iAmNateXero Posted January 14, 2010 Report Share Posted January 14, 2010 While you have no cards in your hand, you can Tribute this card to Special Summon 2 "Infernity" monsters from your Graveyard. This card cannot be Special Summoned from the Graveyard. Normal Summon "Infernity Mirage". Tribute "Infernity Mirage" to Special Summon "Infernity Necromancer" and "Infernity Archfiend" from your Graveyard. Activate the effect of "Infernity Archfiend", searching for "Infernity Gun". Activate "Infernity Gun". Activate the effect of "Infernity Necromancer" to Special Summon "Infernity Revenger" or "Infernity Beetle". Use all the Infernity monsters to synchro summon a level 8 or 9 synchro of choice ("Infernity Death Dragon", "Red Dragon Archfiend", "Stardust Dragon", "Mist Wurm", and other such cards are ideal). Send "Infernity Gun" to the Graveyard to Special Summon "Infernity Necromancer" and "Infernity Archfiend" again. Search for another "Infernity Gun" with the effect of "Infernity Archfiend" and activate it. Revive "Infernity Revenger" or "Infernity Beetle" with "Infernity Necromancer" again. Synchro Summon another level 8 or level 9 monster using all your low level monsters. Send "Infernity Gun" to the Graveyard to grave for "Infernity Necromancer" and "Infernity Archfiend" yet again, searching and activating the third "Infernity Gun". Revive the Infernity Tuner of choice with "Infernity Necromancer" and Synchro Summon a 3rd big monster. Send "Infernity Gun" to the Graveyard to revive "Infernity Archfiend" and the Tuner, fetching one last Infernity card, and synchroing a 4th, albeit smaller monster. go ycm. Link to comment Share on other sites More sharing options...
daboss144 Posted January 14, 2010 Report Share Posted January 14, 2010 While you have no cards in your hand' date=' you can Tribute this card to Special Summon 2 "Infernity" monsters from your Graveyard. This card cannot be Special Summoned from the Graveyard. Normal Summon "Infernity Mirage". Tribute "Infernity Mirage" to Special Summon "Infernity Necromancer" and "Infernity Archfiend" from your Graveyard. Activate the effect of "Infernity Archfiend", searching for "Infernity Gun". Activate "Infernity Gun". Activate the effect of "Infernity Necromancer" to Special Summon "Infernity Revenger" or "Infernity Beetle". Use all the Infernity monsters to synchro summon a level 8 or 9 synchro of choice ("Infernity Death Dragon", "Red Dragon Archfiend", "Stardust Dragon", "Mist Wurm", and other such cards are ideal). Send "Infernity Gun" to the Graveyard to Special Summon "Infernity Necromancer" and "Infernity Archfiend" again. Search for another "Infernity Gun" with the effect of "Infernity Archfiend" and activate it. Revive "Infernity Revenger" or "Infernity Beetle" with "Infernity Necromancer" again. Synchro Summon another level 8 or level 9 monster using all your low level monsters. Send "Infernity Gun" to the Graveyard to grave for "Infernity Necromancer" and "Infernity Archfiend" yet again, searching and activating the third "Infernity Gun". Revive the Infernity Tuner of choice with "Infernity Necromancer" and Synchro Summon a 3rd big monster. Send "Infernity Gun" to the Graveyard to revive "Infernity Archfiend" and the Tuner, fetching one last Infernity card, and synchroing a 4th, albeit smaller monster. go ycm.[/quote'] And is the hand empty after this? Link to comment Share on other sites More sharing options...
iAmNateXero Posted January 14, 2010 Author Report Share Posted January 14, 2010 its infernity, im assuming its being played right and the hand is empty. Link to comment Share on other sites More sharing options...
Dr. Cakey Posted January 15, 2010 Report Share Posted January 15, 2010 What's the effect of Infernity Gun again? Anyway, Infernity Mirage is a powerful revival card, independant of the x4 Synchro you just did showed, since its a +1 revival. In the show, of course, its effect could be used either player's turn, which would be really awesome. :D Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted January 15, 2010 Report Share Posted January 15, 2010 *Insert an obligatory post about how the Infernities are awful, because you need to empty your hand to use their effects* Link to comment Share on other sites More sharing options...
iAmNateXero Posted January 15, 2010 Author Report Share Posted January 15, 2010 ^*reminds you that with the trap card you can abuse the engine and still have a hand next turn if you fail or misplay the otk attempt.* Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted January 15, 2010 Report Share Posted January 15, 2010 ^*reminds you that with the trap card you can abuse the engine and still have a hand next turn if you fail or misplay the otk attempt.* *Activate MST.* Link to comment Share on other sites More sharing options...
玄魔の王 Posted January 15, 2010 Report Share Posted January 15, 2010 ^*reminds you that with the trap card you can abuse the engine and still have a hand next turn if you fail or misplay the otk attempt.* *Activate MST.* *Chains Full Salvo for reasons unknown.* Normal Summon "Infernity Mirage". Tribute "Infernity Mirage" to Special Summon "Infernity Necromancer" and "Infernity Archfiend" from your Graveyard. Activate the effect of "Infernity Archfiend"' date=' searching for "Infernity Gun". Activate "Infernity Gun".[b']Infernity Gun costs a card from the hand to activate, which you can't do if it's already empty.[/b] Link to comment Share on other sites More sharing options...
werewolfjedi Posted January 15, 2010 Report Share Posted January 15, 2010 ^*reminds you that with the trap card you can abuse the engine and still have a hand next turn if you fail or misplay the otk attempt.* *Activate MST.* *Chains Full Salvo for reasons unknown.* Normal Summon "Infernity Mirage". Tribute "Infernity Mirage" to Special Summon "Infernity Necromancer" and "Infernity Archfiend" from your Graveyard. Activate the effect of "Infernity Archfiend"' date=' searching for "Infernity Gun". Activate "Infernity Gun".[b']Infernity Gun costs a card from the hand to activate, which you can't do if it's already empty.[/b]archfiend gives you a card, and necromancer is ready to summon up a second archfiend, allowing you to have the required card. Link to comment Share on other sites More sharing options...
玄魔の王 Posted January 16, 2010 Report Share Posted January 16, 2010 ^*reminds you that with the trap card you can abuse the engine and still have a hand next turn if you fail or misplay the otk attempt.* *Activate MST.* *Chains Full Salvo for reasons unknown.* Normal Summon "Infernity Mirage". Tribute "Infernity Mirage" to Special Summon "Infernity Necromancer" and "Infernity Archfiend" from your Graveyard. Activate the effect of "Infernity Archfiend"' date=' searching for "Infernity Gun". Activate "Infernity Gun".[b']Infernity Gun costs a card from the hand to activate, which you can't do if it's already empty.[/b] *Rereads Gun* Nope, discard is a once-per-turn effect, not a cost. This combo works, but it's still very conditional. Link to comment Share on other sites More sharing options...
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