encapturer Posted January 14, 2010 Report Share Posted January 14, 2010 Humans have invented many things over the course of their existence on Earth. The majority of the modern ones require some sort of energy, which was tough to harness. After many, many years, most of the world's energy comes from what is now called a Parallel Drive, which can take any form of matter, and turn it into an abundant amount of energy. It was named the Parallel Drive since the items used to create the energy were actually being sent to a parallel world, much like Earth, but devoid of human life for some reason. In fact, as energy is created on our Earth by sending things to the other world, things can be recalled back using a modified Parallel Drive and consuming using energy. Could this world solve the population problem Earth faced, as well? This new frontier opened up new possibilities for the world. The Parallel Drive could not function in this new world, now called Duo, but older, conventional energy technology could, which at least allowed the lower class of Earth to live comfortably. Tourists and explorers would come as well, as Duo was familiar yet exotic. And Duo was the perfect place to set up prisons. Each country in the world had a stake in Duo, and together created the Duo Administrative Group (DAG). Eventually, DAG discovered how to make energy flow between Earth and Duo without losing any energy along the way. Things were looking good for humanity. Four years ago, travel between Earth and Duo was inexplicably banned, only allowing DAG officials and prisoners to traverse worlds. Soon, even the prisoners stopped coming. Around this time, a strange form of magic was discovered, which everyone who is in Duo possesses. In addition, bizarre, powerful creatures have been popping out in the wilderness, replacing the familiar earth-like creatures that were there before. One year ago, energy from Earth's Parallel Drives stopped flowing to Duo, forcing the inhabitants to rely on the few energy plants in place to power their devices. In light of these actions, magic has been growing in popularity to help the people cope with the situation. DAG's influence has been limited to the prisons it maintains, and the few cities with power plants, as they are the ones who control them. Naturally, they are not fond of magic users, but accept it as a reality they must face. In contrast to DAG's cities, the outer settlements are all run independently, and although some are larger than others, they are more dangerous due to no centralized government enforcement. Due to the lack of easily obtainable power, these towns use magic often in their day-to-day routines. The DAG higher-ups probably know what is going on with Earth, but refuse to say anything. People have started to feel like they have been trapped here, not unlike the criminals put in the prisons. The fact that Earth is still throwing their trash into various parts of Duo is a minor comfort at best. There has been a rumor that has spread which speak of magic artifacts with the ability to force open a portal back to Earth, nowadays called Gates. Whether that is just wishful thinking or a rumor grounded in reality, it has given people hope to return to Earth, or to discover what is going on. DAG, not wanting people to return to go to Earth, has been researching the validity of the rumor themselves, and will stop anyone trying to use this artifact if it exists. You are a citizen of Duo in these dangerous times. The general location of a Gate have been discovered. Will you chase it down to free yourself? Or to discover the truth? Will you instead stop anyone from using the Gates? Or are you just doing your job, trying to get by? Whatever the case, prepare yourself. Things are changing once again. [spoiler=Setting Information]Parallel Drive takes place on Duo, after it was sealed off from Earth. Duo's level of technology is much like present day, with a few more advanced pieces of technology in the DAG cities. Outside the cities, things are a more primitive, due to the lack of power. Earth itself is very high-tech. Not quite jetpacks and flying cars.... but it's getting to that point. At least, it was, before it sealed itself off. Everything on Duo that originally came from Earth contains a set amount of magic power, and one magic spell. Objects with magic are generally called magic artifacts. Discovered recently, scientists theorise that this was a side effect of the Parallel Drive. Living things can cast their innate spell, or the spell of any magic artifact they have on them. This includes people born on Duo, as their ancestry can be traced back to Earth. Casting spells require using magic power proportional to the power of the spell cast, which can be drawn from the artifacts, but that causes them to turn to magically inert dust. One can also use their own magic resevoir to power spells, but this is unsafe, for obvious reasons. Everyone in Duo who even used a little magic can easily discern how much magic is in an artifact, and what its spell is just by touching it. Magic power cannot be restored by any means on Duo, though with all the trash being dumped into Duo, this isn't a problem for now. The places that Earth junk are deposited are called Landfills, like their mundane counterpart. Objects appear suspended about 50 feet in the air before gravity takes hold, causing them to fall. Besides water, having an active landfill nearby almost guarantees a thriving settlement. The DAG cities also have controlled landfills, and they have recently begun regulating magic in order to clear them out. Even though many landfills have been located, many more are expected to exist, whether active or inactive. The main DAG city is called New Genesis, with a well regulated prison nearby. Prisoners who are deemed ready to be released into society are released into New Genesis. It is a large city, with its share of crime, but it is generally a safe place to live. The largest free settlement is Razia, south of New Genesis. It's more dangerous to live in than New Genesis, but some people prefer the freedom they wouldn't have in a DAG city. Law enforcement still exists in Razia, but laws aren't as strict. With even the dwellings built by hand, Razia feels most like an explorer's town, as if they were on the edge of the frontier. All the DAG cities are up north, and the area further south is dotted with smaller free settlements, so Razia may in fact be a frontier town. [spoiler=Application]Post applications in the thread for now. -Name:-Age:-Description: -Innate Spell:-Major Artifacts:-Weapons/Fighting Style: -DAG member or freelancer: -History:-Personality:-Introductory RP Sample: [spoiler=**APP INSTRUCTIONS**]When you describe your character, put down enough info so that someone else can describe him or her in their post without merely writing name. Pictures are acceptable, but you will need to add some information, like how tall your character is, for example. Your innate spell you will be using the most often, since it isn't single-use, obviously. You can give your spell a name, and describe what you can about it, like any limits, and how much magic an average casting would use up. You don't have to be specific, so something like "requires a small amount of magic", is sufficient. Try to keep the ability balanced with the cost. Describe any major artifacts you have like you would your innate spell, but in addition you'll want to describe the actual physical object itself, and tell us how much magic power it has (in case you want to use it up to power another spell.) Since the average mage in this world would have many artifacts on their person, you do not have to place every artifact your character owns on the app. Less powerful artifacts, like one that can light a path, can be used freely, as long as you remember that they are single use only. And as far as weapons go, note that ammunition for modern firearms are extremely limited, so realistically you can't really use them. Both innate spells and artifacts will be subject to approval by me, to make sure they aren't overpowered. Artifacts are less restricted than spells, since they can be used only once. If you want to find a new major artifact, PM me its description before you go off and post you find it, since I still need to approve of it. Freelancers are basically adventurers not associated with DAG. In this case, a freelancer means you are seeking the Gates for your own purposes. You will be a part of a group searching for a Gate, to keep things organized. The DAG members will be hunting down the Gates themselves, and are tasked to stop any freelancers from using the Gates. They have been tasked to infiltrate groups looking for the Gate, find it if possible, and stop the gates from being used. For history and personality, try to aim for at least 3 sentences each for them. Elaboration is always nice, though. The introductory RP sample is basically an RP sample where we can take a look into your character's life before this event. Gives your character a little back-story as well as showing your RP ability. Just remember it still is an RP sample post; don't treat it like a fanfiction or something. [spoiler=Rules]All YCM and RP forum rules.No godmoding. There may be a time where an artifact appears that seems to be godmoding, but know that it was approved by me, and balanced accordingly.4 line minimum for posts. Try to make sure other people can have some idea what is going on in your post if it stands all alone. If you did your sample correctly, it would be like that.Do not find new major artifacts without PMing me first. Just to have this formalized as a rule.Try stay with the group, especially when the gate is found. Not quite a rule, but...Try to stay active, and PM me if you can't post as often as you'd like. You don't have to post many times in the same day, but don't make it seem like you fell off the face of the planet.If you violate these rules, I will probably PM you telling you to stop. If it gets ridiculous, I can and will ban you from the RP to keep things moving smoothly.And finally, have fun. [spoiler=My application: Aldir Ravein]-Name:Aldir Ravein-Age:20-Description:Aldir stands about 5"11' tall, and is usually seen wearing a black cloak with jeans and a T-shirt underneath. He carries a backpack of supplies and various artifacts to power his spells with him. He is light skinned and has short fiery red hair, like those from his village in the east. Since he is a wanderer, he doesn't often groom himself, so his hair is a mess. His muscles are toned, and could actually pull off an intimidating look if he tried. -Innate Spell: "Gale Force" Aldir can cause a supernatural gust of wind for a short time. It can go in any direction, though it must be focused on a location. The power of this wind is proportional to how much power he puts into it. Barely any is required for a temporary gentle breeze. For wind to knock someone off their feet, he'll need to use a moderate amount. -Major Artifacts:Aldir has a small, rusted Philips screwdriver that he carries on his person at all times, and never reveals to others. This screwdriver has a small amount of magic, but it can be used to cast "Human Transformation", which allows him to permanently change his voice and appearance to anything he can imagine, as long as it is possible for a human. Essentially, he imagines a body, and all the details of it, and he becomes 'that'. He keeps it since it will allow him to essentially take on another identity in case he can't live as Aldir anymore. This obviously requires alot of magic. He also carries around a worn dress shoe that can cast "Exchange". Aldir would instantly swap places with anyone he can see with this spell. The shoe has a large amount of magic in itself, such that it only requires only a little more to cast the spell. -Weapons/Fighting Style:Aldir carries two daggers to defend himself. While he is most comfortable fighting with a single dagger, there have been times he had to rely on the second one. When he fights, he tries to quickly end the conflict, either by disabling the opponent or going for the kill. -DAG member or freelancer:Freelancer -History:Aldir came from a small village, which was destroyed when bandits raided it. He was able to fight some of them off, but there were so many, so all the survivors had to flee. Remembering the times when Earth was still in contact with Duo, he longed to reestablish the link, since the bandits would have presumably not have been able to raid if DAG was still doing their job. Without a home, he now travels around, particularly near DAG cities, in order to find out the truth. He recently joined up with an expedition group going to find a Gate, especially since DAG's actions make it seem like there was some truth to the rumors. -Personality:Aldir does not speak much, but isn't quiet. He will let himself be heard if needed. He's impulsive, not really caring for any consequences of his actions, though he has been getting better at excercising self control recently. Besides that, he's laid back, and generally goes with the flow except in certain circumstances. However, when he does get involved, he will see things through to the end. -Introductory RP Sample:"Okay, Thanks for the tip," Aldir replied to the informant. And what a tip it was; the DAG thinks Gates really exist! Perhaps it's time to actually follow up on some of the rumors, Aldir thought to himself. He recalled that someone was gathering a group of adventurers to look for Gates, and he should be able to make it. Aldir was fine with that, since the city air was giving him a headache. After leaving a few artifacts from his bag on the table as payment, he left the bar and quickly made his way down the street. He needed to go to Razia, which was a good distance away. Aldir recalled that an old friend from his village was going down that way by horse carriage, but he was leaving today. He grunted, and broke off into a run towards the hotel he was staying at. Link to comment Share on other sites More sharing options...
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