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Set 2! Play with custom cards! The YCCG Organization


-Griffin

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Those cards as a whole are OP'd for the YCCG and I said ~5 cards in a set' date=' it's far too big.

[/quote']

 

oh, sorry, I only read the begining of the thread, I didn't see that limitation.

 

and with the op'd thing, I had made these cards a while back, and I had been trying to weaken them while keeping the orginal feel of them (except Lezard, but that's only because I thought he had an older version of his effects, oops.) , sorry.

I can weaken them further and just keep the the style of the archtype if that would be alright. although, aren't arch-types meant to work better together than spashed into other decks?

 

anyway,

 

the Einherjar mosters are divided into 4 types, warriors, mages, archers, and leaders.

 

warriors use wound counters. at first they have no effect but to survive destruction, but once a certain quota is meant, they lose that effect and gain a new one before they die.

 

mages have support effects that are meant to help you

 

mages are support, meant to help solve problems you run into, and are protected by the warriors, they effectively "stand behind" them.

 

archers are the tuners of the group, they generaly directly, and in general have interuption effects that require them to be in a certain place (on the field, in hand, RFP, etc.) to work.

 

the leaders are the bigger monsters, in addition to having an effect like one of the other 3, they also have an additional effect, generally supportive or defensive.


here is a 5 set of them after a bit more weakening.

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|Ensenada the Slave|0|YCCG|Warrior/Effect|Earth|1||200|100|This card can be Special Summoned from your hand. When this card is Summoned, your opponent draws 2 cards, then you select 1 card from their hand and discard it.|

 

|Colas the Slave|0|YCCG|Warrior/Tuner|Earth|2||600|400|This card can be Special Summoned from your hand if you have less cards in your hand than your opponent. When this card is used for a Synchro Summon, you can select 1 card on the field and return it to it's owners hand.|

 

|Versul the Peasant|0|YCCG|Warrior/Effect|Earth|3||1100|800|This card can be Special Summoned from your hand if you have less cards in your hand than your opponent. When this card is destroyed by battle, select up to 2 cards in your hand and return them to the top your Deck.|

 

|Ranaj the Peasant|0|YCCG|Warrior/Effect|Earth|4||1700|1200|This card can be Special Summoned from your hand if this is the only card in your hand. When this card is Summoned, both players draw 2 cards. If you and your opponent have the same amount of cards in your hands after activating this effect, your opponent draws 1 more card. The additional drawn card cannot be used during the rest of the Duel.|

 

|Cakor the Townsman|0|YCCG|Warrior/Effect|Earth|5||2400|1900|This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand if you and your opponent have the same amount of cards in your hands. When this card is Summoned this way, add your hand to your Deck, and select 3 cards in your Graveyard, and add them to your Deck. Then draw cards until you have 1 less card in your hand than your opponent.|

 

 

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I'll add a staple now

Brainwave Flute

Spell

Tribute 1 monster. Take control of 1 monster on your opponent's side of the field. If the Tributed monster's Level is less than 2 less than the targetted monster, the targetted monster is destroyed during the End Phase. If not, the control of the monster returns to its owner.

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