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Cyberdarks, somehow feel incomplete so far


Lonk

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Only 4 monsters with little to no support makes me sad:( So, let me bring out some card ideas that can help greatly:

 

Cyberdark Paladin

Level 5

DARK

Machine/Effect

ATK/2000 DEF/1700

 

As long as this card is face-up on the field, all monsters in both Graveyards become Level 3.

 

Cyberdark Serpent

Level 3

DARK

Machine/Effect

ATK/1000 DEF/1000

 

This card is treated as a Dragon-Type monster while in your Graveyard. If this card is equipped to a "Cyberdark" monster, that monster gains an additional 1000 ATK.

 

Cyberdark Sphere

Level 4

DARK

Machine/Effect

ATK/1200 DEF/1200

 

Once per turn during your Main Phase, if you have no Equip Spell Cards equipped to this card, select 1 Level 4 or lower Dragon-Type monster in any Graveyard and equip it to this card. You can send the monster equipped to this card to the Graveyard to inflict damage to your opponent equal to the ATK of the monster sent to the Graveyard.

 

Cyberdark Stinger

Level 4

DARK

Machine/Effect

ATK/1200 DEF/1200

 

Once per turn during your Main Phase, if you have no Equip Spell Cards equipped to this card, select 1 Level 4 or lower Dragon-Type monster in any Graveyard and equip it to this card. You can send the monster equipped to this card to the Graveyard to decrease the ATK and DEF of 1 face-up monster on the field equal to the ATK of the monster sent to the Graveyard.

 

Cyberdark Shield

Level 4

DARK

Machine/Effect

ATK/1200 DEF/1200

 

Once per turn during your Main Phase, if you have no Equip Spell Cards equipped to this card, select 1 Level 4 or lower Dragon-Type monster in any Graveyard and equip it to this card. If this card is selected as an attack target, you can send the monster equipped to this card to the Graveyard. Monsters whose ATK of the monster is equal to or less than the ATK of the monster sent to the Graveyard cannot attack during this turn.

 

Cyberdark Magician

Level 5

DARK

Machine/Effect

ATK/2000 DEF/1000

 

As long as this card is face-up on the field, all monsters in both Graveyards are treated as Dragon-Type monsters.

 

Cyberdark Golem

Level 8

DARK

Machine/Effect

ATK/3000 DEF/1000

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand by releasing 1 "Cyberdark" monster you control equipped with a Dragon-Type monster. Once per turn, you can send 1 face-down card you control to the Graveyard to add 1 "Cyberdark" monster from your Deck to your hand.

 

Cyberdark Scorpion

Level 8

DARK

Machine/Fusion/Effect

ATK/1200 DEF/1200

 

"Cyberdark Shield" + "Cyberdark Sphere" + "Cyberdark Stinger"

 

Once per turn during your Main Phase, you can equip 1 Dragon-Type monster in your Graveyard to this card. If the Equipped Monster is destroyed by a card effect, Special Summon all monsters that were equipped to this card. Once per turn, decrease the ATK of 1 monster your opponent controls equal to the total of all monsters equipped to this card. If this card is selected as an attack target, send 1 monster equipped to this card to the Graveyard and increase the ATK/DEF of this monster equal to the ATK/DEF of the monster sent to the Graveyard.

 

Cyber Release!!

Quick-Play Spell

 

Select 1 monster equipped to a "Cyberdark" monster you control. Special Summon the selected monster on your side of the field.

 

Cyberdark Trading

Normal Spell

 

You can only activate this card if you control 2 or more "Cyberdark" monsters equipped with a monster. Move all equipped cards on the field to correct targets on your side of the field.

 

Cyberdark Spirit Guard

Normal Trap

 

Remove from play 1 "Cyberdark" monster in your Graveyard. Make all damage this turn 0.

 

More to come soon. Let me know if you like it.

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First of all, huzzah for supporting Cyberdarks. Overall, I say that they're pretty good...there isn't really anything wrong with them, actually...

The only thing is Cyberdark Shield...both of them. The first one is kinda underpowered, I think it should also negate its destruction in the battle. The Trap is a weaker version of a number of cards, like Waboku. My recommendation is to make it stop all damage, not just battle damage.

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