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Hell Heroes (Updated with some S/T support!)


Dr. Cakey

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Hell Heroes are fun little cards for a Beatdown deck. They're probably no good in the meta, but who cares.

 

Hell Hero Torrent Sword (FIRE)

(*) x 4

[Warrior/Effect]

When this card is Summoned, send all other cards you control to the Graveyard. You cannot Summon or Set monsters. When this card destroys a monster by battle, it can attack once again in a row.

ATK 2000 / DEF 1000

 

Hell Hero Fire Jaws (FIRE)

(*) x 4

[Fiend/Effect]

When this card is Summoned, send all other cards you control to the Graveyard. You cannot Summon or Set monsters. When this card destroys a monster by battle and sends it to the Graveyard, inflict 800 damage to your opponent.

ATK 2100 / DEF 1100

 

Hell Hero Vicious Claw (FIRE)

(*) x 4

[Fiend/Effect]

When this card is Summoned, send all other cards you control to the Graveyard. You cannot Summon or Set monsters. During battle between this attacking card and a Defense Position monster with DEF lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

ATK 2200 / DEF 1200

 

Hell Hero Death Arrow (FIRE)

(*) x 4

[Warrior/Effect]

When this card is Summoned, send all other cards you control to the Graveyard. You cannot Summon or Set monsters. When this card attacks a face-up Defense Position monster, destroy that monster without damage calculation.

ATK 2300 / DEF 1300

 

Hell Apprentice (FIRE)

(*) x 3

[Warrior/Effect]

If you control a "Hell Hero" monster, you can Normal Summon this card ignoring the effects of that monster. "Hell Hero" monsters gain 400 ATK. When a "Hell Hero" monster you control would be destroyed, you can destroy this card instead.

ATK 1500 / DEF 500

 

Disappear Draw

Normal Trap Card

When this card is sent from the field to the Graveyard, draw 1 card. If it was sent to the Graveyard by the effect of a "Hell Hero" monster, you can remove from play this card to draw 1 more card.

 

Shell Coat

Equip Spell Card

When this card is sent from the field to the Graveyard, you can equip it to a "Hell Hero" monster you control. The equipped monster cannot be destroyed by the effects of Spell or Trap Cards.

 

Unholy Reconstitution

Counter Trap Card

Return 1 "Hell Hero" monster from your Graveyard to the top of your Deck. Negate the activation of a Spell, Trap or Effect Monster's effect activated during the Battle Phase and destroy it.

 

So...what do you think? Comment, etc, etc.

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Hell Hero Torrent Sword (FIRE)

Level: 4

[Warrior/Effect]

When this card is Summoned' date=' send all other cards you control to the Graveyard. You cannot Summon or Set. When this card destroys a monster by battle, it can attack once again in a row.

ATK 2000 / DEF 1000

 

[b']Not bad, but it can have more of an impact. I'd say it should just be summon or set monsters, to allow Traps.[/b]

 

Hell Hero Fire Jaws (FIRE)

Level: 4

[Fiend/Effect]

When this card is Summoned, send all other cards you control to the Graveyard. You cannot Summon or Set. When this card destroys a monster by battle and sends it to the Graveyard, inflict 800 damage to your opponent.

ATK 2100 / DEF 1100

 

Same as above.

 

Hell Hero Vicious Claw (FIRE)

Level: 4

[Fiend/Effect]

When this card is Summoned, send all other cards you control to the Graveyard. You cannot Summon or Set. During battle between this attacking card and a Defense Position monster with DEF lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

ATK 2200 / DEF 1200

 

Same as above.

 

Hell Hero Death Arrow (FIRE)

Level: 4

[Warrior/Effect]

When this card is Summoned, send all other cards you control to the Graveyard. You cannot Summon or Set. When this card attacks a face-up Defense Position monster, destroy that monster without damage calculation.

ATK 2300 / DEF 1300

 

Hell Apprentice (FIRE)

Level: 4

[Warrior/Effect]

If you control a "Hell Hero" monster, you can Normal Summon this card ignoring the effects of that monster. "Hell Hero" monsters gain 400 ATK. When a "Hell Hero" monster you control would be destroyed, you can destroy this card instead.

ATK 1500 / DEF 500

 

Good Monster Support.

 

8/10 for originality and fairly balanced cards. Needs S/T support; then I can re-rate, possibly higher

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Disappear Draw

Normal Trap Card

When this card is sent from the field to the Graveyard' date=' draw 1 card. If it was sent to the Graveyard by the effect of a "Hell Hero" monster, you can remove from play this card to draw 1 more card.

 

[b']A unique twist on the Draw 2 card. Points for creativity, Doctor.[/b]

 

Shell Coat

Equip Spell Card

When this card is sent from the field to the Graveyard, you can equip it to a "Hell Hero" monster you control. The equipped monster cannot be destroyed by the effects of Spell or Trap Cards.

 

Nice idea.

 

Unholy Reconstitution

Counter Trap Card

Return 1 "Hell Hero" monster from your Graveyard to the top of your Deck. Negate the activation of a Spell, Trap or Effect Monster's effect activated during the Battle Phase and destroy it.

 

Nice.

 

Good work man.

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