BulletMan Posted January 8, 2010 Report Share Posted January 8, 2010 I didn't put it's name in correctly :P A some what situational +0 that can be activated at any time. Discuss. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted January 8, 2010 Report Share Posted January 8, 2010 Only if you combo it with Level Limit - Area B or something else that changes modes, then this card works. Otherwise, it's useless Link to comment Share on other sites More sharing options...
Dragonzord Posted January 8, 2010 Report Share Posted January 8, 2010 Remember that time Aster Phoenix used this with Spark Blaster? That was epic pro. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted January 8, 2010 Report Share Posted January 8, 2010 Remember that time Aster Phoenix used this with Spark Blaster? That was epic pro. That was a nice episode.And another card that you can use with this Link to comment Share on other sites More sharing options...
werewolfjedi Posted January 8, 2010 Report Share Posted January 8, 2010 the spider web field spell can use this like a jar of greed. Link to comment Share on other sites More sharing options...
Wizarus Posted January 8, 2010 Report Share Posted January 8, 2010 I'd rather run Upstart Goblin and just give my opponent 1000LP, then to go through the trouble of setting up a situation where this card can give me the same amount of card advantage. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted January 8, 2010 Report Share Posted January 8, 2010 i used to play this in Clown Control. (This + Stumbling = Profit) can't see to many uses for it these days.... maybe with Zero Gravity or something... Link to comment Share on other sites More sharing options...
-Griffin Posted January 8, 2010 Report Share Posted January 8, 2010 If it changes to Defense, back to Attack, and to Defense again, do I draw another? If so, turbo clowns just got a reason to live. Link to comment Share on other sites More sharing options...
-Griffin Posted January 8, 2010 Report Share Posted January 8, 2010 If it changes to Defense, back to Attack, and to Defense again, do I draw another? If so, turbo clowns just got a reason to live. Link to comment Share on other sites More sharing options...
-Griffin Posted January 8, 2010 Report Share Posted January 8, 2010 If it changes to Defense, back to Attack, and to Defense again, do I draw another? If so, turbo clowns just got a reason to live. Link to comment Share on other sites More sharing options...
JG. Posted January 8, 2010 Report Share Posted January 8, 2010 If it changes to Defense' date=' back to Attack, and to Defense again, do I draw another? If so, turbo clowns just got a reason to live.[/quote'] I was thinking exactly this. Link to comment Share on other sites More sharing options...
JG. Posted January 8, 2010 Report Share Posted January 8, 2010 If it changes to Defense' date=' back to Attack, and to Defense again, do I draw another? If so, turbo clowns just got a reason to live.[/quote'] I was thinking exactly this. Link to comment Share on other sites More sharing options...
JG. Posted January 8, 2010 Report Share Posted January 8, 2010 If it changes to Defense' date=' back to Attack, and to Defense again, do I draw another? If so, turbo clowns just got a reason to live.[/quote'] I was thinking exactly this. Link to comment Share on other sites More sharing options...
-Griffin Posted January 8, 2010 Report Share Posted January 8, 2010 If it changes to Defense' date=' back to Attack, and to Defense again, do I draw another? If so, turbo clowns just got a reason to live.[/quote'] I was thinking exactly this. This, Final Attack Orders and loads of position changing things = profit if that is the case. EDIT: DAMMIT:You can only draw 1 card from "Guard Penalty's" effect. You draw 1 card the first time the selected monster is changed to Defense Position. Link to comment Share on other sites More sharing options...
-Griffin Posted January 8, 2010 Report Share Posted January 8, 2010 If it changes to Defense' date=' back to Attack, and to Defense again, do I draw another? If so, turbo clowns just got a reason to live.[/quote'] I was thinking exactly this. This, Final Attack Orders and loads of position changing things = profit if that is the case. EDIT: DAMMIT:You can only draw 1 card from "Guard Penalty's" effect. You draw 1 card the first time the selected monster is changed to Defense Position. Link to comment Share on other sites More sharing options...
-Griffin Posted January 8, 2010 Report Share Posted January 8, 2010 If it changes to Defense' date=' back to Attack, and to Defense again, do I draw another? If so, turbo clowns just got a reason to live.[/quote'] I was thinking exactly this. This, Final Attack Orders and loads of position changing things = profit if that is the case. EDIT: DAMMIT:You can only draw 1 card from "Guard Penalty's" effect. You draw 1 card the first time the selected monster is changed to Defense Position. Link to comment Share on other sites More sharing options...
JG. Posted January 8, 2010 Report Share Posted January 8, 2010 If it changes to Defense' date=' back to Attack, and to Defense again, do I draw another? If so, turbo clowns just got a reason to live.[/quote'] I was thinking exactly this. This, Final Attack Orders and loads of position changing things = profit if that is the case. EDIT: DAMMIT:You can only draw 1 card from "Guard Penalty's" effect. You draw 1 card the first time the selected monster is changed to Defense Position. Aww. I was thinking of making a lulzy Deck abusing this T.T Link to comment Share on other sites More sharing options...
JG. Posted January 8, 2010 Report Share Posted January 8, 2010 If it changes to Defense' date=' back to Attack, and to Defense again, do I draw another? If so, turbo clowns just got a reason to live.[/quote'] I was thinking exactly this. This, Final Attack Orders and loads of position changing things = profit if that is the case. EDIT: DAMMIT:You can only draw 1 card from "Guard Penalty's" effect. You draw 1 card the first time the selected monster is changed to Defense Position. Aww. I was thinking of making a lulzy Deck abusing this T.T Link to comment Share on other sites More sharing options...
JG. Posted January 8, 2010 Report Share Posted January 8, 2010 If it changes to Defense' date=' back to Attack, and to Defense again, do I draw another? If so, turbo clowns just got a reason to live.[/quote'] I was thinking exactly this. This, Final Attack Orders and loads of position changing things = profit if that is the case. EDIT: DAMMIT:You can only draw 1 card from "Guard Penalty's" effect. You draw 1 card the first time the selected monster is changed to Defense Position. Aww. I was thinking of making a lulzy Deck abusing this T.T Link to comment Share on other sites More sharing options...
Azuh Posted January 8, 2010 Report Share Posted January 8, 2010 Would be tons better if it wasn't limited to one monster Link to comment Share on other sites More sharing options...
Azuh Posted January 8, 2010 Report Share Posted January 8, 2010 Would be tons better if it wasn't limited to one monster Link to comment Share on other sites More sharing options...
Azuh Posted January 8, 2010 Report Share Posted January 8, 2010 Would be tons better if it wasn't limited to one monster Link to comment Share on other sites More sharing options...
Toffee. Posted January 8, 2010 Report Share Posted January 8, 2010 You can only draw 1 card from "Guard Penalty's" effect. You draw 1 card the first time the selected monster is changed to Defense Position. Drawing the 1 card cannot be chained to. T_T Link to comment Share on other sites More sharing options...
Toffee. Posted January 8, 2010 Report Share Posted January 8, 2010 You can only draw 1 card from "Guard Penalty's" effect. You draw 1 card the first time the selected monster is changed to Defense Position. Drawing the 1 card cannot be chained to. T_T Link to comment Share on other sites More sharing options...
Toffee. Posted January 8, 2010 Report Share Posted January 8, 2010 You can only draw 1 card from "Guard Penalty's" effect. You draw 1 card the first time the selected monster is changed to Defense Position. Drawing the 1 card cannot be chained to. T_T Link to comment Share on other sites More sharing options...
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