Toffee. Posted December 30, 2009 Report Share Posted December 30, 2009 Gravity Crow -DARK-Lvl1[Machine/Effect]Remove from play this card in your Graveyard, during your Opponent's Battle Phase, to activate the following effect:•All face-up monsters on your Opponent's side of the field are witched to defence position. There battle positions cannot be changed, until the End Phase of your next turn.800ATK / 0DEF Gravity Sentinal -DARK-Lvl2[Machine/Effect]If this card is face-up on your side of the field during your Opponent's End Phase, you can Remove this card from play and 1 face-up defence position monster on the field to select 1 "Gravity" Trap card in your Graveyard, and set it on your side of the field.200ATK / 200DEF Orbit Gravity -DARK-Lvl1[Machine/Effect]If this card is destroyed, Remove it from play. Then, Special Summon 1 "Orbit Gravity" from your deck to your side of the field. When this card is Special Summoned, switch the battle position of 1 face-up monster on the field to face-up defence position.300ATK / 600DEF Gravity Beetle -DARK-Lvl2[Machine/Effect]Once per turn, you can select and activate 1 of the folowing:•Switch the battle position of 1 face-up monster on the field to defence position.•Remove from play 1 defence position monster on the field.700ATK / 100DEF Gravity Crate -DARK-Lvl1[Machine/Effect]You can Remove this card from play to Special Summon 1 "Gravity" monster from your deck, except "Gravity Crate", Its level is treated as 2.When this card is removed from play, you can switch the battle position of 1 monster on the field to defence position.0ATK / 0DEF Gravity Noise -DARK-Lvl1[Machine/Tuner]If there is at least 1 defence position monster on your Opponent's side of the field, you can Special Summon this card from your hand. When this card is removed from the field, Remove it from play.0ATK / 1000DEF Gravity Mechanic -DARK-Lvl1[Machine/Tuner]The ATK and DEF of all other "Gravity" monsters you control is increased by 500 ATK for each "Gravity" monster that is removed from play.500ATK / 500DEF Gravity Meteor -DARK-Lvl3[Machine/Synchro/Effect]1 "Graivty" Tuner + 1 or more non-Tuner "Graivty" monsters.During the turn this card is Synchro Summoned, the Opponent cannot activate any Spell or Trap cards. Once per turn, you can return 2 of your Removed from play "Gravity" monsters to select 1 "Graivty" Trap card in your Graveyard and set it on your side of the field. During the End Phase of each turn, you can Remove from play 1 face-up Defence Position monster on the field.1800ATK / 1400DEF Gravity Well -Quick-Play Spell-Remove from play 1 "Gravity Monster" you control, and 1 "Gravity" monster in your deck. Select and activate 1 of the following:•Remove from play 1 card on the field.•Remove from play 1 card in your Opponent's hand.•Remove from play up to 2 cards in your Opponent's Graveyard.The activation and effect of this card cannot be chained to. Gravity Break -Trap-All face-up monsters on the field are switched to Defence Position. The Opponent takes 200 points of damage for each card that was switched to defence position. Gravity Core -Trap-Select 1 Defence Position monster on the field, and remove it from play. The Opponent takes 800 points of damage. Reverse Gravity -Trap-Chain this card to the activation of a "Graivty" Trap card, by also Removing from play 1 "Graivty" monster you control. The card that this card is chained to is not sent to the Graveyard, but set face-down. That card can be activated again, if the timing of it can be fulfilled. Gravity Star-Shower -Continuous Trap-The Opponent cannot activate the effect of a Spel or Trap card, that would destroy face-down Spell or Trap cards. During the 3nd End Phase after this card was activated, Remove it from play. Black-Hole Gravity -Trap-You can only activate this card if you control no other cards, and you have at least 5 "Gravity" mosnters Removed from play. Remove from play all monsters on the field and the Opponent takes 300 points of damage for each card Removed from play with this effect. Link to comment
LuffyLaxer Posted December 30, 2009 Report Share Posted December 30, 2009 I like these cards. For the continuous trap card, I think you should have to pay for the cost during activation. But that is my one observation. 9.2/10. Hey no one is perfect. By the way Check out my cards. Link to comment
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