玄魔の王 Posted January 8, 2010 Report Share Posted January 8, 2010 Evil Heroes say hi. The idea is pretty unimaginative IMO' date=' but I'll give it a try.[b']It is, sadly enough. Not to mention it's difficult to make the negative theme work.[/b] 1) I agree with Red for the color. It would make Osiris-kun feel less lonely. Red is on the opposite end of the colour spectrum from Purple, but to make it dark it'd have to be a dark red, like blood-red or crimson. 2) I like the part that you need monster Types to do the Fusion than specific monsters, but I think it'd make the Fusions way too playable to the point of broken. You may think it balances it out because of how Synchros work and the fact that a negative level monster is required but... it doesn't. Perhaps make every monster have some sort of "Dark Material: listed as a Fusion-material, then the type of card needed. 3) Not really. In fact, points 2) and 4) already make them sufficiently more powerful than Fusion monsters. Add enough support and they become broken. Perhaps, but they're still slower than Synchros. Unless they're by Contact Fusion; then Synchros are F**KED. 4) No. The point of Fusion is investing Hand power to gain Field Control. It's pretty much a high-risk - high-reward strategy. By allowing you to Special Summon the Fusion materials back, even if you disable stats and effects, you greatly mitigate that risk while maintaining the profits. Perhaps returned to the hand or Deck? I'm not going to lie - I don't like the idea. But if you are going to make them, I strongly suggest you give those things I mentioned a thought. I'm okay with it, but they'd better be damn good. You have two choices for this: 1) Make them Contact Fusions2) Give them a specific card and a Specific subtype of card for material. I think this could work, but tread carefully. Link to comment
玄魔の王 Posted January 8, 2010 Report Share Posted January 8, 2010 Evil Heroes say hi. The idea is pretty unimaginative IMO' date=' but I'll give it a try.[b']It is, sadly enough. Not to mention it's difficult to make the negative theme work.[/b] 1) I agree with Red for the color. It would make Osiris-kun feel less lonely. Red is on the opposite end of the colour spectrum from Purple, but to make it dark it'd have to be a dark red, like blood-red or crimson. 2) I like the part that you need monster Types to do the Fusion than specific monsters, but I think it'd make the Fusions way too playable to the point of broken. You may think it balances it out because of how Synchros work and the fact that a negative level monster is required but... it doesn't. Perhaps make every monster have some sort of "Dark Material: listed as a Fusion-material, then the type of card needed. 3) Not really. In fact, points 2) and 4) already make them sufficiently more powerful than Fusion monsters. Add enough support and they become broken. Perhaps, but they're still slower than Synchros. Unless they're by Contact Fusion; then Synchros are F**KED. 4) No. The point of Fusion is investing Hand power to gain Field Control. It's pretty much a high-risk - high-reward strategy. By allowing you to Special Summon the Fusion materials back, even if you disable stats and effects, you greatly mitigate that risk while maintaining the profits. Perhaps returned to the hand or Deck? I'm not going to lie - I don't like the idea. But if you are going to make them, I strongly suggest you give those things I mentioned a thought. I'm okay with it, but they'd better be damn good. You have two choices for this: 1) Make them Contact Fusions2) Give them a specific card and a Specific subtype of card for material. I think this could work, but tread carefully. Link to comment
Jace Beleren Posted January 8, 2010 Author Report Share Posted January 8, 2010 hello there everyonei've decided to make another new concept as i mentioned abovethose are the Dark fusion monsters I'd like to hear opinions and ideas from you all ^^ 1-The color of a Dark Ritual monster card is dark pink or Purple' date=' the level balls are dark synchro style. (need to hear your opinions about the color or the card)Fixed ;)Pink is too bright for "dark" fusions. I say purple is ok as long as itsdifferent from the other purple fusions already have. The red that is being suggested is also a good idea but just don't make it bright red. As close of a darkinsh crimson as you can get :) 2- They are monsters that can only be Dark Fusion summoned by sending a certain type monster (fiend or warrior.etc) with negative level and 1 positive level monster with a same type from your Graveyard.I would say keep it with the Fusion rules with specific names, you can always do Fusions like Five Headed Dragon, whose Fusion Materials are any monsters from a sertain Type but its specified in the card. That way the mechanic can be balanced a little more in the future by just giving that condition of "types" instead of "names" to the ones that won't hurt too much by doing so. 3- there effect should be powerful since they are Dark Fusion monstersI agree on this xDJust be careful not to make it broken.. 4- When a Dark fusion monster is sent to the graveyard, you must special summon the fusion metrials of the monster that used for a Dark fusion summon in face-up atk position, there effect is negated and their atk and def becomes 0. That can be something triky, you are not mentioning the use of a mediator card for the Fusion Summon, so technically, you can and very much likely will use them to Dark Fusion Summon another copy of the same monster for free, despite their effects or stats, they still have their Types. I'm not saying depending on a single card or not is bad, I'll let that up to you and I personally enjoy contact fusions more than polymerization fusions xD I suggest just getting 1 of them back instead of all. Also, when one of the materials is a Tuner, you can have a pretty powerful Deck that maybe shouldn't be. Another inconvenient that goes back to the "types" or "names" topic. i will post examples later tonight now as I said above, your opinions, ideas are appreciated ^^ I like the overall idea. Looks interesting and actually I would like to see a Dark Counterpart for all those game mechanics. More fun to work with. Synchros, Rituals, Fusions. I can't imagine how Dark Spells or Dark Traps would be like though xD thanx for your comment sleepyyou helpt me a lot Link to comment
玄魔の王 Posted January 8, 2010 Report Share Posted January 8, 2010 [spoiler=Post]hello there everyonei've decided to make another new concept as i mentioned abovethose are the Dark fusion monsters I'd like to hear opinions and ideas from you all ^^ 1-The color of a Dark Ritual monster card is dark pink or Purple' date=' the level balls are dark synchro style. (need to hear your opinions about the color or the card)Fixed ;)Pink is too bright for "dark" fusions. I say purple is ok as long as itsdifferent from the other purple fusions already have. The red that is being suggested is also a good idea but just don't make it bright red. As close of a darkinsh crimson as you can get :) 2- They are monsters that can only be Dark Fusion summoned by sending a certain type monster (fiend or warrior.etc) with negative level and 1 positive level monster with a same type from your Graveyard.I would say keep it with the Fusion rules with specific names, you can always do Fusions like Five Headed Dragon, whose Fusion Materials are any monsters from a sertain Type but its specified in the card. That way the mechanic can be balanced a little more in the future by just giving that condition of "types" instead of "names" to the ones that won't hurt too much by doing so. 3- there effect should be powerful since they are Dark Fusion monstersI agree on this xDJust be careful not to make it broken.. 4- When a Dark fusion monster is sent to the graveyard, you must special summon the fusion metrials of the monster that used for a Dark fusion summon in face-up atk position, there effect is negated and their atk and def becomes 0. That can be something triky, you are not mentioning the use of a mediator card for the Fusion Summon, so technically, you can and very much likely will use them to Dark Fusion Summon another copy of the same monster for free, despite their effects or stats, they still have their Types. I'm not saying depending on a single card or not is bad, I'll let that up to you and I personally enjoy contact fusions more than polymerization fusions xD I suggest just getting 1 of them back instead of all. Also, when one of the materials is a Tuner, you can have a pretty powerful Deck that maybe shouldn't be. Another inconvenient that goes back to the "types" or "names" topic. i will post examples later tonight now as I said above, your opinions, ideas are appreciated ^^ I like the overall idea. Looks interesting and actually I would like to see a Dark Counterpart for all those game mechanics. More fun to work with. Synchros, Rituals, Fusions. I can't imagine how Dark Spells or Dark Traps would be like though xD thanx for your comment sleepyyou helpt me a lot Yes, ignore everything I just said... Link to comment
chrid97 Posted January 8, 2010 Report Share Posted January 8, 2010 [/color][/font]1-The color of a Dark ritual monster card is dark pink or Purple, the level balls are dark synchro style. (need to hear your opinions about the color or the card) No purple because thats a fusions color 2- They are monsters that can only be Dark Fusion summoned by sending a certain type monster (fiend or warrior.etc) with negative level and 1 positive level monster with a same type from your Graveyard Dont involve negative level come up with something else 3- there effect should be powerful since they are Dark Fusion monstersyea, pretty much 4- When a Dark fusion monster is sent to the graveyard, you must special summon the fusion metrials of the monster that used for a Dark fusion summon in face-up atk position, there effect is negated and their atk and def becomes 0. yea maybe i will post examples later tonight now as I said above, your opinions, ideas are appreciated ^^ Link to comment
Jace Beleren Posted January 8, 2010 Author Report Share Posted January 8, 2010 [spoiler=Post]hello there everyonei've decided to make another new concept as i mentioned abovethose are the Dark fusion monsters I'd like to hear opinions and ideas from you all ^^ 1-The color of a Dark Ritual monster card is dark pink or Purple' date=' the level balls are dark synchro style. (need to hear your opinions about the color or the card)Fixed ;)Pink is too bright for "dark" fusions. I say purple is ok as long as itsdifferent from the other purple fusions already have. The red that is being suggested is also a good idea but just don't make it bright red. As close of a darkinsh crimson as you can get :) 2- They are monsters that can only be Dark Fusion summoned by sending a certain type monster (fiend or warrior.etc) with negative level and 1 positive level monster with a same type from your Graveyard.I would say keep it with the Fusion rules with specific names, you can always do Fusions like Five Headed Dragon, whose Fusion Materials are any monsters from a sertain Type but its specified in the card. That way the mechanic can be balanced a little more in the future by just giving that condition of "types" instead of "names" to the ones that won't hurt too much by doing so. 3- there effect should be powerful since they are Dark Fusion monstersI agree on this xDJust be careful not to make it broken.. 4- When a Dark fusion monster is sent to the graveyard, you must special summon the fusion metrials of the monster that used for a Dark fusion summon in face-up atk position, there effect is negated and their atk and def becomes 0. That can be something triky, you are not mentioning the use of a mediator card for the Fusion Summon, so technically, you can and very much likely will use them to Dark Fusion Summon another copy of the same monster for free, despite their effects or stats, they still have their Types. I'm not saying depending on a single card or not is bad, I'll let that up to you and I personally enjoy contact fusions more than polymerization fusions xD I suggest just getting 1 of them back instead of all. Also, when one of the materials is a Tuner, you can have a pretty powerful Deck that maybe shouldn't be. Another inconvenient that goes back to the "types" or "names" topic. i will post examples later tonight now as I said above, your opinions, ideas are appreciated ^^ I like the overall idea. Looks interesting and actually I would like to see a Dark Counterpart for all those game mechanics. More fun to work with. Synchros, Rituals, Fusions. I can't imagine how Dark Spells or Dark Traps would be like though xD thanx for your comment sleepyyou helpt me a lot Yes, ignore everything I just said... opppsi didnt see your post, i apologize for this, i rushed to the last post without paying attention to the previous post i decided to make some changes on the concept the color of the card will be a Dark red and the color of the star will be either green or white opinion? this concept will be known as a Calamity Fusion i need you guys to support me with names for this concept when the calamity fusion monster is sent to the graveyard, you must add the fusion matrials that used to fusion summon this card to your hand how is that sound? Link to comment
Sleepy Posted January 8, 2010 Report Share Posted January 8, 2010 I think the problem of getting back the materials is not that you Special Summon them back, is more of a problem involving card advantage. You use 2 materials for a Calamity Fusion. Your opponent destroys your Fusion lets say by a card effect. They lost 1 card on doing so (-1) but the number should balance to a +0 since you also lost 1 card. Then you get back 2 materials and end up staying with everything. At the begginning, you used 2 cards for said monster but since those are supposed to be pretty powerful, that justifies the cost. Recovering that cost just doesn't sound right. ^-^" By the way. How do you Summon them? :)Is it Contact Fusion that needs them on the field and be sent to the Grave?Is it Contact Fusion that needs them on the field and be removed from play?Is it Contact Fusion that needs them on the field and returns them to the Deck?Is it Polymerization Fusion that needs specific card but can use them from either hand or field? Link to comment
chrid97 Posted January 8, 2010 Report Share Posted January 8, 2010 or maybeto the top of your deck Link to comment
Jace Beleren Posted January 8, 2010 Author Report Share Posted January 8, 2010 I think the problem of getting back the materials is not that you Special Summon them back' date=' is more of a problem involving card advantage. You use 2 materials for a Calamity Fusion. Your opponent destroys your Fusion lets say by a card effect. They lost 1 card on doing so (-1) but the number should balance to a +0 since you also lost 1 card. Then you get back 2 materials and end up staying with everything. At the begginning, you used 2 cards for said monster but since those are supposed to be pretty powerful, that justifies the cost. Recovering that cost just doesn't sound right. ^-^" By the way. How do you Summon them? :)Is it Contact Fusion that needs them on the field and be sent to the Grave?Is it Contact Fusion that needs them on the field and be removed from play?Is it Contact Fusion that needs them on the field and returns them to the Deck?Is it Polymerization Fusion that needs specific card but can use them from either hand or field?[/quote'] it will be Contact Fusion that needs them on the field and be removed from play. and i decided to move the to the middle of the cardjust like D.synchros moves their star on the left (good the idea :D?) they will be treated as the same way as the normal level monsters Link to comment
chrid97 Posted January 8, 2010 Report Share Posted January 8, 2010 and change the color of the stars Link to comment
Jace Beleren Posted January 8, 2010 Author Report Share Posted January 8, 2010 and change the color of the stars i mentioned the color of the stars at post NO.13 Link to comment
Sleepy Posted January 8, 2010 Report Share Posted January 8, 2010 #1 in your first post says "Dark Rituals" ^-^" (just wanted to point that out) Now, I guess I'll need to see one of these Fusions to really keep going with the comment ;) Link to comment
Jace Beleren Posted January 8, 2010 Author Report Share Posted January 8, 2010 #1 in your first post says "Dark Rituals" ^-^" (just wanted to point that out) Damn' date=' thanx for pointing that out ^___^[/b'] Now, I guess I'll need to see one of these Fusions to really keep going with the comment ;) i will pm you an example of the card right now cmon peoplesi want to hear moar comments Link to comment
chrid97 Posted January 8, 2010 Report Share Posted January 8, 2010 can u pm the cards 2 plzand did u say u were involvong contact fusion Link to comment
Jace Beleren Posted January 8, 2010 Author Report Share Posted January 8, 2010 can u pm the cards 2 plzand did u say u were involvong contact fusion yes i didi will pm you the card right away (but its not completed) Link to comment
Lightning Bagon Posted January 9, 2010 Report Share Posted January 9, 2010 1-The color of a Dark ritual monster card is dark pink or Purple, the level balls are dark synchro style. (need to hear your opinions about the color or the card) Light Green:-Sychros are white black is the oppisite of white 2- They are monsters that can only be Dark Fusion summoned by sending a certain type monster (fiend or warrior.etc) with negative level and 1 positive level monster with a same type from your Graveyard Sounds good 3- there effect should be powerful since they are Dark Fusion monsters Nice to the max Fusions rock 4- When a Dark fusion monster is sent to the graveyard, you must special summon the fusion metrials of the monster that used for a Dark fusion summon in face-up atk position, there effect is negated and their atk and def becomes 0. Could become OP'd fast but sounds goodI would like to see a exaple Link to comment
玄魔の王 Posted January 9, 2010 Report Share Posted January 9, 2010 [spoiler=Post]hello there everyonei've decided to make another new concept as i mentioned abovethose are the Dark fusion monsters I'd like to hear opinions and ideas from you all ^^ 1-The color of a Dark Ritual monster card is dark pink or Purple' date=' the level balls are dark synchro style. (need to hear your opinions about the color or the card)Fixed ;)Pink is too bright for "dark" fusions. I say purple is ok as long as itsdifferent from the other purple fusions already have. The red that is being suggested is also a good idea but just don't make it bright red. As close of a darkinsh crimson as you can get :) 2- They are monsters that can only be Dark Fusion summoned by sending a certain type monster (fiend or warrior.etc) with negative level and 1 positive level monster with a same type from your Graveyard.I would say keep it with the Fusion rules with specific names, you can always do Fusions like Five Headed Dragon, whose Fusion Materials are any monsters from a sertain Type but its specified in the card. That way the mechanic can be balanced a little more in the future by just giving that condition of "types" instead of "names" to the ones that won't hurt too much by doing so. 3- there effect should be powerful since they are Dark Fusion monstersI agree on this xDJust be careful not to make it broken.. 4- When a Dark fusion monster is sent to the graveyard, you must special summon the fusion metrials of the monster that used for a Dark fusion summon in face-up atk position, there effect is negated and their atk and def becomes 0. That can be something triky, you are not mentioning the use of a mediator card for the Fusion Summon, so technically, you can and very much likely will use them to Dark Fusion Summon another copy of the same monster for free, despite their effects or stats, they still have their Types. I'm not saying depending on a single card or not is bad, I'll let that up to you and I personally enjoy contact fusions more than polymerization fusions xD I suggest just getting 1 of them back instead of all. Also, when one of the materials is a Tuner, you can have a pretty powerful Deck that maybe shouldn't be. Another inconvenient that goes back to the "types" or "names" topic. i will post examples later tonight now as I said above, your opinions, ideas are appreciated ^^ I like the overall idea. Looks interesting and actually I would like to see a Dark Counterpart for all those game mechanics. More fun to work with. Synchros, Rituals, Fusions. I can't imagine how Dark Spells or Dark Traps would be like though xD thanx for your comment sleepyyou helpt me a lot Yes, ignore everything I just said... opppsi didnt see your post, i apologize for this, i rushed to the last post without paying attention to the previous post i decided to make some changes on the concept the color of the card will be a Dark red and the color of the star will be either green or white use the blue stars on Dark Synchros; those looked awesome, and green stars with red cards look too Christmas-y. this concept will be known as a Calamity Fusion Calamity? Really? Chaos Fusion would sound way more awesome. when the calamity fusion monster is sent to the graveyard, you must add the fusion matrials that used to fusion summon this card to your hand how is that sound? Better. Link to comment
Jace Beleren Posted January 9, 2010 Author Report Share Posted January 9, 2010 well i am not creative at finfing names for this conceptif u have better namesgimme some plz Link to comment
玄魔の王 Posted January 9, 2010 Report Share Posted January 9, 2010 This is what I'd do for one of these monsters: Chaos SingularityDARKLevel: -4[spellcaster/Dark Material]When this card is Normal Summoned, you can discard 1 card to Special Summon 1 Level 4 Effect Monster from your Graveyard. It cannot activate its effect.ATK/ 1800DEF/ 200 Chaos Sorceress MastisiaLIGHTLevel: -10[spellcaster/Chaos Fusion]1 Dark Material Monster + 1 Spellcaster-Type MonsterThis card can only be Special Summoned from the Extra Deck by removing from play the above Chaos Fusion Material Monsters you control. When this card is destroyed, return this card's Chaos Fusion Material Monster from your Graveyard to your hand.If this card attacks, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step. If this card destroys a monster by battle and sends it to the Graveyard, your opponent cannot activate either Spell Cards or Trap Cards until your next Standby Phase (your choice).ATK/ 3000DEF/ 3000 Now you can tell me what you think of this. Link to comment
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