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Set 2! Play with custom cards! The YCCG Organization


-Griffin

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Those rules are as follows:

 

* Ritual Summons are not considered a Special Summon' date=' and are now an entirely individual Summon type.

 

* Fusion Summons, unless stated, do not require any Spell Card - you just send the materials from your hand or field

 

[b']* You can only Special Summon once per turn.[/b]

 

You clearly designed the effect without taking this into consideration.

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Either way. Don't use old cards, at least not yet. Only use ones designed for a fresh game, which require simple effects.

 

EDIT: The first 10 cards are in the first post. Some people should try making level 6-8 Normal Monsters or something to serve as a bit of a presence. If you think any of the cards need changing, say.

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level 7 vanilla:

|Pine-Rooter Giant Mole|0|YCCG|Beast|Earth|7||2200|2800|It's an omnivore beast, a really big omnivore beast, in fact, everyone wonders how such a big thing menaged to live undisclosed in the underground for so long. Anyway, there are more important problems now that it came out, such as how to menage not to become its next dessert.|

 

and effect monsters too:

 

|Blazing Wingman|0|YCCG|Winged Beast/Effect|Fire|6||2300|1400|This card cannot attack except by removing from play 1 card from your Graveyard. This card inflicts Piercing Damage. When this card attacks, you can add 1 removed from play card to your Deck and shuffle it.|

 

|Whitefeather Eagleye|0|YCCG|Winged Beast/Effect|Wind|3||1000|1000|When this card inflicts Battle Damage to your opponent, you can look at the top card of your opponent's Deck, if it is a Spell or Trap Card, put it to the bottom of their Deck.|

 

|Generous Armor|0|YCCG|Warrior/Effect|Light|4||0|2000|When this card is destroyed by battle, you can add 1 LIGHT monster from your Deck to your hand with the same Level as this card or lower, then, shuffle your Deck.|

 

i thought some 'searchers' were needed, this is a simple one, maybe i'll make a better one tomorrow.

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Name : seattleite

Can you make cards/reword OCG/balance cards well in your opinion?: Yes. I was also a co-leader at the old CCG.

Do you have YVD: Yes

 

 

Okay, first i have to say, on the revival discussion thread you said:

 

"Since no-one who voted for the first option in the poll actually posted, I doubt they have a strong opinion and they're probably not even interested in joining, so I expect that we'll start off fresh."

 

So I know I posted in the thread for the first option. You are using majority rule right? So shouldn't 3 votes with at least 1 person who posted win over 1 vote with 1 person who posted?

 

 

 

I have a bunch of ideas already, but first I gotta be accepted :lol:

 

 

oh and sephiran, normal monsters are wanted just to allow the normal deck type to be used in the YCCG. More types of decks = more creativity.

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level 7 vanilla:

|Pine-Rooter Giant Mole|0|YCCG|Beast|Earth|7||2200|2800|It's an omnivore beast' date=' a really big omnivore beast, in fact, everyone wonders how such a big thing menaged to live undisclosed in the underground for so long. Anyway, there are more important problems now that it came out, such as how to menage not to become its next dessert.|

[b']Accepted[/b]

|Blazing Wingman|0|YCCG|Winged Beast/Effect|Fire|6||2300|1400|This card cannot attack except by removing from play 1 card from your Graveyard. This card inflicts Piercing Damage. When this card attacks, you can add 1 removed from play card to your Deck and shuffle it.|

Accepted

|Whitefeather Eagleye|0|YCCG|Winged Beast/Effect|Wind|3||1000|1000|When this card inflicts Battle Damage to your opponent, you can look at the top card of your opponent's Deck, if it is a Spell or Trap Card, put it to the bottom of their Deck.|

Accepted, although I feel it could be UP'd. Maybe make the bottom part optional?

|Generous Armor|0|YCCG|Warrior/Effect|Light|4||0|2000|When this card is destroyed by battle, you can add 1 LIGHT monster from your Deck to your hand with the same Level as this card or lower, then, shuffle your Deck.|

Nothing that mentions Types/Attributes for the first 100 cards or so.

 

Thanks a lot for using the YVD format ^^

 

Ok' date=' how's this:

Reverse Rebirth

Normal Spell

Both player's select a monster in their opponent's Graveyard and Special Summon it to their side of the field.

[/quote']

 

That looks pretty fun, I think we'll try it out.

 

Name : seattleite

Can you make cards/reword OCG/balance cards well in your opinion?: Yes. I was also a co-leader at the old CCG.

Do you have YVD: Yes

 

Accepted

 

Okay' date=' first i have to say, on the revival discussion thread you said:

 

"Since no-one who voted for the first option in the poll actually posted, I doubt they have a strong opinion and they're probably not even interested in joining, so I expect that we'll start off fresh."

 

So I know I posted in the thread for the first option. You are using majority rule right? So shouldn't 3 votes with at least 1 person who posted win over 1 vote with 1 person who posted?

 

[b']I'm using the "Best argument" rule, not majority. If we have 5 people saying that we should be practicing weapons experimenting in a school because it'd be funny, and 2 that say to do it in controlled conditions in a bunker with clear reasoning, which would you take? And since I am including myself, it was 2 posts against yours if we go by majority of people who seemed to put any effort in, and none of the people who posted in the club thread yet have complained about starting again.[/b]

 

oh and sephiran, normal monsters are wanted just to allow the normal deck type to be used in the YCCG. More types of decks = more creativity.

 

Yeup, that's the reason. But we're doing this to a lesser extent this time. Not every Type, Attribute, Sub-Type, ect, will be a perfectly viable Deck for competitive play, at least not in the early form of the YCCG.

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|Altar of the Emperor|10|YCCG|Spell Card|Spell||Ritual|||This card can be used to Ritual Summon "Draylun, Emperor of Darkness". You must also Tribute monsters from the field or your hand whose total Levels equal 7.|

|Draylun, Emperor of Darkness|11|YCCG|Fiend/Ritual/Effect|DARK|7||2600|1000|If this card is Ritual Summoned succesfully, you can remove from play up to 5 Trap Cards in your Graveyard. Increase this card's ATK by 100 for each card removed. While this card remains face-up on the field, all monsters your opponent controls are treated as LIGHT monsters. If this card is destroyed by a LIGHT monster, you can remove this card from play to decrease your opponent's Life Points by an amount equal to the number of Trap Cards in your Graveyard x200.|

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|Altar of the Emperor|10|YCCG|Spell Card|Spell||Ritual|||This card can be used to Ritual Summon "Draylun, Emperor of Darkness". You must also Tribute monsters from the field or your hand whose total Levels equal 7.|

|Draylun, Emperor of Darkness|11|YCCG|Fiend/Ritual/Effect|DARK|7||2600|1000|If this card is Ritual Summoned succesfully, you can remove from play up to 5 Trap Cards in your Graveyard. Increase this card's ATK by 100 for each card removed. While this card remains face-up on the field, all monsters your opponent controls are treated as LIGHT monsters. If this card is destroyed by a LIGHT monster, you can remove this card from play to decrease your opponent's Life Points by an amount equal to the number of Trap Cards in your Graveyard x200.|

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|Altar of the Emperor|10|YCCG|Spell Card|Spell||Ritual|||This card can be used to Ritual Summon "Draylun, Emperor of Darkness". You must also Tribute monsters from the field or your hand whose total Levels equal 7.|

|Draylun, Emperor of Darkness|11|YCCG|Fiend/Ritual/Effect|DARK|7||2600|1000|If this card is Ritual Summoned succesfully, you can remove from play up to 5 Trap Cards in your Graveyard. Increase this card's ATK by 100 for each card removed. While this card remains face-up on the field, all monsters your opponent controls are treated as LIGHT monsters. If this card is destroyed by a LIGHT monster, you can remove this card from play to decrease your opponent's Life Points by an amount equal to the number of Trap Cards in your Graveyard x200.|

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|Draylun, Emperor of Darkness|11|YCCG|Fiend/Ritual/Effect|DARK|7||2600|1000|If this card is Ritual Summoned succesfully, you can remove from play up to 5 Trap Cards in your Graveyard. Increase this card's ATK by 100 for each card removed. When this card is destroyed as a result of battle or by the effect of an opponent's monster, you can remove this card from play to decrease your opponent's Life Points by an amount equal to the number of Trap Cards in your Graveyard x200.|

 

Not sure on the OCG, but is that an acceptable fix? The LIGHT thing doesn't do anything an I'm avoiding attributes for this set.

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|Draylun, Emperor of Darkness|11|YCCG|Fiend/Ritual/Effect|DARK|7||2600|1000|If this card is Ritual Summoned succesfully, you can remove from play up to 5 Trap Cards in your Graveyard. Increase this card's ATK by 100 for each card removed. When this card is destroyed as a result of battle or by the effect of an opponent's monster, you can remove this card from play to decrease your opponent's Life Points by an amount equal to the number of Trap Cards in your Graveyard x200.|

 

Not sure on the OCG, but is that an acceptable fix? The LIGHT thing doesn't do anything an I'm avoiding attributes for this set.

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|Draylun, Emperor of Darkness|11|YCCG|Fiend/Ritual/Effect|DARK|7||2600|1000|If this card is Ritual Summoned succesfully, you can remove from play up to 5 Trap Cards in your Graveyard. Increase this card's ATK by 100 for each card removed. When this card is destroyed as a result of battle or by the effect of an opponent's monster, you can remove this card from play to decrease your opponent's Life Points by an amount equal to the number of Trap Cards in your Graveyard x200.|

 

Not sure on the OCG, but is that an acceptable fix? The LIGHT thing doesn't do anything an I'm avoiding attributes for this set.

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|Draylun' date=' Emperor of Darkness|11|YCCG|Fiend/Ritual/Effect|DARK|7||2600|1000|If this card is Ritual Summoned succesfully, you can remove from play up to 5 Trap Cards in your Graveyard. Increase this card's ATK by 100 for each card removed. [b']When this card is destroyed as a result of battle or by the effect of an opponent's monster[/b], you can remove this card from play to decrease your opponent's Life Points by an amount equal to the number of Trap Cards in your Graveyard x200.|

 

Not sure on the OCG, but is that an acceptable fix? The LIGHT thing doesn't do anything an I'm avoiding attributes for this set.

 

Fix is fine. I'm still sort of biting my tongue over the rules you've selected.

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|Draylun' date=' Emperor of Darkness|11|YCCG|Fiend/Ritual/Effect|DARK|7||2600|1000|If this card is Ritual Summoned succesfully, you can remove from play up to 5 Trap Cards in your Graveyard. Increase this card's ATK by 100 for each card removed. [b']When this card is destroyed as a result of battle or by the effect of an opponent's monster[/b], you can remove this card from play to decrease your opponent's Life Points by an amount equal to the number of Trap Cards in your Graveyard x200.|

 

Not sure on the OCG, but is that an acceptable fix? The LIGHT thing doesn't do anything an I'm avoiding attributes for this set.

 

Fix is fine. I'm still sort of biting my tongue over the rules you've selected.

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|Draylun' date=' Emperor of Darkness|11|YCCG|Fiend/Ritual/Effect|DARK|7||2600|1000|If this card is Ritual Summoned succesfully, you can remove from play up to 5 Trap Cards in your Graveyard. Increase this card's ATK by 100 for each card removed. [b']When this card is destroyed as a result of battle or by the effect of an opponent's monster[/b], you can remove this card from play to decrease your opponent's Life Points by an amount equal to the number of Trap Cards in your Graveyard x200.|

 

Not sure on the OCG, but is that an acceptable fix? The LIGHT thing doesn't do anything an I'm avoiding attributes for this set.

 

Fix is fine. I'm still sort of biting my tongue over the rules you've selected.

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|Priest of Devouring Souls|1|YCCG|Spellcaster|Dark|6||2200|1350|Once he was the vicar of a nice little village church, until the day he died. The evil powers of corruption devoured him, and this is what's left.|

 

|Sun Flare Flayer|2|YCCG|Pyro|Fire|7||2500|1800|This mythical being has existed for eons as a myth, but only recently has its existence been proven. Be careful not to anger it, or you or your house may go up in flames!|

 

|Doomblaze Emperor|3|YCCG|Fiend|Dark|8||2800|2400|No one is quite sure whether this creature masters fire or darkness, or if it is dragon or fiend. One thing is certain though. It is a formidable opponent, no matter how skilled you are.|

 

There are the vanillas you asked for. I'm not that good at flavour texts, although they should be ok ;D And Griffin, I agree, that fix is good. OCG is fine too.

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|Priest of Devouring Souls|1|YCCG|Spellcaster|Dark|6||2200|1350|Once he was the vicar of a nice little village church, until the day he died. The evil powers of corruption devoured him, and this is what's left.|

 

|Sun Flare Flayer|2|YCCG|Pyro|Fire|7||2500|1800|This mythical being has existed for eons as a myth, but only recently has its existence been proven. Be careful not to anger it, or you or your house may go up in flames!|

 

|Doomblaze Emperor|3|YCCG|Fiend|Dark|8||2800|2400|No one is quite sure whether this creature masters fire or darkness, or if it is dragon or fiend. One thing is certain though. It is a formidable opponent, no matter how skilled you are.|

 

There are the vanillas you asked for. I'm not that good at flavour texts, although they should be ok ;D And Griffin, I agree, that fix is good. OCG is fine too.

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|Priest of Devouring Souls|1|YCCG|Spellcaster|Dark|6||2200|1350|Once he was the vicar of a nice little village church, until the day he died. The evil powers of corruption devoured him, and this is what's left.|

 

|Sun Flare Flayer|2|YCCG|Pyro|Fire|7||2500|1800|This mythical being has existed for eons as a myth, but only recently has its existence been proven. Be careful not to anger it, or you or your house may go up in flames!|

 

|Doomblaze Emperor|3|YCCG|Fiend|Dark|8||2800|2400|No one is quite sure whether this creature masters fire or darkness, or if it is dragon or fiend. One thing is certain though. It is a formidable opponent, no matter how skilled you are.|

 

There are the vanillas you asked for. I'm not that good at flavour texts, although they should be ok ;D And Griffin, I agree, that fix is good. OCG is fine too.

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|Draylun' date=' Emperor of Darkness|11|YCCG|Fiend/Ritual/Effect|DARK|7||2600|1000|If this card is Ritual Summoned succesfully, you can remove from play up to 5 Trap Cards in your Graveyard. Increase this card's ATK by 100 for each card removed. [b']When this card is destroyed as a result of battle or by the effect of an opponent's monster[/b], you can remove this card from play to decrease your opponent's Life Points by an amount equal to the number of Trap Cards in your Graveyard x200.|

 

Not sure on the OCG, but is that an acceptable fix? The LIGHT thing doesn't do anything an I'm avoiding attributes for this set.

 

Fix is fine. I'm still sort of biting my tongue over the rules you've selected.

 

I've thought about them for quite a while. The archtype/type/attribute rule is just for the first group of cards, so that we can have some slightly more splashable cards in here.

 

EDIT: And ~JG~, accepted, although I'm going to add 100 ATK to the first two. Flavour texts are just fine.

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|Draylun' date=' Emperor of Darkness|11|YCCG|Fiend/Ritual/Effect|DARK|7||2600|1000|If this card is Ritual Summoned succesfully, you can remove from play up to 5 Trap Cards in your Graveyard. Increase this card's ATK by 100 for each card removed. [b']When this card is destroyed as a result of battle or by the effect of an opponent's monster[/b], you can remove this card from play to decrease your opponent's Life Points by an amount equal to the number of Trap Cards in your Graveyard x200.|

 

Not sure on the OCG, but is that an acceptable fix? The LIGHT thing doesn't do anything an I'm avoiding attributes for this set.

 

Fix is fine. I'm still sort of biting my tongue over the rules you've selected.

 

I've thought about them for quite a while. The archtype/type/attribute rule is just for the first group of cards, so that we can have some slightly more splashable cards in here.

 

EDIT: And ~JG~, accepted, although I'm going to add 100 ATK to the first two. Flavour texts are just fine.

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|Draylun' date=' Emperor of Darkness|11|YCCG|Fiend/Ritual/Effect|DARK|7||2600|1000|If this card is Ritual Summoned succesfully, you can remove from play up to 5 Trap Cards in your Graveyard. Increase this card's ATK by 100 for each card removed. [b']When this card is destroyed as a result of battle or by the effect of an opponent's monster[/b], you can remove this card from play to decrease your opponent's Life Points by an amount equal to the number of Trap Cards in your Graveyard x200.|

 

Not sure on the OCG, but is that an acceptable fix? The LIGHT thing doesn't do anything an I'm avoiding attributes for this set.

 

Fix is fine. I'm still sort of biting my tongue over the rules you've selected.

 

I've thought about them for quite a while. The archtype/type/attribute rule is just for the first group of cards, so that we can have some slightly more splashable cards in here.

 

EDIT: And ~JG~, accepted, although I'm going to add 100 ATK to the first two. Flavour texts are just fine.

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