spyderspider Posted January 7, 2010 Report Share Posted January 7, 2010 Burning head deck monsters 163 Burning Skull Head3 Pyrimid Turtle2 Skull Flame 1 Supersonic Skull Flame2 Mezuki1 Zombie Master1 plaguespreader zombie2 goblin zombie1 sangan spell 10 2 zombie world1 call of the mummy3 Everliving Underworld Cannon 1 lightening vortex1 mystical space typhoon2 book of lifetrap2 spiritual fire art kurenai3 trap of imperial tomb2 backfire3 compulsionary evacuation device synchrorevived king ha desArchfiend zombie-skullblack ross dragonstardust dragonanceint fairy dragonBurning head deck monsters 163 Burning Skull Head3 Pyrimid Turtle2 Skull Flame 1 Supersonic Skull Flame2 Mezuki1 Zombie Master1 plaguespreader zombie2 goblin zombie1 sangan spell 10 2 zombie world1 call of the mummy3 Everliving Underworld Cannon 1 lightening vortex1 mystical space typhoon2 book of lifetrap2 spiritual fire art kurenai3 trap of imperial tomb2 backfire3 compulsionary evacuation device synchrorevived king ha desArchfiend zombie-skullblack ross dragonstardust dragonanceint fairy dragonneeds 4 cards tips please :lol: Link to comment Share on other sites More sharing options...
Guest Delinquent Girl NiAtSoFi Posted January 7, 2010 Report Share Posted January 7, 2010 Remove those Zombie Worlds for Trade-Ins. Makes it easier to get Skull Flame into the the Graveyard to play Supersonic Skull, while having draw power. Link to comment Share on other sites More sharing options...
spyderspider Posted January 7, 2010 Author Report Share Posted January 7, 2010 thanks thats good to know Link to comment Share on other sites More sharing options...
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