-Griffin Posted January 8, 2010 Author Report Share Posted January 8, 2010 I like it. Link to comment Share on other sites More sharing options...
-Griffin Posted January 8, 2010 Author Report Share Posted January 8, 2010 I like it. Link to comment Share on other sites More sharing options...
-Griffin Posted January 8, 2010 Author Report Share Posted January 8, 2010 I like it. Link to comment Share on other sites More sharing options...
Guest Lily Posted January 8, 2010 Report Share Posted January 8, 2010 |Isolation Spell|0|YCCG|Spell Card|Spell|||||Select 1 face-up monster on the field. Until your 2nd Standby Phase after this card's activation' date=' the selected card cannot be targetted and is not effected by any other card effects.|[/quote']Â effected = affectednot affected = unaffectedany other = not needed Link to comment Share on other sites More sharing options...
Guest Lily Posted January 8, 2010 Report Share Posted January 8, 2010 |Isolation Spell|0|YCCG|Spell Card|Spell|||||Select 1 face-up monster on the field. Until your 2nd Standby Phase after this card's activation' date=' the selected card cannot be targetted and is not effected by any other card effects.|[/quote']Â effected = affectednot affected = unaffectedany other = not needed Link to comment Share on other sites More sharing options...
Guest Lily Posted January 8, 2010 Report Share Posted January 8, 2010 |Isolation Spell|0|YCCG|Spell Card|Spell|||||Select 1 face-up monster on the field. Until your 2nd Standby Phase after this card's activation' date=' the selected card cannot be targetted and is not effected by any other card effects.|[/quote']Â effected = affectednot affected = unaffectedany other = not needed Link to comment Share on other sites More sharing options...
Snitch Posted January 8, 2010 Report Share Posted January 8, 2010 |Isolation Spell|0|YCCG|Spell Card|Spell|||||Select 1 face-up monster on the field. Until your 2nd Standby Phase after this card's activation' date=' the selected card cannot be targetted and is not effected by any other card effects.|[/quote'] effected = affectednot affected = unaffectedany other = not needed you = jabroni/gtfo I'll probably make some more cards tonight, dunno. Link to comment Share on other sites More sharing options...
Snitch Posted January 8, 2010 Report Share Posted January 8, 2010 |Isolation Spell|0|YCCG|Spell Card|Spell|||||Select 1 face-up monster on the field. Until your 2nd Standby Phase after this card's activation' date=' the selected card cannot be targetted and is not effected by any other card effects.|[/quote'] effected = affectednot affected = unaffectedany other = not needed you = jabroni/gtfo I'll probably make some more cards tonight, dunno. Link to comment Share on other sites More sharing options...
Snitch Posted January 8, 2010 Report Share Posted January 8, 2010 |Isolation Spell|0|YCCG|Spell Card|Spell|||||Select 1 face-up monster on the field. Until your 2nd Standby Phase after this card's activation' date=' the selected card cannot be targetted and is not effected by any other card effects.|[/quote'] effected = affectednot affected = unaffectedany other = not needed you = jabroni/gtfo I'll probably make some more cards tonight, dunno. Link to comment Share on other sites More sharing options...
Guest Lily Posted January 8, 2010 Report Share Posted January 8, 2010 |Punishment Whip|091|YCCG|Spell Card||Equip Spell|||This card can only be equipped to a Normal Monster you control. When the equipped monster battles an Effect Monster with a higher Level, When the equipped monster battles an Effect Monster with a higher Level, skip damage calculation and destroy that monster. When this card is sent to the Graveyard, return it to the bottom of your Deck instead.|Â Inspired by something we know about ;3 Link to comment Share on other sites More sharing options...
-Griffin Posted January 8, 2010 Author Report Share Posted January 8, 2010 Accepted~ Link to comment Share on other sites More sharing options...
Snitch Posted January 8, 2010 Report Share Posted January 8, 2010 |Counter Destruction|0|YCCG|Trap Card||Counter|||This card can only be activated when your opponent declares an attack. Destroy all face-up cards your opponent controls except the attacking monster.|Â Tbh, it's balanced, as it's very unlikely we won't have trap negation. Link to comment Share on other sites More sharing options...
-Griffin Posted January 8, 2010 Author Report Share Posted January 8, 2010 Accepted, we probably needed something like that anyway.EDIT: But for now, at least, I'm entering it as limited, because getting a large field takes work, can't be done in one turn and should be rewarded more here. Link to comment Share on other sites More sharing options...
seattleite Posted January 9, 2010 Report Share Posted January 9, 2010 |Rusty Cog|x|YCCG|Machine/Effect|Light|1||0|0|Once per turn, you can add 1 "Rusty Cog" from your Deck or Graveyard to your Hand.|Â |Blood Hound|x|YCCG|Beast/Effect|Dark|4||2300|1500|During each of your End Phases, destroy 1 card you control or this card is destroyed.|Â |Ascension|x|YCCG|Warrior/Effect|Wind|4||1300|1900|By returning this face-up card to your hand, you can normal summon 1 additional time this turn. You can only gain this effect once per turn.|Â Â This one was balanced a little from its old CCG form:Â |Rapid-Fire Spellbook|x|YCCG|Spell Card|Spell||Normal|||This card can only be activated from your Hand, after you have activated 2 Normal Spell Cards this turn. Draw 2 cards from your deck, and show your opponent your hand. Remove all "Rapid-Fire Spellbook" cards in your Hand from play.|Â Â Â NOTE: I put "x" as the number Link to comment Share on other sites More sharing options...
-Griffin Posted January 9, 2010 Author Report Share Posted January 9, 2010 Added the first 4, do not like the generic searchers, I'd prefer them to be more unique. Link to comment Share on other sites More sharing options...
Sidepipe Posted January 9, 2010 Report Share Posted January 9, 2010 |Rageheart Warrior|0||Warrior/Effect|Earth|5||1000|1000|Increase this card's ATK by the sum of monsters on your opponent's side of the field x1000 (max. 3000). During each of your End Phases, pay 500 Life Points or destroy this card| Limited, maybe?EDIT: 1 card added |Dark Poison Master|0|SIDEPIPE|Fiend/Effect|Dark|9||2500|2500|This card cannot be Normal Summoned or Set. When your opponent destroys a Plant Monster you control, Special Summon this card in face-up Attack Position. During each of your End Phases, inflict 200 damage to your opponent.| Link to comment Share on other sites More sharing options...
-Griffin Posted January 9, 2010 Author Report Share Posted January 9, 2010 For the first one - I'm trying not to make cards that punish large numbers of monsters. Swarming is difficult in this and should generally be rewarded, not punished. For the second - Nothing that mentions specific types/attributes/cards/archtypes yet please. Link to comment Share on other sites More sharing options...
JG. Posted January 9, 2010 Report Share Posted January 9, 2010 1st one is waywaywayway OP'ed. x9001. Link to comment Share on other sites More sharing options...
-Griffin Posted January 9, 2010 Author Report Share Posted January 9, 2010 Got some more cards JG? Link to comment Share on other sites More sharing options...
Chaos Flame Posted January 9, 2010 Report Share Posted January 9, 2010 I'm not sure how to put this in the right format, but here's my card.Clear-Shot ChargerLvl 4 LIGHTRock-Type / effectOnce per turn, you can remove 1 Normal monster in your Graveyard from play to add 1 Normal Monster from your Deck to your hand.1500 ATK / 2000 DEF Link to comment Share on other sites More sharing options...
-Griffin Posted January 9, 2010 Author Report Share Posted January 9, 2010 Hmmm... I personally like it, added. Link to comment Share on other sites More sharing options...
Chaos Flame Posted January 9, 2010 Report Share Posted January 9, 2010 I have a quick question, how do we put these cards onto YVD? Link to comment Share on other sites More sharing options...
-Griffin Posted January 9, 2010 Author Report Share Posted January 9, 2010 When we have enough, I'll make a .set which you can use in YVD. Link to comment Share on other sites More sharing options...
Chaos Flame Posted January 9, 2010 Report Share Posted January 9, 2010 Ok, then we'd better get making more.Opaque-Shot SummonerLvl 4 DARKRock-Type / effectOnce per turn, you can remove 1 Normal monster in your Graveyard from play to Special Summon 1 Normal monster from your Graveyard1500 ATK / 2000 DEFÂ And the fusionChaos-Blast AvatarLvl 8 DARKRock-Type / Fusion / EffectClear-Shot Charger + Opaque-Shot SummonerIf this card is not Fusion Summoned, it is treated as a Normal monster and cannot use its effects. Twice per turn, you can remove 1 Normal monster in your Graveyard from play to destroy 1 card on the field. While in the Graveyard this card is treated as a Normal monster. If this card is removed from play, Special Summon it.2200 ATK / 2500 DEF Link to comment Share on other sites More sharing options...
-Griffin Posted January 9, 2010 Author Report Share Posted January 9, 2010 The first one there is OP'd, increase the level, drastically drop the ATK and DEF or put a low limit, like level 3, on the Summoned monster.For the Fusion, try once per turn destruction. Link to comment Share on other sites More sharing options...
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