jack781217 Posted January 6, 2010 Report Share Posted January 6, 2010 This architype focus on return cards to your Deck in order to make the monsters' effects active. Not too sure at this point if they are good, OPed, or UPed. Please comments! The names and some effects are based on Magical Girl Lyrical Nanoha series. In the archetypes, effects are gained/activated when cards are returned from your hand to your Deck. The draw engine provided is meant to achieve +0 rather than gaining any hand advantage. You get to trade in cards you don't want in hope of drawing more useful card on a frequent base. ======================================================[spoiler=Level 4 or lower monsters (5)]Sword Knight of the Night SkyFIRELevel 4Warrior / Effect1800 / 800During either player's Standby Phase, you can return 1 card from your hand to your Deck. During a turn a card(s) is returned from your hand to your Deck, this card can attack twice during the Battle Phase. Hammer Knight of the Night SkyFIRELevel 4Warrior / Effect1600 / 1000During either player's Standby Phase, you can return 1 card from your hand to your Deck. During a turn a card(s) is returned from your hand to your Deck, when this card attacks a Defense Position monster, it gains 1000 ATK during the Damage Step only. Lake Knight of the Night SkyWINDLevel 4Spellcaster / Effect1300 / 1400During either player's Standby Phase, you can return 1 card from your hand to your Deck. During a turn a card(s) is returned from your hand to your Deck, your opponent can only activate Spell, Trap, or Monster Effect once each during a turn. Shielding Beast of the Night SkyEARTHLevel 4Beast Warrior / Effect1000 / 2100During either player's Standby Phase, you can return 1 card from your hand to your Deck. During a turn a card(s) is returned from your hand to your Deck, your opponent cannot attack "Night Sky" monsters you control except this card. Angel Wings of the Night SkyWATERLevel 2Spellcaster / Union500 / 500Once per turn, you can equip this card to a face-up "Night Sky" monster you control, OR unequip it and Special Summon it in face-up Attack Position. The equipped monster gains 500 ATK and DEF. The equipped monster can activate its effect twice during each Standby Phase. When a card is returned from your hand to your Deck by the equipped monster's effect, you can draw 1 card. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.) [spoiler=Level 5 or higher monsters(2)]Ruler of the Night SkyDARKLevel 5Spellcaster / Effect2000 / 1400When this card is returned from your hand to your Deck, you can Special Summon this card. During each player's Standby Phase, you can return 1 card from your hand to your Deck. Each time a card(s) is returned from your hand to your Deck, draw 1 card. You can only control 1 face-up "Ruler of Night Sky". Blessed Wind of the Night SkyDARKLevel 7Spellcaster / Effect2500 / 1700When this card is returned from your hand to your Deck, you can Tribute 1 monster you control to Special Summon this card. During each player's Standby Phase, you can return 1 card from your hand to your Deck. During a turn a card(s) is returned from your hand to your Deck, if a "Night Sky" monster is destroyed and sent to the Graveyard, you can add it to your hand. [spoiler=Spell Cards (3)]Tome of the Night SkyContinuous SpellWhen a card(s) is returned from your hand to your Deck, except by this card's own effects, place as many counters on this card as the number of cards returned to your Deck. (Max. 6). You can remove counters form this card to activate this card's effects:•Remove 2: Special Summon 1 Level 4 or lower "Night Sky" monster from your hand or Deck.•Remove 4: Negate the activation of 1 Spell, Trap Card, or Monster Effect that targets a "Night Sky" monster you control. •Remove 6: Return your hand to your Deck and draw 6 cards. Ancient Belka - Cartridge SystemContinuous SpellEach time a card(s) is returned from your hand to your Deck, increase the ATK and DEF of 1 monster you control by 500 until the End Phase. Ancient Belka - Unison DeviceSpellContinuousYou can send, from your hand or side of the field to the Graveyard, Fusion Material Monsters that include at least 1 Union Monster, and Special Summon 1 Fusion Monster from your Extra Deck. (This Special Summon is treated as Fusion Summon). When a Fusion Monster you control is destroyed and sent to the Graveyard, you can return from you Graveyard 1 Union Monster that you used for the Fusion Summon of that Fusion Monster. [spoiler=Trap Cards (1)]Ancient Belka - Guardian KnightsTrapNormalActivate only when you control 1 face-up "Ruler of the Night Sky" and no other monsters. Return your hand to your Deck. Then, you can add as many Level 4 "Night Sky" monsters with different names as possible from your Deck to your hand. [spoiler=Fusion Monsters (4)]Blazing General of the Night SkyFIRELevel 6Warrior / Fusion / Effect2300 / 1300"Sword Knight of the Night Sky" + "Angel Wings of the Night Sky"When this card is Fusion Summoned, it gains the following effects according to the number of cards returned from your hand to your Deck during this turn: •2+: This card can attack twice during the same Battle Phase. •3+: A monster this card destroys by battle loses its effect(s) while in the Graveyard. Crimson Ironside of the Night SkyFIRELevel 6Warrior / Fusion / Effect2100 / 1500"Hammer Knight of the Night Sky" + "Angel Wings of the Night Sky"When this card is Fusion Summoned, it gains the following effects according to the number of cards returned from you hand to your Deck during this turn: •2+: When this card attacks a Defense Position monster, it gains 1000 ATK. •3+: This card inflicts Piercing Damage. Healing Wind of the Night SkyWINDLevel 6Spellcaster / Fusion / Effect1800 / 1900"Lake Knight of the Night Sky" + "Angel Wings of the Night Sky"When this card is Fusion Summoned, it gains the following effects according to the number of cards returned from you hand to your Deck during this turn: •2+: Your opponent can only activate Spell, Trap, or Monster Effect once each during a turn. •3+: Once per turn, you can negate the activation of a Spell, Trap, or Monster Effect and return that card to its owner's hand. Azure Wolf of the Night SkyEARTHLevel 4Beast Warrior / Effect1500 / 2600"Shielding Beast of the Night Sky" + "Angel Wings of the Night Sky"When this card is Fusion Summoned, it gains the following effects according to the number of cards returned from you hand to your Deck during this turn: •2+: Your opponent cannot attack "Night Sky" monsters you control except this card. •3+: Once per turn, if this card would be destroyed by the effect of a card, it is not destroyed. [spoiler=Inputs from others (3)]~by Tempest DahliaDark Moon AegisContinuous SpellEach time a card(s) is returned from your Hand to your Deck by the effect of a "Night Sky" monster, you can draw 1 card. During the End Phase of each of your turns, return 1 card from your Hand to your Deck. lf you cannot, destroy this card. Night Sky ShockwaveNormal SpellReturn 1 "Night Sky" Monster from your Hand to your Deck. Destroy 1 card on the field, then draw 1 card. ~byduel testeMidnight sky mistCounter Trapyou may negate and distroy a spell or trap card by returning 2 cards from your hand to your Deck, if one of the cards returned had "Night Sky" in its name draw one card. if both had "Night Sky" in their names,draw one card and return this card to the bottom of the deck. =========================[spoiler=Some Rulings]- Only 1 card needs to be returned to your Deck for all "Night Sky" monsters you control to gain their effects.- If a card is returned to your Deck, and then "Night Sky" monsters are Summoned/flipped up, they also gain their effects.- If a card is returned to your Deck because of the effect of Spell, Trap Cards, or Monster Effects, "Night Sky" monsters gains their effects.- If a card is returned to your Deck from your hand, side of the field, Graveyard, or remove from play, "Night Sky" monsters gains their effects. - Suppose 3 "Night Sky" monsters activate their effect during the Standby Phase and you control 1 "Hayate, Ruler of the Night Sky", when the chain consisted of these 3 effects resolves, you can draw 3 cards by "Hayate, Ruler of the Night Sky"'s effect, because 3 different effects that return a card(s) to your Deck has been activated. The same ruling goes with "Tome of the Night Sky". Link to comment
KurashiDragon Posted January 9, 2010 Report Share Posted January 9, 2010 ..... he he he (Refering to sig and some cards in my roster.) It seems like an interesting Archetype. Returning cards to your deck to activate your effects is an interesting concept. 7/10 Link to comment
Tempest Dahlia Posted January 9, 2010 Report Share Posted January 9, 2010 lnteresting: This archetype needs a draw engine. Dark Moon AegisContinuous Spell Each time a card(s) is returned from your Hand to your Deck by the effect of a "Night Sky" monster, you can draw 1 card. During the End Phase of each of your turns, return 1 card from your Hand to your Deck. lf you cannot, destroy this card. Night Sky ShockwaveNormal SpellReturn 1 "Night Sky" Monster from your Hand to your Deck. Destroy 1 card on the field, then draw 1 card. Link to comment
jack781217 Posted January 9, 2010 Author Report Share Posted January 9, 2010 @KurashiDragon:that's an unfortunate accident :P @Tempest Dahlia:I know that without a draw engine, this architype would suffer serious hand disadvantage.Initially I was building this architype around some existing cards out there, like Card Trader and Good Goblin Housekeeper. But they don't seem to have enough support...So I've change the effect of Hayate, Ruler of Night Sky. I am pretty sure there are ways of abusing this modified effect >.> thx for you guys' inputs! I appreciate it much ^^ Link to comment
jack781217 Posted January 12, 2010 Author Report Share Posted January 12, 2010 Book of Night Sky added and BUMP Link to comment
duel tester Posted January 23, 2010 Report Share Posted January 23, 2010 heres a trap card Midnight sky mistTrap/counteryou may negate and distroy a spell or trap card by returning 2 cards from your hand to your Deck, if one of the cards returned had "Night Sky" in its name draw one card. if both had "Night Sky" in their names,draw one card and return this card to the bottom of the deck. i like the archtype but it needs more draw power. Link to comment
jack781217 Posted February 2, 2010 Author Report Share Posted February 2, 2010 New Trap cards (Wolkenritter - Guardian Knight System)As well as fixes on old cards i like the archtype but it needs more draw power. I think I have a small draw engine now, but not sure it it will be able to balance out hand disadvantage though...My intention is really to allow a lot of chances that you can shuffle in the card you don't need and hope to get the one you need, while activating "Night Sky" monsters' effects. Link to comment
duel tester Posted February 3, 2010 Report Share Posted February 3, 2010 well ok but can you add my trap card i so kindly mady to your post because it will help in the long run. anyway ratings......9.4/10 i cant wait to see more Link to comment
duel tester Posted February 10, 2010 Report Share Posted February 10, 2010 i wondering will you make more ? Link to comment
jack781217 Posted February 16, 2010 Author Report Share Posted February 16, 2010 i wondering will you make more ?I took a little break from this thread. 2 cards added. They are the Fusion counterpart of the existing Level 4 monsters (it just doesn't make sense not to have Fusion monster when you have Union monster, does it? >_<) Signum, Flaming General of the Night SkyVita, Crimson Ironside of the Night Sky Link to comment
duel tester Posted February 20, 2010 Report Share Posted February 20, 2010 i wondering will you make more ?I took a little break from this thread. 2 cards added. They are the Fusion counterpart of the existing Level 4 monsters (it just doesn't make sense not to have Fusion monster when you have Union monster' date=' does it? >_<) Signum, Flaming General of the Night SkyVita, Crimson Ironside of the Night Sky[/quote'] well you dont need to..but some union monsters do have fusions so..i guess it would make sence.but anyway the fusion monsters are a great !!!!the spell card to summon them Unison Device TechnologyContinuous SpellYou can send, from your hand or side of the field , Fusion Material Monsters that include at least 1 Union Monster, and Special Summon 1 Fusion Monster from your Extra Deck. (This Special Summon is treated as Fusion Summon). great job!!!:Di cant wait 4 more !!!but i have to wait.......:( Link to comment
jack781217 Posted February 21, 2010 Author Report Share Posted February 21, 2010 well you dont need to..but some union monsters do have fusions so..You're right...I though there would be a lot more but after checking, only the VWXYZ series and Pitch-Dark Dragon have fusion counterparts... And thanks a lot for catching the missing part on Unison Device Technology! Link to comment
jack781217 Posted February 24, 2010 Author Report Share Posted February 24, 2010 The last 2 Fusion Monsters and 1 more Spell Card posted. Now a total of 15 cards. A lot of revising of the existing cards, as I am still trying to balance this archetypeAlso much renaming, so that it's less pop-culture oriented (and easier to remember!) Link to comment
duel tester Posted February 24, 2010 Report Share Posted February 24, 2010 great fusion monsters i have some sugestions i think Ancient Belka - Unison Deviceshould send the uinon moster to the deck.while the other fusion monster is sent to the graveyard.that way you have a better chance of drawing Angel Wings of the Night Sky. can you make a card with a cost of return 1 or more cards from your hand to your Deck.to activate effects of spell and trap cardsthat i duno specal summon a LV 4 or lower night sky monster from the graveyardor whatever you can think of i highly sugest making a statigy is to stop discading cards because a flaw is with this deck is if you have to discard cards you will have less cards to return to the deck. and make more level 4 or lower effect monsters and consider tuner monsters and syncro monsters if you follow these tips you could make a great deck!!!! Link to comment
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