Magnet Soldier Posted January 8, 2010 Author Report Share Posted January 8, 2010 [spoiler=D.D(Different dimesion)][spoiler=monsters][spoiler=D.D gunman]Lv: 4ATT: DARKType: WarriorATK: 1500DEF: 1500Effect: When this card is removed from play by your opponent's effect special summon one D.D monster from your hand. When this card is removed from play because of your own effect special summon one Parallel monster from your hand. [spoiler=D.D Swordsman]Lv: 5ATT: DarkType: WarriorATK: 2000DEF: 1500Effect: This card cannot be normal summoned or set. This card cannot be special summoned except by the effect of one Parallel or D.D monster you control. When this card is removed from play you may special summon one Parallel or D.D monster that is Removed from play. [spoiler=D.D hell lord]Lv: 7ATT: DarkType: fiendATK: 2700DEF: 2000Effect: This card cannot be sent to the graveyard. When this card is destroyed remove it from play. Once per turn you may pay 500 life points to special summon Parellel hell lord from your hand. This card cannot attack the turn this effect is activated. [spoiler=Spells] [spoiler=Traps] [spoiler=parallel][spoiler=Monsters][spoiler=Parallel sprite]Lv: 2ATT: DarkType: fiendATK: 500DEF: 500Effect: Once per turn you may remove from play one parallel monster from your hand. Special summon a removed from play D.D monster with the same level as the removed monster. [spoiler=Parellel Hell lord]Lv: 7ATT: DarkType: FiendATK: 2800DEF: 1900Effect: This card cannot be sent to the graveyard. When this card is destroyed remove it from play. Once per turn you may pay 500 life points to special summon D.D hell lord from your hand. This card cannot attack the turn this effect is activated. [spoiler=Parallel Swordsman]Lv: 5ATT: DarkType: Warrior/tunerATK: 1800DEF: 2100Effect: This card is unaffected by the effects of your opponents spell cards. This card is unaffected by the effect of a trap that targets more than one card. Increase this cards level by 1 for every Parellel monster on the field. [spoiler=Parallel Storm striker]Lv: 8ATT: WindType: SpellcasterATK: 2500DEF: 2500Effect: 1 'Parallel' tuner and one or more non tuners.This card is unaffected by the effects of your opponents' spell and trap cards. This card gains 300 ATK and DEF for every 'Parallel' monster on the field. If there is a card in your graveyard destroy this card. [spoiler=Spells][spoiler=Parellel Rebirth]Type: Normal spellEffect: You may pay 1000 life points to special summon a monster that has been removed from play. [spoiler=Traps] [spoiler=Other dimension ones][spoiler=The dimension god fusion cards][spoiler=Dimension god Hell striker]Lv: 9ATT: DarkType: FiendATK: 3000DEF: 1900Effect: D.D Hell lord + Parellel Hell lordWhen this card is destroyed remove it from play. While this card is on the field cards cannot be sent to the graveyard. When this card attacks, after the battle phase switch it to defence position. During your next standby phase you may tribute this card and pay 1000 life points to special summon the fusion material monsters listed on this card that have been removed from play. Link to comment
Magnet Soldier Posted January 8, 2010 Author Report Share Posted January 8, 2010 [spoiler=D.D(Different dimesion)][spoiler=monsters][spoiler=D.D gunman]Lv: 4ATT: DARKType: WarriorATK: 1500DEF: 1500Effect: When this card is removed from play by your opponent's effect special summon one D.D monster from your hand. When this card is removed from play because of your own effect special summon one Parallel monster from your hand. [spoiler=D.D Swordsman]Lv: 5ATT: DarkType: WarriorATK: 2000DEF: 1500Effect: This card cannot be normal summoned or set. This card cannot be special summoned except by the effect of one Parallel or D.D monster you control. When this card is removed from play you may special summon one Parallel or D.D monster that is Removed from play. [spoiler=D.D hell lord]Lv: 7ATT: DarkType: fiendATK: 2700DEF: 2000Effect: This card cannot be sent to the graveyard. When this card is destroyed remove it from play. Once per turn you may pay 500 life points to special summon Parellel hell lord from your hand. This card cannot attack the turn this effect is activated. [spoiler=Spells] [spoiler=Traps] [spoiler=parallel][spoiler=Monsters][spoiler=Parallel sprite]Lv: 2ATT: DarkType: fiendATK: 500DEF: 500Effect: Once per turn you may remove from play one parallel monster from your hand. Special summon a removed from play D.D monster with the same level as the removed monster. [spoiler=Parellel Hell lord]Lv: 7ATT: DarkType: FiendATK: 2800DEF: 1900Effect: This card cannot be sent to the graveyard. When this card is destroyed remove it from play. Once per turn you may pay 500 life points to special summon D.D hell lord from your hand. This card cannot attack the turn this effect is activated. [spoiler=Parallel Swordsman]Lv: 5ATT: DarkType: Warrior/tunerATK: 1800DEF: 2100Effect: This card is unaffected by the effects of your opponents spell cards. This card is unaffected by the effect of a trap that targets more than one card. Increase this cards level by 1 for every Parellel monster on the field. [spoiler=Parallel Storm striker]Lv: 8ATT: WindType: SpellcasterATK: 2500DEF: 2500Effect: 1 'Parallel' tuner and one or more non tuners.This card is unaffected by the effects of your opponents' spell and trap cards. This card gains 300 ATK and DEF for every 'Parallel' monster on the field. If there is a card in your graveyard destroy this card. [spoiler=Spells][spoiler=Parellel Rebirth]Type: Normal spellEffect: You may pay 1000 life points to special summon a monster that has been removed from play. [spoiler=Traps] [spoiler=Other dimension ones][spoiler=The dimension god fusion cards][spoiler=Dimension god Hell striker]Lv: 9ATT: DarkType: FiendATK: 3000DEF: 1900Effect: D.D Hell lord + Parellel Hell lordWhen this card is destroyed remove it from play. While this card is on the field cards cannot be sent to the graveyard. When this card attacks, after the battle phase switch it to defence position. During your next standby phase you may tribute this card and pay 1000 life points to special summon the fusion material monsters listed on this card that have been removed from play. Link to comment
Magnet Soldier Posted January 8, 2010 Report Share Posted January 8, 2010 [spoiler=D.D(Different dimesion)][spoiler=monsters][spoiler=D.D gunman]Lv: 4ATT: DARKType: WarriorATK: 1500DEF: 1500Effect: When this card is removed from play by your opponent's effect special summon one D.D monster from your hand. When this card is removed from play because of your own effect special summon one Parallel monster from your hand. [spoiler=D.D Swordsman]Lv: 5ATT: DarkType: WarriorATK: 2000DEF: 1500Effect: This card cannot be normal summoned or set. This card cannot be special summoned except by the effect of one Parallel or D.D monster you control. When this card is removed from play you may special summon one Parallel or D.D monster that is Removed from play. [spoiler=D.D hell lord]Lv: 7ATT: DarkType: fiendATK: 2700DEF: 2000Effect: This card cannot be sent to the graveyard. When this card is destroyed remove it from play. Once per turn you may pay 500 life points to special summon Parellel hell lord from your hand. This card cannot attack the turn this effect is activated. [spoiler=Spells] [spoiler=Traps] [spoiler=parallel][spoiler=Monsters][spoiler=Parallel sprite]Lv: 2ATT: DarkType: fiendATK: 500DEF: 500Effect: Once per turn you may remove from play one parallel monster from your hand. Special summon a removed from play D.D monster with the same level as the removed monster. [spoiler=Parellel Hell lord]Lv: 7ATT: DarkType: FiendATK: 2800DEF: 1900Effect: This card cannot be sent to the graveyard. When this card is destroyed remove it from play. Once per turn you may pay 500 life points to special summon D.D hell lord from your hand. This card cannot attack the turn this effect is activated. [spoiler=Parallel Swordsman]Lv: 5ATT: DarkType: Warrior/tunerATK: 1800DEF: 2100Effect: This card is unaffected by the effects of your opponents spell cards. This card is unaffected by the effect of a trap that targets more than one card. Increase this cards level by 1 for every Parellel monster on the field. [spoiler=Parallel Storm striker]Lv: 8ATT: WindType: SpellcasterATK: 2500DEF: 2500Effect: 1 'Parallel' tuner and one or more non tuners.This card is unaffected by the effects of your opponents' spell and trap cards. This card gains 300 ATK and DEF for every 'Parallel' monster on the field. If there is a card in your graveyard destroy this card. [spoiler=Spells][spoiler=Parellel Rebirth]Type: Normal spellEffect: You may pay 1000 life points to special summon a monster that has been removed from play. [spoiler=Traps] [spoiler=Other dimension ones][spoiler=The dimension god fusion cards][spoiler=Dimension god Hell striker]Lv: 9ATT: DarkType: FiendATK: 3000DEF: 1900Effect: D.D Hell lord + Parellel Hell lordWhen this card is destroyed remove it from play. While this card is on the field cards cannot be sent to the graveyard. When this card attacks, after the battle phase switch it to defence position. During your next standby phase you may tribute this card and pay 1000 life points to special summon the fusion material monsters listed on this card that have been removed from play. Link to comment
Magnet Soldier Posted January 9, 2010 Author Report Share Posted January 9, 2010 BUMP Link to comment
Magnet Soldier Posted January 9, 2010 Author Report Share Posted January 9, 2010 BUMPSomeone please rate. Anyone. Link to comment
Magnet Soldier Posted January 10, 2010 Author Report Share Posted January 10, 2010 BUMP Link to comment
jack781217 Posted January 11, 2010 Report Share Posted January 11, 2010 I don't see the purpose of having a Parallel archetype that has essentially the same attributes as D.D. (correct me if I'm wrong...I don't know D.D. that well to see the difference) Link to comment
Magnet Soldier Posted January 11, 2010 Author Report Share Posted January 11, 2010 They are meant to work together but unexpectedly so as to defeat the opponent when he least expects it. Also it is meant to use the removed from play as another graveyard but making the graveyard almost a remove from play so as not to get overpowered. Link to comment
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