Jump to content

Jak 3 Walkthrough


daxinator

Recommended Posts

I was bored!

Some ppl might have this game!So if your stuck here it is!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

JJJJJJJJJJJJJJJJJJJJJJ

JJJJJJJJJJJJJJJJJJJJJJ

JJJJJJJJJ

JJJJJJJJJ JJJJJJJJJJJJJ JJJJJJ JJJJJ

AAAAAAAA JJJJJ JJJJJ JJJJJJ JJJJJ

AAAAAAAA JJJJJ JJJJJ JJJJJJJJJJJ

AAAAAAAA AAAAAAAAAAAAAAAAAAA AAAAAAAAAA

AAAAAA AAAAAAAA AAAAAAAAAAAAAAAAAAAAA AAAAAAAAAA

KKKKKK KKKKKKKK AAAAAA AAAAAA AAAAA AAAAA

KKKKKKKKKKKKKK KKKKKK KKKKKK KKKKK KKKKK

KKKKKKKKKKKK KKKKKK KKKKKK KKKKK KKKKK

 

 

.;MHMHNEKSNRISN'.

'MHJKANSJFNNADIGN.

'.JFUN

.'HGNS

~~~~~~~ 'HSWEMMRIGMNREI. ~~~~~~~

~~~~~~~ '.HWNNFJHGNWHENA. ~~~~~~~

'.JHANS

.'LMAH'

.:HEWNEJJGTNIEKN'

':EHGJNRKWENRKE'.

 

 

============================----------------------============================

INTRODUCTION ~INT

============================----------------------============================

 

Ah, welcome to my second lone FAQ in the last week! Woop! Hah, anyway, this

FAQ is for the other big Platform game on the PlayStation 2 - Jak 3, just

incase you were randomely clicking on Hyperlinks and happened to miss the huge

ASCII (which, I know, is poor) at the top of the page. I aim for this guide to

be the most complete Jak 3 guide on the GameFAQs. Scratch that. The most

complete Jak 3 guide in the world. Now, I know I won't ever know if it is, but

meh, I can hope.

 

Anywho, Jak 3 is the sequel to the well-selling platform game "Jak II", which

in turn was the sequel to a completely different type of Platform game "Jak and

Daxter: The Precursor Legacy". I don't mean the Jak II story is different to

the Jak I story, I just mean it's got completely different gameplay! Yeah, and

Jak 3 is supposedly a little different too. When I purchased the game, I was a

little weary to play it, seen as though this is the last in the current

trilogy, yes, that's right. The last.

 

Anywho, (realises he has used this word to open two paragraphs in a row, doh) I

personally am enjoying the game. I'm missing Haven, but you do go back and it's

a helluva lot different. Spargus is OK I suppose, the desert is HUGE and it

amazes me how games like Jak 3, San Andreas have these huge enviroments and

little to no loading time.

 

Gaming has taken a step forward.

 

Anyway, to end my blabbering, I now introduce the main portions of the guide,

where I won't be so personal, but I'll point out favourite parts, quality

quotes (which will be posted in random places mind you..so if you're in the

middle of the controls and you see something funny, don't go o_O, just laugh

and read on >_>). Anyway, can we go enjoy the game for pete's sake!?

 

--

 

[The Game Intro -- MASSIVE SPOILERS FOR THE TWO PREQUALS!]------------------

 

 

Huh? Jak's back for more!? Hah, after his adventures in the "Precursor Legacy",

who'd've thought he'd come back for more? Anyway, in the Precursor Legacy, Jak

and Daxter discover their first encounter with Dark Eco - which results in Dax

being turned into the loveable Ottsel everybody knows today. Anywho, they

battle through many locations, such as Sandover Village...a volcanic village,

a lost Precursor aquatic tomb and eventually - the Dark Eco silo, where the

games two villains await Jak and Dax...until a winner prevails...

 

In Jak II, seems that whatever the hell they brought back from the Silo didn't

do any good (in Daxter's mind). They are warped through time to Haven City. A

charming, huge expanse of metal, concrete and Krimzon. Jak is arrested and put

through Dark Eco torture, which turns him into a monster..you don't wanna piss

him off! Anyway, through the corrupt villainy from the Baron, Metal Heads

overtake the city and Jak, Samos, Keira, the Underground and, who can forget,

Dax, have to save the world...again..well...they saved the world again

techincally in Jak and Dax 1...but meh. Don't blame me if I spoiled the story

for you. I did tell you just above that there were MASSIVE SPOILERS.

 

Anyway, in Jak 3, Jak and Dax and Pecker are abandoned to the Wasteland due to

the citizens thinking it's his fault the Metal Heads have attacked again and

fortunately, Damas of Spargus City finds him...and takes him under his wing...

 

============================----------------------============================

CONTROLS ~CTL

============================----------------------============================

 

[Jak - Normal]----------------------------------------------------------------

 

Up - Red Weapon (area effect weapon)

Down - Yellow Weapon (rifle)

Left - Blue Weapon (Heavy Machine Gun)

Right - Special Weapon

 

Left Analogue Stick - Move Jak

Right Analogue Stick - Move Camera

 

Triangle - Access vehicle/leaper exit vehicle/leaper

Square - Punch / Gun Butt

X - Jump

X, X - Double jump

Circle - Spin Attack

 

R1 - Equip last weapon AND fire off quick burst with un-equiped gun / Fire

R2 - Unused

 

L1 - Crouch / crawl with left stick

L1 - Roll (from running to crouch)

 

 

L1, X - Roll jump

L1 + X - Crouch Jump (high jump)

X + O - Spin jump (floats and allows to attack)

X + Square - Dive Attack (jumps up and pounds floor)

Square, X - Uppercut (press X immediately after square)

 

L3 - Stats

R3 - First Person View (cannot move or shoot in view)

 

Menu - Start

Pause - Select

 

[Jak - Dark Powers]-----------------------------------------------------------

 

L2 - Transfrom into Dark Jak

 

Square, X - Dark spiral (jumps up, spins for few seconds, grabbing enemies

with eco)

X, Square - Dark Bomb (upon impact, wave of Dark Eco spreads out, attacking)

 

R1 - Throw balls of Dark Eco

 

(While Dark Jak, you will be a little faster and more resilient to attacks)

 

[Jak - Light Powers]----------------------------------------------------------

 

Hold L2 - Access to Light Powers (must be gained)

 

L2 + Triangle - Light Regenerate (regenerates Health, more health - more eco)

L2 + Circle - Light Shield (cannot attack, very slow moving)

L2 + Square - Light Freeze (slow down surroundings, not Jak!)

L2 + X - Light Wings (fly - duh!)

 

(While Light Jack, instead of holding L2 to select a power, just press the

corresponding button!)

 

[Daxter - Dax o_O]------------------------------------------------------------

 

Left Analogue Stick - Move Dax

Right Analogue Stick - Move Camera

 

Square - Punch

X - Jump

X, X - Double jump

Circle - Spin Attack(?)

 

Rest = same as Jak!

 

[Vehicles - Those things that go vroom in the night...]-----------------------

 

Triangle - Enter/exit

Square - Brake/reverse

 

L1 - Jump (ONLY Buggies)

R1 - Fire vehicle weapon (buggies) / Dax fires gun (zoomers)

L2 - Rear view

R2 - Boost for period of time (Buggies) / Change Hover zone (zoomers)

 

Left Analogue Stick + Circle - "Handbrake turn" (skid turn in Jak)

 

[Leaper - FLY LEAPER, FLY!]---------------------------------------------------

 

X, X - Glide

Square - Attack

 

[Hoverboard - Tony..Ottsel?]--------------------------------------------------

 

R2 - Equip

 

X - Jump

X....X - High Jump (press X upon landing - SLIGHTLY after)

 

L1....X - Boost jump (charge, press X to actually jump)

L1 - Crouch

 

Square - Grind (balance with left analogue)

Circle - Emit power surge to bump enemies out of way

 

Back Buttons (any) + Analogue stick - Tricks

 

180 turn - Triangle

 

 

============================----------------------============================

WEAPONS ~WPN

============================----------------------============================

 

If you're in a bit of bother, call on your weapons. If you are in IMMEDIATE

danger, hit R1 to bring out the last gun you had equipped and fire of a quick

burst from it. Otherwise, use a directional button to pull out the gun you

want to equip. I always get pissed when I press R1 instead of a directional

button >_<

 

Anyway, there are FOUR types of gun, which are, Blaster, Rifle, Heavy and

Special. There are three add-ons to EACH class, and ANY of the twelve mods/

guns can be accessed when you want (as long as you have collected them!).

Say you wanted the...Plasmite RPG. Just hit up three times and voila. Or

you just wanted the..Beam Reflexor. Hit down twice. Get the jist of it?

 

Good. Now here's a...barely completed list of what weapons you can find in the

world of Jak 3 - I will add more as they get them. At current, I am 42% of the

way through the game!

 

[RED GUN MODS - WTF, this gun is sheet!]---------------------------------------

 

The first level gun is the weakest...you don't use it for long though.

 

+SCATTER GUN+

OK. This gun shoots out a weak, red blast. It's useful for knocking people off

ledges in the Arena like, but that's about it. You recieve it just after your

training and I think that's probably the only time you'll use it. VERY slow

rate of fire, kills the Marauders in the Arena in about 2-3 shots, maybe.

It's ammo starts of at 50, and a bigger clip can be purchased from the Secrets

menu!

 

+WAVE CONCUSSOR+

Man, I love this gun! You don't often use it, cos it ain't too practical, but

on a certain boss I find it EXTREMELY useful. Anyway, you have to charge this

beut up for it to be useful, and that can range from anywhere between 2 to 5

red ammo! Don't worry though, it's well worth it. You'll get it from Damas

just before the second Arena challenge - not too useful here, but use it non-

the-less when enclosed. Happy blasting!

 

+PLASMITE RPG+

It's basically a grenade launcher. Yeah, "w00t, w00t! grenade launcher, to teh

xtreeeem!" Well, this weapon only works on bosses or the Dark Eco Enemies in

Act III, to be honest. Decent gun but it eats at the ammo and its rate of fire

is pathetic. Good gun if you know how to use it like (in closed areas with

loads of enemies), but otherwise useless.

 

[YELLOW GUN MODS - WTF, this gun is the gun I use all the time!]--------------

 

Sorry for the long title thingymabob...but...meh, shutup. Anywho, you'll find

yourself using these guns the most in the game probably. Enjoy.

 

+BLASTER RIFLE+

An OK rate of fire, powerfulish and deadly accurate, this gun is awesome. I

found it more useful in Jak II, but that's probably because gun upgrades

didn't come thick and fast! You get it really early (first Arena challenge) and

it's range is quite decent. It's definately not as accurate as a sniper, but

heh, for a rifle it's coo'. It's ammo capacity is...100, and as before,

upgrades can be bought. Oh yeah, damage increases can be bought for guns too!

 

+BEAM REFLEXOR+

Like the above, but more useful in more situations. It still only takes up one

yellow ammo and can richochet off walls until it hits an enemy. Bonus! Anyway,

just keep this equipped above the Blaster after Arena 2 - you might as well, it

does no harm!

 

-------------------------------------------------------------------CONTRIBUTED

Beam Reflexor: Ah yes, initially it only tkaes up 1 ammo, but it takes up 1

additional ammo for every successful reflection upon an enemy. I never noticed

this 'till later in the game.

CONTRIBUTED-------------------------------------------------------------------

 

+GYRO BURSTER+

What a cool weapon! It fires something out that looks a but like the red ammo

collectibles, but yellow. When it reaches an enemy, it will hover, and shoot

out 50 bullets EXTREMELY quickly. I recommend using this against flying enemies

due to it's accuracy. As mentioned before, it takes up 50 ammo and is gained at

the gun course mission in Act II.

 

[bLUE GUN MODS - Ho,ho,ho meeeery christmas! I gotta machine gun!]------------

 

Ahem, another long title, but hey, does it matter? Anyway, I use this when the

enemies are in a line and when I'm seriously pissed...

 

+VULCAN FURY+

Extremely high rate of fire, decentish accuracy and really cool looking. You'll

use it without noticing sometimes (I do) for some strange reason...maybe cos

you use it in huge battles? Meh, you get it earlyish and it's decent for a

short period of time. 100 ammo capacity is a bit tight to begin with but, hey,

it's a cool assed gun, mofo!

 

+ARC WIELDER+

Recieved after the first boss, it's a neat gun...but I never need to use it.

Hold down R1 to emit a ray of "electricity" that takes up about 3 ammo per

second. VERY long range, powerfulish and not really useful, tbh. Yet, anyway...

 

+NEEDLE LASER+

Fires out three WEAK shots, costing three bullets. Not really useful to be

honest, but hey, least you got it! It homes in on the targets (even if you are

facing the other way!), but it's lack of power is REALLY disappointing.

Decent gun...you recieve at after the mission with Jinx.

 

-------------------------------------------------------------------CONTRIBUTED

Joe Silver: "It actually uses up 2 ammo for 3 bolts. The bolts are also only

as strong as a normal Vulcan Fury bullet or maybe half as strong. That is STILL

very effective."

CONTRIBUTED-------------------------------------------------------------------

 

[PURPLE GUN MODS - Damn, have all three, woot!]-------------------------------

 

OMG LIEK TEH AWESOMENESS!

 

+PEACE MAKER+

Returning from Jak II, this gun is actually a little weaker seeing as though

you have to upgrade it with Precursor Orbs! Yeah, at most I think it can take

out about 3-4 enemies at once and it takes a while to charge it to get it to

that capacity, which sucks to be honest. Upgrade it and it will become lethal

though, so enjoy it!

 

+MASS INVERTER+

Meh. Shoot it and it will turn enemies upside down in the air and freeze them

so they can be classed as easy pickings, but no. You cannot shoot them, which

is weird, well, according to Colton Wayne, anyway. I have the gun but have

never used it. I just picked it up and I was knacked so I had to go to sleep

so...>_>

 

+SUPERNOVA+

Oh. ****ing. Yeah. It may take up ten ammo, which means you can get two max

shots of of it, but hell yeah it's worth it. Besides looking cool, the effect

is cool. Right-o, just shoot it when you see the bigger Metal Headers in the

mission after you get it. This way you won't waste ammo and you'll get to see

the effect. The screen goes white after the bomb detonates (about 2-3 seconds

after it is launched) and when it appears back, you see a little mushroom

cloud and no enemies. Oh yeah.

 

 

============================----------------------============================

CHARACTERS ~CHR

============================----------------------============================

____________________________________

--------------------MASSIVE SPOILERS FOR JAK I, II, III!---------------------

 

[Jak]-------------------------------------------------------------------------

The hero we all know and love. Says hes sick of this "whole saving the world

thing". Too right Jak, but it'd be a pointless game if you were to just give

up mate! Anyway, in TPL, Jak was a mute, but gained the talking skills in Jak

II - guess Dark Eco isn't too bad after all, eh? He's had many different hair

styles and every game, he looks more mature, and cooler. In Jak 3, his hair is

short again, his eyebrows are more furry and he just looks...cool!

 

[Count Vegar - aka Count Vulgar]----------------------------------------------

Jak's nemesis in the final chapter of the Precursor Legacy. He is the leader of

the KG Bots and wants to find the powers below Haven in the catacombs. Guess

what? It's up to us to stop him, for revenge! It's his fault we were banished

to the desert! Thanks for the real name Joe Silver! >_>

 

[Ashelin - aka teh hotty!]----------------------------------------------------

Was the daughter of Praxis in the last game but she rebelled her father and

joined the Underground, now the Freedom Group...or whatever they're called. She

helps Damas find Jak in the desert and pops up a few times during the desert,

and in Haven. She's a good fighter and very acrobatic, that's why she was one

of the top heads in the Krimzon Guard before she joined the FG...

 

[Daxter - The one with the pants]---------------------------------------------

That furry little sidekick we all laugh at. He's back and even funnier. In

every game is jokes become more mature and dirtier - and funnier, obviously.

Not the loveable friend kids thought of from Jak and Daxter - oh no, he's much

more adulterated. Anyway, when Jak is thrown out into the desert, he was

allowed to stay in Haven - but he decided to come out into the desert with Jak

and...

 

[Pecker - the bird with the weird accent...]----------------------------------

Thee biyrd with thee wierd accent - SQWARK!! Heh. Anyway, he was Onin's

interpreter in Jak II, and is back in the next. He hangs with with Jak and Dax

now, and ends up being Damas's "advisor". Pretty annoying, but his squabbles

with Daxter are hilarious...watch out for them!

 

[Damas - the King of Spargus City]--------------------------------------------

You'd think he'd also be an anti-hero...but he's not. He seems to...like Jak.

He treats him like his son and tries to teach him how to combat better and

the likes. Doesn't like it when Jak stops fighting in the third arena battle.

But, he seems cool in Act I...

 

[sig - the big, buff wastelander is back!]------------------------------------

Oh, he's back! And tougher than ever! Seems he was a spy in Haven for the

Wastelanders and comes along on a mission or two with Jak out in the desert.

Yay, he's back!

 

[samos - the green, fat snot, clever dude..]----------------------------------

The green eco Sage, this guy was the head of the Underground in Jak II, with

his alias of the "Shadow"..well, his future self was...wait...I'm getting

confused...I need to play Jak II again >_<

 

[Keira - teh hot girl from all three!]----------------------------------------

Smart, funny and cute. What more could a guy want? Well, apart from her dad

being Samos, I'd take her on >_> Anyway, she's a real mechanical wizard and

Jak seems to like her...I wonder if it's just me but her voice sounds like

there's a new voice actor? Well, on the com thing she sounds weird o_O

 

[Torn - Freedom Guard Founder?]-----------------------------------------------

Tough guy who returns from Jak II. He's the lead of the Freedom Guard and

sends Jak on all the "crappy missions", as Daxter likes to put it. Hides out

at the Naughty Ottsel - Dax's bar.

 

[Kleiver - the car dealer]----------------------------------------------------

Doesn't really like Jak - he thinks Jak is gonna take his place by the side of

Samus - also has a taste for Ottsel. He'll let you use his cars to do missions

in the desert, as long as you catch those blasted Kanga-Rats! He looks

suspisciously like Krew, but without those puny legs..and he has a weird scar

on his face..cause for concern?

 

[Errol - the metal dude]------------------------------------------------------

He's back and even meaner than ever! He has teamed up with the Dark Makers to

destroy all the Precursor planets - only Jak, Dax and the Precursors can save

the planet...

 

[seem - the Precursor chick]--------------------------------------------------

Doesn't seem (pun NOT intended) to like Jak or Dax and is leader of the

Precursor freaks. AKA "Colour by Numbers" - well, Dax calls her that anyway...

XD

 

[Onin - the lady with the bird]-----------------------------------------------

Pecker's original master. She can't talk, but she knows things...very strange.

All she does is wave her arms about, make pictures in the air appear and

freaked me out in the original. I know she's back, but I don't know why...I do

now. She's back to partake in about 1 or 2 maybe 3 cutscenes. She tells Jak

where to go in one of the cutscenes to further the game - not much else to say.

 

[Tess - Dax's girl]-----------------------------------------------------------

She has big....guns >_> Anyway, she was once a spy for the Resistance, spying

on Krew but this time she creates awesome guns for the guys. The Gun Courses

can be difficult...

 

OMG, the walkthrough!

 

============================----------------------============================

WALKTHROUGH ~WKL

============================----------------------============================

 

Finally! 20+kb of writing later, we arrive at the meat and bones of the FAK.

The walkthrough! I've only done a few missions of Act I for now, but I will

update bi-daily! That means sorry to the Ratchet and Clank readers, you'll have

to wait until January at the earliest for BIG updates. I may add a planet or

two, but meh, this isn't the place to talk!

 

Anyway, watch the intro, then the next scene..then we'll do the first mission.

 

[Damas Mission 1: Complete Arena Training Course]-----------------------------

 

Difficulty: 0/10

 

Walk into the ray of light, and the com thing will talk to you. It's Pecker.

Anyway, we need to collect the 35 White Eco orbs here (they won't add to your

White Eco thing though : \). So, jump up the platforms and collect the first

couple Orbs (2).

 

Grab the four on this large platform here and go along the slim platform

collecting the next two. On the next platform collect the three here (9). Jump

on the ladder and climb up to reach the next platform.

 

Collect the three here and double jump up the next platform collecting the orbs

there (15). Punch the manikan(sp) and collect the single orb behind it. Drop

down to the next platform.

 

Grab the two orbs here, double jump to the next, lower platform, collect the

orb and jump up to the next, higher one (19).

 

Grab the two here, then crouch jump up the next wall and collect the three

orbs up here (24). Jump to the moving platform, then to the stable one.

 

Grab the two here then roll jump to the next platform, grabbing two there. Jump

onto the dropping platform, then onto the next stable one and grabbing three

there (31).

 

Smash the panel in the floor and drop down, grabbing the three orbs on the way

to the next platform. Jump the gap and collect the last orb (35)!

 

Jump on the platform that rises and we're done.

 

[Damas Mission 2: Earn First War Amulet]--------------------------------------

 

Difficulty: 2/10

 

OK, not terribly hard, but definately hard compared to the previous mission!

Anywho, equip the Scatter Gun (up) and blast away at any fools who dare attack

you. When you here beeping, kill one more Marauder then jump up onto the big

blocks scattered around the arena.

 

Lava will now flood the arena, and any foolish Marauder who failed to climb up

onto a block will perish. It doesn't count as a kill though, so that's why I

suggested killing at least one Marauder before the lava begins to flood. The

lava thing will happen periodically. I think up to 4 Marauders can be in the

arena at any one time, so watch your back.

 

They also fight each other, but that won't count as a kill either, so if you

see two fighting near the edge, blast them off. It counts as a kill.

 

When there is 4 or 5 Marauders left, you will AUTOMATICALLY turn into Dark Jak.

Don't even try to unequip Dark Jak - it could leave your guard down to be

slashed. Kill the remainign Marauders to end the Arena mission and collect the

goodies!

 

Items:-

 

Dark Jak

Scatter Gun

Blaster Gun

Battle Amulet (1)

Spargus Gate Pass

 

--

 

Before moving out of the room, jump on that little table infront of you. Then

jump up the platform with Damas's chair on. Behind it is a Precursor Orb. I

will not be pointing out all the Orb's, just ones I find when I write the

walkthrough - I won't go out of my way to find them...yet...

 

Head outside (jump left up the steps) to meet Kleiver and be introduced to the

Leapers...

 

[Kleiver Mission 1: Catch Kanga-Rats]-----------------------------------------

 

Difficulty: 1/10

 

The only reason I gave this a point is because if you knock a pedestrian down,

they will fire at you - watch out.

 

Anyway, hop on the Leaper and get used to the controls. We have to catch the

Kanga-Rats, which are noted on your map as huge, red dots. In the game, they

appear as little pink dinosaur things...

 

There are four of them which are really quite close, and two of them which are

farish away. Anyway, hunt down the closer four, near the Arena by getting close

to them and hitting square so your Leaper can eat them! Yeah! When the first

four are down, head up to the Shore, near the Market. On the way to the Shore,

look to the right row of houses. See the Precursor Egg? Well, find the stairs

a little way past this Orb to the left. Climb up them, jump over then glide

(just like a double jump with Jak) over to it. 2 Orbs already!

 

Here two more await and are just as easy. Smash through the market if you want

for some cool effects!

 

--

 

Kleiver will let you use his cars later, for that...

 

Head to the black and white coloured head on the map to get...

 

[seem Mission 1: Unlock Satellite]--------------------------------------------

 

Difficulty: 3/10

 

You should do it first go, but it's still quite tedious..o_O

 

All you have to do is press the corresponding button on your joypad when it

enters the rings. You have to get 75 passes to complete the mission and you get

5 fails. Once they're gone, it's Mission Failed.

 

Make sure they don't hit the alien thing in the middle..well, it's not an

alien, but...y'know >_>

 

If you press the wrong button, you get a Miss. If you hit the right button,

when the symbol isn't in it you get a miss. As long as it's a bit in, you'll

get a pass.

 

The symbols come in from the direction they're on the control pad. Like circle

comes in the from the right, x from the bottom and so on...

 

--

 

See the big, huge rock on the shore, with the ladders? Use the sticky out parts

on it to get round the back and snag a Precursor Orb (3)!

 

Head to Kleiver..

 

[Kleiver Mission 2: Learn to Drive]-------------------------------------------

 

Difficulty: 0/10

 

Easy - the bet is, Jak and Kleiver have a bet on Dax and the vehicle. If Jak

wins he keeps the vehicle. If Jak loses, Dax ends up being Kleivers supper!

Eek!

 

Meh, get in the Tough Puppy and drive out. From here on, follow the lights and

do the skills (jumping, skids and stuff) until you are told to go to the race..

 

[Kleiver Mission 3: Kleivers Race]--------------------------------------------

 

Difficulty: 4/10

 

This one may take a few tries. OK, I'll do a lap 1 walkthrough, then you'll

just have to rinse and repeat - all the laps are the same.

 

Anyway, just race up the banks until you get Boost 1. Use it across the bridge

and then continue along, crossing bridges until you get to Boost 2. Jump just

as you leave the ramp to get it. DO NOT USE IT YET. Go over the bumps and as

soon as the last bump is behind you (and you have control of the buggy) hit R2

and blitz into the cave, turning right.

 

Through the cave is easy, at the end another ramp and Boost. Remember to jump

when you are leaving the ramp to snag it. Don't use it yet. Wait until you

enter the boggy part. Just before you hit the first pool, press R2. The boost

should run out JUST as you get out of the boggy area.

 

Another boost awaits you up here. Remember what to do with the ramps. Don't use

it immediately. Now, just, and I mean JUST before the path slopes downwards

radically, head off track to the right and cut the corner SLIGHTLY, while

boosting. If you don't boost while doing it, Mission Failed. Your boost should

last the gap and a bit more. Follow the track round to end Lap 1 of 3.

 

Remember to repeat for the last two laps!

 

Vehicles:-

 

Tough Puppy is available whenever.

 

[Damas Mission 3: Race for Artifacts]-----------------------------------------Difficulty: 3/10

 

Ah, another buggy mission. I really hate these with a passion! It's like a

checkpoint race, really.

 

Anyway, Damas wants you to go out and rescue 12 artifacts that the SandStorms

uncover. So, ride out into the Desert and head for the first artifact. The path

will take you pretty far away, and the Marauders don't help. If one comes head

on...JUMP! It might make it over, maybe not. Remember if you crash that you can

just reverse, although it makes you a little slower accelerating.

 

When you get all twelve (your time refills up to 25/26 seconds each time you

collect an artifact) your time will bump up to about 1:30, and you have to get

back to Spargus. Race back, avoiding Marauders to complete this mission!

 

--

 

Yay!

 

Items:-

 

Mars Bracers!

 

Now we have more HPs! Head outside to Seem...

 

[seem Mission 2: Beat the Monks in Leaper Race]-------------------------------

 

Difficulty: 3/10

 

A race on Leapers - which are faster than the average Leaper, mind.

 

I can offer only hints...

 

1) Try not to get jumped on by the opposition - it slows you WELL down...

2) Jump and Glide often - it can give you the edge sometimes

3) Watch the map too. Often the next ring is off screen...

4) Watch out for pedestrians - they will fire at you!

 

Hm. OK, that should do.

 

-------------------------------------------------------------------CONTRIBUTED

Joe Silver: "Leaper Race: I have some tips to offer. A head start in the

beginning will not ensure victory. Your leaper is inherently faster than the

others, so try to overtake them after the cave thingy and avoid the jumping."

CONTRIBUTED-------------------------------------------------------------------

 

[Kleiver Mission 4: Destroy Wasteland Beasts]---------------------------------

 

Difficulty: 5/10

 

OK, hop in the car - you'll be startled be the size of the Metal Heads - so

I've warned you. They are all off to the right of Spargus and are in a little

clump - so it's quite easy to get two of the monsters after you at once - try

to stay after just one at a time cos when you get wellied away, it can hurt.

Anyway, when you find the first, just keep your finger on the fire button and

fire away at it. To be honest, face it head on and when you feel it is a bit

too close, ride to the left or right. They are quite fast, but you should be

able to time it just right.

 

If that method fails, wait till it turns, chase after it and fire till your

finger bleeds! The beasts can turn EXTREMELY well, so watch out. Always try

to stay about 20-30 feet away from them and you'll see the Dark Eco spew from

them when you hit them.

 

Take out the others in the same manner and return to Spargus to FINALLY be able

to fight on your own two feet!

 

Items:-

 

Dark Eco Crystal

Sand Shark as useable vehicle anytime!

 

[Damas Mission 4: Earn 2nd Battle Amulet]-------------------------------------

 

Difficulty: 4/10

 

So another blast of a mission. Ahem. Anyway as soon as you start smash the

crates and you'll be told to summon Dark Jak. Do so by pressing L2. Wait till

there are four enemies in the arena and double jump (to get away from any

slashes in mid-jump) and hit square to smash to the floor and emit a shockwave

of Dark Eco, which will instantly anything in the blast. Woot.

 

Get your Blaster out immediately and blast away at any Marauders that come down

from the huts. When you get to about 20-22, Lava will start fizzing into the

arena. There another three big squares you can jump to now, so do so. More

Marauders will jump down onto the square you're on so kill them. Rinse and

repeat the method and always use Dark Jak when you can!

 

Items:-

 

Wave Concussor (Scatter Gun Mod)

Beam Reflexor (Blaster Gun Mod)

Battle Amulet (piece 2)

 

[Kleiver Mission 5: Corral Wild Leapers]--------------------------------------

 

Difficulty: 2/10

 

A nice, fun mission. Get in the Sand Shark and we need to catch some Baby

Leapers for Spargus, seems they're running low on transport. Seeing as though

they're babies and untrained they don't have any wings and haven't learned to

restrict their speed. That's not what the game says, but it's just a "IMO".

Anyway, drive out to the ruined settlement and talk with Kleiver. He'll tell us

WE have to do it. Nevermind though, we get an awesome buggy out of it!

 

What you have to do is to get up close to a Leaper and stay there for about a

second / half a second. Daxter will now leap out of the Buggy and jump on the

Leapers back and ride it. You cannot run into the small Cacti on the floor!

Stay away from them and any walls or the Leaper will die and you'll have to get

that Leaper again. Yeah, you don't have to get all of them again.

 

When you have the Leaper, circle around the innards of the settlement and find

a good route into the electric-doored pen in the center of it. When you see a

good route, go for it. But remember - the Leapers are fast and cannot glide.

Instead of gliding, their jumps are ridiculously long, so watch out for that.

Real easy, so just get another two Leapers in and prepare for a horrid mission.

 

--

 

We now have two options...I chose to do them in this order- you do not.

 

If you want to go to a tedious mission, head to Spargus. If not, get into the

Dune Hopper and head to the orangey Precursor Icon on the map.

 

[seem Mission 3: Climb the Precursor Monk Temple]-----------------------------

 

Not exactly a mission for Seem, but it's to do with the Precursor Monks - so

I just put it as a Seem section mission. Anyway - on with the Walkthrough.

 

When you get to the Islands, just use your Super Jump to get across them. The

higher platform may seem daunting, but time it right to access it. Fall into

the water and you have to start again from the front of the Islands. When you

are onto the body of the Mountain, watch out for the concealed by hill jump,

keep your eye on your map to see it is when the waterfall is in view. Drive to

the barriers and get the Orbs if you want (go into the yard behind the barrier,

look to the right and climb the rocks then navigate your way along the path).

 

Go into the room and jump on the raised stone, then the bowl and bounce on the

thing. Jump up to the next platform then grab the pole and jump when Jak is

vertically above the pole. Repeat with the next one and land on the right

Platform. Jump across to the next one and the next and then onto the pole above

before jumping to the next one and then again onto the next platform.

 

Watch out here, the cracked platforms will collapse when stood on, so be quick.

Jump across the many platforms and into the corridor, smashing the urn and then

up the stairs. Smash this earn then move across the next set of platforms,

watching out for the falling ones. Jump on the poles and you know the drill

now, jump to the next platform and then to the next pole and so on.

 

Jump across the platforms and then onto the poles and then onto even more

platforms. Ugh. Continue along and onto the last two poles YEAH! and the last

platform YEAH! and head towards the glider up here!

 

[seem Mission 4: Gliding to the Volcano]--------------------------------------

 

Difficulty: 4/10

 

Still easyish, but more difficult than others. Anyway, the gliding part is easy

although the controls are inverted which I think makes sense. Anyway, your aim

is to go for the blue, big rings. Chances are, if you miss even one you'll

plummet to your death. As long as the tip of your wing goes through the ring,

you'll get a boost. Some blue rings will be diving all over, so watch the blue

trails they leave to see their pattern from a distance.

 

The yellow, closed hoops need shooting at. Just fire off three rounds and one

of them is bound to hit, if not keep firing till it does. Also, the big grey

flumes MUST be glided into, else you'll fall miserabley underneath the next

set of rings.

 

There are a couple of checkpoints, but it really should be done in one go. When

there is a turn, I recommend sticking the stick (O_o) in a diagonal way, makes

the turn much smoother.

 

Good luck!

 

[seem Mission 5: Find Satellite in Volcano]-----------------------------------

 

Difficulty: 5/10

 

Note the dark eco thing at the back of this room before moving on down towards

the path. Go round the bend, hop up the ledge and then kill the many Metal Head

Scorpions up here. Continue round and kill even more of the little bastards.

 

Climb up the ledges and at the top smash the boxes for ammo before pursuing the

Leaper. Run after it along the ledge and watch out for the falling platform.

Here, equip the Rifle and shoot down the few flying metal heads with the second

mod (they can be quite tedious, in numbers). Continue after the Leaper - the

sooner you can get on the Lizard, the better. Some more Metal Heads will pop

out and after they're dead, hop past two more falling ledges and chase on

after the Leaper.

 

Continue round, watching out for the Metal Heads and rolling toads before

continuing the chase for the Lizard. On this last platform surrounded by magma,

roll jump to catch up with it, before eventually getting on and jumping up the

next ledge. Why must we get it? Read on and find out.

 

Jump the next and watch out for the ball of lava that will shoot out and hit

you if you mistime your jump. Jump just as it falls and then glide to the next

platform.

 

Another lava ball awaits you here, so dodge it and glide to the small platform

below you. Glide to the next, higher one and repeat the lava ball process. THis

time there are MANY platforms to jump to and they will go up and down, making

them a little harder the navigate past.

 

Get through the labyrinth of raising platforms to get on some nice, safe

ground. Hop the next few gaps with lava flowing and grab the crate for some

ammo. Continue along the path to the left and to the next, LONG jump. You will

make it with a well timed glide. Jump down the stable ground and head towards

the ladder. Jak will hop off the Leaper, so climb up the ladder. Phew.

 

Up here, watch out for falling sections and get past the next few platforms

unscathed. Daxter time. Stick to the FAR, FAR left of the netting and you'll be

fine, remember - take your time! There are three lava balls to get past until

you get a little respite. At the lava-falls, wait until the lava has COMPLETELY

disappeared before attempting to jump.

 

Make it to the otherside and then kill the Metal Heads with a spinning attack.

Around the corner, another awaits before you can time your jumps across the

swinging bridge to the other side. Great, another net. You know what to do!

Follow the path along to start a scene where Daxter makes a bridge. Cross it

and get to Jak to end Daxters session.

 

Head back over the bridge as Jak and up onto the higher ledge. Kill the Metal

Heads up here before advancing to more Metal Heads and a lone flying one. Kill

them before whacking the circular, massive rock onto the Vent and getting on

it. Jump up to the next ledge and kill the Metal heads up here.

 

Continue along and hop the gap, get the crates and move on. Watch out for the

Metal Head that tries to drop down on you while moving along the ledge. Another

gap awaits you and you'll land on an unstable ledge - so quickly hop along to a

safe part. Move along, getting boxes before loads of Metal Heads come. Disperse

of them quickly and keep your pace up.

 

Here, Daxter will climb the pipe and another of his sessions begin. This time,

think quick and keep Dax from falling from the pipes. Do this with the left

stick and jumping the gaps - it may take a couple of tries, don't worry. At the

end, continue on foot up the path to the rocks on the left. Jump up the bouncy

ledges (there's a few) and at the top kill the toads, then move on.

 

More bouncy things and more toads will be your next act of heroism. Anyway,

pass them and climb up the next ledge, using more bouncy sheets. Continue along

the path to access a new cutscene. Tis funny. Anyway, push the rock you just

got onto the vent and climb on it before it moves up.

 

Up here more enemies await, so finish them off. More await on this section with

the three rocks and vents - so kill them before pushing the rocks onto the

vents, which inturn activates the middle one - so use it. Climb up these

"steps" and then the next set before going up the path and killing the toads.

Get to the lava river and use the rocks to gain access to the ladder.

 

Climb up and approach the woman in stone to end the level and access a scene.

Now, jump back down onto the pancaked rocks and float along, looking for a

platform on the left. Jump to it get the crates and then go to the Teleporter

Ring.

 

[seem Mission 6: Find Oracle in Monk Temple]----------------------------------

 

Difficulty: 3/10

 

Touch the dark eco statue behind you to go all invisible! Woo, a new Dark Jak

power!! Anyway (>_>) quickly get under the eye and through the door (the eye

will now disappear) and battle your way along the corridors, defeating all the

little Dark Eco Spiders as they confront you. You'll come to a room with a

Dark Eco fountain, so fill up and head to the next room. Easyness repeated.

 

DO NOT FIRE AT THE CIRCLE OF CAMERAS! If you do, they'll fire back which will

equal an instant death. Inside, keep to the left wall of this circular room and

reach the back - where a Dark Eco Statue will await you. Touch it and QUICKLY

run into the center of the circle of bots and pound the button on the mini-

platform. Now, bring out the wave concussor (Red Mod II) and charge it up

fully. Release the blast of death and it will remove the ring of robots.

 

Head through the recently opened door, killing the many enemies that'll get in

your way. In the large room, head left to the Dark Eco Statue and use it to get

past the eye - how? Using the polls that move up and down, of course! Navigate

through the first three and land on the well deservedly reached next platform.

Hit the next statue and repeat the pole process. Then repeat a further two

times to get into the room where we see - shock horror - WHITE ECO! Load up and

go forward to initiate a scene with the massive Precursor Oracle...

 

Head through the teleporter and back to the buggy.

 

Items:-

Light Jak

Light Jak Regeneration (L2+Triangle)

 

[Damas Mission 5: Rescue Wastelanders]----------------------------------------

 

Difficulty: 7/10

 

Oh, what a jabroni of a mission. Sorry, but I really can't be bothered to write

about another driving section - so just get to the dots, pick up the

wastelander, drive it to the transport. You must stop FULLY for the person to

get in, and there are MANY Marauders after a bit of scrap buggy. Shoot them to

hell to get boosts and boost away. It can be quite a difficult mission, and is

the only mission I don't really wanna write about. Not the hardest, but a pain

in the ass to write for. I ain't publishing what I had wrote >_>

 

Anyway, there are four to pick up, and it is timed. Actually - there are three

and the fourth one is a....

 

--------------------------

Boss: Dark Maker Satelitte

--------------------------

 

OK, so this boss battle is timed, but quite easy. It has three stages - and

each stage gets a bit harder every round (3 rounds). The first thing it does

is hover around and shoot electric line things out to set a perimeter. There

are two ways to avoid being electrocuted:-

 

i) Roll and jump out - very risky

ii) Stay DIRECTLY underneath the DMS - easy

 

If you are hit by the lines, it will not enter stage two, but repeat stage one

AND take two orbs of health.

 

The second stage is it diving into the sand, removing it's shielding and

sending out one shockwave in round 1, two shockwaves in round 2 and three in

round three. You have to jump them,then just fire away at the DMS with your

Rifle. It'll send out a tentacle (just 1) in round 1 which goes in a whole

360 movement, so you must jump. In round 2, it sends out two and so on.

 

Stage 3 is it just floating around with it's shield on waiting to return to

Stage 1. Happy boss fighting!

 

When done, just blitz back to Spargus and admire the Dark Eco Crystal!

 

Items:-

Dark Eco Crystal

 

[Kleiver Mission 6: Beat Turret Challenge]------------------------------------

 

Difficulty: 4/10

 

Go talk to "Krew"ver to start the mission - upon speaking to him, climb the

ladder to reach the god damn awesome turret. The objective is easy - shoot the

orb things that look like a character from Halo (o_O) and gain 7000 points.

Easy. It'll start with red-faced discs (which are worth miniscule points), then

light blue (not too shabby) then green (oh yeah!), they are all mixed in

together mind, so...

 

You can miss 10 times, but that's more than enough, because most of the discs

just pop up infront of you. A few come from the sides and fly across the screen

but you can get them just as they emerge by looking out for an arrow near the

crosshair. Booya.

 

Items:-

Light Eco Crystal

 

[Damas Mission 6: Defeat Marauders in Arena]----------------------------------

 

Difficulty: 4/10

 

You'll recieve this gun* before you enter the Arena, but only use it as a last

resort. Head to the center of the arena and grab the crates and let the battle

commence. Stay away from the center of the arena, or be blasted into the lava.

Instead, head right around the perimeter and blast ahead of you, ocassionally

spraying a 180 with the new gun* and moving on with the rifle. as with every

other Arena battle, the whole arena will sick into the lava, so remember to

jump on one of the four big blocks int the centers of the squares to survive.

Ugh.

 

Items:-

Vulcan Fury

 

[Damas Mission 7: Destroy Eggs in Nest]---------------------------------------

 

Difficulty: 3/10

 

Oh man >_< It's a good fun mission, this one, but it's so easy it don't really

need a walkthrough. I'll give hints though:

 

i) Never remove your finger from R1! It's quite satisfying letting rip on the

little Mushroom things ^_^

ii) In the first chamber, follow the slightly raised path round for an easier

route

iii) Stay away from the bridges that are cobbled - they have a high chance of

collapsing before you can get over them

iv) The Eggs are big green centered, black surrounded objects that are near

the floor, but goo suspends them from above

v) Look for pillars that can be shot down by shooting the little eggs on them

they make bridges that are needed

vi) Don't let the mushrooms get on the car - they'll leech it's life! KEEP

YOUR FINGER ON R1!

vii) There are 9 eggs

 

Good luck!

 

[Freedom League Mission 1: Defend Ashelin at Oasis]---------------------------

 

Difficulty: 6/10

 

Not exactly a Freedom League mission, but hey, she's part of it, right? Anyway,

she'll call for you to meet her at the Oasis (duh >_>) and then the Marauders

will attack! Oh noes!

 

Two words: Wave concussor. Just wait till you're both surrounded while you

charge the gun up then let rip! Many marauder kills are needed, and when the

buggies come, whip out thour Vulcan Fury and blast away at them. When you are

empty on your Wave Concussor, just use the Rifle - then the Vfury. Easy. Ish.

 

Items:-

Jetboard

Seal of Mar

 

[Jak Mission 1: Complete Monk Temple Tests]-----------------------------------

 

Difficulty: 3/10

 

This is it! Say buh-bye to Spargus for awhile. These last few missions are made

for Jak to battle through onto Haven. So, naturally, we're gonna get him there!

 

Anyway, drive back to the temple on the mountain and head back over the spiked

area - where there are no more spikes. Battle down through the corridors

killing some flying Metal Heads. Reach the Dark Eco vent, then head to the big

room. Head to the right door for it to open (the Seal of Mar will work here!).

More flying MH's await in the room (three to begin), so head forward until you

see a Precursor emblem, floating in the entrance to a room.

 

Get on the jetboard and let's go...

 

1) Right infront of you (1)

2) Take a hard left and one is inside the little alcove. 4 more can be found

dotted around the lower level (6)

3) Head up the first slope on the right (as you enter) and one is at the tip of

the slope. Head round to find two more (9)

4) Head across the chamber to get through another tunnel. One is at the tip of

the slope again. Head round to find two more. (12)

5) One on the grindable bar at the end (13)

6) There a 2 more in the next tunnel (15)

7) Another single on the next bar (16)

8) The last two are going through this tunnel (18)

 

Super Jump up the stairs and go through the door. Unequip the Jetboard and

head towards the Precursor...

 

Do the Light Jak Time Freeze and jump the platforms to reach another hall.

Head up the hall and stairs to the next room and equip the Jetboard. Grind the

bar and continue along on the Jetboard. Hop the gaps, grind the bars until ypu

reach the turbines. Use the Time Freeze and run across the Turbine - refill

your White Eco at the fountain. Repeat two more times on the turbines (which

get gradually harder). At the bridge use the time freeze again and cross over.

Go through the Seal of Mar door, to end the level.

 

[Jak Mission 2: Travel through Catacomb Sub-rails]----------------------------

 

Difficulty: 8/10

 

Head to the yellow Railer and climb in. You'll get pushed through a shield, and

boosted forwards at high speeds. The aim of this is to get to the otherside of

the rails. Easy enough. Not.

 

Keep your finger on R1 to destroy gurders infront of you, which will stop

damage of which you can suffer very little. A little ways through, a orange

square thing will come and start shooting at you. Destroy it - more will come

later on, and the more there is, the harder it is to not get blown up,

obviously. Watch out for gaps in the track too - they are frequent, and will

normally result in a Mission Failed screen.

 

Good luck.

 

Items:-

Light Jak Shield

 

[Jak Mission 3: Explore Eco Mine]---------------------------------------------

 

Difficulty: 5/10

 

Head forward and meet up with Pecker before moving onto the white eco vent and

some crates. Nab them and climb up the jagged cliff to the South East of your

current position. Up here, Pecker will leave.

 

Shoot the bridge down and cross it, killing the two bird things. Head to the

next bridge, shoot it and cross, killing more Flyers. Head down the platforms

on the right of the track, grab the crates and continue on. Ah, the first of

the two lifts on this level. Just before it stops at the bottom, shoot the

bridge quickly, because the lift will drop from beneath you quick as. Kill the

regular Metal Head down here and the Flying ones and the Salamander ones that

cling to the walls and shoot balls of Dark Eco down at you. Get them on the

floor quickly, because they can be difficult. Head round and up the ledge and

then kill more Metal Heads up here.

 

Drop the bridge and get on the lift. At the top, kill the Metal Heads and then

the flyers in the bigger, spacious part beyong the blue disabled fence. Kill

more around the corner and jump the platforms along the ledge. Kill the lone

Salamander before going past more disabled fences and down the slope to the

left, where more Metal Heads await you. Another lift! Remember the first one

that fell? Same applies here, so shoot the bridge and cross it. More Metal

Heads protect the lift that leads to part 2 of the level.

 

At the bottom, get on ANOTHER lift and at the bottom, use the scatter gun to

kill the frog things. See the sewer wheel thing? Yeah? See the red, large

Sewer Rats? Knock one of them into the wheel to activate the platforms to

reach more frogs. Jump the next few platforms, killing frogs and repeat the

Sewer rat thing. Lewer one towards the wheel and punch it in, or kick, whatever

you want.

Kill flyers and frogs up top and go up the path. Kill more enemies up here

and then do the Sewer Rat thing again. Navigate your way up the drill platforms

and get to safe ground. Do the Sewer Rat thing AGAIN, before using the wheel

to get to higher places. Use another wheel before killing more frogs and luring

the Sewer rats up to the higher ground before knocking one into the wheel.

Ta-da! Use the platforms and go straight ahead to get Mar's Greaves!

 

Head round to the right, hit the stick to end this boring level.

 

Items:-

Mars Greaves

 

[Jak Mission 4: Escort Bomb Train]--------------------------------------------

 

Difficulty: 4/10

 

Doesn't really need a walkthrough to be honest, just follow the <> path

shooting the red lights to turn them blue while killing the enemies before the

time runs out. You'll need to hop on the JetBoard a few times, but it's obvious

when. The time is plentiful, and the mission ain't to long, so don't worry.

Remember, look for gaps!

 

Use the gun that reflects bullets! >_>

 

[Jak Mission 5: Beat Veger's Precursor Robot]---------------------------------

 

Difficulty: 6/10

 

Oh god, this is so easy, when you know what to do, that is. He'll open by

smashing the floor twice with his laser sword, which will send out two shock-

waves, which can be damaging. Jump them. Then, he'll use his sword to cut

through the area (horizontally) which is easily dodged with a jump. Then he'll

shoot out two weird spherical bomb things, that turn out into Dark Eco things

that look like the bigger Metal Heads. Whip out your Wave Concussor and blast

them to hell and their offspring that they leave!

 

This boss is again, stuck to a pattern. Which gets gradually harder, too.

 

Anyway, after the Dark Eco creatures, he'll fire out 5 or 6 lava balls - stay

away from them. When they turn to stone, equip your Blaster or Vulcan Fury and

hop up to the highest one, avoiding his fire. Shoot at any of the three Bomb

Trains above, try the closest one though, and it'll come down on top of the

Robot. Job done. Not.

 

He'll come back up for round 2. Three shockwaves are there for you to dodge now

still just as easy, though. He'll sweep the area with his sword again, three

times this time though. Equip the Wave Concussor again and charge it when he

fires three of the Dark Eco Creatures this time. Kill them, and their remnants

before dodging the lava needles again. Climb up to the tallest one and repeat

with your Rifle / Vfury.

 

Round 3 is a carbon copy of the former round, but with four shockwaves for you

to dodge. Easily enough, though. Spin-float (kick in mid-jump) if you need.

This time, he'll sweep the area with two swords, four times. Double jump and

kick to hop these! Once again, prepare to fight four of the Dark Eco Creatures

and their little ones before doing the lava stems one. Last. Time! Yay, he's

gone, and Act I is over - time for me to take a tea break!

 

Unlocked:-

Act II

 

------------------------------------------------------------------------------

ACT II

------------------------------------------------------------------------------

 

Ge to the Samos sign using your Jetboard (hit circle to send out shockwaves to

kill the little metal heads, if you want.)

 

There? Get your first *OFFICIAL* mission for the Freedom League!

 

[Freedom League Mission 2: Reach Port via Sewer]------------------------------

 

Difficulty: 6/10

 

As soon as you get down the lift of the sewer, head forward and be attacked by

two flying Metal Heads - use the Beam Reflexor to make light work of them. Head

left around the outside and when you cross the bridge, two more flying Metal

Heads will come. Dispose of them. Continue along, down the "steps" and grab the

crates for ammo and health (if you need). Remember, if you are REALLY low on

health, a simple press of L2 + triangle gets you back to full health, with a

full bar of Light Eco of course, though. Use the jetboard to get up the ledge

and then re-equip your gun.

 

Go through the door and kill all the little frogs that await you. You'll

automatically hop on your jetboard, so watch out for the green circular gaps

and blocks that stop you from going one way. Head to the exit at the end on

the left and then head right, towards the water. Look to the left before the

drop and go up the entrance here, into water. Quickly, kill the frogs and

the water Metal Heads before grabbing some ammo from the crates and getting

on the Jetboard again, going up the water slope.

 

In this room, head straight across the room, onto the vent and at the top of

the boost push forward and press L1 to get onto the ledge. Up here are some

Precursor Orbs and some ammo. Back down into the water and head left, grind

the pipe and jump to the next room, guarded by a fish and three fans. Get up

close to them and mash circle to destroy them. Repeat with the other two, and

the fish.

 

Then head left and up and then left and up again. Up here, watch out for the

swirling vortex and head right, down the slopes. This next room is quite

difficult, with LOADS of frogs and a couple of swirling vortex's. Kill the

frogs with your gun and also the water Metal Heads. Dodge the whirlpool's and

then get back on your board and grind the newly accessible pipe, up to the

higher ledge.

 

Get round the whirl' and up the slope to the right. Watch out for a much

trickier part here, with the fans and a whirly. Get past the fans (try and get

past a gap on the right, still sending shockwaves) and into a room with a pipe.

Go round the whirly and find the slope directly infront of you and facing the

right. Go up, get off the board and kill all the troops up here. Get back on

the board and up the slope, sending shockwaves to kill the frogs.

 

Get onto the dry land and use the blue mod 2 (Arc Wielder) to kill all the

lanky metal heads and the bigger ones. Jump the gaps by roll-jumping and then

keep jumping in the water forwards so you don't get dragged down the 'fall.

At the end, head to the door on the right. In here, watch out for MANY flying

Metal Heads and then head left and go along the final stretch. Phew. My finger-

tips hurt :(

 

If you want, look to the left to spot a Precursor Orb in the rubble, near the

left wall. Jack a car and head to the Martini-glass thing on the map to get

another mission. Or explore the port and get some Orbs, whatever.

 

[Freedom League Mission 3: Destroy Incoming KG Blast Bots]--------------------

 

Difficulty: 4/10

 

Easy. The three green dots on your map point out the locations of the KG Blast

Bots, which are quite easy to take down actually - it's just their friends that

are annoying. Best way to take them down? Blue gun - any mod, preferably the

Fury mod - but it's still easy. If you ever run out of ammo for it, just kick

the bombs they leave back at the - it takes about three-to-four bombs to blow

them up.

 

Word to the wise - when they crouch down, get the hella outta sight, cos they

gon' blow!

 

Rinse and repeat for the remaining two, easy, huh?

 

-

 

Head back to the Ottsel.

 

[Freedom League Mission 4: Destroy Barrier With Missile]----------------------

 

Difficulty: 5/10

 

Great fun! XD Daxter hops on the missile and it's up to you to control him.

Firstly, a little controls there are..o_O X to jump and just the analogue stick

to move. You move at VERY high speeds, so leave room for turns. There are a

couple of checkpoints, which are nicley spread out.

 

The aim? To collect all the eco to power up the missile! There's a fair few,

but don't worry, even if you fail, you'll want to try again! Collect them all

and head to the barrier to blow it up! Don't worry, all the eco and the barrier

are marked on your map as green dots...XD

 

--

 

You can now go two ways - to the Gun Corse (green cross hair) or to the Destroy

the Sniper Cannon mission. Up to you. I'll cover the Gun Course mission first!

 

[Tess Mission 1: Scatter Gun Course]------------------------------------------

 

Difficulty: 4/10

 

You can only use your first gun (Scatter Gun) which makes it twice as hard as

it could have been. When you finish talking to Tess (who is real jabroniy this

time round) head to the door and let the Gun Course commence. Watch out for

the civilians (dressed "normally") and kill the KG bots. Some are armed, so

watch out for that. Armed? Yeah, the have Blaster Rifles!! Wtf!? Anyway, try

to hit the gold ones at all costs cos they net you LOADS of points. You need

a total of ten thousand to pass and even more for bronze, silver or gold.

 

Good luck!

 

Items:-

Gyro Burster (Yellow Mod 3)

 

[Freedom League Mission 5: Destroy Sniper Cannons]----------------------------

 

Difficulty: 7/10

 

Maybe it's just me, but controlling a platformer from a fixed camera is a PAIN.

Well, in this mission anyway. Go to Torn and get the info of the Sniper Cannons

holding up the upcoming Freedom League assault of KG Bot territory. What are

the Sniper Cannons? They are automated cannons, basically that are deadly

accurate. Guess what? You have to get exceedingly close to them to switch them

off!

 

Get to KGB territory, and head to the closest green dot on your mini-map.

The aim of the game is to find all the buttons dotted around it (the number of

them varies from about 3-5, I think) and do a "Bash" on them, by jumping up

above them and punching so you press the button. When all the buttons are

pressed down, the gun's core will pop up, enabling you to pump three rounds

into it. Doesn't SOUND so hard does it? Well, the camera perspective is that

of the Sniper Cannons. Stay away from the laser it emits, as when it turns blue

it's gonna shoot.

 

Destroy the remaining Sniper Bots and head back to Torn.

 

[Freedom League Mission 6: Reach Metal Head Area via Sewer]-------------------

 

Difficulty: 7/10

 

Nice, long mission. I've changed how I actually type up the FAQ (taking notes)

because of re-arranging my house. Anywho, get to the sewer and cross the bridge

as soon as you enter the room.

 

To get past these vents emitting green gas, just wait till the gass disappears

and then repeat for the next two vents. A wall will now block our way, so we'll

have to use the vent to the right to pass it. Remember to wait for the green

gas to disappear. Go through the door ahead and kill off the two soldier KG

Bots. Kill the other few bots on the other side of the next room before

navigating past the next three vents.

 

Up here, destroy the lone fan with a gun and cross the water before proceeding

to kill the next couple of KG Bot Soldiers. Get past another couple of vents

before killing a lone Bot. Head down the corridor and two flying KG Bots will

appear. Kill them with the richocheting bullet gun. Get on the platform and

it will start to move. Another 2 or 3 flying bots will come along as you try

to jump the moving lasers - it can be hard, but you probably'll only lose a

couple of health units.

 

Kill the foot soldier here, and get on the Jetboard, using the brown vent to

access another secret area with Skull Gems and health. Go back down and into

the next room. Quickly equip the Gyro Burster and shoot off a round and when

the second wave comes shoot another round off. When the electric fence opens,

go through and equip red mod 1. Kill all the little Spider Bots that come.

There are lots.

 

When the next electric fence goes down, get on the platform and dodge more

lasers. At the end of the laser, an automated turret will start shooting.

You'll have to jump over the bullets as it sweeps the area. Get past the

turret and into the room on the left. Drop down and kill the Metal Head

water creatures.

 

When done, head into the water and under the fence by pressing circle to

dive. In the next room quickly get out of the water and start killing the

next wave of water creatures. Press the button to open the gate and even

MORE water Metal Heads will come.

 

When they are dead head into the next room and get on the jetboard. Watch out

for the spinning blade bot and search for the door to get into the inner

square of this maze. Do the same - dodge the bot and get into the small

chamber by finding another door. Press the button and get out of the maze and

through the new door.

 

In here, kill more flying bots as you head to the exit on the left hand side of

the room.

 

END OF MISSIONE!

 

[Freedom League Mission 7: Destroy Dark Eco Tanks]----------------------------

 

Difficulty: 1/10

 

Ridiculously easy, compared to the last mission. Well, get on the Jetboard and

head left, finding the grindable purple thing. Get to the platform, and jump

Link to comment

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.
×
×
  • Create New...