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Final Fantasy World Adventure (or FFWA)


Don Shadow

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Rules

----------

1.each player must give their character a name. my username is mine.

2.each player starts with 3000Hp and 300Mp indicated by this ledgend:

g= life g= magic g=almost dead g=dying/dead

3.all ycm rules apply.

4.moves will be gained when notified.

5.your team of players can have up to 3 players.

6.new monsters will be mentioned in the news or the monster list.

 

tips

-----

you sometimes get items from the news (which is PMed to you)

 

monster list

--------------

Cactaur

Jumbo Cactaur

Behemoth

Bomb

Claymore

goblin

BGH251F2

 

players

--------

Don Shadow

Natake Harishino

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Traget:g20 (low heath)

Don's attack

20

Natake's attack

40

Total damge

60

 

Joining Zack Fair...

 

Turn:Cactaur

Attack

>Special

Flee

 

Special Menu

>1000 Needles

Grow

 

Target Menu

>Don Shadow

Natake Harishino

 

Damage:1000 (1 for each needle)

 

Don Shadow:gggg


Turn:Don Shadow

Attack

Item

Defend

>Order Team

Flee

 

>>1.Don Shadow

>2.Natake Harishino

3.Zack Fair

 

1.Natake Harishino

2.Don Shadow

3.Zack Fair

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Traget:g20 (low heath)

Don's attack

20

Natake's attack

40

Total damge

60

 

Joining Zack Fair...

 

Turn:Cactaur

Attack

>Special

Flee

 

Special Menu

>1000 Needles

Grow

 

Target Menu

>Don Shadow

Natake Harishino

 

Damage:1000 (1 for each needle)

 

Don Shadow:gggg


Turn:Don Shadow

Attack

Item

Defend

>Order Team

Flee

 

>>1.Don Shadow

>2.Natake Harishino

3.Zack Fair

 

1.Natake Harishino

2.Don Shadow

3.Zack Fair

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Traget:g20 (low heath)

Don's attack

20

Natake's attack

40

Total damge

60

 

Joining Zack Fair...

 

Turn:Cactaur

Attack

>Special

Flee

 

Special Menu

>1000 Needles

Grow

 

Target Menu

>Don Shadow

Natake Harishino

 

Damage:1000 (1 for each needle)

 

Don Shadow:gggg


Turn:Don Shadow

Attack

Item

Defend

>Order Team

Flee

 

>>1.Don Shadow

>2.Natake Harishino

3.Zack Fair

 

1.Natake Harishino

2.Don Shadow

3.Zack Fair

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zack fair

Turn:Cactaur

Attack

>Special

Flee

 

Special Menu

>1000 Needles

Grow

did i do that right?

 

only cactaur can do those. if one of these teams finds and defeats the jumbo cactaur' date=' they can summon it.

 

regular team menus have these menus:

 

Attack

Item

Summon(if you have at least 1 monster to summon)

Defend

Flee

-------

other commands are learned after you gain enough EXP.

if a command envolves doing a certain command such as fleeing, the original version of the command will be replaced by the new command.[hr']

the can if they have it in their command list.

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WIN!

Don Shadow, Zack Fair, and Natake Harishino gained 100 EXP and leveled up!

 

spoils

----------

x1 potion

x1 phenox down


look at above post


"where did that cactaur come from? how'd it get through the barrier?! we better go and figure this out, and FAST!"

 

Timer activated.

we have 5 minutes to find the generator or the battle will start early.


we walk forward to an intersection.

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we fight our way to the barrier generator. if its broken, the BGH251F2 (boss) will be coming, berserk. the thing goes berserk when the barrier generator is down.


100(dies)

 

WIN!

Don Shadow, and Natake Harishino gain 50 exp

Zack Fair gains 0 exp due to there not being enough turns. ='(

 

spoils

-------

300 gil

Cicken leg (food heals you, but not that much.)

Sandwich

Soda

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