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My Waterworld Set (Spellcaster/Spell Counter/Anti-Lightsworn set)


DMaster3

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I tried to create a Spellcaster set that can counter a Lightsworn deck.

Please rate/comment my set:

 

 

Waterworld Magicians Set:

 

WM001: Zanan, Waterworld Magic Warrior

Attribute: Water

Type: Spellcaster/Effect

Level: 4

ATK: 1900

DEF: 1200

Once per turn you can negate one of your opponent's effect that discard card from either decks. This card gain 200 ATK for each "Spell" counter placed on it. Remove 2 "Spell" counters from this card to randomly destroy one card from your opponent side of the field. Then one of the following effect activates depending on the type of the destroyed card:

- Monster: Randomly discard one card from your opponent hand

- Spell: Add two "Spell" counters on a card that can gain "Spell" counters

- Trap: Your opponent will skip his next draw phase

 

 

WM002: Jean, Waterworld Myrmidon

Attribute: Water

Type: Spellcaster/Effect

Level: 4

ATK: 1800

DEF: 0

When this card is special summoned successfully place 2 "Spell" counters on this card. You can remove 1 "Spell" counter from this card to make this card inflict piercing damage during this turn

 

 

WM003: Claudette, Waterworld Maiden

Attribute: Water

Type: Spellcaster/Effect

Level: 3

ATK: 0

DEF: 2000

You can discard this card from your hand to add one "Waterworld City" from your deck to your hand. This card gain 1 "Spell" counter each time a spell card is played. Once per turn you can remove all "Spell" counters from one card on your side of the field to inflict 500 LP of damage to your opponent

 

 

WM004: Magnus, Waterworld Magician

Attribute: Water

Type: Spellcaster/Effect

Level: 4

ATK: 1500

DEF: 1500

While this card is face-up on your side of the field your opponent's effects that discard card from either decks are negated. When this card is Normal or Flip summoned place 1 "Spell" counter on this card. This card gain 300 ATK for each "Spell" counter placed on it. When this card is destroyed you can discard from your hand one Level 4 or lower monster, then place a number of "Spell" counters on your side of the field equal to the level of the discarded monster

 

 

WM005: Rumble, Waterworld Pet

Attribute: Water

Type: Beast/Effect

Level: 2

ATK: 1200

DEF: 700

This monster gain 300 ATK for each "Waterworld" monsters on your side of the field. When your opponent activate an effect that discard cards from either decks or hands you can tribute this card to negate that effect

 

 

WM006: Gaurus, Waterworld Enchanter

Attribute: Water

Type: Spellcaster/Effect

Level: 5

ATK: 2100

DEF: 1600

Each time an Equip Spell card is activated this card gain 400 ATK. You can discard one card from your hand to add 1 Equip Spell card from your deck or your graveyard to your hand. Remove from play one Equip Spell card from your graveyard to place 2 "Spell" counters on one card on your side of the field that you can put "Spell" counters on

 

 

WM007: Raius, Waterworld Gatherer

Attribute: Water

Type: Spellcaster/Effect

Level: 3

ATK: 800

DEF: 1600

This card is not affected by your opponent monster's effects. During each Standby Phase while this card is face-up on your side of the field place 1 Spell Counter on a face-up card that you can place a Spell Counter on. This card gain 200 DEF for each "Spell" counter placed on it

 

 

WM008: Maya, Waterworld Summoner

Attribute: Water

Type: Spellcaster/Effect

Level: 3

ATK: 1400

DEF: 0

Each time a monster is normal or special summoned place a "Spell" counter on this card. You can negate the destruction by battle of this card by removing 1 "Spell" counter from your side of the field. Once per turn you can remove 2 "Spell" counter from this card to Special Summon 1 Level 4 or lower Spellcaster-Type monster from your graveyard

 

 

WM009: Grace, Waterworld Healer

Attribute: Water

Type: Spellcaster/Effect

Level: 4

ATK: 400

DEF: 1900

You gain 500 LP for each card discarded from either decks due to an opponent's card cost or effect. Discard one card from your hand to gain 1000 LP and place 2 "Spell" counters on cards that can gain "Spell" counters.

 

 

WM010: Waldur, Waterworld Chemist

Attribute: Water

Type: Spellcaster/Effect

Level: 4

ATK: 1700

DEF: 1600

Your opponent lose 500 LP for each card discarded from their deck due to the cost or effect of a card your opponent control. Once per turn you can pay 500 LP to place 1 "Spell" counter on one card on your side of the field that can gain "Spell" counters

 

 

WM011: Balaus, Waterworld City Watch

Attribute: Water

Type: Spellcaster/Effect

Level: 6

ATK: 2200

DEF: 1700

This card can be summoned without tribute by discarding one card from your hand and remove one "Spell" counter from your side of the field. This card gain 200 ATK for each "Spell" counter placed on it. While this card is face-up on the field no Field Spell card can be activated except Waterworld City

 

 

WM012: Reinal, Waterworld Sage

Attribute: Water

Type: Spellcaster/Effect

Level: 7

ATK: 2700

DEF: 2100

This card can only be special summoned by tributing one "Waterworld" monster and 3 "Spell" counters on your side of the field. Once per turn put one "Spell" counter on a face-up card that you can put "Spell" counters on

 

 

WM013: Claude, Waterworld Master Mage

Attribute: Water

Type: Spellcaster/Effect

Level: 8

ATK: 3000

DEF: 2400

This card can be special summoned by tributing one "Waterworld" monster and 10 "Spell" counters on your side of the field. Once per turn you can remove one "Spell" counter from this card to special summon a Spellcaster-Type monster from either graveyard to your side of the field. Once per turn you can tribute one monster on your side of the field, this card gain 3 "Spell" counters and inflict 500 LP damage to your opponent. While this card is face-up on the field your opponent monster's effects are negated

 

 

WM014: Waterworld City

Type: Field Spell Card

Once per turn you can put one "Spell" counter on each "Waterworld" monster you control. While this card is in play all "Waterworld" monster on your side of the field are immune to your opponent spell and effects of monsters. Remove 2 "Spell" counters from your side of the field to negate the activation of an opponent spell or trap card and destroy it

 

 

WM015: Underwater Passage

Type: Counter Trap Card

If your opponent activate an effect that discard card from either decks or hands negate the effect and destroy that card.

Then special summon from your deck one level 4 or lower "Waterworld" monster on your side of the field in defence position

 

 

WM016: Super Necromancy Ritual

Type: Normal Spell Card

Remove from play one monster from your graveyard and one from your opponent graveyard, then gain 1 "Spell" counter for each star of the lowest level monster removed from play.

 

 

WM017: Magical Cannon Energy Blast

Type: Normal Spell Card

This card can only be activated during your Main Phase 1 by discarding one card from your hand. Remove all "Spell" counters from your side of the field and inflict 300 LP damage to your opponent for each counter removed. You cannot conduct your battle phase during this turn

 

 

WM018: Arcane Machinegun

Type: Equip Spell Card

This card can only be equipped on a Spellcaster-Type monster. The equipped monster gain 500 ATK and one "Spell" counter. When the equipped monster is removed from the field destroy the lowest DEF monster from your opponent side of the field

 

 

WM019: Staff of the Extra-Dimension

Type: Equip Spell Card

This card can only be equipped on a Spellcaster-Type monster. The equipped monster cannot be destroyed by Synchro,Dark Synchro or Fusion monsters. When this card is destroyed by an opponent card effect you can place 2 "Spell" counters on a card that you can place "Spell" counters on.

 

 

WM020: Magic Power Supply

Type: Normal Spell Card

During the turn this card is activated you don't pay the cost of "Waterworld" monster effects. Then you can remove 1 "Spell" counter on your side of the field to add one "Pitch-Black Power Stone" from your deck or graveyard to your hand (you cannot set it on this turn)

 

 

WM021: Waterworld Magical Labyrinth

Type: Continous Trap Card

During each of your standby phases you must remove 3 "Spell" counters from your side of the field or this card is destroyed. An opponent monster that battle a Waterworld monster on your side of the field lose 600 ATK during damage step

 

 

WM022: Emergency Invocation

Type: Counter Trap Card

When your opponent declare an attack against a Spellcaster-Type monster you control remove 1 "Spell" counter to negate the attack. Then you can add one Level 3 or lower Spellcaster-Type monster from your deck to your hand

 

 

WM023: Arcane Bomb

Type: Normal Spell Card

Discard one card from your hand, then remove 7 "Spell" counters from your side of the field to destroy all cards on your opponent side of the field. During this turn battle damage of all battles become 0

 

 

WM024: Magical Trap

Type: Counter Trap Card

Remove 3 "Spell" counters from your side of the field. Negate the activation of an Effect Monster's effect and destroy that Effect Monster, then you can remove from play 2 cards from either graveyard

 

 

WM025: Waterworld Magical Poison

Type: Continous Spell Card

During each of your Standby phases you must remove 1 "Spell" counter from your side of the field or this card is destroyed. During each End phase all face-up monsters on the field (except "Waterworld" monsters) permanently lose 500 ATK. A monster that reach 0 ATK due to this effect is destroyed

 

 

WM026: Energy-Magic Conversion Machine

Type: Continous Spell Card

Each time one monster on the field deal battle damage you gain 1 "Spell" counter for each 1000 LP ofdamage inflicted

 

 

WM027: Wand of Transmutation

Type: Normal Spell Card

Tribute one monster on your side of the field with at least 1 "Spell" counter placed on it. Destroy one monster on your opponent side of the field then special summon one "Sheep Token" (Attribute: Earth,Type: Beast,ATK: 0,DEF: 0) in attack position on your opponent side of the field

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