Ragnus Posted January 10, 2010 Report Share Posted January 10, 2010 Here's a few ideas for some form of card draw in this game; Name: Armored WarriorRare Level: Super RareL.P.D.: 1Level: 4Type: WarriorAttribute: EarthATK/DEF: 0/1000Effect: If this card is normal summoned Sucessfully, Draw 2 cards and switch this card to Defense Position. Cards Drawn by this card effect cannot be activated this turn. Name: Double CharityRare Level: RareL.P.D.: 2Type: Normal SpellEffect: Both Players draw 3 cards, and then discard 2 cards. If you activate this card, you cannot draw anymore cards this turn, Except by a card effect made by your opponent. Name: Simulation of the SpeedsterRare Level: RareType: Field SpellEffect: During each players Draw Phase, they may pay 1000 life points to draw 1 additional card. Name: Forceful DrawRare Level: RareType: Normal TrapEffect: Negate 1 attack your opponent declares, and then draw 1 card. Only 1 copy of this card can be activated each turn. For those of you who are wondering what L.P.D. means, it short for Limits Per Deck. Send me your opinions please. Thank you :) Link to comment
Ragnus Posted January 11, 2010 Author Report Share Posted January 11, 2010 Anyone have any opinions? Link to comment
Guest Ixigo Posted January 11, 2010 Report Share Posted January 11, 2010 Armored Warrior: A Pot of Greed that can stall. Extremely overpowered. Double Charity: Better in theory but it'd be banned for the same reason as Graceful Charity - it's just too impossibly good in certain decks. Simulation: That's the only card I can see possibly being somehow balanced, but for one thing it's bland, for another, it still doesn't convince me. Sure it can be used by your opponent as well as you but it still doesn't change the fact that a +1 each turn, even at a cost, can greatly screw the game. Forceful Draw: Needs cost. All +draw cards need to be: either +/-0, or +1 with restrictions. All your cards are +1 or better without restrictions. Fix. Link to comment
玄魔の王 Posted January 11, 2010 Report Share Posted January 11, 2010 Here's a few ideas for some form of card draw in this game; Name: Armored WarriorRare Level: Super RareL.P.D.: 1Level: 4Type: WarriorAttribute: EarthATK/DEF: 0/1000Effect: If this card is normal summoned' date=' Draw 2 cards and switch this card to Defense Position. Cards Drawn by this card effect cannot be activated this turn. [b']What about Summoned or set? He shouldn't switch, and you should have to discard 1 card.[/b] Name: Double CharityRare Level: RareL.P.D.: 2Type: Normal SpellEffect: Both Players draw 3 cards, and then discard 2 cards. If you activate this card, you cannot activate any card effects which allow you to draw cards. Just as was said, same problems as Charity before it. Name: Simulation of the SpeedsterRare Level: RareType: Field SpellEffect: During each players Draw Phase, they may pay 1000 life points to draw 1 additional card. Meh. It's okay. Name: Forceful DrawRare Level: RareType: Normal TrapEffect: Negate 1 attack your opponent declares, and then draw 1 card. Only 1 "Forceful Draw" can be activated per turn. Yeah, needs to be cost. For those of you who are wondering what L.P.D. means, it short for Limits Per Deck. Send me your opinions please. Thank you :) 6/10. Link to comment
Brimtosis Posted January 12, 2010 Report Share Posted January 12, 2010 Normaly, I would rate seperite cards, but since they are all like each other, some op'ed.6.5/10 Link to comment
-SupernovA- Posted January 12, 2010 Report Share Posted January 12, 2010 Here's a few ideas for some form of card draw in this game; Name: Armored WarriorRare Level: Super RareL.P.D.: 1Level: 4Type: WarriorAttribute: EarthATK/DEF: 0/1000Effect: If this card is Normal Summoned sucessfully' date=' Draw 2 cards and switch this card to Defense Position. Cards [b']drawn[/b] by this card's effect cannot be activated this turn. Name: Double CharityRare Level: RareL.P.D.: 2Type: Normal SpellEffect: Both Players Draw 3 cards, and then discard 2 cards. If you activate this card, you cannot draw anymore cards this turn, except by a card effect made by your opponent. Name: Simulation of the SpeedsterRare Level: RareType: Field SpellEffect: During each players Draw Phase, they can pay 1000 Life Points to Draw 1 additional card. Name: Forceful DrawRare Level: RareType: Normal TrapEffect: This card can only be activated when your opponent declares an attack. Negate the attack and then Draw 1 card. Only 1 "Forceful Draw" can be activated each turn. For those of you who are wondering what L.P.D. means, it short for Limits Per Deck. Send me your opinions please. Thank you :) Hope these are good fixes. Link to comment
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