Nightmarian Posted January 9, 2010 Report Share Posted January 9, 2010 Ok i join too..Name: NightmarianCan you make cards/reword OCG/balance cards well in your opinion? Yep.Do you have YVD: Yes I do. Since Griffin already accepted me i will post cards as well.. This are some very best from last version of YCCG... Well, most of them are my ^^And btw this project was my idea, but i don't have time to run it because of college etc. so Griffin will do that instead of me... =) |Arachnophobia|144|CCG2|Spell Card|Spell||Quick-Play|||This card can be activated only at start of opponent's Main Phase 2. Return 1 face-up monster on the field that didn't declare attack during this turn to top of owner's Deck.| |Armes, General of the Fallen Army|46|CCG0|Beast-Warrior/Synchro/Effect|Earth|8||2600|2800|1 Tuner + 1 or more non-Tuner monsters This card gains ATK equal to the Level of the monster that is on right side of this card * 100, and it gains DEF equal to the Level of the monster that is on the left side of this card * 100. When the monster on the right side of this card is removed from the field, change this card to Defense Position. When the monster on the left side of this card is removed from the field, change this card to Attack Position. When this card destroys a monster by battle, destroy all monsters your opponent controls that are in same column as monsters you control that are adjacent to this card.| |Armsman|45|CCG2|Warrior/Effect|Fire|4||1400|1500|Whenever this card inflicts battle damage, you can select 1 Equip spell card in your graveyard and equip it to a Warrior-type monster you control.| |Bati, the Fat Guy|30|CCG0|Fiend/Effect|Wind|4||800|1900|If a player has no cards in their Spell & Trap Card Zone during their End Phase, that player cannot enter the Battle Phase of their next turn.| |Black Spear Dragon|45|CCG0|Dragon/Synchro/Effect|Dark|7||2600|1700|1 Tuner + 1 or more non-Tuner monsters This card inflicts Piercing damage. When this card inflicts Battle Damage to your opponent, you can reduce that damage to 0 to destroy 1 face-up monster on the field with DEF equal to or lower than the damage this card would have inflicted.| |Book of Countercurses|6|CCG1|Spellcaster/Effect|Wind|4||0|2000|When this card is normal summoned, place it on the field in face-up defense position. Tribute this face-up card to negate the special summoning of a monster and remove it from play.| |Cameo, Sealer of Black Magic|70|CCG1|Spellcaster/Ritual/Effect|Light|6||2400|1800|This card can be Summoned only by Ritual Summon. Spell cards cannot be activated, and their effects are negated.| |Chrismodia, Queen of Order|75|CCG1|Fairy/Synchro/Effect|Light|8||2700|2200|1 Tuner monster + 1 or more non-Tuner monsters This card can attack your opponent ignoring any card effect on his/her side of the field.| |Collapse|101|CCG1|Spell Card|Spell||Quick-Play|||ATK of 1 face-up monster becomes equal to its original DEF, and DEF of that monster becomes equal to its original ATK until this turn End Phase.| |Common Revival|103|CCG1|Spell Card|Spell||Equip|||Pay 800 Life Points. Special Summon 1 Normal Monster from your Graveyard and equip it with this card. If monster equipped with this card is removed from field , this card is destroyed. If this card is removed from the field , destroy the equipped monster.| |Cosmic Prophet|22|CCG0|Psychic/Effect|Wind|3||800|1300|Twice per turn, you can pay 800 Life Points to negate 1 of your opponent's attacks.| |Counter Drain|117|CCG2|Trap Card|Trap||Continuous|||Negate effects of all face-up monsters with counter(s) on them.| |Charming Cupid|42|CCG1|Fairy/Effect|Light|2||700|300|Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, when equipped monster destroys monster as result of battle, you can draw 1 card. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed by battle, destroy this card instead.)| |D.D. Guardian|8|CCG0|Warrior/Effect|Light|4||1800|1100|While this card is face-up on the field, any card that would be sent to the Graveyard is removed from play instead.|0| |Dark Medician|92|CCG2|Fairy/Tuner/Effect|Dark|3||?|1000|When any Player's Life Points are increased with card effect, you can Special Summon this card from your Graveyard to negate that increase. Original ATK of this card becomes equal to negated amount. When this card Summoned this way is removed from the field , it is removed from play.| |Darksteel Knight|7|CCG1|Warrior/Effect|Dark|3||1450|1700|Negate effects of all Synchro monsters on the field. Any Synchro Monster that battles with this card is destroyed at start of Damage Step.| |Death's Reign|80|CCG1|Spell Card|Spell||Field|||Any card sent to Graveyard is removed from play instead.| |Deck Reaper|33|CCG0|Zombie/Effect|Dark|3||1200|600|While this card is in face-up Attack Position, this card cannot be destroyed by battle. When this card inflicts Battle Damage to your opponent, you can declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from their Deck and sends it to the Graveyard.| |Derias the Almighty Being|42|CCG0|Rock/Effect|Dark|10||3000|2700|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 monsters. A player cannot activate a Spell or Trap Card if they have activated a number of Spell or Trap Cards this turn equal to or greater than the number of cards in your hand.| |Destiny Emperor Zodiac|38|CCG0|Fairy/Effect|Light|6||2400|1600|When this card is Tribute Summoned, declare 1 card name. Remove from play all copies of the selected card in both players' Graveyards. While this card is face-up on the field, cards with that name cannot be used and their effects are negated.| |Destiny Overlord|41|CCG0|Zombie/Effect|Earth|8||2600|1000|This card cannot be Special Summoned except from your hand when a card(s) is sent from your opponent's Deck to the Graveyard. When this card is Summoned, send the top 3 cards of your opponent's Deck to the Graveyard. There can only be 1 "Destiny Overlord" on the field.| |Dragon Lord of the Forgotten Kingdom|40|CCG0|Dragon|Earth|9||3200|2500|There exists a kingdom seperated from the rest of humanity. The people of that kingdom worship the dragon that resides there, for he is all-powerful and goes unchallenged by anything. Against those that do not worship him however, he is a deadly foe that can destroy enemies in one swift strike.| |Eclipse Dragon of the Sacred Kingdom|2|CCG1|Dragon|Light|7||2800|3200|Some say that when this dragon unleashes its true power, the heat around it rivals the sun and the winds from its wingbeat is more powerful than even the strongest of hurricanes. Others state at they have even seen the dragon transform upon being wounded and unleash the fury of the sun.| |Embargo Escargot|25|CCG1|Sea Serpent/Effect|Water|4||1600|1400|Control of your monsters cannot switch. When this card is sent from the field to the graveyard, your opponent cannot activate any Spell/Trap cards for the rest of that turn.| |Eternal Ruler Neuro|57|CCG1|Psychic/Effect|Wind|6||2350|1700|When this card is Tribute Summoned, treat the Tributed monster as an Equip Card and equip it to this monster. This card gains the effect(s) of the equipped card. This card's ATK cannot be changed by its own effect.| |Field of Sadness|88|CCG1|Spell Card|Spell||Field|||Decrease ATK of all Level 3 and higher monsters by 600.| |Fluffy Invasion|70|CCG0|Spell Card|Spell||Quick-Play|||If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 4 "Fluffy Sheep Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position to your side of the field. The "Fluffy Sheep Tokens" cannot be Tributed, or used for a Synchro Summon.|0| |Forbode the Ritual|98|CCG1|Spell Card|Spell|||||Return 1 Ritual Monster from your hand to your Deck. Draw 2 cards.| |Forest Archer|26|CCG0|Beast-Warrior/Effect|Earth|4||1400|1100|Once per turn, you can discard 1 card to select 1 card on the field, and roll a six-sided die. If the result is not 6, return the selected card to its owner's hand.| |Gear Factory|113|CCG1|Spell Card|Spell||Continuous|||Once per turn, you can activate one of the following effects: • Discard 1 monster with 500 or less ATK. Draw 1 card. • Pay 800 Life Points. Return up to 3 monsters with 500 or less ATK from your Graveyard to your Deck.| |Gentleman's Duel|79|CCG0|Spell Card|Spell||Continuous|||A Monster cannot select a monster with a level lower than it as an Attack Target (if all opponent's monsters are a lower level than that monster, it may attack your opponent directly.)| |Giant Schizomida|49|CCG0|Insect/Ritual/Gemini/Effect|Wind|6||2200|1700|This card is treated as a Normal Monster while face-up o the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: •When a card effect is activated, you can Tribute this face-up card to negate that card's activation and effect and remove it from play. When this card is selected as an attack target, you can discard 1 card to negate that attack.| |God of the Wind - Fujin|35|CCG0|Fiend/Effect|Wind|5||2300|2000|When this card is Normal Summoned, you can return 1 card your opponent controls to its owner's hand. After that, if your opponent controls no cards, your opponent cannot Set cards during their next turn.| |Gravity Wind|67|CCG0|Trap Card|Trap|||||Pay 1000 Life Points. Return 1 card on the field to its owner's hand.| |Greed Jar|13|CCG0|Rock/Effect|Dark|2||400|600|FLIP: Each player discards their hands and draws the same number of cards |Gruesome Slimeyard|63|CCG0|Trap Card|Trap||Continuous|||When a monster attacks, place 1 Slime Counter on it at the end of the Damage Step. Monsters with Slime Counters on them cannot declare an attack.| |Guardian of Lost Souls|37|CCG0|Warrior/Spirit/Effect|Fire|5||2400|1900|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn this card is Normal Summoned or flipped face-up. While this card remains face-up on the field, no monsters can be Special Summoned. When this card inflicts Battle Damage to your opponent, you can add 1 Spirit monster from your Deck to your hand.| |Hell Force|88|CCG0|Trap Card|Trap|||||Activate when your opponent attacks with a monster that has 1500 or more ATK. Destroy all face-up Attack Position monsters your opponent controls.| |Hell Hound|12|CCG0|Pyro/Effect|Fire|4||1400|600|When a player draws a card(s), both players look at the card(s) drawn. If a Monster Card(s) is drawn, inflict damage to each player equal to the Level of the monster they drew with the highest ATK x 100.| |Jive Digger|30|CCG1|Fish/Effect|Water|2||500|800|FLIP: Destroy 1 face-down card your opponent controls. Inflict 500 damage to your opponent whenever this card destroys a card and sends it to the grave.| |Land Mine|96|CCG0|Trap Card|Trap|||||You cannot Set this card in the same column as monster your opponent controls. Activate this card only when an opponent's monster that is in the same column as this card declares an attack. Destroy all monsters in the same column as the attacking monster and all monsters in adjacent Monster Card Zones to the destroyed monsters.| |Laser Transfer|68|CCG0|Spell Card|Spell||Continuous|||Destroy 1 face-up Spell or Trap Card on the field. If that card was a Continuous Spell or Trap Card, the effect of this card becomes the same as the destroyed card. Otherwise, destroy this card.| |Leo|54|CCG1|Beast-Warrior/Effect|Wind|5||2300|600|Once per turn, when this card destroys a monster by battle, it may attack 1 monster that is adjacent to the destroyed monster, OR destroy 1 Spell or Trap card in the same column as the destroyed monster.| |Lucky Charm Ritual|90|CCG1|Spell Card|Spell||Ritual|||Select 1 Ritual Monster in your hand. During your opponent's next battle phase, ritual summon the ritual monster in your hand. If you cannot, send the ritual monster to the graveyard.| |Maggot Dig|131|CCG1|Trap Card|Trap||Continuous|||Each time you inflict battle damage to your opponent, the top 2 cards on your opponents deck are sent to the graveyard.| |Magnet|134|CCG1|Trap Card|Trap||Continuous|||Your opponent can only select a monster in the same column as this card as an attack target. If you don't control a monster in the same column as this card, your opponent can attack directly. Battle Damage inflicted by that attack is halved.| |Minefield-Ridden Desert|87|CCG1|Spell Card|Spell||Field|||Whenever a monster declares an attack, it's controller flips a coin. If the result is tails, that monster is destroyed at the end of the Damage Step.| |Meteorsaurus|47|CCG0|Dinosaur/Synchro/Effect|Fire|10||3100|2600|1 Tuner + 1 or more non-Tuner monsters This card can attack twice during each Battle Phase. This card cannot attack your opponent's Life Points directly.| |Mirror Knight|21|CCG0|Warrior/Effect|Water|3||1200|1000|Once per turn, you can reveal 1 Fusion Monster from your Fusion Deck and send to Graveyard 1 of the Fusion Material Monsters listed on that card in your Deck. Until the End Phase, this card's name is treated as the sent Fusion Material Monster's name. |Mutual Gain|67|CCG2|Spell Card|Spell||Equip|||Equip only to a Gemini monster that is treated as an effect monster. All Gemini monsters are treated as effect monsters, and gain their effects.| |Neuromancer Octopus|52|CCG0|Reptile/Fusion/Union/Effect|Water|6||1000|2300|1 Normal Monter + 1 Normal Monster Once per turn, during your Main Phase, if you control this card, you can equip it to 1 Gemini monster you control, OR unequip it and Special Summon this card in Attack Position. A Gemini monster equipped with this card is treated as an Effect Monster, and gains its effect(s). When this card is sent to the Graveyard while equipped to a monster by this card's effect, you can Special Summon this card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed by battle, destroy this card instead.)| |Nightmare Eater|22|CCG1|Zombie/Effect|Earth|4||1700|1000|When this card is on field during each of your End Phase your opponent send 3 top cards from his Deck to Graveyard.| |Rumbler Tumbler|43|CCG0|Machine/Synchro/Effect|Earth|5||2000|2300|1 Tuner + 1 or more non-Tuner monsters Once, while this card is face-up on the field, during either player's turn, you can switch 1 face-up monster to face-down Defense Position. This card cannot be Flip Summoned.| |Runaway Sheeps|109|CCG2|Spell Card|Spell||Quick-Play|||Special Summon 2 "Black Sheep" Tokens (Dark/Beast/0/0/Lv1) to your opponents side of the field in Defense Position. They cannot be Tributed or used for Synchro Summon.| |Shishi Hunter|49|CCG1|Beast-Warrior/Spirit/Effect|Earth|4||1500|900|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. This card can attack twice per turn. When this card attacks, Trap cards cannot be activated.| |Spear Headed Beast|21|CCG1|Beast/Effect|Wind|3||1400|1000|This card can attack directly if your opponent controls no Spell or Trap cards.| |Tax of Greed|114|CCG1|Spell Card|Spell||Continuous|||A Player cannot declare an attack with a monster unless they pay Life Points equal to its Level x 100.| |Terracovery|65|CCG0|Spell Card|Spell||Quick-Play|||Select 1 Field Spell Card in your Graveyard and activate it.| |The Laws of Netherworld|92|CCG0|Trap Card|Trap||Continuous|||The effects of all face-up monsters cannot be activated.| |The Stranger|0|CCG0|Psychic/Effect|Light|1||0|0|During either player's turn, you can discard this card to reduce the Level of all monsters in both players' hands and on the field by 1 until the end of the turn.| |Tribe Infecting Bacteria|10|CCG1|Aqua/Effect|Water|4||1600|1500|Once per turn, you can remove from play 1 monster in your Graveyard, and discard 1 card. Destroy all face-up monsters on the field with the same Type as Type of removed monster.| |Blind Warrior|12|CCG1|Warrior/Effect|Dark|4||1650|1150|Any monster that is flipped face-up has its effects negated. This does not affect cards that are flipped for damage calculation and destroyed by battle.| |Witch of the Deep|33|CCG1|Aqua/Effect|Water|4||1750|800|Effect Monsters other than this one cannot activate or apply their effects during the same turn they are summoned.| |Sky Palace Dragon|74|CCG1|Dragon/Synchro/Effect|Light|8||2500|2200|1 Tuner + 1 or more non-Tuner monsters This card can attack your opponent directly if you control a face-up Field Spell while you have no other monsters on your side of the field. If you use this effect, Battle Damage this card inflicts is halved.| Link to comment Share on other sites More sharing options...
JG. Posted January 9, 2010 Report Share Posted January 9, 2010 Got some more cards JG? Not ATM, but perhaps I'll make some more lolGeneric ones later. EDIT: Nightmarian just completed the set =/ Link to comment Share on other sites More sharing options...
Chaos Flame Posted January 9, 2010 Report Share Posted January 9, 2010 -griffin, those changes to my cards sound fine to me. I'm suprised I didn't notice the OPity of the first. Link to comment Share on other sites More sharing options...
JG. Posted January 9, 2010 Report Share Posted January 9, 2010 |Safety in Numbers|0|YCCG|Spell Card|Spell||Quick-Play|||Increase your Life Points by an amount equal to the number of monsters you control x500.| |Patriot of the Homeless|0|YCCG|Warrior/Effect|Earth|3||300|1500|While this card is on the field, during your Draw Phase, if you draw a Level 3 or lower monster, you can Special Summon it to your side of the field and draw 1 additional card.| lolRandom cards. Link to comment Share on other sites More sharing options...
-Griffin Posted January 9, 2010 Author Report Share Posted January 9, 2010 |Arachnophobia|144|CCG2|Spell Card|Spell||Quick-Play|||This card can be activated only at start of opponent's Main Phase 2. Return 1 face-up monster on the field that didn't declare attack during this turn to top of owner's Deck.| Accepted |Armes' date=' General of the Fallen Army|46|CCG0|Beast-Warrior/Synchro/Effect|Earth|8||2600|2800|1 Tuner + 1 or more non-Tuner monsters This card gains ATK equal to the Level of the monster that is on right side of this card * 100, and it gains DEF equal to the Level of the monster that is on the left side of this card * 100. When the monster on the right side of this card is removed from the field, change this card to Defense Position. When the monster on the left side of this card is removed from the field, change this card to Attack Position. When this card destroys a monster by battle, destroy all monsters your opponent controls that are in same column as monsters you control that are adjacent to this card.| [b']I'm a bit against Synchros to start with, and longer effects, so save this for later when it might fit in.[/b] |Armsman|45|CCG2|Warrior/Effect|Fire|4||1400|1500|Whenever this card inflicts battle damage, you can select 1 Equip spell card in your graveyard and equip it to a Warrior-type monster you control.| Accepted |Bati, the Fat Guy|30|CCG0|Fiend/Effect|Wind|4||800|1900|If a player has no cards in their Spell & Trap Card Zone during their End Phase, that player cannot enter the Battle Phase of their next turn.| Accepted |Black Spear Dragon|45|CCG0|Dragon/Synchro/Effect|Dark|7||2600|1700|1 Tuner + 1 or more non-Tuner monsters This card inflicts Piercing damage. When this card inflicts Battle Damage to your opponent, you can reduce that damage to 0 to destroy 1 face-up monster on the field with DEF equal to or lower than the damage this card would have inflicted.| Accepted |Book of Countercurses|6|CCG1|Spellcaster/Effect|Wind|4||0|2000|When this card is normal summoned, place it on the field in face-up defense position. Tribute this face-up card to negate the special summoning of a monster and remove it from play.| Hesitantly accepted |Cameo, Sealer of Black Magic|70|CCG1|Spellcaster/Ritual/Effect|Light|6||2400|1800|This card can be Summoned only by Ritual Summon. Spell cards cannot be activated, and their effects are negated.| Accepted, but Ritual Cards are non-generic here, so make a Spell for it. |Chrismodia, Queen of Order|75|CCG1|Fairy/Synchro/Effect|Light|8||2700|2200|1 Tuner monster + 1 or more non-Tuner monsters This card can attack your opponent ignoring any card effect on his/her side of the field.| Accepted |Collapse|101|CCG1|Spell Card|Spell||Quick-Play|||ATK of 1 face-up monster becomes equal to its original DEF, and DEF of that monster becomes equal to its original ATK until this turn End Phase.| Accepted |Common Revival|103|CCG1|Spell Card|Spell||Equip|||Pay 800 Life Points. Special Summon 1 Normal Monster from your Graveyard and equip it with this card. If monster equipped with this card is removed from field , this card is destroyed. If this card is removed from the field , destroy the equipped monster.| Not sure about this one, since most monsters are Normal right now. Accepted and limited for the short-term. |Cosmic Prophet|22|CCG0|Psychic/Effect|Wind|3||800|1300|Twice per turn, you can pay 800 Life Points to negate 1 of your opponent's attacks.| Declined. I am highly biased against attack negation without good reason. I don't like stall tactics in the game. |Counter Drain|117|CCG2|Trap Card|Trap||Continuous|||Negate effects of all face-up monsters with counter(s) on them.| We don't have any counter effects to my knowledge. Post this again when we have more, declined until then. |Charming Cupid|42|CCG1|Fairy/Effect|Light|2||700|300|Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Card, OR unequip the Union equipment and place this monster in face-up Attack Position on your side of the field. While equipped to a monster by this card's effect, when equipped monster destroys monster as result of battle, you can draw 1 card. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed by battle, destroy this card instead.)| Accepted, note the bolded text, this is a change to union text because of the new rules. |D.D. Guardian|8|CCG0|Warrior/Effect|Light|4||1700|1100|While this card is face-up on the field, any card that would be sent to the Graveyard is removed from play instead.|0| Lowered ATK by 100, accepted. |Dark Medician|92|CCG2|Fairy/Tuner/Effect|Dark|3||?|1000|When any Player's Life Points are increased with card effect, you can Special Summon this card from your Graveyard to negate that increase. Original ATK of this card becomes equal to negated amount. When this card Summoned this way is removed from the field , it is removed from play.| Again, post this when we have cards that do this, otherwise it's a good idea that people won't notice, I'd like the first set to all be usable right off the bat. |Darksteel Knight|7|CCG1|Warrior/Effect|Dark|3||1450|1700|Negate effects of all Synchro monsters on the field. Any Synchro Monster that battles with this card is destroyed at start of Damage Step.| Accepted, although it probably won't see use for a while. |Death's Reign|80|CCG1|Spell Card|Spell||Field|||Any card sent to Graveyard is removed from play instead.| Accepted |Deck Reaper|33|CCG0|Zombie/Effect|Dark|3||1200|600|While this card is in face-up Attack Position, this card cannot be destroyed by battle. When this card inflicts Battle Damage to your opponent, you can declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from their Deck and sends it to the Graveyard.| Accepted hesitantly. |Derias the Almighty Being|42|CCG0|Rock/Effect|Dark|10||3000|2700|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 monsters. A player cannot activate a Spell or Trap Card if they have activated a number of Spell or Trap Cards this turn equal to or greater than the number of cards in your hand and have activated at least 1 Spell or Trap Card this turn..| I didn't like the huge lockdown for a 0 card hand, accepted with alteration. |Destiny Emperor Zodiac|38|CCG0|Fairy/Effect|Light|6||2300|1600|When this card is Tribute Summoned, declare 1 card name. Remove from play all copies of the selected card in both players' Graveyards. While this card is face-up on the field, cards with that name cannot be used and their effects are negated.| ATK lowered by 100, accepted. |Destiny Overlord|41|CCG0|Zombie/Effect|Earth|8||2600|1000|This card cannot be Special Summoned except from your hand when a card(s) is sent from your opponent's Deck to the Graveyard. When this card is Summoned, send the top 3 cards of your opponent's Deck to the Graveyard. There can only be 1 "Destiny Overlord" on the field.| Do we have anything to trigger this? At least not enough, re-post in a later set. |Dragon Lord of the Forgotten Kingdom|40|CCG0|Dragon|Earth|9||3000|2500|There exists a kingdom seperated from the rest of humanity. The people of that kingdom worship the dragon that resides there, for he is all-powerful and goes unchallenged by anything. Against those that do not worship him however, he is a deadly foe that can destroy enemies in one swift strike.| Lowered ATK, I want this to be a limit kept to. |Eclipse Dragon of the Sacred Kingdom|2|CCG1|Dragon|Light|7||2700|3200|Some say that when this dragon unleashes its true power, the heat around it rivals the sun and the winds from its wingbeat is more powerful than even the strongest of hurricanes. Others state at they have even seen the dragon transform upon being wounded and unleash the fury of the sun.| Lowered ATK by 100. |Embargo Escargot|25|CCG1|Sea Serpent/Effect|Water|4||1600|1400|Control of your monsters cannot switch. When this card is sent from the field to the graveyard, your opponent cannot activate any Spell/Trap cards for the rest of that turn.| Accepted |Eternal Ruler Neuro|57|CCG1|Psychic/Effect|Wind|6||2350|1700|When this card is Tribute Summoned, treat the Tributed monster as an Equip Card and equip it to this monster. This card gains the effect(s) of the equipped card. This card's ATK cannot be changed by its own effect.| Accepted, might lower ATK later. |Field of Sadness|88|CCG1|Spell Card|Spell||Field|||Decrease ATK of all Level 3 and higher monsters by 600.| Accepted |Fluffy Invasion|70|CCG0|Spell Card|Spell|||||If you activate this card, you cannot Normal Summon or Flip Summon during this turn. Special Summon 4 "Fluffy Sheep Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position to your side of the field. The "Fluffy Sheep Tokens" cannot be Tributed, or used for a Synchro Summon.|0| No longer a quick-play. With the once-per-turn SS restriction, this grew more useful. Accepted |Forbode the Ritual|98|CCG1|Spell Card|Spell|||||Return 1 Ritual Monster from your hand to your Deck. Draw 2 cards.| Accepted |Forest Archer|26|CCG0|Beast-Warrior/Effect|Earth|4||1400|1100|Once per turn, you can discard 1 card to select 1 card on the field, and roll a six-sided die. If the result is not 6, return the selected card to its owner's hand.| Denied. I don't want cards based on coin flips or die rolls unless they're part of an archtype. I dislike such luck reliance since it often takes away from skill. |Gear Factory|113|CCG1|Spell Card|Spell||Continuous|||Once per turn, you can activate one of the following effects: • Discard 1 monster with 500 or less ATK. Draw 1 card. • Pay 800 Life Points. Return up to 3 monsters with 500 or less ATK from your Graveyard to your Deck.| Accepted. Power to the little ones. |Gentleman's Duel|79|CCG0|Spell Card|Spell||Continuous|||A Monster cannot select a monster with a level lower than it as an Attack Target (if all opponent's monsters are a lower level than that monster, it may attack your opponent directly.)| Accepted. |Giant Schizomida|49|CCG0|Insect/Ritual/Gemini/Effect|Wind|6||2200|1700|This card is treated as a Normal Monster while face-up o the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: •When a card effect is activated, you can Tribute this face-up card to negate that card's activation and effect and remove it from play. When this card is selected as an attack target, you can discard 1 card to negate that attack.| Needs its own Ritual, and otherwise accepted hesitantly. |God of the Wind - Fujin|35|CCG0|Fiend/Effect|Wind|5||2000|2000|When this card is Normal Summoned, you can return 1 card your opponent controls to its owner's hand. After that, if your opponent controls no cards, your opponent cannot Set cards during their next turn.| ATK cut quite a bit, accepted. |Gravity Wind|67|CCG0|Trap Card|Trap|||||Pay 1000 Life Points. Return 1 card on the field to its owner's hand.| Denied. I don't want too many things that can instantly remove strong cards from the field and are too difficult to prevent, getting them out should be rewarding without them all needing a paragraph of protection. |Greed Jar|13|CCG0|Rock/Effect|Dark|2||400|600|FLIP: Each player discards their hands and draws the same number of cards that they discarded by this effect.| Accepted and semi-limited for now. |Gruesome Slimeyard|63|CCG0|Trap Card|Trap||Continuous|||When a monster attacks, place 1 Slime Counter on it at the end of the Damage Step. Monsters with Slime Counters on them cannot declare an attack.| Denied due to my dislike of stall, especially stall that goes on instead of short bursts like Waboku/Roar/Negate Attack. |Guardian of Lost Souls|37|CCG0|Warrior/Spirit/Effect|Fire|5||2400|1900|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn this card is Normal Summoned or flipped face-up. While this card remains face-up on the field, no monsters can be Special Summoned. When this card inflicts Battle Damage to your opponent, you can add 1 Spirit monster from your Deck to your hand.| Accepted. |Hell Force|88|CCG0|Trap Card|Trap|||||Activate when your opponent attacks with a monster that has 1500 or more ATK. Destroy all face-up Attack Position monsters your opponent controls.| Denied. Large fields are to be more rewarded here, so much less nukes please. |Hell Hound|12|CCG0|Pyro/Effect|Fire|4||1400|600|When a player draws a card(s), both players look at the card(s) drawn. If a Monster Card(s) is drawn, inflict damage to each player equal to the Level of the monster they drew with the highest ATK x 100.| Accepted |Jive Digger|30|CCG1|Fish/Effect|Water|2||500|800|FLIP: Destroy 1 face-down card your opponent controls. Inflict 500 damage to your opponent whenever this card destroys a card and sends it to the grave.| Accepted |Land Mine|96|CCG0|Trap Card|Trap|||||You cannot Set this card in the same column as monster your opponent controls. Activate this card only when an opponent's monster that is in the same column as this card declares an attack. Destroy all monsters in the same column as the attacking monster and all monsters in adjacent Monster Card Zones to the destroyed monsters.| Denied. Avoid senate for now. |Laser Transfer|68|CCG0|Spell Card|Spell||Continuous|||Destroy 1 face-up Spell or Trap Card on the field. If that card was a Continuous Spell or Trap Card, the effect of this card becomes the same as the destroyed card. Otherwise, destroy this card.| Accepted |Leo|54|CCG1|Beast-Warrior/Effect|Wind|5||2300|600|Once per turn, when this card destroys a monster by battle, it may attack 1 monster that is adjacent to the destroyed monster, OR destroy 1 Spell or Trap card in the same column as the destroyed monster.| Denied to avoid senate for now. |Lucky Charm Ritual|90|CCG1|Spell Card|Spell||Ritual|||Select 1 Ritual Monster in your hand. During your opponent's next battle phase, ritual summon the ritual monster in your hand. If you cannot, send the ritual monster to the graveyard.| Denied for generic ritual card. |Maggot Dig|131|CCG1|Trap Card|Trap||Continuous|||Each time you inflict battle damage to your opponent, the top 2 cards on your opponents deck are sent to the graveyard.| Accepted. |Magnet|134|CCG1|Trap Card|Trap||Continuous|||Your opponent can only select a monster in the same column as this card as an attack target. If you don't control a monster in the same column as this card, your opponent can attack directly. Battle Damage inflicted by that attack is halved.| Denied. Senate. |Minefield-Ridden Desert|87|CCG1|Spell Card|Spell||Field|||Whenever a monster declares an attack, it's controller flips a coin. If the result is tails, that monster is destroyed at the end of the Damage Step.| Denied. Coin+stall. |Meteorsaurus|47|CCG0|Dinosaur/Synchro/Effect|Fire|10||3100|2600|1 Tuner + 1 or more non-Tuner monsters This card can attack twice during each Battle Phase. This card cannot attack your opponent's Life Points directly.| Accepted. |Mirror Knight|21|CCG0|Warrior/Effect|Water|3||1200|1000|Once per turn, you can reveal 1 Fusion Monster from your Fusion Deck and send to Graveyard 1 of the Fusion Material Monsters listed on that card in your Deck. Until the End Phase, this card's name is treated as the sent Fusion Material Monster's name.| Not sure how strong this is with new fusion rules... accepted, I guess. |Mutual Gain|67|CCG2|Spell Card|Spell||Equip|||Equip only to a Gemini monster that is treated as an effect monster. All Gemini monsters are treated as effect monsters, and gain their effects.| Accepted |Neuromancer Octopus|52|CCG0|Reptile/Fusion/Union/Effect|Water|6||1000|2300|1 Normal Monter + 1 Normal Monster Once per turn, during your Main Phase, if you control this card, you can equip it to 1 Gemini monster you control, OR unequip it and Special Summon this card in Attack Position. A Gemini monster equipped with this card is treated as an Effect Monster, and gains its effect(s). When this card is sent to the Graveyard while equipped to a monster by this card's effect, you can Special Summon this card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed by battle, destroy this card instead.)| Accepted... funky |Nightmare Eater|22|CCG1|Zombie/Effect|Earth|4||1700|1000|When this card is on field during each of your End Phase your opponent send 3 top cards from his Deck to Graveyard.| Accepted |Rumbler Tumbler|43|CCG0|Machine/Synchro/Effect|Earth|5||2000|2300|1 Tuner + 1 or more non-Tuner monsters Once, while this card is face-up on the field, during either player's turn, you can switch 1 face-up monster to face-down Defense Position. This card cannot be Flip Summoned.| Accepted |Runaway Sheeps|109|CCG2|Spell Card|Spell||Quick-Play|||Special Summon 2 "Black Sheep" Tokens (Dark/Beast/0/0/Lv1) to your opponents side of the field in Defense Position. They cannot be Tributed or used for Synchro Summon.| Accepted |Shishi Hunter|49|CCG1|Beast-Warrior/Spirit/Effect|Earth|4||1500|900|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. This card can attack twice per turn. When this card attacks, Trap cards cannot be activated.| Accepted |Spear Headed Beast|21|CCG1|Beast/Effect|Wind|3||1400|1000|This card can attack directly if your opponent controls no Spell or Trap cards.| Accepted |Tax of Greed|114|CCG1|Spell Card|Spell||Continuous|||A Player cannot declare an attack with a monster unless they pay Life Points equal to its Level x 100.| Accepted, although I don't like it much. |Terracovery|65|CCG0|Spell Card|Spell||Quick-Play|||Select 1 Field Spell Card in your Graveyard and activate it.| Denied. I want less Graveyard recovery here. |The Laws of Netherworld|92|CCG0|Trap Card|Trap||Continuous|||The effects of all face-up monsters cannot be activated.| Accepted x1000. Lovely card |The Stranger|0|CCG0|Psychic/Effect|Light|1||0|0|During either player's turn, you can discard this card to reduce the Level of all monsters in both players' hands and on the field by 1 until the end of the turn.| Accepted |Tribe Infecting Bacteria|10|CCG1|Aqua/Effect|Water|4||1600|1500|Once per turn, you can remove from play 1 monster in your Graveyard, and discard 1 card. Destroy all face-up monsters on the field with the same Type as Type of removed monster.| Denied for punishing themed Decks and large fields |Blind Warrior|12|CCG1|Warrior/Effect|Dark|4||1600|1150|Any monster that is flipped face-up has its effects negated. This does not affect cards that are flipped for damage calculation and destroyed by battle.| Accepted, ATK lowered by 50. |Witch of the Deep|33|CCG1|Aqua/Effect|Water|4||1700|800|Effect Monsters other than this one cannot activate or apply their effects during the same turn they are summoned.| ATK lowered by 50, accepted. |Sky Palace Dragon|74|CCG1|Dragon/Synchro/Effect|Light|8||2500|2200|1 Tuner + 1 or more non-Tuner monsters This card can attack your opponent directly if you control a face-up Field Spell while you have no other monsters on your side of the field. If you use this effect, Battle Damage this card inflicts is halved.| Accepted IS THAT ALL? THANK YE GAWD.-griffin' date=' those changes to my cards sound fine to me. I'm suprised I didn't notice the OPity of the first.[/quote'] I listed 3 ways to balance the first, try and pick one or two of them|Safety in Numbers|0|YCCG|Spell Card|Spell||Quick-Play|||Increase your Life Points by an amount equal to the number of monsters you control x500.| |Patriot of the Homeless|0|YCCG|Warrior/Effect|Earth|3||300|1500|Once per turn' date='[/b'] during your Draw Phase, if you draw a Level 3 or lower monster, you can Special Summon it to your side of the field and draw 1 additional card.| lolRandom cards. Accepted with a fix Link to comment Share on other sites More sharing options...
seattleite Posted January 9, 2010 Report Share Posted January 9, 2010 Ok, added an extra effect to the 6 searchers on page 4. Link to comment Share on other sites More sharing options...
-Griffin Posted January 9, 2010 Author Report Share Posted January 9, 2010 I'd rather they didn't all search 1400 ATK or below - have some search levels or DEF and I'll accept them. Link to comment Share on other sites More sharing options...
JG. Posted January 9, 2010 Report Share Posted January 9, 2010 How long till Set 1 is done then? Link to comment Share on other sites More sharing options...
seattleite Posted January 9, 2010 Report Share Posted January 9, 2010 never mind, I'm out of ideas. I'll just replace them with my own cards and let someone else do it. Link to comment Share on other sites More sharing options...
JG. Posted January 9, 2010 Report Share Posted January 9, 2010 |Last Chance|0|YCCG|Trap Card|Trap||None|||This card can only be activated when your opponent declares an attack and you have 1000 or less Life Points. Halve the ATK of the attacking monster and double the ATK of all monsters you control until you control until the End Phase.| |EMP Pulse|0|YCCG|Trap Card|Trap||None|||When this card is activated, halve the ATK of all monsters you control. Destroy all cards your opponent controls, and inflict damage equal to the number of monsters you control x400.| 1 order of Trap Cards to the man in the first post ;D Link to comment Share on other sites More sharing options...
-Griffin Posted January 9, 2010 Author Report Share Posted January 9, 2010 |Last Chance|0|YCCG|Trap Card|Trap||None|||This card can only be activated when your opponent declares an attack and you have 2000 or less Life Points. Halve the ATK of the attacking monster and double the ATK of all monsters you control until you control until the End Phase.| Accepted with fix. |EMP Pulse|0|YCCG|Trap Card|Trap||None|||When this card is activated' date=' halve the ATK of all monsters you control. Destroy all cards your opponent controls, and inflict damage equal to the number of monsters you control x400.| [b']DENIED LIKE PIE.[/b] 1 order of Trap Cards to the man in the first post ;D Link to comment Share on other sites More sharing options...
seattleite Posted January 9, 2010 Report Share Posted January 9, 2010 |Stressed Scribe|x|YCCG|Warrior/Effect|Wind|4||1200|1800|You may skip any of your Standby Phases.| |Rubber Armor|x|YCCG|Warrior/Union/Effect|Earth|3||500|500|Once per turn, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that monster loses 500 ATK and DEF, and cannot be destroyed in battle.(1 monster can only be equipped with 1 Union Monster at a time.)| |Air Lock|x|YCCG|Spell Card|Spell||Normal|||You cannot set cards the turn you activate this card. Both players show their hand, and discard all trap cards from their hand.| |Chariot of Helios|x|YCCG|Beast/Effect|Fire|3||600|800|This card is removed from play during your end phase, and is returned to the field during your standby phase. This card gains 400 ATK for each card in your hand, at the time this card is returned to the field. When this card inflicts battle damage to your opponent, draw 1 card.| |Life Bond|x|YCCG|Trap Card|Trap||Continuous|||Each time a monster you control is sent to the graveyard, you can send 1 monster from your deck to the graveyard with the same level as the destroyed monster.| |Tactical Offering|x|YCCG|Trap Card|Trap||Continuous|||By paying 500 life points, you can set 1 monster from your hand. Monsters set by this effect cannot change their battle position by a card effect.| Link to comment Share on other sites More sharing options...
-Griffin Posted January 9, 2010 Author Report Share Posted January 9, 2010 All of Seat's accepted except the last, since swarming is designed to be much less existent here and it lets it exist on a large scale. Link to comment Share on other sites More sharing options...
Chaos Flame Posted January 9, 2010 Report Share Posted January 9, 2010 So when do we get to start dueling? Link to comment Share on other sites More sharing options...
-Griffin Posted January 9, 2010 Author Report Share Posted January 9, 2010 When we're satisfied that we have enough cards, I'd say around 20 more should do.Although things might be a little dull for set 1, I'm expecting set 2 to kick things off more, this just gives us a really solid base. Link to comment Share on other sites More sharing options...
JG. Posted January 9, 2010 Report Share Posted January 9, 2010 I <3 your avi. As you know. Link to comment Share on other sites More sharing options...
Chaos Flame Posted January 9, 2010 Report Share Posted January 9, 2010 Why don't I add some more?Flame ElementalLvl4 FIREPyroA creature born in the inferno. It fights by manipulating heat to destroy its enemies.Atk 1800 / Def 200 Link to comment Share on other sites More sharing options...
JG. Posted January 9, 2010 Report Share Posted January 9, 2010 People, I will inform you. WE NEED TRAPS. We have 5 ATM. Link to comment Share on other sites More sharing options...
Chaos Flame Posted January 9, 2010 Report Share Posted January 9, 2010 OkDust MirageTrapActivate only when an opponent's monster attacks. Negate the attack and Special Summon 1 lv4 or lower monster from your Graveyard. That monster has its effect(s) negated and you cannot Special Summon during your next turn. Link to comment Share on other sites More sharing options...
JG. Posted January 9, 2010 Report Share Posted January 9, 2010 We need like AT LEAST 10 in the final set. MOAR PEOPLE, MOAR! Link to comment Share on other sites More sharing options...
Snitch Posted January 9, 2010 Report Share Posted January 9, 2010 |Soldier of the Divine Divide|0|YCCG|Warrior/Effect|LIGHT|7||2200|2300|When this card is Summoned, increase the ATK of all face-up monsters excluding this card by 300. During each player's Standby Phase, the turn player may destroy 1 face-up monster they control. If a monster is destroyed by a card effect while this card is face-up on the field, increase the Life Points of the destroyed card's owner by 500.| I'll do some traps nao then. Link to comment Share on other sites More sharing options...
-Griffin Posted January 10, 2010 Author Report Share Posted January 10, 2010 -Wakes up--Reads thread-Looks like JG is my new official shouting personOh right, and all new cards accepted. Link to comment Share on other sites More sharing options...
JG. Posted January 10, 2010 Report Share Posted January 10, 2010 YES, I LIKE TO SHOUT! Anyways, I'll be busy most of today, so I probably won't be able to submit much. Link to comment Share on other sites More sharing options...
-Griffin Posted January 10, 2010 Author Report Share Posted January 10, 2010 Fair enough, we don't need everything done in an instant. Link to comment Share on other sites More sharing options...
JG. Posted January 10, 2010 Report Share Posted January 10, 2010 I know. Stupid school... Link to comment Share on other sites More sharing options...
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