Dr. Cakey Posted January 11, 2010 Report Share Posted January 11, 2010 Hell Heroes are fun little cards for a Beatdown deck. They're probably no good in the meta, but who cares. Hell Hero Torrent Sword (FIRE)(*) x 4[Warrior/Effect]When this card is Summoned, send all other cards you control to the Graveyard. You cannot Summon or Set monsters. When this card destroys a monster by battle, it can attack once again in a row.ATK 2000 / DEF 1000 Hell Hero Fire Jaws (FIRE)(*) x 4[Fiend/Effect]When this card is Summoned, send all other cards you control to the Graveyard. You cannot Summon or Set monsters. When this card destroys a monster by battle and sends it to the Graveyard, inflict 800 damage to your opponent.ATK 2100 / DEF 1100 Hell Hero Vicious Claw (FIRE)(*) x 4[Fiend/Effect]When this card is Summoned, send all other cards you control to the Graveyard. You cannot Summon or Set monsters. During battle between this attacking card and a Defense Position monster with DEF lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.ATK 2200 / DEF 1200 Hell Hero Death Arrow (FIRE)(*) x 4[Warrior/Effect]When this card is Summoned, send all other cards you control to the Graveyard. You cannot Summon or Set monsters. When this card attacks a face-up Defense Position monster, destroy that monster without damage calculation.ATK 2300 / DEF 1300 Hell Apprentice (FIRE)(*) x 3[Warrior/Effect]If you control a "Hell Hero" monster, you can Normal Summon this card ignoring the effects of that monster. "Hell Hero" monsters gain 400 ATK. When a "Hell Hero" monster you control would be destroyed, you can destroy this card instead.ATK 1500 / DEF 500 Disappear DrawNormal Trap CardWhen this card is sent from the field to the Graveyard, draw 1 card. If it was sent to the Graveyard by the effect of a "Hell Hero" monster, you can remove from play this card to draw 1 more card. Shell CoatEquip Spell CardWhen this card is sent from the field to the Graveyard, you can equip it to a "Hell Hero" monster you control. The equipped monster cannot be destroyed by the effects of Spell or Trap Cards. Unholy ReconstitutionCounter Trap CardReturn 1 "Hell Hero" monster from your Graveyard to the top of your Deck. Negate the activation of a Spell, Trap or Effect Monster's effect activated during the Battle Phase and destroy it. So...what do you think? Comment, etc, etc. Link to comment
玄魔の王 Posted January 11, 2010 Report Share Posted January 11, 2010 Hell Hero Torrent Sword (FIRE)Level: 4[Warrior/Effect]When this card is Summoned' date=' send all other cards you control to the Graveyard. You cannot Summon or Set. When this card destroys a monster by battle, it can attack once again in a row.ATK 2000 / DEF 1000 [b']Not bad, but it can have more of an impact. I'd say it should just be summon or set monsters, to allow Traps.[/b] Hell Hero Fire Jaws (FIRE)Level: 4[Fiend/Effect]When this card is Summoned, send all other cards you control to the Graveyard. You cannot Summon or Set. When this card destroys a monster by battle and sends it to the Graveyard, inflict 800 damage to your opponent.ATK 2100 / DEF 1100 Same as above. Hell Hero Vicious Claw (FIRE)Level: 4[Fiend/Effect]When this card is Summoned, send all other cards you control to the Graveyard. You cannot Summon or Set. During battle between this attacking card and a Defense Position monster with DEF lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.ATK 2200 / DEF 1200 Same as above. Hell Hero Death Arrow (FIRE)Level: 4[Warrior/Effect]When this card is Summoned, send all other cards you control to the Graveyard. You cannot Summon or Set. When this card attacks a face-up Defense Position monster, destroy that monster without damage calculation.ATK 2300 / DEF 1300 Hell Apprentice (FIRE)Level: 4[Warrior/Effect]If you control a "Hell Hero" monster, you can Normal Summon this card ignoring the effects of that monster. "Hell Hero" monsters gain 400 ATK. When a "Hell Hero" monster you control would be destroyed, you can destroy this card instead.ATK 1500 / DEF 500 Good Monster Support. 8/10 for originality and fairly balanced cards. Needs S/T support; then I can re-rate, possibly higher Link to comment
Dr. Cakey Posted January 12, 2010 Author Report Share Posted January 12, 2010 Thanks for the comment. That's a mistake, you are supposed to be able to Set monsters. I'll fix that. I made them as a small archetype, sort of like Phantom Beasts, but I suppose I could make some things...maybe some revival power... Link to comment
玄魔の王 Posted January 15, 2010 Report Share Posted January 15, 2010 That would be good, along with a Draw Card and a Counter Trap. Link to comment
Dr. Cakey Posted January 19, 2010 Author Report Share Posted January 19, 2010 Shiny new Spells and Traps added! Link to comment
玄魔の王 Posted January 19, 2010 Report Share Posted January 19, 2010 Disappear DrawNormal Trap CardWhen this card is sent from the field to the Graveyard' date=' draw 1 card. If it was sent to the Graveyard by the effect of a "Hell Hero" monster, you can remove from play this card to draw 1 more card. [b']A unique twist on the Draw 2 card. Points for creativity, Doctor.[/b] Shell CoatEquip Spell CardWhen this card is sent from the field to the Graveyard, you can equip it to a "Hell Hero" monster you control. The equipped monster cannot be destroyed by the effects of Spell or Trap Cards. Nice idea. Unholy ReconstitutionCounter Trap CardReturn 1 "Hell Hero" monster from your Graveyard to the top of your Deck. Negate the activation of a Spell, Trap or Effect Monster's effect activated during the Battle Phase and destroy it. Nice. Good work man. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.