duel tester Posted January 11, 2010 Report Share Posted January 11, 2010 im making a contestwho ever gives the best effect for this card gets 1 Rep and 30 points.the contests ends at the end of the month. heres the card heres the rules 1.The card must target zombies. 2.The card must affect zombies on both your side of the field and the oponents side of the field and/or Graveyard. 3.OCG Must be correct! 4.NO fake types. 5.Other than that have fun!!!!! Link to comment Share on other sites More sharing options...
Tedomime Posted January 11, 2010 Report Share Posted January 11, 2010 Hmm lets see By discarding 5 cards from your Hand and at the cost of 1000 Life Points, all Zombie - Type cards in the Deck, Graveyard and on the Field are send out of the Game. Link to comment Share on other sites More sharing options...
Leturn Master Posted January 12, 2010 Report Share Posted January 12, 2010 This first card is a loose interpretation of what you showed (not a Trap, not continuous, not the same title, and only involving Zombie-Type monsters instead of “targeting” them). I like it more. Zombie Genocide or Clash of Zombies or Clash of the Zombies (take your pick)Spell Card (Normal)Card Lore: This card cannot be activated unless all monsters on the field are Zombie-Type. Destroy all monsters on the field and send them to the Graveyard. Then, both players select and Special Summon 1 Zombie-Type monster with the highest ATK from their Graveyard, and both players lose Life Points equal to half of the combined ATK of the Special Summoned monsters. This next card follows all your set guidelines, but I like it less. Clash of the ZombiesTrap Card (Continuous)Card Lore: During each of your Standby Phases, destroy 1 Zombie-Type monster on the field. When a Zombie-Type monster is Summoned, the player that Summoned the monster can flip a coin. If heads, double the ATK and DEF of the Summoned monster. If tails, return the monster to its owner’s hand. enjoy! :mrgreen: Link to comment Share on other sites More sharing options...
Koshej Posted January 12, 2010 Report Share Posted January 12, 2010 Clash of the Zombies - Elemental Version During each of your Standby Phases, if there is 1 or more Zombie-Type monster on both fields, roll a six-sided die.If 1, you can destroy 1 DARK monster on your field and inflict damage to your opponent equal to 100 times the destroyed monster's Level.If 2, you can remove 1 LIGHT monster on your field from the game and you gain Life Points equal to 100 times the removed monster's Level.If 3, you can discard 1 FIRE monster and destroy 1 monster on your opponent's field with ATK equal or lower than the discarded monster's ATK.If 4, you can return 1 WATER monster on either field to its owner's hand and the returned monster's owner can draw 1 card.If 5, you can double ATK or DEF of 1 WIND monster on your field until your next End Phase.If 6, you can Special Summon 1 EARTH monster from your hand with Level equal or lower than the total of Levels of all Zombie-Type monsters on your field. Link to comment Share on other sites More sharing options...
wero-vasto Posted January 13, 2010 Report Share Posted January 13, 2010 Clash of the ZombiesContinous Trap Card Pay 1000 Life Points to activate this card. While this card is face-up on your side of the field, monsters in both player Graveyards and Field are treated as Zombie-Type monsters. Once per turn, each player select 1 Zombie-Type monster from their respective Graveyard and Special Summon it to their respective side of the field. Also, each player must select 1 Zombie-Type monster that controls. The selected monsters must declare an attack on each other. Link to comment Share on other sites More sharing options...
Raptorslayer Posted January 13, 2010 Report Share Posted January 13, 2010 Here I goClash of the Zombies Lore:Pay 500 Life Points to activate this card. All monsters on the field (even your opponent's) are treated as Zombie-Type Monsters. Every time on of your face-up Zombie-Type Monster chooses a Zombie-Type Monster as an attack target it gains 100 ATK for every Zombie-Type monster in your Graveyard and on the your side of the field.:) Link to comment Share on other sites More sharing options...
duel tester Posted January 13, 2010 Author Report Share Posted January 13, 2010 wow!!!!That a lot of good ideas.I hope there will be more ideas..Bump:) Link to comment Share on other sites More sharing options...
Darj Posted January 13, 2010 Report Share Posted January 13, 2010 Effect: During your Standby Phase, if a player controls less monster than his/her opponent, he/she can Special Summon Zombie-Type monsters from his/her Graveyard until both players control the same number of monsters. During each player's Battle Phase, all Zombie-Type monsters on the field must battle and each Zombie-Type monster on the field cannot be selected as an attack target twice. If there is a non Zombie-Type monster on the field, this card effect is negated. Link to comment Share on other sites More sharing options...
Dragon of Honor Posted January 16, 2010 Report Share Posted January 16, 2010 Activate only when you or your attacks succesfuly with a Zombie-type monster.Both player Special Summons a Zombie-type monster from their Graveyaqrd with the Highest ATK possible. They must then attack each other. Link to comment Share on other sites More sharing options...
Minato Namikaze Posted January 16, 2010 Report Share Posted January 16, 2010 During each of your standby phases you can put one plague conter on one Zombie type monster on the field. When a zombie monster on the field with a plague conter on it is detroyed it is special summoned during the controllers next standby phase with its effect negated and it can't attack. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted January 17, 2010 Report Share Posted January 17, 2010 This card cannot be activated unless all Monsters on the field are Zombie-Type. Remove from play all Zombie-Type Monster in both players' fields and graveyard. Then Special Summon to your side of the field the Zombie-Type Monster with the largest ATK removed from play by this card's effect. By the way, having to be Continuous is...bad. This one is normal. How bout this? P.S. I don't mean offence at all, but I believe that both players' zombies is pretty hard to do in real life. How bout just your side? Link to comment Share on other sites More sharing options...
Susie Posted January 17, 2010 Report Share Posted January 17, 2010 Clash of the zombiesContinous TrapThis card is unaffected by any monster card's effect. If your opponent destroys this card all zombie-type monsters are removed from play. Link to comment Share on other sites More sharing options...
Brinolovania Posted January 18, 2010 Report Share Posted January 18, 2010 Here goes:"As long as this card remains face up on the field,if you control at least one zombie-type monster,and your opponent has at least one zombie-type monster in their graveyard,during your opponents battle phase,you can select one zombie-type monster in your opponent's graveyard,and special summon it to your opponents side of the field. Then,select one zombie-type monster you control,and conduct battle between the two monsters." Link to comment Share on other sites More sharing options...
KindredTether Posted January 18, 2010 Report Share Posted January 18, 2010 I'm not entering but just to ask Tedomime whered you get da flick on your sig. Link to comment Share on other sites More sharing options...
duel tester Posted January 23, 2010 Author Report Share Posted January 23, 2010 Wow!!!Its almost the end of the month,and there are so many good ideas to chose from.... I'm not entering but just to ask Tedomime whered you get da flick on your sig. well i agree hes got a good sig. and so do all of the other contestents.... but please just make a card i dont want this contest locked.... Link to comment Share on other sites More sharing options...
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