Great Unclean One: VK Posted January 15, 2010 Report Share Posted January 15, 2010 http://yugioh.wikia.com/wiki/Sin We mostly know they all need a Field card, they need their other counterpart in your extra or main deck. They can even OTK with 3 cards. Discuss these new faster cards of doom and how YGO will forever be changed by these cards. Also, this is the song that pops in my head when I look at these cards. Link to comment Share on other sites More sharing options...
Blackwing-Master Posted January 15, 2010 Report Share Posted January 15, 2010 no an otk because ofWhen this card is face-up on the field' date=' other monsters you control cannot declare an attack.[/quote']not too bad, but not worth it. Link to comment Share on other sites More sharing options...
.Leo Posted January 15, 2010 Report Share Posted January 15, 2010 Meh. If we can make something work out then these will be ok. Link to comment Share on other sites More sharing options...
Great Unclean One: VK Posted January 15, 2010 Author Report Share Posted January 15, 2010 Sin Cyber End Dragon + Limiter Removal + Field card = Win? Link to comment Share on other sites More sharing options...
Blackwing-Master Posted January 15, 2010 Report Share Posted January 15, 2010 i thought you ment remove 2 BEWD attack for game...but the problem with that is, your opponent has a monster, no otk. Link to comment Share on other sites More sharing options...
Great Unclean One: VK Posted January 15, 2010 Author Report Share Posted January 15, 2010 True, but a 4000 Atk Beat stick does alot of damage. And if you add limiter removal, it'll do a sheet load. Unless your opponent has honest.... Link to comment Share on other sites More sharing options...
El-Rrey Posted January 15, 2010 Report Share Posted January 15, 2010 True' date=' but a 4000 Atk Beat stick does alot of damage. And if you add limiter removal, it'll do a s*** load. Unless your opponent has honest....[/quote'] Unless he has two Honest!! Link to comment Share on other sites More sharing options...
Azuh Posted January 15, 2010 Report Share Posted January 15, 2010 Sin BEWD is epic combo'd with Advance Draw Link to comment Share on other sites More sharing options...
Great Unclean One: VK Posted January 15, 2010 Author Report Share Posted January 15, 2010 True, use Advanced draw on him, and get out something bigger.... Link to comment Share on other sites More sharing options...
Toffee. Posted January 15, 2010 Report Share Posted January 15, 2010 IMO, Sin Red Eyes is the best. Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted January 15, 2010 Report Share Posted January 15, 2010 Sin Cyber End is a broken OTK machine.The others are horrible. Link to comment Share on other sites More sharing options...
daboss144 Posted January 15, 2010 Report Share Posted January 15, 2010 I don't think this will change the game that much, although knowing Konami, this is gonna have some broken support cards. Link to comment Share on other sites More sharing options...
metalflygon08 Posted January 15, 2010 Report Share Posted January 15, 2010 Sin SweepSpell CardIf you control 1 Face-up "Sin" monster, destroy all monsters your opponent controls. Your opponent can not activate Spell and Trap cards until their next Main Phase. This card can not be negated. If I'm right you all owe me 500 points. Link to comment Share on other sites More sharing options...
Canadian Posted January 15, 2010 Report Share Posted January 15, 2010 Can anybody translate Sin Stardust Dragon? I really wanna know his eff. Link to comment Share on other sites More sharing options...
Great Unclean One: VK Posted January 15, 2010 Author Report Share Posted January 15, 2010 Their all the same. There can only be 1 sin monster on the field. You need a field card. And you need to remove from play the corresponding monster. Link to comment Share on other sites More sharing options...
metalflygon08 Posted January 15, 2010 Report Share Posted January 15, 2010 No bonus effects? I'd rather go real Stardust if Sin Stadust only has the no other sin, field card thing, but Cyber end sin will love my AG deck for Geartown! Link to comment Share on other sites More sharing options...
DroutTrigger Posted January 15, 2010 Report Share Posted January 15, 2010 im not sure about the Sin archtype, pretty much they have 3 weakness which overwhelms them: - you need the require material monster so this guys can be summon (example: BEWD for SBEWD).- they need a field spell card so they can be on the field, if the field spell card is destroy then its over for them.- there can only be 1 Sin monster at a time on the field. however, this is only that we know so far but perhaps there gonna release later on cards that could give them some boost, assuming if Konami stops screwing up which i doubt it. Link to comment Share on other sites More sharing options...
BulletMan Posted January 15, 2010 Report Share Posted January 15, 2010 Skill Drain makes a sin survivable. ;) Link to comment Share on other sites More sharing options...
Great Unclean One: VK Posted January 15, 2010 Author Report Share Posted January 15, 2010 A Skilless Sin Deck? Having multiple SIN monsters by negating their effect of having only 1? GENUIS! Link to comment Share on other sites More sharing options...
~ P O L A R I S ~ Posted January 16, 2010 Report Share Posted January 16, 2010 True' date=' use Advanced draw on him, and get out something bigger....[/quote'] Zerker Dragon. 8) Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted January 16, 2010 Report Share Posted January 16, 2010 im not sure about the Sin archtype' date=' pretty much they have 3 weakness which overwhelms them: - you need the require material monster so this guys can be summon (example: BEWD for SBEWD).- they need a field spell card so they can be on the field, if the field spell card is destroy then its over for them.- there can only be 1 Sin monster at a time on the field.[/quote'] The first weakness doesn't particularly "overwhelm" them. You RFG a monster in your deck, not on the field. I mean, it costs them some valuable support they could be running (the BEWD tuner that adds a BEWD to your hand, The spell that ads LV5+ Vanillas to your hand, etc etc) but overall getting rid of the thing doesn't hurt it. Secondly, then have another weakness, namely "While this card is face-up on the field, other monsters you control cannot declare an attack". However the biggest weakness is that they don't seem to mesh or flow with the kind of deck that would be running BEWD or REBD to begin with. However, Sin Cyber End and Sin Stardust may be rather powerful, if all they need is something in the extra deck, and they still maintain their non-Sin counterpart's effects. Link to comment Share on other sites More sharing options...
Azuh Posted January 16, 2010 Report Share Posted January 16, 2010 Its official that Sin Stardust has WAY more text than Sin BEWD Just look at the texts, so that means Sin Star would have an effect Link to comment Share on other sites More sharing options...
DroutTrigger Posted January 16, 2010 Report Share Posted January 16, 2010 im not sure about the Sin archtype' date=' pretty much they have 3 weakness which overwhelms them: - you need the require material monster so this guys can be summon (example: BEWD for SBEWD).- they need a field spell card so they can be on the field, if the field spell card is destroy then its over for them.- there can only be 1 Sin monster at a time on the field.[/quote'] The first weakness doesn't particularly "overwhelm" them. You RFG a monster in your deck, not on the field. I mean, it costs them some valuable support they could be running (the BEWD tuner that adds a BEWD to your hand, The spell that ads LV5+ Vanillas to your hand, etc etc) but overall getting rid of the thing doesn't hurt it. Secondly, then have another weakness, namely "While this card is face-up on the field, other monsters you control cannot declare an attack". However the biggest weakness is that they don't seem to mesh or flow with the kind of deck that would be running BEWD or REBD to begin with. However, Sin Cyber End and Sin Stardust may be rather powerful, if all they need is something in the extra deck, and they still maintain their non-Sin counterpart's effects. - But wouldn't it be best to search to form the BEUD instead that just summon a SBEWD or for that matter a regular BEWD which its not gonna die by just destroying the field spell card on contrary the SBEWD?, i would prefer to play the regular BEWD over his sin counterpart. - I totally forgot that one, so this makes like what? 4 or 5 weaknesses to this archetype? - yea i agree, it seems they don't look like they will have a good place. im just waiting to see if there gonna release some supports for this archetype. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.