fun! XD Daxter hops on the missile and it's up to you to control him.Firstly, a little controls there are..o_O X to jump and just the analogue stickto move. You move at VERY high speeds, so leave room for turns. There are acouple of checkpoints, which are nicley spread out. The aim? To collect all the eco to power up the missile! There's a fair few,but don't worry, even if you fail, you'll want to try again! Collect them alland head to the barrier to blow it up! Don't worry, all the eco and the barrierare marked on your map as green dots...XD -- You can now go two ways - to the Gun Corse (green cross hair) or to the Destroythe Sniper Cannon mission. Up to you. I'll cover the Gun Course mission first! [Tess Mission 1: Scatter Gun Course]------------------------------------------ Difficulty: 4/10 You can only use your first gun (Scatter Gun) which makes it twice as hard asit could have been. When you finish talking to Tess (who is real jabroniy thistime round) head to the door and let the Gun Course commence. Watch out forthe civilians (dressed "normally") and kill the KG bots. Some are armed, sowatch out for that. Armed? Yeah, the have Blaster Rifles!! Wtf!? Anyway, tryto hit the gold ones at all costs cos they net you LOADS of points. You needa total of ten thousand to pass and even more for bronze, silver or gold. Good luck! Items:-Gyro Burster (Yellow Mod 3) [Freedom League Mission 5: Destroy Sniper Cannons]---------------------------- Difficulty: 7/10 Maybe it's just me, but controlling a platformer from a fixed camera is a PAIN.Well, in this mission anyway. Go to Torn and get the info of the Sniper Cannonsholding up the upcoming Freedom League assault of KG Bot territory. What arethe Sniper Cannons? They are automated cannons, basically that are deadlyaccurate. Guess what? You have to get exceedingly close to them to switch themoff! Get to KGB territory, and head to the closest green dot on your mini-map.The aim of the game is to find all the buttons dotted around it (the number ofthem varies from about 3-5, I think) and do a "Bash" on them, by jumping upabove them and punching so you press the button. When all the buttons arepressed down, the gun's core will pop up, enabling you to pump three roundsinto it. Doesn't SOUND so hard does it? Well, the camera perspective is thatof the Sniper Cannons. Stay away from the laser it emits, as when it turns blueit's gonna shoot. Destroy the remaining Sniper Bots and head back to Torn. [Freedom League Mission 6: Reach Metal Head Area via Sewer]------------------- Difficulty: 7/10 Nice, long mission. I've changed how I actually type up the FAQ (taking notes)because of re-arranging my house. Anywho, get to the sewer and cross the bridgeas soon as you enter the room. To get past these vents emitting green gas, just wait till the gass disappearsand then repeat for the next two vents. A wall will now block our way, so we'llhave to use the vent to the right to pass it. Remember to wait for the greengas to disappear. Go through the door ahead and kill off the two soldier KGBots. Kill the other few bots on the other side of the next room beforenavigating past the next three vents. Up here, destroy the lone fan with a gun and cross the water before proceedingto kill the next couple of KG Bot Soldiers. Get past another couple of ventsbefore killing a lone Bot. Head down the corridor and two flying KG Bots willappear. Kill them with the richocheting bullet gun. Get on the platform andit will start to move. Another 2 or 3 flying bots will come along as you tryto jump the moving lasers - it can be hard, but you probably'll only lose acouple of health units. Kill the foot soldier here, and get on the Jetboard, using the brown vent toaccess another secret area with Skull Gems and health. Go back down and intothe next room. Quickly equip the Gyro Burster and shoot off a round and whenthe second wave comes shoot another round off. When the electric fence opens,go through and equip red mod 1. Kill all the little Spider Bots that come.There are lots. When the next electric fence goes down, get on the platform and dodge morelasers. At the end of the laser, an automated turret will start shooting.You'll have to jump over the bullets as it sweeps the area. Get past theturret and into the room on the left. Drop down and kill the Metal Headwater creatures. When done, head into the water and under the fence by pressing circle todive. In the next room quickly get out of the water and start killing thenext wave of water creatures. Press the button to open the gate and evenMORE water Metal Heads will come. When they are dead head into the next room and get on the jetboard. Watch outfor the spinning blade bot and search for the door to get into the innersquare of this maze. Do the same - dodge the bot and get into the smallchamber by finding another door. Press the button and get out of the maze andthrough the new door. In here, kill more flying bots as you head to the exit on the left hand side ofthe room. END OF MISSIONE! [Freedom League Mission 7: Destroy Dark Eco Tanks]---------------------------- Difficulty: 1/10 Ridiculously easy, compared to the last mission. Well, get on the Jetboard andhead left, finding the grindable purple thing. Get to the platform, and jump Link to comment
Poc Posted December 15, 2007 Report Share Posted December 15, 2007 http://www.gamefaqs.com/console/ps2/file/919901/34042 Copy and pasted, with no credits. fail. Link to comment
Tkill93 Posted December 15, 2007 Report Share Posted December 15, 2007 Locked. Dont use other peoples work without permission. And wrong section Link to comment
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