Umbra Posted January 5, 2010 Report Share Posted January 5, 2010 Expanding another of those small one-card archetypes... in a different way. Kycoo the Reverse MagicianDARKSpellcaster4/1800/700When your opponent activates a Spell Card, remove from play 1 card in your opponent's Graveyard. Your opponent cannot remove from play any cards from either Graveyard. Kycoo the Brutal WarmageDARKSpellcaster4/1800/700When this card destroys a monster by battle, remove it from play. Any Battle Damage this card inflicts becomes equal to the number of your opponent's removed from play cards x 200. Your opponent cannot remove from play any cards from either Graveyard. Kycoo the OppressorDARKSpellcaster4/1800/700When a card is removed from play, place 1 Seal Counter on this card. (max. 1) While there is a Seal Counter on this card, face-down Spell or Trap cards cannot be activated. During your opponent's End Phase, remove 1 Seal Counter from this card. If you cannot, return this card to your Deck. Your opponent cannot remove from play any cards from either Graveyard. Job SwitchSpell CardReturn 1 "Kycoo" monster you control to the Deck. Special Summon 1 different "Kycoo" monster from your Deck. During the End Phase, add this card to your hand. Soul BurialContinuous SpellWhen a "Kycoo" monster(s) is Special Summoned, remove from play 2 cards in your opponent's Graveyard for each monster. Familiar-Possessed KycooDARKSpellcaster4/1800/700Once per turn, you can remove from play 3 cards from either player's Graveyard. This card gains 400 ATK for each card removed, until the end of your turn. During the End Phase, you take 500 damage for each card removed from play from your opponent's Graveyard by this effect during this turn. Your opponent cannot remove from play any cards from either Graveyard. Purge SoulCounter TrapActivate only if you control a face-up "Kycoo" monster and your opponent Special Summons a monster. Remove the Summoned monster from play. Who You Gonna Call?Trap CardActivate only when your opponent would Special Summon a monster from their Graveyard. Special Summon as many "Kycoo the Ghost Destroyer" from your hand, Deck or Graveyard as possible. They are returned to your Deck during the End Phase. Kycoo the Flame KeeperDARKSpellcaster4/1800/700Your opponent cannot remove from play any cards from either Graveyard or inflict damage by a card effect. When this card is removed from the field, inflict 1000 damage to your opponent. Spirit EvaporationTrap CardReturn 1 "Kycoo" monster you control to the Deck. Remove from play all cards in your opponent's Graveyard until the End Phase. Spirit DudContinuous TrapWhen a "Kycoo" monster is destroyed by battle, Special Summon 1 different "Kycoo" monster from your Deck. Unrestrained KycooDARKSpellcaster4 / 2700 / 1800This card cannot be Summoned except by it's own effect. You can Tribute 2 different "Kycoo" monsters you control to Special Summon this card from your hand. "Kycoo" monsters cannot be destroyed by card effects, except this card's. During each of your End Phases, destroy 1 card you control. Your opponent cannot remove from play any cards from either Graveyard. Kycoo the Ghost AbsorberDARKSpellcaster4/1800/700When this card is Summoned, remove from play 1 monster in your opponent's Graveyard. This card gains the removed monster's effect. Your opponent cannot remove from play any cards from either Graveyard. Emergency SwitchQuick-Play SpellActivate only when a "Kycoo" monster you control battles. Return it to your Deck and Special Summon 1 different "Kycoo" monster from your Deck. Overcharged KycooDARKSpellcaster / Tuner4/1800/700If this card is used for a Synchro Summon, the Synchro Monster gains the following effect:• Your opponent cannot remove from play any cards from either Graveyard. When this card destroys a monster by battle, remove from play 2 cards in your opponent's Graveyard. Link to comment
JG. Posted January 5, 2010 Report Share Posted January 5, 2010 lol @ Who You Gonna Call? I lol'ed so hard. Anyways I see no flaws with this TBH, nice job ;D Link to comment
Umbra Posted January 5, 2010 Author Report Share Posted January 5, 2010 Oppressor redesigned. I'm glad you like them. Link to comment
JG. Posted January 5, 2010 Report Share Posted January 5, 2010 You should make a Kycoo boss monster. For teh lulz. Link to comment
Umbra Posted January 5, 2010 Author Report Share Posted January 5, 2010 You should make a Kycoo boss monster. For teh lulz. It's not like everyone wouldn't Job Switch into that one immediately. Link to comment
-Griffin Posted January 5, 2010 Report Share Posted January 5, 2010 You should make a Kycoo boss monster. For teh lulz. It's not like everyone wouldn't Job Switch into that one immediately. Summoning conditions/restrictions?Either way, I find them better without a boss monsters, I love the archtype you have here and my only real comment is that I find it a pain there's no clause to get around oppression, since that's where I use him currently, and I don't know what other cards I'd be including in this style of Kycoo Deck. Maybe a Dark Simorgh lock with Kycoo the Oppressor + Anti-spell as a backup? Could be interesting either way. Link to comment
Umbra Posted January 5, 2010 Author Report Share Posted January 5, 2010 Added a boss-ish monster and two ways to get around Oppression. I find Spirit Evaporation to be excellent tech in current Anti-Meta decks that run Kycoo-GD. Opponent topdecks Judgment Dragon? EVAPORATE. Opponent summoned DAD? EVAPORATE. Opponent dumped Plaguespreader? EVAPORATE. Opponent runs Vayu? EVAPORATE. Link to comment
玄魔の王 Posted January 6, 2010 Report Share Posted January 6, 2010 Why exactly are they all the same stats? Wait, don't answer that. 8.5/10. Link to comment
Umbra Posted January 6, 2010 Author Report Share Posted January 6, 2010 Why exactly are they all the same stats? Wait' date=' don't answer that. 8.5/10.[/quote'] Take a look at Job Switch. Especially the name. Link to comment
玄魔の王 Posted January 6, 2010 Report Share Posted January 6, 2010 Why exactly are they all the same stats? Wait' date=' don't answer that.[/s'] 8.5/10. Take a look at Job Switch. Especially the name. I understand the Levels already. Why do they almost all have the same ATK and DEF is what I meant. Link to comment
Umbra Posted January 6, 2010 Author Report Share Posted January 6, 2010 Why exactly are they all the same stats? Wait' date=' don't answer that.[/s'] 8.5/10. Take a look at Job Switch. Especially the name. I understand the Levels already. Why do they almost all have the same ATK and DEF is what I meant. THEY ARE THE SAME PERSON. Link to comment
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