-DOOM Posted January 10, 2010 Report Share Posted January 10, 2010 [align=center]Sandslash + Infernape + Pinsir + Drapion + SkorupiToxicroak colors Version1 - Version 2 I know it sucks >_< CnC only please.[/align] Link to comment Share on other sites More sharing options...
JG. Posted January 10, 2010 Report Share Posted January 10, 2010 Shading is sverely f*cked up. What did you do? Link to comment Share on other sites More sharing options...
Tortoise Kyle Posted January 10, 2010 Report Share Posted January 10, 2010 I like the splice very much exept the tail. It's completely unnessisary and looks like its coming out of his leg. Good work though, keep it up. Oh, the shading on most of it is bad too, too much shadowed. Link to comment Share on other sites More sharing options...
-DOOM Posted January 10, 2010 Author Report Share Posted January 10, 2010 Shading is sverely f*cked up. What did you do? lol I did not much shading.... It's still my first one:D What should I change? Link to comment Share on other sites More sharing options...
JG. Posted January 10, 2010 Report Share Posted January 10, 2010 Exactly, you didn't do any shading. That's what I meant. Link to comment Share on other sites More sharing options...
-DOOM Posted January 10, 2010 Author Report Share Posted January 10, 2010 Exactly' date=' you didn't do any shading. That's what I meant.[/quote'] I did a bit shading, not absolutely no shading. added a V2 with Sandslash tail Link to comment Share on other sites More sharing options...
Guest JoshIcy Posted January 10, 2010 Report Share Posted January 10, 2010 Impressive for a first time.But unlike the rest... You lack Balance. Link to comment Share on other sites More sharing options...
-DOOM Posted January 10, 2010 Author Report Share Posted January 10, 2010 What do you mean with balance? I just read Jappios tut really fast... Link to comment Share on other sites More sharing options...
Tortoise Kyle Posted January 10, 2010 Report Share Posted January 10, 2010 Sandslash tail is better. Link to comment Share on other sites More sharing options...
NeriesUmbra Posted January 10, 2010 Report Share Posted January 10, 2010 The shading is good so good I can tell the light source is top left. I like version 1 better since it has the long tail which makes it look more balanced since it's leaning forward so it needs to even the weight out which the tail does nicely. All the pieces fit just the arm with the hand looks a lil off I think you should finish the circle at the top of the arm ( the one with a hand not the claw) Link to comment Share on other sites More sharing options...
Smear Posted January 11, 2010 Report Share Posted January 11, 2010 Impressive for a first time.But unlike the rest... You lack Balance. This. Link to comment Share on other sites More sharing options...
-DOOM Posted January 11, 2010 Author Report Share Posted January 11, 2010 Thanks Umbra, now i know what balance is^^ Link to comment Share on other sites More sharing options...
MarshyK-XS Posted January 11, 2010 Report Share Posted January 11, 2010 wow first time, that's impresive :D 9.8 / 10 MK Link to comment Share on other sites More sharing options...
Jappio Posted January 11, 2010 Report Share Posted January 11, 2010 Actually another thing balance can mean is a more artistic/splicing balance. A physical balance would be the tail issue. Yet with splicing, there is a blance in how much of one Pokemon you use, and how it all flows together. I'll be C+C'ing Version 1, as I prefer the longer tail. There are a lot of things going on with your sprite. A giant claw arm, a little talon hand, knee pads on odd feet, freaky eyes, and spikey back. This is a lot of themes, and it is a lot of clutter. Sometimes added pieces need to be more subtle. Another issue I have is some stuff on the head. The eyes for example are almost mirrors of eachother, which should only happen if the Pokemon is looking towards us. This of course shouldn't be, since Pokemon sprites look to the side more. Basically change the left eye up so it wraps around the head more. The forehead also dosn't have a border. Generally the shade is weird everywhere. You got some red/pink borders on the ears. You have the arm which has very few black borders, the other arm has almost nothing but black bordering. Besides the shading not matching the rest of it, there are texture inconsistancy. Furry feet, don't match the smoother arms and body look, nor the spikes. There is a lack of shading too obviously, which is a problem that should be fixed. The belly and head need it, or they stick out like a sore thumb. Link to comment Share on other sites More sharing options...
-DOOM Posted January 11, 2010 Author Report Share Posted January 11, 2010 Altough I have to disagree with the eye, thank you for this great critique! I'll try to follow your critique if I make a new splice. Link to comment Share on other sites More sharing options...
Hunter. Posted January 14, 2010 Report Share Posted January 14, 2010 Actually another thing balance can mean is a more artistic/splicing balance. A physical balance would be the tail issue. Yet with splicing' date=' there is a blance in how much of one Pokemon you use, and how it all flows together. I'll be C+C'ing Version 1, as I prefer the longer tail. There are a lot of things going on with your sprite. A giant claw arm, a little talon hand, knee pads on odd feet, freaky eyes, and spikey back. This is a lot of themes, and it is a lot of clutter. Sometimes added pieces need to be more subtle. Another issue I have is some stuff on the head. The eyes for example are almost mirrors of eachother, which should only happen if the Pokemon is looking towards us. This of course shouldn't be, since Pokemon sprites look to the side more. Basically change the left eye up so it wraps around the head more. The forehead also dosn't have a border. Generally the shade is weird everywhere. You got some red/pink borders on the ears. You have the arm which has very few black borders, the other arm has almost nothing but black bordering. Besides the shading not matching the rest of it, there are texture inconsistancy. Furry feet, don't match the smoother arms and body look, nor the spikes. There is a lack of shading too obviously, which is a problem that should be fixed. The belly and head need it, or they stick out like a sore thumb.[/quote'] this. take it from two really good spriters. Link to comment Share on other sites More sharing options...
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